| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "Vector.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| struct LightGeometry { |
| Vector3 center; |
| float radius; |
| }; |
| |
| struct LightInfo { |
| LightInfo() : LightInfo(0, 0) {} |
| LightInfo(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) |
| : ambientShadowAlpha(ambientShadowAlpha), spotShadowAlpha(spotShadowAlpha) {} |
| uint8_t ambientShadowAlpha; |
| uint8_t spotShadowAlpha; |
| }; |
| |
| }; // namespace uirenderer |
| }; // namespace android |