Removed unnecessary change based on comments.
Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7
Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
Added serialization code to rsLib
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
diff --git a/libs/rs/Android.mk b/libs/rs/Android.mk
index 0f8de2b..3f01415 100644
--- a/libs/rs/Android.mk
+++ b/libs/rs/Android.mk
@@ -102,6 +102,7 @@
rsShaderCache.cpp \
rsSignal.cpp \
rsSimpleMesh.cpp \
+ rsStream.cpp \
rsThreadIO.cpp \
rsType.cpp \
rsVertexArray.cpp
diff --git a/libs/rs/rsAdapter.cpp b/libs/rs/rsAdapter.cpp
index 0d31fac..b4ec250 100644
--- a/libs/rs/rsAdapter.cpp
+++ b/libs/rs/rsAdapter.cpp
@@ -15,7 +15,11 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
+#else
+#include "rsContextHostStub.h"
+#endif
using namespace android;
using namespace android::renderscript;
@@ -70,6 +74,16 @@
mAllocation.get()->getType()->getSizeBytes());
}
+void Adapter1D::serialize(OStream *stream) const
+{
+
+}
+
+Adapter1D *Adapter1D::createFromStream(Context *rsc, IStream *stream)
+{
+ return NULL;
+}
+
namespace android {
namespace renderscript {
@@ -185,6 +199,15 @@
mAllocation.get()->getType()->getSizeBytes());
}
+void Adapter2D::serialize(OStream *stream) const
+{
+
+}
+
+Adapter2D *Adapter2D::createFromStream(Context *rsc, IStream *stream)
+{
+ return NULL;
+}
namespace android {
diff --git a/libs/rs/rsAdapter.h b/libs/rs/rsAdapter.h
index cb2872e..937ef50 100644
--- a/libs/rs/rsAdapter.h
+++ b/libs/rs/rsAdapter.h
@@ -49,6 +49,10 @@
void subData(uint32_t xoff, uint32_t count, const void *data);
void data(const void *data);
+
+ virtual void serialize(OStream *stream) const;
+ virtual A3DClassID getClassId() const { return A3D_CLASS_ID_ADAPTER_1D; }
+ static Adapter1D *createFromStream(Context *rsc, IStream *stream);
protected:
ObjectBaseRef<Allocation> mAllocation;
@@ -81,6 +85,10 @@
void data(const void *data);
void subData(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void *data);
+
+ virtual void serialize(OStream *stream) const;
+ virtual A3DClassID getClassId() const { return A3D_CLASS_ID_ADAPTER_2D; }
+ static Adapter2D *createFromStream(Context *rsc, IStream *stream);
protected:
ObjectBaseRef<Allocation> mAllocation;
diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp
index e5ff1d7..4db6a04 100644
--- a/libs/rs/rsAllocation.cpp
+++ b/libs/rs/rsAllocation.cpp
@@ -13,12 +13,18 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
-
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#include <GLES/glext.h>
+#else
+#include "rsContextHostStub.h"
+
+#include <OpenGL/gl.h>
+#include <OpenGl/glext.h>
+#endif
using namespace android;
using namespace android::renderscript;
@@ -167,7 +173,9 @@
0, format, type, ptr);
}
if (mTextureGenMipmap) {
+#ifndef ANDROID_RS_BUILD_FOR_HOST
glGenerateMipmap(GL_TEXTURE_2D);
+#endif //ANDROID_RS_BUILD_FOR_HOST
}
rsc->checkError("Allocation::uploadToTexture");
@@ -286,7 +294,7 @@
void Allocation::addProgramToDirty(const Program *p)
{
- mToDirtyList.add(p);
+ mToDirtyList.push(p);
}
void Allocation::removeProgramToDirty(const Program *p)
@@ -318,6 +326,60 @@
}
+void Allocation::serialize(OStream *stream) const
+{
+ // Need to identify ourselves
+ stream->addU32((uint32_t)getClassId());
+
+ String8 name(getName());
+ stream->addString(&name);
+
+ // First thing we need to serialize is the type object since it will be needed
+ // to initialize the class
+ mType->serialize(stream);
+
+ uint32_t dataSize = mType->getSizeBytes();
+ // Write how much data we are storing
+ stream->addU32(dataSize);
+ // Now write the data
+ stream->addByteArray(mPtr, dataSize);
+}
+
+Allocation *Allocation::createFromStream(Context *rsc, IStream *stream)
+{
+ // First make sure we are reading the correct object
+ A3DClassID classID = (A3DClassID)stream->loadU32();
+ if(classID != A3D_CLASS_ID_ALLOCATION) {
+ LOGE("allocation loading skipped due to invalid class id\n");
+ return NULL;
+ }
+
+ String8 name;
+ stream->loadString(&name);
+
+ Type *type = Type::createFromStream(rsc, stream);
+ if(!type) {
+ return NULL;
+ }
+ type->compute();
+
+ // Number of bytes we wrote out for this allocation
+ uint32_t dataSize = stream->loadU32();
+ if(dataSize != type->getSizeBytes()) {
+ LOGE("failed to read allocation because numbytes written is not the same loaded type wants\n");
+ delete type;
+ return NULL;
+ }
+
+ Allocation *alloc = new Allocation(rsc, type);
+ alloc->setName(name.string(), name.size());
+
+ // Read in all of our allocation data
+ stream->loadByteArray(alloc->getPtr(), dataSize);
+
+ return alloc;
+}
+
void Allocation::sendDirty() const
{
for (size_t ct=0; ct < mToDirtyList.size(); ct++) {
@@ -514,6 +576,8 @@
return 0;
}
+#ifndef ANDROID_RS_BUILD_FOR_HOST
+
RsAllocation rsi_AllocationCreateBitmapRef(Context *rsc, RsType vtype,
void *bmp, void *callbackData, RsBitmapCallback_t callback)
{
@@ -615,6 +679,7 @@
a->read(data);
}
+#endif //ANDROID_RS_BUILD_FOR_HOST
}
}
diff --git a/libs/rs/rsAllocation.h b/libs/rs/rsAllocation.h
index 516f8b7..84a7c85 100644
--- a/libs/rs/rsAllocation.h
+++ b/libs/rs/rsAllocation.h
@@ -72,6 +72,9 @@
void removeProgramToDirty(const Program *);
virtual void dumpLOGV(const char *prefix) const;
+ virtual void serialize(OStream *stream) const;
+ virtual A3DClassID getClassId() const { return A3D_CLASS_ID_ALLOCATION; }
+ static Allocation *createFromStream(Context *rsc, IStream *stream);
virtual void uploadCheck(const Context *rsc);
diff --git a/libs/rs/rsAnimation.cpp b/libs/rs/rsAnimation.cpp
index 48c9334..6200715 100644
--- a/libs/rs/rsAnimation.cpp
+++ b/libs/rs/rsAnimation.cpp
@@ -14,13 +14,28 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
+#else
+#include "rsContextHostStub.h"
+#endif //ANDROID_RS_BUILD_FOR_HOST
+
#include "rsAnimation.h"
using namespace android;
using namespace android::renderscript;
+void Animation::serialize(OStream *stream) const
+{
+
+}
+
+Animation *Animation::createFromStream(Context *rsc, IStream *stream)
+{
+ return NULL;
+}
+
/*
Animation::Animation(Context *rsc) : ObjectBase(rsc)
{
diff --git a/libs/rs/rsAnimation.h b/libs/rs/rsAnimation.h
index b8db661..ed92c1a 100644
--- a/libs/rs/rsAnimation.h
+++ b/libs/rs/rsAnimation.h
@@ -36,7 +36,10 @@
RsAnimationEdge pre, RsAnimationEdge post);
float eval(float) const;
-
+
+ virtual void serialize(OStream *stream) const;
+ virtual A3DClassID getClassId() const { return A3D_CLASS_ID_ANIMATION; }
+ static Animation *createFromStream(Context *rsc, IStream *stream);
protected:
Animation(Context *rsc);
diff --git a/libs/rs/rsComponent.cpp b/libs/rs/rsComponent.cpp
index 15a56f7..b120c21 100644
--- a/libs/rs/rsComponent.cpp
+++ b/libs/rs/rsComponent.cpp
@@ -16,7 +16,11 @@
#include "rsComponent.h"
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include <GLES/gl.h>
+#else
+#include <OpenGL/gl.h>
+#endif
using namespace android;
using namespace android::renderscript;
@@ -334,4 +338,25 @@
prefix, gTypeStrings[mType], gKindStrings[mKind], mVectorSize, mBits);
}
+void Component::serialize(OStream *stream) const
+{
+ stream->addU8((uint8_t)mType);
+ stream->addU8((uint8_t)mKind);
+ stream->addU8((uint8_t)(mNormalized ? 1 : 0));
+ stream->addU32(mVectorSize);
+}
+
+void Component::loadFromStream(IStream *stream)
+{
+ mType = (RsDataType)stream->loadU8();
+ mKind = (RsDataKind)stream->loadU8();
+ uint8_t temp = stream->loadU8();
+ mNormalized = temp != 0;
+ mVectorSize = stream->loadU32();
+
+ set(mType, mKind, mNormalized, mVectorSize);
+}
+
+
+
diff --git a/libs/rs/rsComponent.h b/libs/rs/rsComponent.h
index 71de324..0f93a91 100644
--- a/libs/rs/rsComponent.h
+++ b/libs/rs/rsComponent.h
@@ -48,6 +48,10 @@
bool getIsSigned() const {return mIsSigned;}
uint32_t getBits() const {return mBits;}
+ // Helpers for reading / writing this class out
+ void serialize(OStream *stream) const;
+ void loadFromStream(IStream *stream);
+
protected:
RsDataType mType;
RsDataKind mKind;
diff --git a/libs/rs/rsContextHostStub.h b/libs/rs/rsContextHostStub.h
new file mode 100644
index 0000000..be1fff6
--- /dev/null
+++ b/libs/rs/rsContextHostStub.h
@@ -0,0 +1,153 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RS_CONTEXT_HOST_STUB_H
+#define ANDROID_RS_CONTEXT_HOST_STUB_H
+
+#include "rsUtils.h"
+//#include "rsMutex.h"
+
+//#include "rsThreadIO.h"
+#include "rsType.h"
+#include "rsMatrix.h"
+#include "rsAllocation.h"
+#include "rsSimpleMesh.h"
+#include "rsMesh.h"
+//#include "rsDevice.h"
+#include "rsScriptC.h"
+#include "rsAllocation.h"
+#include "rsAdapter.h"
+#include "rsSampler.h"
+#include "rsLight.h"
+#include "rsProgramFragment.h"
+#include "rsProgramStore.h"
+#include "rsProgramRaster.h"
+#include "rsProgramVertex.h"
+#include "rsShaderCache.h"
+#include "rsVertexArray.h"
+
+//#include "rsgApiStructs.h"
+//#include "rsLocklessFifo.h"
+
+//#include <ui/egl/android_natives.h>
+
+// ---------------------------------------------------------------------------
+namespace android {
+
+namespace renderscript {
+
+class Device;
+
+class Context
+{
+public:
+ Context(Device *, bool isGraphics, bool useDepth) {
+ mObjHead = NULL;
+ }
+ ~Context() {
+ }
+
+
+ //StructuredAllocationContext mStateAllocation;
+ ElementState mStateElement;
+ TypeState mStateType;
+ SamplerState mStateSampler;
+ //ProgramFragmentState mStateFragment;
+ ProgramStoreState mStateFragmentStore;
+ //ProgramRasterState mStateRaster;
+ //ProgramVertexState mStateVertex;
+ LightState mStateLight;
+ VertexArrayState mStateVertexArray;
+
+ //ScriptCState mScriptC;
+ ShaderCache mShaderCache;
+
+
+ //bool setupCheck();
+ bool checkDriver() const {return false;}
+
+ ProgramFragment * getDefaultProgramFragment() const {
+ return NULL;
+ }
+ ProgramVertex * getDefaultProgramVertex() const {
+ return NULL;
+ }
+ ProgramStore * getDefaultProgramStore() const {
+ return NULL;
+ }
+ ProgramRaster * getDefaultProgramRaster() const {
+ return NULL;
+ }
+
+ uint32_t getWidth() const {return 0;}
+ uint32_t getHeight() const {return 0;}
+
+ // Timers
+ enum Timers {
+ RS_TIMER_IDLE,
+ RS_TIMER_INTERNAL,
+ RS_TIMER_SCRIPT,
+ RS_TIMER_CLEAR_SWAP,
+ _RS_TIMER_TOTAL
+ };
+
+ bool checkVersion1_1() const {return false; }
+ bool checkVersion2_0() const {return false; }
+
+ struct {
+ bool mLogTimes;
+ bool mLogScripts;
+ bool mLogObjects;
+ bool mLogShaders;
+ } props;
+
+ void dumpDebug() const { }
+ void checkError(const char *) const { };
+ void setError(RsError e, const char *msg = NULL) { }
+
+ mutable const ObjectBase * mObjHead;
+
+ bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;}
+
+protected:
+
+ struct {
+ const uint8_t * mVendor;
+ const uint8_t * mRenderer;
+ const uint8_t * mVersion;
+ const uint8_t * mExtensions;
+
+ uint32_t mMajorVersion;
+ uint32_t mMinorVersion;
+
+ int32_t mMaxVaryingVectors;
+ int32_t mMaxTextureImageUnits;
+
+ int32_t mMaxFragmentTextureImageUnits;
+ int32_t mMaxFragmentUniformVectors;
+
+ int32_t mMaxVertexAttribs;
+ int32_t mMaxVertexUniformVectors;
+ int32_t mMaxVertexTextureUnits;
+
+ bool OES_texture_npot;
+ } mGL;
+
+};
+
+}
+}
+#endif
diff --git a/libs/rs/rsDevice.cpp b/libs/rs/rsDevice.cpp
index b670ad4..a96b114 100644
--- a/libs/rs/rsDevice.cpp
+++ b/libs/rs/rsDevice.cpp
@@ -15,7 +15,11 @@
*/
#include "rsDevice.h"
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
+#else
+#include "rsContextHostStub.h"
+#endif
using namespace android;
using namespace android::renderscript;
@@ -33,7 +37,7 @@
void Device::addContext(Context *rsc)
{
- mContexts.add(rsc);
+ mContexts.push(rsc);
}
void Device::removeContext(Context *rsc)
diff --git a/libs/rs/rsElement.cpp b/libs/rs/rsElement.cpp
index 6288bc4..3b18c98 100644
--- a/libs/rs/rsElement.cpp
+++ b/libs/rs/rsElement.cpp
@@ -14,9 +14,14 @@
* limitations under the License.
*/
-#include "rsContext.h"
+#ifndef ANDROID_RS_BUILD_FOR_HOST
+#include "rsContext.h"
#include <GLES/gl.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#endif
using namespace android;
using namespace android::renderscript;
@@ -83,6 +88,90 @@
}
}
+void Element::serialize(OStream *stream) const
+{
+ // Need to identify ourselves
+ stream->addU32((uint32_t)getClassId());
+
+ String8 name(getName());
+ stream->addString(&name);
+
+ mComponent.serialize(stream);
+
+ // Now serialize all the fields
+ stream->addU32(mFieldCount);
+ for(uint32_t ct = 0; ct < mFieldCount; ct++) {
+ stream->addString(&mFields[ct].name);
+ mFields[ct].e->serialize(stream);
+ }
+}
+
+Element *Element::createFromStream(Context *rsc, IStream *stream)
+{
+ // First make sure we are reading the correct object
+ A3DClassID classID = (A3DClassID)stream->loadU32();
+ if(classID != A3D_CLASS_ID_ELEMENT) {
+ LOGE("element loading skipped due to invalid class id\n");
+ return NULL;
+ }
+
+ String8 name;
+ stream->loadString(&name);
+
+ Element *elem = new Element(rsc);
+ elem->mComponent.loadFromStream(stream);
+ elem->mBits = elem->mComponent.getBits();
+
+ elem->mFieldCount = stream->loadU32();
+ if(elem->mFieldCount) {
+ elem->mFields = new ElementField_t [elem->mFieldCount];
+ for(uint32_t ct = 0; ct < elem->mFieldCount; ct ++) {
+ stream->loadString(&elem->mFields[ct].name);
+ Element *fieldElem = Element::createFromStream(rsc, stream);
+ elem->mFields[ct].e.set(fieldElem);
+ }
+ }
+
+ // We need to check if this already exists
+ for (uint32_t ct=0; ct < rsc->mStateElement.mElements.size(); ct++) {
+ Element *ee = rsc->mStateElement.mElements[ct];
+
+ if (!ee->getFieldCount() ) {
+
+ if((ee->getComponent().getType() == elem->getComponent().getType()) &&
+ (ee->getComponent().getKind() == elem->getComponent().getKind()) &&
+ (ee->getComponent().getIsNormalized() == elem->getComponent().getIsNormalized()) &&
+ (ee->getComponent().getVectorSize() == elem->getComponent().getVectorSize())) {
+ // Match
+ delete elem;
+ ee->incUserRef();
+ return ee;
+ }
+
+ } else if (ee->getFieldCount() == elem->mFieldCount) {
+
+ bool match = true;
+ for (uint32_t i=0; i < elem->mFieldCount; i++) {
+ if ((ee->mFields[i].e.get() != elem->mFields[i].e.get()) ||
+ (ee->mFields[i].name.length() != elem->mFields[i].name.length()) ||
+ (ee->mFields[i].name != elem->mFields[i].name)) {
+ match = false;
+ break;
+ }
+ }
+ if (match) {
+ delete elem;
+ ee->incUserRef();
+ return ee;
+ }
+
+ }
+ }
+
+ rsc->mStateElement.mElements.push(elem);
+ return elem;
+}
+
const Element * Element::create(Context *rsc, RsDataType dt, RsDataKind dk,
bool isNorm, uint32_t vecSize)
diff --git a/libs/rs/rsElement.h b/libs/rs/rsElement.h
index 02a1ca2..a3025539 100644
--- a/libs/rs/rsElement.h
+++ b/libs/rs/rsElement.h
@@ -59,6 +59,9 @@
String8 getGLSLType(uint32_t indent=0) const;
void dumpLOGV(const char *prefix) const;
+ virtual void serialize(OStream *stream) const;
+ virtual A3DClassID getClassId() const { return A3D_CLASS_ID_ELEMENT; }
+ static Element *createFromStream(Context *rsc, IStream *stream);
static const Element * create(Context *rsc, RsDataType dt, RsDataKind dk,
bool isNorm, uint32_t vecSize);
@@ -90,7 +93,7 @@
~ElementState();
// Cache of all existing elements.
- Vector<const Element *> mElements;
+ Vector<Element *> mElements;
};
diff --git a/libs/rs/rsFileA3D.cpp b/libs/rs/rsFileA3D.cpp
index e3272c5..b88f7b0 100644
--- a/libs/rs/rsFileA3D.cpp
+++ b/libs/rs/rsFileA3D.cpp
@@ -15,13 +15,16 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
+#else
+#include "rsContextHostStub.h"
+#endif
-
-#include <utils/String8.h>
#include "rsFileA3D.h"
#include "rsMesh.h"
+#include "rsAnimation.h"
using namespace android;
using namespace android::renderscript;
@@ -31,10 +34,33 @@
FileA3D::FileA3D()
{
mRsc = NULL;
+ mAlloc = NULL;
+ mData = NULL;
+ mWriteStream = NULL;
+ mReadStream = NULL;
+
+ mMajorVersion = 0;
+ mMinorVersion = 1;
+ mDataSize = 0;
}
FileA3D::~FileA3D()
{
+ for(size_t i = 0; i < mIndex.size(); i ++) {
+ delete mIndex[i];
+ }
+ for(size_t i = 0; i < mWriteIndex.size(); i ++) {
+ delete mWriteIndex[i];
+ }
+ if(mWriteStream) {
+ delete mWriteStream;
+ }
+ if(mReadStream) {
+ delete mWriteStream;
+ }
+ if(mAlloc) {
+ free(mAlloc);
+ }
}
bool FileA3D::load(Context *rsc, FILE *f)
@@ -49,47 +75,58 @@
return false;
}
- LOGE("file open 2");
- len = fread(&mMajorVersion, 1, sizeof(mMajorVersion), f);
- if (len != sizeof(mMajorVersion)) {
+ // Next thing is the size of the header
+ uint64_t headerSize = 0;
+ len = fread(&headerSize, 1, sizeof(headerSize), f);
+ if (len != sizeof(headerSize) || headerSize == 0) {
return false;
}
- LOGE("file open 3");
- len = fread(&mMinorVersion, 1, sizeof(mMinorVersion), f);
- if (len != sizeof(mMinorVersion)) {
+ uint8_t *headerData = (uint8_t *)malloc(headerSize);
+ if(!headerData) {
return false;
}
- LOGE("file open 4");
- uint32_t flags;
- len = fread(&flags, 1, sizeof(flags), f);
- if (len != sizeof(flags)) {
+ len = fread(headerData, 1, headerSize, f);
+ if (len != headerSize) {
return false;
}
+
+ // Now open the stream to parse the header
+ IStream headerStream(headerData, false);
+
+ mMajorVersion = headerStream.loadU32();
+ mMinorVersion = headerStream.loadU32();
+ uint32_t flags = headerStream.loadU32();
mUse64BitOffsets = (flags & 1) != 0;
LOGE("file open 64bit = %i", mUse64BitOffsets);
- if (mUse64BitOffsets) {
- len = fread(&mDataSize, 1, sizeof(mDataSize), f);
- if (len != sizeof(mDataSize)) {
- return false;
+ uint32_t numIndexEntries = headerStream.loadU32();
+ for(uint32_t i = 0; i < numIndexEntries; i ++) {
+ A3DIndexEntry *entry = new A3DIndexEntry();
+ headerStream.loadString(&entry->mID);
+ entry->mType = (A3DClassID)headerStream.loadU32();
+ if(mUse64BitOffsets){
+ entry->mOffset = headerStream.loadOffset();
}
- } else {
- uint32_t tmp;
- len = fread(&tmp, 1, sizeof(tmp), f);
- if (len != sizeof(tmp)) {
- return false;
+ else {
+ entry->mOffset = headerStream.loadU32();
}
- mDataSize = tmp;
+ entry->mRsObj = NULL;
+ mIndex.push(entry);
+ }
+
+ // Next thing is the size of the header
+ len = fread(&mDataSize, 1, sizeof(mDataSize), f);
+ if (len != sizeof(mDataSize) || mDataSize == 0) {
+ return false;
}
LOGE("file open size = %lli", mDataSize);
// We should know enough to read the file in at this point.
- fseek(f, SEEK_SET, 0);
- mAlloc= malloc(mDataSize);
+ mAlloc = malloc(mDataSize);
if (!mAlloc) {
return false;
}
@@ -99,268 +136,149 @@
return false;
}
- LOGE("file start processing");
- return process(rsc);
+ mReadStream = new IStream(mData, mUse64BitOffsets);
+
+ mRsc = rsc;
+
+ LOGE("Header is read an stream initialized");
+ return true;
}
-bool FileA3D::processIndex(Context *rsc, A3DIndexEntry *ie)
-{
- bool ret = false;
- IO io(mData + ie->mOffset, mUse64BitOffsets);
+size_t FileA3D::getNumLoadedEntries() const {
+ return mIndex.size();
+}
- LOGE("process index, type %i", ie->mType);
-
- switch(ie->mType) {
- case CHUNK_ELEMENT:
- processChunk_Element(rsc, &io, ie);
- break;
- case CHUNK_ELEMENT_SOURCE:
- processChunk_ElementSource(rsc, &io, ie);
- break;
- case CHUNK_VERTICIES:
- processChunk_Verticies(rsc, &io, ie);
- break;
- case CHUNK_MESH:
- processChunk_Mesh(rsc, &io, ie);
- break;
- case CHUNK_PRIMITIVE:
- processChunk_Primitive(rsc, &io, ie);
- break;
- default:
- LOGE("FileA3D Unknown chunk type");
- break;
+const FileA3D::A3DIndexEntry *FileA3D::getLoadedEntry(size_t index) const {
+ if(index < mIndex.size()) {
+ return mIndex[index];
}
- return (ie->mRsObj != NULL);
+ return NULL;
}
-bool FileA3D::process(Context *rsc)
+ObjectBase *FileA3D::initializeFromEntry(const FileA3D::A3DIndexEntry *entry) {
+ if(!entry) {
+ return NULL;
+ }
+
+ // Seek to the beginning of object
+ mReadStream->reset(entry->mOffset);
+ switch (entry->mType) {
+ case A3D_CLASS_ID_UNKNOWN:
+ return NULL;
+ case A3D_CLASS_ID_MESH:
+ return Mesh::createFromStream(mRsc, mReadStream);
+ case A3D_CLASS_ID_SIMPLE_MESH:
+ return SimpleMesh::createFromStream(mRsc, mReadStream);
+ case A3D_CLASS_ID_TYPE:
+ return Type::createFromStream(mRsc, mReadStream);
+ case A3D_CLASS_ID_ELEMENT:
+ return Element::createFromStream(mRsc, mReadStream);
+ case A3D_CLASS_ID_ALLOCATION:
+ return Allocation::createFromStream(mRsc, mReadStream);
+ case A3D_CLASS_ID_PROGRAM_VERTEX:
+ return ProgramVertex::createFromStream(mRsc, mReadStream);
+ case A3D_CLASS_ID_PROGRAM_RASTER:
+ return ProgramRaster::createFromStream(mRsc, mReadStream);
+ case A3D_CLASS_ID_PROGRAM_FRAGMENT:
+ return ProgramFragment::createFromStream(mRsc, mReadStream);
+ case A3D_CLASS_ID_PROGRAM_STORE:
+ return ProgramStore::createFromStream(mRsc, mReadStream);
+ case A3D_CLASS_ID_SAMPLER:
+ return Sampler::createFromStream(mRsc, mReadStream);
+ case A3D_CLASS_ID_ANIMATION:
+ return Animation::createFromStream(mRsc, mReadStream);
+ case A3D_CLASS_ID_LIGHT:
+ return Light::createFromStream(mRsc, mReadStream);
+ case A3D_CLASS_ID_ADAPTER_1D:
+ return Adapter1D::createFromStream(mRsc, mReadStream);
+ case A3D_CLASS_ID_ADAPTER_2D:
+ return Adapter2D::createFromStream(mRsc, mReadStream);
+ case A3D_CLASS_ID_SCRIPT_C:
+ return NULL;
+ }
+ return NULL;
+}
+
+bool FileA3D::writeFile(const char *filename)
{
- LOGE("process");
- IO io(mData + 12, mUse64BitOffsets);
- bool ret = true;
+ if(!mWriteStream) {
+ LOGE("No objects to write\n");
+ return false;
+ }
+ if(mWriteStream->getPos() == 0) {
+ LOGE("No objects to write\n");
+ return false;
+ }
- // Build the index first
- LOGE("process 1");
- io.loadU32(); // major version, already loaded
- io.loadU32(); // minor version, already loaded
- LOGE("process 2");
+ FILE *writeHandle = fopen(filename, "wb");
+ if(!writeHandle) {
+ LOGE("Couldn't open the file for writing\n");
+ return false;
+ }
- io.loadU32(); // flags
- io.loadOffset(); // filesize, already loaded.
- LOGE("process 4");
- uint64_t mIndexOffset = io.loadOffset();
- uint64_t mStringOffset = io.loadOffset();
+ // Open a new stream to make writing the header easier
+ OStream headerStream(5*1024, false);
+ headerStream.addU32(mMajorVersion);
+ headerStream.addU32(mMinorVersion);
+ uint32_t is64Bit = 0;
+ headerStream.addU32(is64Bit);
- LOGE("process mIndexOffset= 0x%016llx", mIndexOffset);
- LOGE("process mStringOffset= 0x%016llx", mStringOffset);
-
- IO index(mData + mIndexOffset, mUse64BitOffsets);
- IO stringTable(mData + mStringOffset, mUse64BitOffsets);
-
- uint32_t stringEntryCount = stringTable.loadU32();
- LOGE("stringEntryCount %i", stringEntryCount);
- mStrings.setCapacity(stringEntryCount);
- mStringIndexValues.setCapacity(stringEntryCount);
- if (stringEntryCount) {
- uint32_t stringType = stringTable.loadU32();
- LOGE("stringType %i", stringType);
- rsAssert(stringType==0);
- for (uint32_t ct = 0; ct < stringEntryCount; ct++) {
- uint64_t offset = stringTable.loadOffset();
- LOGE("string offset 0x%016llx", offset);
- IO tmp(mData + offset, mUse64BitOffsets);
- String8 s;
- tmp.loadString(&s);
- LOGE("string %s", s.string());
- mStrings.push(s);
+ uint32_t writeIndexSize = mWriteIndex.size();
+ headerStream.addU32(writeIndexSize);
+ for(uint32_t i = 0; i < writeIndexSize; i ++) {
+ headerStream.addString(&mWriteIndex[i]->mID);
+ headerStream.addU32((uint32_t)mWriteIndex[i]->mType);
+ if(mUse64BitOffsets){
+ headerStream.addOffset(mWriteIndex[i]->mOffset);
+ }
+ else {
+ uint32_t offset = (uint32_t)mWriteIndex[i]->mOffset;
+ headerStream.addU32(offset);
}
}
- LOGE("strings done");
- uint32_t indexEntryCount = index.loadU32();
- LOGE("index count %i", indexEntryCount);
- mIndex.setCapacity(indexEntryCount);
- for (uint32_t ct = 0; ct < indexEntryCount; ct++) {
- A3DIndexEntry e;
- uint32_t stringIndex = index.loadU32();
- LOGE("index %i", ct);
- LOGE(" string index %i", stringIndex);
- e.mType = (A3DChunkType)index.loadU32();
- LOGE(" type %i", e.mType);
- e.mOffset = index.loadOffset();
- LOGE(" offset 0x%016llx", e.mOffset);
+ // Write our magic string so we know we are reading the right file
+ String8 magicString(A3D_MAGIC_KEY);
+ fwrite(magicString.string(), sizeof(char), magicString.size(), writeHandle);
- if (stringIndex && (stringIndex < mStrings.size())) {
- e.mID = mStrings[stringIndex];
- mStringIndexValues.editItemAt(stringIndex) = ct;
- LOGE(" id %s", e.mID.string());
- }
+ // Store the size of the header to make it easier to parse when we read it
+ uint64_t headerSize = headerStream.getPos();
+ fwrite(&headerSize, sizeof(headerSize), 1, writeHandle);
- mIndex.push(e);
- }
- LOGE("index done");
+ // Now write our header
+ fwrite(headerStream.getPtr(), sizeof(uint8_t), headerStream.getPos(), writeHandle);
- // At this point the index should be fully populated.
- // We can now walk though it and load all the objects.
- for (uint32_t ct = 0; ct < indexEntryCount; ct++) {
- LOGE("processing index entry %i", ct);
- processIndex(rsc, &mIndex.editItemAt(ct));
+ // Now write the size of the data part of the file for easier parsing later
+ uint64_t fileDataSize = mWriteStream->getPos();
+ fwrite(&fileDataSize, sizeof(fileDataSize), 1, writeHandle);
+
+ fwrite(mWriteStream->getPtr(), sizeof(uint8_t), mWriteStream->getPos(), writeHandle);
+
+ int status = fclose(writeHandle);
+
+ if(status != 0) {
+ LOGE("Couldn't close file\n");
+ return false;
}
- return ret;
+ return true;
}
-
-FileA3D::IO::IO(const uint8_t *buf, bool use64)
-{
- mData = buf;
- mPos = 0;
- mUse64 = use64;
-}
-
-uint64_t FileA3D::IO::loadOffset()
-{
- uint64_t tmp;
- if (mUse64) {
- mPos = (mPos + 7) & (~7);
- tmp = reinterpret_cast<const uint64_t *>(&mData[mPos])[0];
- mPos += sizeof(uint64_t);
- return tmp;
+void FileA3D::appendToFile(ObjectBase *obj) {
+ if(!obj) {
+ return;
}
- return loadU32();
-}
-
-void FileA3D::IO::loadString(String8 *s)
-{
- LOGE("loadString");
- uint32_t len = loadU32();
- LOGE("loadString len %i", len);
- s->setTo((const char *)&mData[mPos], len);
- mPos += len;
-}
-
-
-void FileA3D::processChunk_Mesh(Context *rsc, IO *io, A3DIndexEntry *ie)
-{
- Mesh * m = new Mesh(rsc);
-
- m->mPrimitivesCount = io->loadU32();
- m->mPrimitives = new Mesh::Primitive_t *[m->mPrimitivesCount];
-
- for (uint32_t ct = 0; ct < m->mPrimitivesCount; ct++) {
- uint32_t index = io->loadU32();
-
- m->mPrimitives[ct] = (Mesh::Primitive_t *)mIndex[index].mRsObj;
+ if(!mWriteStream) {
+ const uint64_t initialStreamSize = 256*1024;
+ mWriteStream = new OStream(initialStreamSize, false);
}
- ie->mRsObj = m;
-}
-
-void FileA3D::processChunk_Primitive(Context *rsc, IO *io, A3DIndexEntry *ie)
-{
- Mesh::Primitive_t * p = new Mesh::Primitive_t;
-
- p->mIndexCount = io->loadU32();
- uint32_t vertIdx = io->loadU32();
- p->mRestartCounts = io->loadU16();
- uint32_t bits = io->loadU8();
- p->mType = (RsPrimitive)io->loadU8();
-
- LOGE("processChunk_Primitive count %i, bits %i", p->mIndexCount, bits);
-
- p->mVerticies = (Mesh::Verticies_t *)mIndex[vertIdx].mRsObj;
-
- p->mIndicies = new uint16_t[p->mIndexCount];
- for (uint32_t ct = 0; ct < p->mIndexCount; ct++) {
- switch(bits) {
- case 8:
- p->mIndicies[ct] = io->loadU8();
- break;
- case 16:
- p->mIndicies[ct] = io->loadU16();
- break;
- case 32:
- p->mIndicies[ct] = io->loadU32();
- break;
- }
- LOGE(" idx %i", p->mIndicies[ct]);
- }
-
- if (p->mRestartCounts) {
- p->mRestarts = new uint16_t[p->mRestartCounts];
- for (uint32_t ct = 0; ct < p->mRestartCounts; ct++) {
- switch(bits) {
- case 8:
- p->mRestarts[ct] = io->loadU8();
- break;
- case 16:
- p->mRestarts[ct] = io->loadU16();
- break;
- case 32:
- p->mRestarts[ct] = io->loadU32();
- break;
- }
- LOGE(" idx %i", p->mRestarts[ct]);
- }
- } else {
- p->mRestarts = NULL;
- }
-
- ie->mRsObj = p;
-}
-
-void FileA3D::processChunk_Verticies(Context *rsc, IO *io, A3DIndexEntry *ie)
-{
- Mesh::Verticies_t *cv = new Mesh::Verticies_t;
- cv->mAllocationCount = io->loadU32();
- cv->mAllocations = new Allocation *[cv->mAllocationCount];
- LOGE("processChunk_Verticies count %i", cv->mAllocationCount);
- for (uint32_t ct = 0; ct < cv->mAllocationCount; ct++) {
- uint32_t i = io->loadU32();
- cv->mAllocations[ct] = (Allocation *)mIndex[i].mRsObj;
- LOGE(" idx %i", i);
- }
- ie->mRsObj = cv;
-}
-
-void FileA3D::processChunk_Element(Context *rsc, IO *io, A3DIndexEntry *ie)
-{
- /*
- rsi_ElementBegin(rsc);
-
- uint32_t count = io->loadU32();
- LOGE("processChunk_Element count %i", count);
- while (count--) {
- RsDataKind dk = (RsDataKind)io->loadU8();
- RsDataType dt = (RsDataType)io->loadU8();
- uint32_t bits = io->loadU8();
- bool isNorm = io->loadU8() != 0;
- LOGE(" %i %i %i %i", dk, dt, bits, isNorm);
- rsi_ElementAdd(rsc, dk, dt, isNorm, bits, 0);
- }
- LOGE("processChunk_Element create");
- ie->mRsObj = rsi_ElementCreate(rsc);
- */
-}
-
-void FileA3D::processChunk_ElementSource(Context *rsc, IO *io, A3DIndexEntry *ie)
-{
- uint32_t index = io->loadU32();
- uint32_t count = io->loadU32();
-
- LOGE("processChunk_ElementSource count %i, index %i", count, index);
-
- RsElement e = (RsElement)mIndex[index].mRsObj;
-
- RsAllocation a = rsi_AllocationCreateSized(rsc, e, count);
- Allocation * alloc = static_cast<Allocation *>(a);
-
- float * data = (float *)alloc->getPtr();
- while(count--) {
- *data = io->loadF();
- LOGE(" %f", *data);
- data++;
- }
- ie->mRsObj = alloc;
+ A3DIndexEntry *indexEntry = new A3DIndexEntry();
+ indexEntry->mID.setTo(obj->getName());
+ indexEntry->mType = obj->getClassId();
+ indexEntry->mOffset = mWriteStream->getPos();
+ indexEntry->mRsObj = (void*)obj;
+ mWriteIndex.push(indexEntry);
+ obj->serialize(mWriteStream);
}
namespace android {
diff --git a/libs/rs/rsFileA3D.h b/libs/rs/rsFileA3D.h
index 9ee08ec..e744291 100644
--- a/libs/rs/rsFileA3D.h
+++ b/libs/rs/rsFileA3D.h
@@ -22,6 +22,7 @@
#include "rsMesh.h"
#include <utils/String8.h>
+#include "rsStream.h"
#include <stdio.h>
// ---------------------------------------------------------------------------
@@ -42,76 +43,31 @@
struct A3DIndexEntry {
String8 mID;
- A3DChunkType mType;
+ A3DClassID mType;
uint64_t mOffset;
void * mRsObj;
};
bool load(Context *rsc, FILE *f);
+ size_t getNumLoadedEntries() const;
+ const A3DIndexEntry* getLoadedEntry(size_t index) const;
+ ObjectBase *initializeFromEntry(const A3DIndexEntry *entry);
+
+ void appendToFile(ObjectBase *obj);
+ bool writeFile(const char *filename);
protected:
- class IO
- {
- public:
- IO(const uint8_t *, bool use64);
-
- float loadF() {
- mPos = (mPos + 3) & (~3);
- float tmp = reinterpret_cast<const float *>(&mData[mPos])[0];
- mPos += sizeof(float);
- return tmp;
- }
- int32_t loadI32() {
- mPos = (mPos + 3) & (~3);
- int32_t tmp = reinterpret_cast<const int32_t *>(&mData[mPos])[0];
- mPos += sizeof(int32_t);
- return tmp;
- }
- uint32_t loadU32() {
- mPos = (mPos + 3) & (~3);
- uint32_t tmp = reinterpret_cast<const uint32_t *>(&mData[mPos])[0];
- mPos += sizeof(uint32_t);
- return tmp;
- }
- uint16_t loadU16() {
- mPos = (mPos + 1) & (~1);
- uint16_t tmp = reinterpret_cast<const uint16_t *>(&mData[mPos])[0];
- mPos += sizeof(uint16_t);
- return tmp;
- }
- uint8_t loadU8() {
- uint8_t tmp = reinterpret_cast<const uint8_t *>(&mData[mPos])[0];
- mPos += sizeof(uint8_t);
- return tmp;
- }
- uint64_t loadOffset();
- void loadString(String8 *s);
- uint64_t getPos() const {return mPos;}
- const uint8_t * getPtr() const;
- protected:
- const uint8_t * mData;
- uint64_t mPos;
- bool mUse64;
- };
-
-
- bool process(Context *rsc);
- bool processIndex(Context *rsc, A3DIndexEntry *);
- void processChunk_Mesh(Context *rsc, IO *io, A3DIndexEntry *ie);
- void processChunk_Primitive(Context *rsc, IO *io, A3DIndexEntry *ie);
- void processChunk_Verticies(Context *rsc, IO *io, A3DIndexEntry *ie);
- void processChunk_Element(Context *rsc, IO *io, A3DIndexEntry *ie);
- void processChunk_ElementSource(Context *rsc, IO *io, A3DIndexEntry *ie);
const uint8_t * mData;
void * mAlloc;
uint64_t mDataSize;
Context * mRsc;
- Vector<A3DIndexEntry> mIndex;
- Vector<String8> mStrings;
- Vector<uint32_t> mStringIndexValues;
+ OStream *mWriteStream;
+ Vector<A3DIndexEntry*> mWriteIndex;
+ IStream *mReadStream;
+ Vector<A3DIndexEntry*> mIndex;
};
diff --git a/libs/rs/rsFileA3DDecls.h b/libs/rs/rsFileA3DDecls.h
index 2a08bd3..b752442 100644
--- a/libs/rs/rsFileA3DDecls.h
+++ b/libs/rs/rsFileA3DDecls.h
@@ -23,16 +23,23 @@
namespace android {
namespace renderscript {
- enum A3DChunkType {
- CHUNK_EMPTY,
-
- CHUNK_ELEMENT,
- CHUNK_ELEMENT_SOURCE,
- CHUNK_VERTICIES,
- CHUNK_MESH,
- CHUNK_PRIMITIVE,
-
- CHUNK_LAST
+ enum A3DClassID {
+ A3D_CLASS_ID_UNKNOWN,
+ A3D_CLASS_ID_MESH,
+ A3D_CLASS_ID_SIMPLE_MESH,
+ A3D_CLASS_ID_TYPE,
+ A3D_CLASS_ID_ELEMENT,
+ A3D_CLASS_ID_ALLOCATION,
+ A3D_CLASS_ID_PROGRAM_VERTEX,
+ A3D_CLASS_ID_PROGRAM_RASTER,
+ A3D_CLASS_ID_PROGRAM_FRAGMENT,
+ A3D_CLASS_ID_PROGRAM_STORE,
+ A3D_CLASS_ID_SAMPLER,
+ A3D_CLASS_ID_ANIMATION,
+ A3D_CLASS_ID_LIGHT,
+ A3D_CLASS_ID_ADAPTER_1D,
+ A3D_CLASS_ID_ADAPTER_2D,
+ A3D_CLASS_ID_SCRIPT_C
};
diff --git a/libs/rs/rsLight.cpp b/libs/rs/rsLight.cpp
index 6f2cf3e..eab9a07 100644
--- a/libs/rs/rsLight.cpp
+++ b/libs/rs/rsLight.cpp
@@ -14,9 +14,13 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-
#include <GLES/gl.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#endif //ANDROID_RS_BUILD_FOR_HOST
using namespace android;
using namespace android::renderscript;
@@ -65,6 +69,16 @@
glLightfv(GL_LIGHT0 + num, GL_POSITION, mPosition);
}
+void Light::serialize(OStream *stream) const
+{
+
+}
+
+Light *Light::createFromStream(Context *rsc, IStream *stream)
+{
+ return NULL;
+}
+
////////////////////////////////////////////
LightState::LightState()
diff --git a/libs/rs/rsLight.h b/libs/rs/rsLight.h
index d8796e6..4216052 100644
--- a/libs/rs/rsLight.h
+++ b/libs/rs/rsLight.h
@@ -37,6 +37,9 @@
void setColor(float r, float g, float b);
void setupGL(uint32_t num) const;
+ virtual void serialize(OStream *stream) const;
+ virtual A3DClassID getClassId() const { return A3D_CLASS_ID_LIGHT; }
+ static Light *createFromStream(Context *rsc, IStream *stream);
protected:
float mColor[4];
diff --git a/libs/rs/rsMesh.cpp b/libs/rs/rsMesh.cpp
index d595b4e..b51e28a 100644
--- a/libs/rs/rsMesh.cpp
+++ b/libs/rs/rsMesh.cpp
@@ -14,14 +14,23 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
+#include <GLES/gl.h>
+#include <GLES2/gl2.h>
+#include <GLES/glext.h>
+#else
+#include "rsContextHostStub.h"
+
+#include <OpenGL/gl.h>
+#include <OpenGl/glext.h>
+#endif
+
+
using namespace android;
using namespace android::renderscript;
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
Mesh::Mesh(Context *rsc) : ObjectBase(rsc)
{
mAllocFile = __FILE__;
@@ -36,6 +45,162 @@
{
}
+void Mesh::serialize(OStream *stream) const
+{
+ // Need to identify ourselves
+ stream->addU32((uint32_t)getClassId());
+
+ String8 name(getName());
+ stream->addString(&name);
+
+ stream->addU32(mVerticiesCount);
+
+ for(uint32_t vCount = 0; vCount < mVerticiesCount; vCount ++) {
+ Verticies_t *verts = mVerticies[vCount];
+
+ stream->addU32(verts->mAllocationCount);
+
+ for (uint32_t aCount = 0; aCount < verts->mAllocationCount; aCount++) {
+ verts->mAllocations[aCount]->serialize(stream);
+ }
+ stream->addU32(verts->mVertexDataSize);
+
+ stream->addU32(verts->mOffsetCoord);
+ stream->addU32(verts->mOffsetTex);
+ stream->addU32(verts->mOffsetNorm);
+
+ stream->addU32(verts->mSizeCoord);
+ stream->addU32(verts->mSizeTex);
+ stream->addU32(verts->mSizeNorm );
+ }
+
+ stream->addU32(mPrimitivesCount);
+ // Store the primitives
+ for (uint32_t pCount = 0; pCount < mPrimitivesCount; pCount ++) {
+ Primitive_t * prim = mPrimitives[pCount];
+
+ stream->addU8((uint8_t)prim->mType);
+
+ // We store the index to the vertices
+ // So iterate over our vertices to find which one we point to
+ uint32_t vertexIndex = 0;
+ for(uint32_t vCount = 0; vCount < mVerticiesCount; vCount ++) {
+ if(prim->mVerticies == mVerticies[vCount]) {
+ vertexIndex = vCount;
+ break;
+ }
+ }
+ stream->addU32(vertexIndex);
+
+ stream->addU32(prim->mIndexCount);
+ for (uint32_t ct = 0; ct < prim->mIndexCount; ct++) {
+ stream->addU16(prim->mIndicies[ct]);
+ }
+
+ stream->addU32(prim->mRestartCounts);
+ for (uint32_t ct = 0; ct < prim->mRestartCounts; ct++) {
+ stream->addU16(prim->mRestarts[ct]);
+ }
+ }
+}
+
+Mesh *Mesh::createFromStream(Context *rsc, IStream *stream)
+{
+ // First make sure we are reading the correct object
+ A3DClassID classID = (A3DClassID)stream->loadU32();
+ if(classID != A3D_CLASS_ID_MESH) {
+ LOGE("mesh loading skipped due to invalid class id");
+ return NULL;
+ }
+
+ Mesh * mesh = new Mesh(rsc);
+
+ String8 name;
+ stream->loadString(&name);
+ mesh->setName(name.string(), name.size());
+
+ mesh->mVerticiesCount = stream->loadU32();
+ if(mesh->mVerticiesCount) {
+ mesh->mVerticies = new Verticies_t *[mesh->mVerticiesCount];
+ }
+ else {
+ mesh->mVerticies = NULL;
+ }
+
+ for(uint32_t vCount = 0; vCount < mesh->mVerticiesCount; vCount ++) {
+ Verticies_t *verts = new Verticies_t();
+ // Store our vertices one the mesh
+ mesh->mVerticies[vCount] = verts;
+
+ verts->mAllocationCount = stream->loadU32();
+ verts->mAllocations = new Allocation *[verts->mAllocationCount];
+
+ LOGE("processChunk_Verticies count %i", verts->mAllocationCount);
+ for (uint32_t aCount = 0; aCount < verts->mAllocationCount; aCount++) {
+ verts->mAllocations[aCount] = Allocation::createFromStream(rsc, stream);
+ }
+ verts->mVertexDataSize = stream->loadU32();
+
+ verts->mOffsetCoord = stream->loadU32();
+ verts->mOffsetTex = stream->loadU32();
+ verts->mOffsetNorm = stream->loadU32();
+
+ verts->mSizeCoord = stream->loadU32();
+ verts->mSizeTex = stream->loadU32();
+ verts->mSizeNorm = stream->loadU32();
+ }
+
+ mesh->mPrimitivesCount = stream->loadU32();
+ if(mesh->mPrimitivesCount) {
+ mesh->mPrimitives = new Primitive_t *[mesh->mPrimitivesCount];
+ }
+ else {
+ mesh->mPrimitives = NULL;
+ }
+
+ // load all primitives
+ for (uint32_t pCount = 0; pCount < mesh->mPrimitivesCount; pCount ++) {
+ Primitive_t * prim = new Primitive_t;
+ mesh->mPrimitives[pCount] = prim;
+
+ prim->mType = (RsPrimitive)stream->loadU8();
+
+ // We store the index to the vertices
+ uint32_t vertexIndex = stream->loadU32();
+ if(vertexIndex < mesh->mVerticiesCount) {
+ prim->mVerticies = mesh->mVerticies[vertexIndex];
+ }
+ else {
+ prim->mVerticies = NULL;
+ }
+
+ prim->mIndexCount = stream->loadU32();
+ if(prim->mIndexCount){
+ prim->mIndicies = new uint16_t[prim->mIndexCount];
+ for (uint32_t ct = 0; ct < prim->mIndexCount; ct++) {
+ prim->mIndicies[ct] = stream->loadU16();
+ }
+ }
+ else {
+ prim->mIndicies = NULL;
+ }
+
+ prim->mRestartCounts = stream->loadU32();
+ if (prim->mRestartCounts) {
+ prim->mRestarts = new uint16_t[prim->mRestartCounts];
+ for (uint32_t ct = 0; ct < prim->mRestartCounts; ct++) {
+ prim->mRestarts[ct] = stream->loadU16();
+
+ }
+ }
+ else {
+ prim->mRestarts = NULL;
+ }
+
+ }
+
+ return mesh;
+}
MeshContext::MeshContext()
diff --git a/libs/rs/rsMesh.h b/libs/rs/rsMesh.h
index 5201abd..e3edf52 100644
--- a/libs/rs/rsMesh.h
+++ b/libs/rs/rsMesh.h
@@ -62,15 +62,17 @@
uint16_t *mRestarts;
};
- Verticies_t * mVerticies;
+ Verticies_t ** mVerticies;
uint32_t mVerticiesCount;
Primitive_t ** mPrimitives;
uint32_t mPrimitivesCount;
-
-
void analyzeElement();
+ virtual void serialize(OStream *stream) const;
+ virtual A3DClassID getClassId() const { return A3D_CLASS_ID_MESH; }
+ static Mesh *createFromStream(Context *rsc, IStream *stream);
+
protected:
};
diff --git a/libs/rs/rsObjectBase.cpp b/libs/rs/rsObjectBase.cpp
index 677413e..48f1fee 100644
--- a/libs/rs/rsObjectBase.cpp
+++ b/libs/rs/rsObjectBase.cpp
@@ -15,7 +15,12 @@
*/
#include "rsObjectBase.h"
+
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
+#else
+#include "rsContextHostStub.h"
+#endif
using namespace android;
using namespace android::renderscript;
@@ -24,7 +29,6 @@
{
mUserRefCount = 0;
mSysRefCount = 0;
- mName = NULL;
mRSC = NULL;
mNext = NULL;
mPrev = NULL;
@@ -39,14 +43,13 @@
rsAssert(!mUserRefCount);
rsAssert(!mSysRefCount);
remove();
- delete[] mName;
}
void ObjectBase::dumpLOGV(const char *op) const
{
- if (mName) {
+ if (mName.size()) {
LOGV("%s RSobj %p, name %s, refs %i,%i from %s,%i links %p,%p,%p",
- op, this, mName, mUserRefCount, mSysRefCount, mAllocFile, mAllocLine, mNext, mPrev, mRSC);
+ op, this, mName.string(), mUserRefCount, mSysRefCount, mAllocFile, mAllocLine, mNext, mPrev, mRSC);
} else {
LOGV("%s RSobj %p, no-name, refs %i,%i from %s,%i links %p,%p,%p",
op, this, mUserRefCount, mSysRefCount, mAllocFile, mAllocLine, mNext, mPrev, mRSC);
@@ -113,18 +116,12 @@
void ObjectBase::setName(const char *name)
{
- setName(name, strlen(name));
+ mName.setTo(name);
}
void ObjectBase::setName(const char *name, uint32_t len)
{
- delete mName;
- mName = NULL;
- if (name) {
- mName = new char[len + 1];
- memcpy(mName, name, len);
- mName[len] = 0;
- }
+ mName.setTo(name, len);
}
void ObjectBase::add() const
diff --git a/libs/rs/rsObjectBase.h b/libs/rs/rsObjectBase.h
index bb03b87..f423232 100644
--- a/libs/rs/rsObjectBase.h
+++ b/libs/rs/rsObjectBase.h
@@ -24,6 +24,7 @@
namespace renderscript {
class Context;
+class OStream;
// An element is a group of Components that occupies one cell in a structure.
class ObjectBase
@@ -40,7 +41,7 @@
bool zeroUserRef() const;
const char * getName() const {
- return mName;
+ return mName.string();
}
void setName(const char *);
void setName(const char *, uint32_t len);
@@ -52,6 +53,8 @@
static void dumpAll(Context *rsc);
virtual void dumpLOGV(const char *prefix) const;
+ virtual void serialize(OStream *stream) const = 0;
+ virtual A3DClassID getClassId() const = 0;
protected:
const char *mAllocFile;
@@ -64,7 +67,7 @@
bool checkDelete() const;
- char * mName;
+ String8 mName;
mutable int32_t mSysRefCount;
mutable int32_t mUserRefCount;
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp
index 70e2868..c4f8b2e 100644
--- a/libs/rs/rsProgram.cpp
+++ b/libs/rs/rsProgram.cpp
@@ -14,11 +14,17 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-#include "rsProgram.h"
-
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#include <OpenGL/glext.h>
+#endif //ANDROID_RS_BUILD_FOR_HOST
+
+#include "rsProgram.h"
using namespace android;
using namespace android::renderscript;
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp
index c3fd5c5..8151f06 100644
--- a/libs/rs/rsProgramFragment.cpp
+++ b/libs/rs/rsProgramFragment.cpp
@@ -14,13 +14,19 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-#include "rsProgramFragment.h"
-
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#include <OpenGL/glext.h>
+#endif //ANDROID_RS_BUILD_FOR_HOST
+
+#include "rsProgramFragment.h"
using namespace android;
using namespace android::renderscript;
@@ -83,12 +89,15 @@
glEnable(GL_TEXTURE_2D);
if (rsc->checkVersion1_1()) {
+#ifndef ANDROID_RS_BUILD_FOR_HOST // These are GLES only
if (mPointSpriteEnable) {
glEnable(GL_POINT_SPRITE_OES);
} else {
glDisable(GL_POINT_SPRITE_OES);
}
glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, mPointSpriteEnable);
+#endif //ANDROID_RS_BUILD_FOR_HOST
+
}
mTextures[ct]->uploadCheck(rsc);
glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID());
@@ -289,6 +298,16 @@
createShader();
}
+void ProgramFragment::serialize(OStream *stream) const
+{
+
+}
+
+ProgramFragment *ProgramFragment::createFromStream(Context *rsc, IStream *stream)
+{
+ return NULL;
+}
+
ProgramFragmentState::ProgramFragmentState()
{
mPF = NULL;
diff --git a/libs/rs/rsProgramFragment.h b/libs/rs/rsProgramFragment.h
index db91524..68593b5 100644
--- a/libs/rs/rsProgramFragment.h
+++ b/libs/rs/rsProgramFragment.h
@@ -40,6 +40,9 @@
virtual void createShader();
virtual void loadShader(Context *rsc);
virtual void init(Context *rsc);
+ virtual void serialize(OStream *stream) const;
+ virtual A3DClassID getClassId() const { return A3D_CLASS_ID_PROGRAM_FRAGMENT; }
+ static ProgramFragment *createFromStream(Context *rsc, IStream *stream);
protected:
// Hacks to create a program for now
diff --git a/libs/rs/rsProgramRaster.cpp b/libs/rs/rsProgramRaster.cpp
index c095635..66f6ef8 100644
--- a/libs/rs/rsProgramRaster.cpp
+++ b/libs/rs/rsProgramRaster.cpp
@@ -14,11 +14,17 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-#include "rsProgramRaster.h"
-
#include <GLES/gl.h>
#include <GLES/glext.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#include <OpenGl/glext.h>
+#endif //ANDROID_RS_BUILD_FOR_HOST
+
+#include "rsProgramRaster.h"
using namespace android;
using namespace android::renderscript;
@@ -76,11 +82,13 @@
}
if (rsc->checkVersion1_1()) {
+#ifndef ANDROID_RS_BUILD_FOR_HOST
if (mPointSprite) {
glEnable(GL_POINT_SPRITE_OES);
} else {
glDisable(GL_POINT_SPRITE_OES);
}
+#endif //ANDROID_RS_BUILD_FOR_HOST
}
}
@@ -92,7 +100,15 @@
state->mLast.set(this);
}
+void ProgramRaster::serialize(OStream *stream) const
+{
+
+}
+ProgramRaster *ProgramRaster::createFromStream(Context *rsc, IStream *stream)
+{
+ return NULL;
+}
ProgramRasterState::ProgramRasterState()
{
diff --git a/libs/rs/rsProgramRaster.h b/libs/rs/rsProgramRaster.h
index 04eaaa8..477208c 100644
--- a/libs/rs/rsProgramRaster.h
+++ b/libs/rs/rsProgramRaster.h
@@ -36,6 +36,9 @@
virtual void setupGL(const Context *, ProgramRasterState *);
virtual void setupGL2(const Context *, ProgramRasterState *);
+ virtual void serialize(OStream *stream) const;
+ virtual A3DClassID getClassId() const { return A3D_CLASS_ID_PROGRAM_RASTER; }
+ static ProgramRaster *createFromStream(Context *rsc, IStream *stream);
void setLineWidth(float w);
void setPointSize(float s);
diff --git a/libs/rs/rsProgramStore.cpp b/libs/rs/rsProgramStore.cpp
index ff70509..e741c0a 100644
--- a/libs/rs/rsProgramStore.cpp
+++ b/libs/rs/rsProgramStore.cpp
@@ -14,11 +14,17 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-#include "rsProgramStore.h"
-
#include <GLES/gl.h>
#include <GLES/glext.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#include <OpenGl/glext.h>
+#endif //ANDROID_RS_BUILD_FOR_HOST
+
+#include "rsProgramStore.h"
using namespace android;
using namespace android::renderscript;
@@ -126,6 +132,17 @@
mDitherEnable = enable;
}
+void ProgramStore::serialize(OStream *stream) const
+{
+
+}
+
+ProgramStore *ProgramStore::createFromStream(Context *rsc, IStream *stream)
+{
+ return NULL;
+}
+
+
void ProgramStore::setDepthFunc(RsDepthFunc func)
{
mDepthTestEnable = true;
diff --git a/libs/rs/rsProgramStore.h b/libs/rs/rsProgramStore.h
index d686aa8..c6c312f 100644
--- a/libs/rs/rsProgramStore.h
+++ b/libs/rs/rsProgramStore.h
@@ -18,6 +18,7 @@
#define ANDROID_RS_PROGRAM_FRAGMENT_STORE_H
#include "rsProgram.h"
+#include "rsStream.h"
// ---------------------------------------------------------------------------
namespace android {
@@ -42,6 +43,10 @@
void setDitherEnable(bool);
+ virtual void serialize(OStream *stream) const;
+ virtual A3DClassID getClassId() const { return A3D_CLASS_ID_PROGRAM_STORE; }
+ static ProgramStore *createFromStream(Context *rsc, IStream *stream);
+
protected:
bool mDitherEnable;
diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp
index c3264aed..d4c29c8 100644
--- a/libs/rs/rsProgramVertex.cpp
+++ b/libs/rs/rsProgramVertex.cpp
@@ -14,13 +14,19 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-#include "rsProgramVertex.h"
-
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#include <OpenGL/glext.h>
+#endif //ANDROID_RS_BUILD_FOR_HOST
+
+#include "rsProgramVertex.h"
using namespace android;
using namespace android::renderscript;
@@ -81,9 +87,12 @@
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
if (mLightCount) {
+#ifndef ANDROID_RS_BUILD_FOR_HOST // GLES Only
int v = 0;
glEnable(GL_LIGHTING);
+
glLightModelxv(GL_LIGHT_MODEL_TWO_SIDE, &v);
+
for (uint32_t ct = 0; ct < mLightCount; ct++) {
const Light *l = mLights[ct].get();
glEnable(GL_LIGHT0 + ct);
@@ -92,6 +101,7 @@
for (uint32_t ct = mLightCount; ct < MAX_LIGHTS; ct++) {
glDisable(GL_LIGHT0 + ct);
}
+#endif //ANDROID_RS_BUILD_FOR_HOST
} else {
glDisable(GL_LIGHTING);
}
@@ -351,6 +361,16 @@
createShader();
}
+void ProgramVertex::serialize(OStream *stream) const
+{
+
+}
+
+ProgramVertex *ProgramVertex::createFromStream(Context *rsc, IStream *stream)
+{
+ return NULL;
+}
+
///////////////////////////////////////////////////////////////////////
@@ -364,6 +384,7 @@
void ProgramVertexState::init(Context *rsc)
{
+#ifndef ANDROID_RS_BUILD_FOR_HOST
RsElement e = (RsElement) Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 1);
rsi_TypeBegin(rsc, e);
@@ -372,6 +393,7 @@
ProgramVertex *pv = new ProgramVertex(rsc, false);
Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType.get());
+
mDefaultAlloc.set(alloc);
mDefault.set(pv);
pv->init(rsc);
@@ -383,6 +405,8 @@
color[3] = 1.f;
updateSize(rsc);
+#endif //ANDROID_RS_BUILD_FOR_HOST
+
}
void ProgramVertexState::updateSize(Context *rsc)
diff --git a/libs/rs/rsProgramVertex.h b/libs/rs/rsProgramVertex.h
index bdac978..734fabd 100644
--- a/libs/rs/rsProgramVertex.h
+++ b/libs/rs/rsProgramVertex.h
@@ -52,6 +52,9 @@
virtual void loadShader(Context *);
virtual void init(Context *);
+ virtual void serialize(OStream *stream) const;
+ virtual A3DClassID getClassId() const { return A3D_CLASS_ID_PROGRAM_VERTEX; }
+ static ProgramVertex *createFromStream(Context *rsc, IStream *stream);
protected:
uint32_t mLightCount;
diff --git a/libs/rs/rsSampler.cpp b/libs/rs/rsSampler.cpp
index 71f508f..f41f295 100644
--- a/libs/rs/rsSampler.cpp
+++ b/libs/rs/rsSampler.cpp
@@ -14,10 +14,16 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include <GLES/gl.h>
#include <GLES/glext.h>
-
#include "rsContext.h"
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#include <OpenGL/glext.h>
+#endif //ANDROID_RS_BUILD_FOR_HOST
+
#include "rsSampler.h"
@@ -94,6 +100,17 @@
mBoundSlot = -1;
ss->mSamplers[slot].clear();
}
+
+void Sampler::serialize(OStream *stream) const
+{
+
+}
+
+Sampler *Sampler::createFromStream(Context *rsc, IStream *stream)
+{
+ return NULL;
+}
+
/*
void SamplerState::setupGL()
{
diff --git a/libs/rs/rsSampler.h b/libs/rs/rsSampler.h
index 0506081..17421114 100644
--- a/libs/rs/rsSampler.h
+++ b/libs/rs/rsSampler.h
@@ -45,6 +45,10 @@
void bindToContext(SamplerState *, uint32_t slot);
void unbindFromContext(SamplerState *);
+
+ virtual void serialize(OStream *stream) const;
+ virtual A3DClassID getClassId() const { return A3D_CLASS_ID_SAMPLER; }
+ static Sampler *createFromStream(Context *rsc, IStream *stream);
protected:
RsSamplerValue mMagFilter;
diff --git a/libs/rs/rsScriptC.h b/libs/rs/rsScriptC.h
index 1ee13e1..216c6f2 100644
--- a/libs/rs/rsScriptC.h
+++ b/libs/rs/rsScriptC.h
@@ -21,8 +21,6 @@
#include "RenderScriptEnv.h"
-#include <utils/KeyedVector.h>
-
struct BCCscript;
// ---------------------------------------------------------------------------
@@ -61,6 +59,10 @@
virtual void setupScript();
virtual uint32_t run(Context *, uint32_t launchID);
+
+ virtual void serialize(OStream *stream) const { }
+ virtual A3DClassID getClassId() const { return A3D_CLASS_ID_SCRIPT_C; }
+ static Type *createFromStream(Context *rsc, IStream *stream) { return NULL; }
};
class ScriptCState
diff --git a/libs/rs/rsShaderCache.cpp b/libs/rs/rsShaderCache.cpp
index 4711d1b..0218dc5 100644
--- a/libs/rs/rsShaderCache.cpp
+++ b/libs/rs/rsShaderCache.cpp
@@ -14,10 +14,14 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-
#include <GLES/gl.h>
#include <GLES2/gl2.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#endif //ANDROID_RS_BUILD_FOR_HOST
using namespace android;
using namespace android::renderscript;
diff --git a/libs/rs/rsSimpleMesh.cpp b/libs/rs/rsSimpleMesh.cpp
index 53ce5cd..170b792 100644
--- a/libs/rs/rsSimpleMesh.cpp
+++ b/libs/rs/rsSimpleMesh.cpp
@@ -14,13 +14,24 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
+#include <GLES/gl.h>
+#include <GLES2/gl2.h>
+#include <GLES/glext.h>
+#else
+#include "rsContextHostStub.h"
+
+#include <OpenGL/gl.h>
+#include <OpenGl/glext.h>
+#endif
+
using namespace android;
using namespace android::renderscript;
-#include <GLES/gl.h>
-#include <GLES/glext.h>
+
+
SimpleMesh::SimpleMesh(Context *rsc) : ObjectBase(rsc)
{
@@ -101,6 +112,95 @@
rsc->checkError("SimpleMesh::uploadAll");
}
+void SimpleMesh::updateGLPrimitive()
+{
+ switch(mPrimitive) {
+ case RS_PRIMITIVE_POINT: mGLPrimitive = GL_POINTS; break;
+ case RS_PRIMITIVE_LINE: mGLPrimitive = GL_LINES; break;
+ case RS_PRIMITIVE_LINE_STRIP: mGLPrimitive = GL_LINE_STRIP; break;
+ case RS_PRIMITIVE_TRIANGLE: mGLPrimitive = GL_TRIANGLES; break;
+ case RS_PRIMITIVE_TRIANGLE_STRIP: mGLPrimitive = GL_TRIANGLE_STRIP; break;
+ case RS_PRIMITIVE_TRIANGLE_FAN: mGLPrimitive = GL_TRIANGLE_FAN; break;
+ }
+}
+
+void SimpleMesh::serialize(OStream *stream) const
+{
+ // Need to identify ourselves
+ stream->addU32((uint32_t)getClassId());
+
+ String8 name(getName());
+ stream->addString(&name);
+
+ // Add primitive type
+ stream->addU8((uint8_t)mPrimitive);
+
+ // And now serialize the allocations
+ mIndexBuffer->serialize(stream);
+
+ // We need to indicate if the primitive buffer is present
+ if(mPrimitiveBuffer.get() != NULL) {
+ // Write if the primitive buffer is present
+ stream->addU32(1);
+ mPrimitiveBuffer->serialize(stream);
+ }
+ else {
+ // No buffer present, will need this when we read
+ stream->addU32(0);
+ }
+
+ // Store number of vertex streams
+ stream->addU32(mVertexTypeCount);
+ for(uint32_t vCount = 0; vCount < mVertexTypeCount; vCount ++) {
+ mVertexBuffers[vCount]->serialize(stream);
+ }
+}
+
+SimpleMesh *SimpleMesh::createFromStream(Context *rsc, IStream *stream)
+{
+ // First make sure we are reading the correct object
+ A3DClassID classID = (A3DClassID)stream->loadU32();
+ if(classID != A3D_CLASS_ID_SIMPLE_MESH) {
+ LOGE("simple mesh loading skipped due to invalid class id");
+ return NULL;
+ }
+
+ SimpleMesh * mesh = new SimpleMesh(rsc);
+
+ String8 name;
+ stream->loadString(&name);
+ mesh->setName(name.string(), name.size());
+
+ mesh->mPrimitive = (RsPrimitive)stream->loadU8();
+ mesh->updateGLPrimitive();
+
+ Allocation *indexAlloc = Allocation::createFromStream(rsc, stream);
+ const Type *indexType = indexAlloc->getType();
+ mesh->mIndexBuffer.set(indexAlloc);
+ mesh->mIndexType.set(indexType);
+
+ bool isPrimitivePresent = stream->loadU32() != 0;
+ if(isPrimitivePresent) {
+ mesh->mPrimitiveBuffer.set(Allocation::createFromStream(rsc, stream));
+ mesh->mPrimitiveType.set(mesh->mPrimitiveBuffer->getType());
+ }
+
+ mesh->mVertexTypeCount = stream->loadU32();
+ if(mesh->mVertexTypeCount) {
+ mesh->mVertexTypes = new ObjectBaseRef<const Type>[mesh->mVertexTypeCount];
+ mesh->mVertexBuffers = new ObjectBaseRef<Allocation>[mesh->mVertexTypeCount];
+
+ for(uint32_t vCount = 0; vCount < mesh->mVertexTypeCount; vCount ++) {
+ Allocation *vertexAlloc = Allocation::createFromStream(rsc, stream);
+ const Type *vertexType = vertexAlloc->getType();
+ mesh->mVertexBuffers[vCount].set(vertexAlloc);
+ mesh->mVertexTypes[vCount].set(vertexType);
+ }
+ }
+
+ return mesh;
+}
+
SimpleMeshContext::SimpleMeshContext()
{
@@ -131,14 +231,7 @@
}
sm->mPrimitive = (RsPrimitive)primType;
- switch(sm->mPrimitive) {
- case RS_PRIMITIVE_POINT: sm->mGLPrimitive = GL_POINTS; break;
- case RS_PRIMITIVE_LINE: sm->mGLPrimitive = GL_LINES; break;
- case RS_PRIMITIVE_LINE_STRIP: sm->mGLPrimitive = GL_LINE_STRIP; break;
- case RS_PRIMITIVE_TRIANGLE: sm->mGLPrimitive = GL_TRIANGLES; break;
- case RS_PRIMITIVE_TRIANGLE_STRIP: sm->mGLPrimitive = GL_TRIANGLE_STRIP; break;
- case RS_PRIMITIVE_TRIANGLE_FAN: sm->mGLPrimitive = GL_TRIANGLE_FAN; break;
- }
+ sm->updateGLPrimitive();
return sm;
}
diff --git a/libs/rs/rsSimpleMesh.h b/libs/rs/rsSimpleMesh.h
index 6defbda..94e6a26 100644
--- a/libs/rs/rsSimpleMesh.h
+++ b/libs/rs/rsSimpleMesh.h
@@ -48,7 +48,11 @@
void render(Context *) const;
void renderRange(Context *, uint32_t start, uint32_t len) const;
void uploadAll(Context *);
-
+ void updateGLPrimitive();
+
+ virtual void serialize(OStream *stream) const;
+ virtual A3DClassID getClassId() const { return A3D_CLASS_ID_SIMPLE_MESH; }
+ static SimpleMesh *createFromStream(Context *rsc, IStream *stream);
protected:
};
diff --git a/libs/rs/rsStream.cpp b/libs/rs/rsStream.cpp
new file mode 100644
index 0000000..03827dce
--- /dev/null
+++ b/libs/rs/rsStream.cpp
@@ -0,0 +1,133 @@
+
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RS_BUILD_FOR_HOST
+#include "rsContext.h"
+#else
+#include "rsContextHostStub.h"
+#endif
+
+#include "rsStream.h"
+
+using namespace android;
+using namespace android::renderscript;
+
+IStream::IStream(const uint8_t *buf, bool use64)
+{
+ mData = buf;
+ mPos = 0;
+ mUse64 = use64;
+}
+
+void IStream::loadByteArray(void *dest, size_t numBytes)
+{
+ memcpy(dest, mData + mPos, numBytes);
+ mPos += numBytes;
+}
+
+uint64_t IStream::loadOffset()
+{
+ uint64_t tmp;
+ if (mUse64) {
+ mPos = (mPos + 7) & (~7);
+ tmp = reinterpret_cast<const uint64_t *>(&mData[mPos])[0];
+ mPos += sizeof(uint64_t);
+ return tmp;
+ }
+ return loadU32();
+}
+
+void IStream::loadString(String8 *s)
+{
+ LOGE("loadString");
+ uint32_t len = loadU32();
+ LOGE("loadString len %i", len);
+ s->setTo((const char *)&mData[mPos], len);
+ mPos += len;
+}
+
+
+// Output stream implementation
+
+OStream::OStream(uint64_t len, bool use64)
+{
+ mData = (uint8_t*)malloc(len);
+ mLength = len;
+ mPos = 0;
+ mUse64 = use64;
+}
+
+OStream::~OStream()
+{
+ free(mData);
+}
+
+void OStream::addByteArray(const void *src, size_t numBytes)
+{
+ // We need to potentially grow more than once if the number of byes we write is substantial
+ while(mPos + numBytes >= mLength) {
+ growSize();
+ }
+ memcpy(mData + mPos, src, numBytes);
+ mPos += numBytes;
+}
+
+void OStream::addOffset(uint64_t v)
+{
+ if (mUse64) {
+ mPos = (mPos + 7) & (~7);
+ if(mPos + sizeof(v) >= mLength) {
+ growSize();
+ }
+ mData[mPos++] = (uint8_t)(v & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 8) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 16) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 24) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 32) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 40) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 48) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 56) & 0xff);
+ }
+ else {
+ addU32(v);
+ }
+}
+
+void OStream::addString(String8 *s)
+{
+ uint32_t len = s->size();
+ addU32(len);
+ if(mPos + len*sizeof(char) >= mLength) {
+ growSize();
+ }
+ char *stringData = reinterpret_cast<char *>(&mData[mPos]);
+ for(uint32_t i = 0; i < len; i ++) {
+ stringData[i] = s->string()[i];
+ }
+ mPos += len*sizeof(char);
+}
+
+void OStream::growSize()
+{
+ uint8_t *newData = (uint8_t*)malloc(mLength*2);
+ memcpy(newData, mData, mLength*sizeof(uint8_t));
+ mLength = mLength * 2;
+ free(mData);
+ mData = newData;
+}
+
+
diff --git a/libs/rs/rsStream.h b/libs/rs/rsStream.h
new file mode 100644
index 0000000..5ccd6ca
--- /dev/null
+++ b/libs/rs/rsStream.h
@@ -0,0 +1,156 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RS_STREAM_H
+#define ANDROID_RS_STREAM_H
+
+#include <utils/String8.h>
+#include <stdio.h>
+
+// ---------------------------------------------------------------------------
+namespace android {
+namespace renderscript {
+
+class IStream
+{
+public:
+ IStream(const uint8_t *, bool use64);
+
+ float loadF() {
+ mPos = (mPos + 3) & (~3);
+ float tmp = reinterpret_cast<const float *>(&mData[mPos])[0];
+ mPos += sizeof(float);
+ return tmp;
+ }
+ int32_t loadI32() {
+ mPos = (mPos + 3) & (~3);
+ int32_t tmp = reinterpret_cast<const int32_t *>(&mData[mPos])[0];
+ mPos += sizeof(int32_t);
+ return tmp;
+ }
+ uint32_t loadU32() {
+ mPos = (mPos + 3) & (~3);
+ uint32_t tmp = reinterpret_cast<const uint32_t *>(&mData[mPos])[0];
+ mPos += sizeof(uint32_t);
+ return tmp;
+ }
+ uint16_t loadU16() {
+ mPos = (mPos + 1) & (~1);
+ uint16_t tmp = reinterpret_cast<const uint16_t *>(&mData[mPos])[0];
+ mPos += sizeof(uint16_t);
+ return tmp;
+ }
+ inline uint8_t loadU8() {
+ uint8_t tmp = reinterpret_cast<const uint8_t *>(&mData[mPos])[0];
+ mPos += sizeof(uint8_t);
+ return tmp;
+ }
+ void loadByteArray(void *dest, size_t numBytes);
+ uint64_t loadOffset();
+ void loadString(String8 *s);
+ uint64_t getPos() const {
+ return mPos;
+ }
+ void reset(uint64_t pos) {
+ mPos = pos;
+ }
+ void reset() {
+ mPos = 0;
+ }
+
+ const uint8_t * getPtr() const {
+ return mData;
+ }
+protected:
+ const uint8_t * mData;
+ uint64_t mPos;
+ bool mUse64;
+};
+
+class OStream
+{
+public:
+ OStream(uint64_t length, bool use64);
+ ~OStream();
+
+ void addF(float v) {
+ uint32_t uintV = *reinterpret_cast<uint32_t*> (&v);
+ addU32(uintV);
+ }
+ void addI32(int32_t v) {
+ mPos = (mPos + 3) & (~3);
+ if(mPos + sizeof(v) >= mLength) {
+ growSize();
+ }
+ mData[mPos++] = (uint8_t)(v & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 8) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 16) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 24) & 0xff);
+ }
+ void addU32(uint32_t v) {
+ mPos = (mPos + 3) & (~3);
+ if(mPos + sizeof(v) >= mLength) {
+ growSize();
+ }
+ mData[mPos++] = (uint8_t)(v & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 8) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 16) & 0xff);
+ mData[mPos++] = (uint8_t)((v >> 24) & 0xff);
+ }
+ void addU16(uint16_t v) {
+ mPos = (mPos + 1) & (~1);
+ if(mPos + sizeof(v) >= mLength) {
+ growSize();
+ }
+ mData[mPos++] = (uint8_t)(v & 0xff);
+ mData[mPos++] = (uint8_t)(v >> 8);
+ }
+ inline void addU8(uint8_t v) {
+ if(mPos + 1 >= mLength) {
+ growSize();
+ }
+ reinterpret_cast<uint8_t *>(&mData[mPos])[0] = v;
+ mPos ++;
+ }
+ void addByteArray(const void *src, size_t numBytes);
+ void addOffset(uint64_t v);
+ void addString(String8 *s);
+ uint64_t getPos() const {
+ return mPos;
+ }
+ void reset(uint64_t pos) {
+ mPos = pos;
+ }
+ void reset() {
+ mPos = 0;
+ }
+ const uint8_t * getPtr() const {
+ return mData;
+ }
+protected:
+ void growSize();
+ uint8_t * mData;
+ uint64_t mLength;
+ uint64_t mPos;
+ bool mUse64;
+};
+
+
+} // renderscript
+} // android
+#endif //ANDROID_RS_STREAM_H
+
+
diff --git a/libs/rs/rsType.cpp b/libs/rs/rsType.cpp
index c09e979..8f99209 100644
--- a/libs/rs/rsType.cpp
+++ b/libs/rs/rsType.cpp
@@ -14,8 +14,13 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
#include <GLES/gl.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#endif
using namespace android;
using namespace android::renderscript;
@@ -283,6 +288,57 @@
mElement->dumpLOGV(buf);
}
+void Type::serialize(OStream *stream) const
+{
+ // Need to identify ourselves
+ stream->addU32((uint32_t)getClassId());
+
+ String8 name(getName());
+ stream->addString(&name);
+
+ mElement->serialize(stream);
+
+ stream->addU32(mDimX);
+ stream->addU32(mDimY);
+ stream->addU32(mDimZ);
+
+ stream->addU8((uint8_t)(mDimLOD ? 1 : 0));
+ stream->addU8((uint8_t)(mFaces ? 1 : 0));
+}
+
+Type *Type::createFromStream(Context *rsc, IStream *stream)
+{
+ // First make sure we are reading the correct object
+ A3DClassID classID = (A3DClassID)stream->loadU32();
+ if(classID != A3D_CLASS_ID_TYPE) {
+ LOGE("type loading skipped due to invalid class id\n");
+ return NULL;
+ }
+
+ String8 name;
+ stream->loadString(&name);
+
+ Element *elem = Element::createFromStream(rsc, stream);
+ if(!elem) {
+ return NULL;
+ }
+
+ Type *type = new Type(rsc);
+ type->mDimX = stream->loadU32();
+ type->mDimY = stream->loadU32();
+ type->mDimZ = stream->loadU32();
+
+ uint8_t temp = stream->loadU8();
+ type->mDimLOD = temp != 0;
+
+ temp = stream->loadU8();
+ type->mFaces = temp != 0;
+
+ type->setElement(elem);
+
+ return type;
+}
+
bool Type::getIsNp2() const
{
uint32_t x = getDimX();
diff --git a/libs/rs/rsType.h b/libs/rs/rsType.h
index c25577c..664f343 100644
--- a/libs/rs/rsType.h
+++ b/libs/rs/rsType.h
@@ -74,6 +74,9 @@
void enableGLVertexBuffer2(class VertexArray *) const;
void dumpLOGV(const char *prefix) const;
+ virtual void serialize(OStream *stream) const;
+ virtual A3DClassID getClassId() const { return A3D_CLASS_ID_TYPE; }
+ static Type *createFromStream(Context *rsc, IStream *stream);
protected:
struct LOD {
diff --git a/libs/rs/rsUtils.h b/libs/rs/rsUtils.h
index adddf49..7ea3b611 100644
--- a/libs/rs/rsUtils.h
+++ b/libs/rs/rsUtils.h
@@ -19,15 +19,23 @@
#define LOG_NDEBUG 0
#define LOG_TAG "RenderScript"
+
#include <utils/Log.h>
-#include <utils/Vector.h>
-#include <utils/KeyedVector.h>
+
+#include "rsStream.h"
+#include "rsFileA3DDecls.h"
+
#include <utils/String8.h>
+#include <utils/Vector.h>
+
#include <stdlib.h>
#include <pthread.h>
#include <time.h>
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include <EGL/egl.h>
+#endif
+
#include <math.h>
#include "RenderScript.h"
diff --git a/libs/rs/rsVertexArray.cpp b/libs/rs/rsVertexArray.cpp
index 6c2002d..b42d1c4 100644
--- a/libs/rs/rsVertexArray.cpp
+++ b/libs/rs/rsVertexArray.cpp
@@ -14,10 +14,15 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-
#include <GLES/gl.h>
#include <GLES2/gl2.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#endif
+
using namespace android;
using namespace android::renderscript;
@@ -77,7 +82,7 @@
void VertexArray::addUser(const Attrib &a, uint32_t stride)
{
- assert(mCount < RS_MAX_ATTRIBS);
+ rsAssert(mCount < RS_MAX_ATTRIBS);
mAttribs[mCount].set(a);
mAttribs[mCount].buffer = mActiveBuffer;
mAttribs[mCount].stride = stride;
@@ -87,7 +92,7 @@
void VertexArray::addLegacy(uint32_t type, uint32_t size, uint32_t stride, RsDataKind kind, bool normalized, uint32_t offset)
{
- assert(mCount < RS_MAX_ATTRIBS);
+ rsAssert(mCount < RS_MAX_ATTRIBS);
mAttribs[mCount].clear();
mAttribs[mCount].type = type;
mAttribs[mCount].size = size;
@@ -117,7 +122,9 @@
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+#ifndef ANDROID_RS_BUILD_FOR_HOST // GLES only
glDisableClientState(GL_POINT_SIZE_ARRAY_OES);
+#endif //ANDROID_RS_BUILD_FOR_HOST
for (uint32_t ct=0; ct < mCount; ct++) {
switch(mAttribs[ct].kind) {
@@ -160,7 +167,7 @@
mAttribs[ct].stride,
(void *)mAttribs[ct].offset);
break;
-
+#ifndef ANDROID_RS_BUILD_FOR_HOST // GLES only
case RS_KIND_POINT_SIZE:
//logAttrib(POINT_SIZE);
glEnableClientState(GL_POINT_SIZE_ARRAY_OES);
@@ -169,6 +176,7 @@
mAttribs[ct].stride,
(void *)mAttribs[ct].offset);
break;
+#endif //ANDROID_RS_BUILD_FOR_HOST
default:
rsAssert(0);