| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "UIOpenGLRenderer" |
| |
| #include <stdlib.h> |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #include <utils/Errors.h> |
| #include <utils/Log.h> |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include "UIOpenGLRenderer.h" |
| |
| namespace android { |
| |
| UIOpenGLRenderer::UIOpenGLRenderer() { |
| LOGD("Create UIOpenGLRenderer"); |
| } |
| |
| UIOpenGLRenderer::~UIOpenGLRenderer() { |
| LOGD("Destroy UIOpenGLRenderer"); |
| } |
| |
| void UIOpenGLRenderer::setViewport(int width, int height) { |
| LOGD("Setting viewport"); |
| } |
| |
| void UIOpenGLRenderer::prepare() { |
| LOGD("Prepare"); |
| } |
| |
| }; // namespace android |