| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_RS_BUILD_FOR_HOST |
| #include "rsContext.h" |
| |
| #include <GLES/gl.h> |
| #include <GLES2/gl2.h> |
| #include <GLES/glext.h> |
| #else |
| #include "rsContextHostStub.h" |
| |
| #include <OpenGL/gl.h> |
| #include <OpenGl/glext.h> |
| #endif |
| |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| Mesh::Mesh(Context *rsc) : ObjectBase(rsc) |
| { |
| mAllocFile = __FILE__; |
| mAllocLine = __LINE__; |
| mVerticies = NULL; |
| mVerticiesCount = 0; |
| mPrimitives = NULL; |
| mPrimitivesCount = 0; |
| } |
| |
| Mesh::~Mesh() |
| { |
| } |
| |
| void Mesh::serialize(OStream *stream) const |
| { |
| // Need to identify ourselves |
| stream->addU32((uint32_t)getClassId()); |
| |
| String8 name(getName()); |
| stream->addString(&name); |
| |
| stream->addU32(mVerticiesCount); |
| |
| for(uint32_t vCount = 0; vCount < mVerticiesCount; vCount ++) { |
| Verticies_t *verts = mVerticies[vCount]; |
| |
| stream->addU32(verts->mAllocationCount); |
| |
| for (uint32_t aCount = 0; aCount < verts->mAllocationCount; aCount++) { |
| verts->mAllocations[aCount]->serialize(stream); |
| } |
| stream->addU32(verts->mVertexDataSize); |
| |
| stream->addU32(verts->mOffsetCoord); |
| stream->addU32(verts->mOffsetTex); |
| stream->addU32(verts->mOffsetNorm); |
| |
| stream->addU32(verts->mSizeCoord); |
| stream->addU32(verts->mSizeTex); |
| stream->addU32(verts->mSizeNorm ); |
| } |
| |
| stream->addU32(mPrimitivesCount); |
| // Store the primitives |
| for (uint32_t pCount = 0; pCount < mPrimitivesCount; pCount ++) { |
| Primitive_t * prim = mPrimitives[pCount]; |
| |
| stream->addU8((uint8_t)prim->mType); |
| |
| // We store the index to the vertices |
| // So iterate over our vertices to find which one we point to |
| uint32_t vertexIndex = 0; |
| for(uint32_t vCount = 0; vCount < mVerticiesCount; vCount ++) { |
| if(prim->mVerticies == mVerticies[vCount]) { |
| vertexIndex = vCount; |
| break; |
| } |
| } |
| stream->addU32(vertexIndex); |
| |
| stream->addU32(prim->mIndexCount); |
| for (uint32_t ct = 0; ct < prim->mIndexCount; ct++) { |
| stream->addU16(prim->mIndicies[ct]); |
| } |
| |
| stream->addU32(prim->mRestartCounts); |
| for (uint32_t ct = 0; ct < prim->mRestartCounts; ct++) { |
| stream->addU16(prim->mRestarts[ct]); |
| } |
| } |
| } |
| |
| Mesh *Mesh::createFromStream(Context *rsc, IStream *stream) |
| { |
| // First make sure we are reading the correct object |
| A3DClassID classID = (A3DClassID)stream->loadU32(); |
| if(classID != A3D_CLASS_ID_MESH) { |
| LOGE("mesh loading skipped due to invalid class id"); |
| return NULL; |
| } |
| |
| Mesh * mesh = new Mesh(rsc); |
| |
| String8 name; |
| stream->loadString(&name); |
| mesh->setName(name.string(), name.size()); |
| |
| mesh->mVerticiesCount = stream->loadU32(); |
| if(mesh->mVerticiesCount) { |
| mesh->mVerticies = new Verticies_t *[mesh->mVerticiesCount]; |
| } |
| else { |
| mesh->mVerticies = NULL; |
| } |
| |
| for(uint32_t vCount = 0; vCount < mesh->mVerticiesCount; vCount ++) { |
| Verticies_t *verts = new Verticies_t(); |
| // Store our vertices one the mesh |
| mesh->mVerticies[vCount] = verts; |
| |
| verts->mAllocationCount = stream->loadU32(); |
| verts->mAllocations = new Allocation *[verts->mAllocationCount]; |
| |
| LOGE("processChunk_Verticies count %i", verts->mAllocationCount); |
| for (uint32_t aCount = 0; aCount < verts->mAllocationCount; aCount++) { |
| verts->mAllocations[aCount] = Allocation::createFromStream(rsc, stream); |
| } |
| verts->mVertexDataSize = stream->loadU32(); |
| |
| verts->mOffsetCoord = stream->loadU32(); |
| verts->mOffsetTex = stream->loadU32(); |
| verts->mOffsetNorm = stream->loadU32(); |
| |
| verts->mSizeCoord = stream->loadU32(); |
| verts->mSizeTex = stream->loadU32(); |
| verts->mSizeNorm = stream->loadU32(); |
| } |
| |
| mesh->mPrimitivesCount = stream->loadU32(); |
| if(mesh->mPrimitivesCount) { |
| mesh->mPrimitives = new Primitive_t *[mesh->mPrimitivesCount]; |
| } |
| else { |
| mesh->mPrimitives = NULL; |
| } |
| |
| // load all primitives |
| for (uint32_t pCount = 0; pCount < mesh->mPrimitivesCount; pCount ++) { |
| Primitive_t * prim = new Primitive_t; |
| mesh->mPrimitives[pCount] = prim; |
| |
| prim->mType = (RsPrimitive)stream->loadU8(); |
| |
| // We store the index to the vertices |
| uint32_t vertexIndex = stream->loadU32(); |
| if(vertexIndex < mesh->mVerticiesCount) { |
| prim->mVerticies = mesh->mVerticies[vertexIndex]; |
| } |
| else { |
| prim->mVerticies = NULL; |
| } |
| |
| prim->mIndexCount = stream->loadU32(); |
| if(prim->mIndexCount){ |
| prim->mIndicies = new uint16_t[prim->mIndexCount]; |
| for (uint32_t ct = 0; ct < prim->mIndexCount; ct++) { |
| prim->mIndicies[ct] = stream->loadU16(); |
| } |
| } |
| else { |
| prim->mIndicies = NULL; |
| } |
| |
| prim->mRestartCounts = stream->loadU32(); |
| if (prim->mRestartCounts) { |
| prim->mRestarts = new uint16_t[prim->mRestartCounts]; |
| for (uint32_t ct = 0; ct < prim->mRestartCounts; ct++) { |
| prim->mRestarts[ct] = stream->loadU16(); |
| |
| } |
| } |
| else { |
| prim->mRestarts = NULL; |
| } |
| |
| } |
| |
| return mesh; |
| } |
| |
| |
| MeshContext::MeshContext() |
| { |
| } |
| |
| MeshContext::~MeshContext() |
| { |
| } |
| |