| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_DISPLAY_OPERATION_H |
| #define ANDROID_HWUI_DISPLAY_OPERATION_H |
| |
| #ifndef LOG_TAG |
| #define LOG_TAG "OpenGLRenderer" |
| #endif |
| |
| #include <SkPath.h> |
| #include <SkPathOps.h> |
| #include <SkXfermode.h> |
| |
| #include <private/hwui/DrawGlInfo.h> |
| |
| #include "OpenGLRenderer.h" |
| #include "AssetAtlas.h" |
| #include "DeferredDisplayList.h" |
| #include "DisplayListRenderer.h" |
| #include "UvMapper.h" |
| #include "utils/LinearAllocator.h" |
| |
| #define CRASH() do { \ |
| *(int *)(uintptr_t) 0xbbadbeef = 0; \ |
| ((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \ |
| } while(false) |
| |
| // Use OP_LOG for logging with arglist, OP_LOGS if just printing char* |
| #define OP_LOGS(s) OP_LOG("%s", (s)) |
| #define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ ) |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /** |
| * Structure for storing canvas operations when they are recorded into a DisplayList, so that they |
| * may be replayed to an OpenGLRenderer. |
| * |
| * To avoid individual memory allocations, DisplayListOps may only be allocated into a |
| * LinearAllocator's managed memory buffers. Each pointer held by a DisplayListOp is either a |
| * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or |
| * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is |
| * never called as LinearAllocators are simply discarded, so no memory management should be done in |
| * this class. |
| */ |
| class DisplayListOp { |
| public: |
| // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted. |
| // standard new() intentionally not implemented, and delete/deconstructor should never be used. |
| virtual ~DisplayListOp() { CRASH(); } |
| static void operator delete(void* ptr) { CRASH(); } |
| /** static void* operator new(size_t size); PURPOSELY OMITTED **/ |
| static void* operator new(size_t size, LinearAllocator& allocator) { |
| return allocator.alloc(size); |
| } |
| |
| enum OpLogFlag { |
| kOpLogFlag_Recurse = 0x1, |
| kOpLogFlag_JSON = 0x2 // TODO: add? |
| }; |
| |
| virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, |
| bool useQuickReject) = 0; |
| |
| virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, |
| bool useQuickReject) = 0; |
| |
| virtual void output(int level, uint32_t logFlags = 0) const = 0; |
| |
| // NOTE: it would be nice to declare constants and overriding the implementation in each op to |
| // point at the constants, but that seems to require a .cpp file |
| virtual const char* name() = 0; |
| }; |
| |
| class StateOp : public DisplayListOp { |
| public: |
| StateOp() {}; |
| |
| virtual ~StateOp() {} |
| |
| virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, |
| bool useQuickReject) { |
| // default behavior only affects immediate, deferrable state, issue directly to renderer |
| applyState(deferStruct.mRenderer, saveCount); |
| } |
| |
| /** |
| * State operations are applied directly to the renderer, but can cause the deferred drawing op |
| * list to flush |
| */ |
| virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, |
| bool useQuickReject) { |
| applyState(replayStruct.mRenderer, saveCount); |
| } |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0; |
| }; |
| |
| class DrawOp : public DisplayListOp { |
| friend class MergingDrawBatch; |
| public: |
| DrawOp(const SkPaint* paint) |
| : mPaint(paint), mQuickRejected(false) {} |
| |
| virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, |
| bool useQuickReject) { |
| if (mQuickRejected && CC_LIKELY(useQuickReject)) { |
| return; |
| } |
| |
| deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this); |
| } |
| |
| virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, |
| bool useQuickReject) { |
| if (mQuickRejected && CC_LIKELY(useQuickReject)) { |
| return; |
| } |
| |
| replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty); |
| } |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0; |
| |
| /** |
| * Draw multiple instances of an operation, must be overidden for operations that merge |
| * |
| * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith), |
| * and pure translation transformations. Other guarantees of similarity should be enforced by |
| * reducing which operations are tagged as mergeable. |
| */ |
| virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty, |
| const Vector<OpStatePair>& ops, const Rect& bounds) { |
| status_t status = DrawGlInfo::kStatusDone; |
| for (unsigned int i = 0; i < ops.size(); i++) { |
| renderer.restoreDisplayState(*(ops[i].state), true); |
| status |= ops[i].op->applyDraw(renderer, dirty); |
| } |
| return status; |
| } |
| |
| /** |
| * When this method is invoked the state field is initialized to have the |
| * final rendering state. We can thus use it to process data as it will be |
| * used at draw time. |
| * |
| * Additionally, this method allows subclasses to provide defer-time preferences for batching |
| * and merging. |
| * |
| * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw() |
| */ |
| virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, |
| const DeferredDisplayState& state) {} |
| |
| /** |
| * Query the conservative, local bounds (unmapped) bounds of the op. |
| * |
| * returns true if bounds exist |
| */ |
| virtual bool getLocalBounds(Rect& localBounds) { |
| return false; |
| } |
| |
| // TODO: better refine localbounds usage |
| void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; } |
| bool getQuickRejected() { return mQuickRejected; } |
| |
| inline int getPaintAlpha() const { |
| return OpenGLRenderer::getAlphaDirect(mPaint); |
| } |
| |
| virtual bool hasTextShadow() const { |
| return false; |
| } |
| |
| inline float strokeWidthOutset() { |
| // since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced |
| // 1.0 stroke, treat 1.0 as minimum. |
| |
| // TODO: it would be nice if this could take scale into account, but scale isn't stable |
| // since higher levels of the view hierarchy can change scale out from underneath it. |
| return fmaxf(mPaint->getStrokeWidth(), 1) * 0.5f; |
| } |
| |
| protected: |
| const SkPaint* getPaint(OpenGLRenderer& renderer) { |
| return renderer.filterPaint(mPaint); |
| } |
| |
| // Helper method for determining op opaqueness. Assumes op fills its bounds in local |
| // coordinates, and that paint's alpha is used |
| inline bool isOpaqueOverBounds(const DeferredDisplayState& state) { |
| // ensure that local bounds cover mapped bounds |
| if (!state.mMatrix.isSimple()) return false; |
| |
| // check state/paint for transparency |
| if (mPaint) { |
| if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) { |
| return false; |
| } |
| if (mPaint->getAlpha() != 0xFF) { |
| return false; |
| } |
| } |
| |
| if (state.mAlpha != 1.0f) return false; |
| |
| SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint); |
| return (mode == SkXfermode::kSrcOver_Mode || |
| mode == SkXfermode::kSrc_Mode); |
| |
| } |
| |
| const SkPaint* mPaint; // should be accessed via getPaint() when applying |
| bool mQuickRejected; |
| }; |
| |
| class DrawBoundedOp : public DrawOp { |
| public: |
| DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint) |
| : DrawOp(paint), mLocalBounds(left, top, right, bottom) {} |
| |
| DrawBoundedOp(const Rect& localBounds, const SkPaint* paint) |
| : DrawOp(paint), mLocalBounds(localBounds) {} |
| |
| // Calculates bounds as smallest rect encompassing all points |
| // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in |
| // subclass' constructor) |
| DrawBoundedOp(const float* points, int count, const SkPaint* paint) |
| : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) { |
| for (int i = 2; i < count; i += 2) { |
| mLocalBounds.left = fminf(mLocalBounds.left, points[i]); |
| mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]); |
| mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]); |
| mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]); |
| } |
| } |
| |
| // default empty constructor for bounds, to be overridden in child constructor body |
| DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { } |
| |
| virtual bool getLocalBounds(Rect& localBounds) { |
| localBounds.set(mLocalBounds); |
| OpenGLRenderer::TextShadow textShadow; |
| if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) { |
| Rect shadow(mLocalBounds); |
| shadow.translate(textShadow.dx, textShadow.dx); |
| shadow.outset(textShadow.radius); |
| localBounds.unionWith(shadow); |
| } |
| return true; |
| } |
| |
| protected: |
| Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // STATE OPERATIONS - these may affect the state of the canvas/renderer, but do |
| // not directly draw or alter output |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class SaveOp : public StateOp { |
| public: |
| SaveOp(int flags) |
| : mFlags(flags) {} |
| |
| virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, |
| bool useQuickReject) { |
| int newSaveCount = deferStruct.mRenderer.save(mFlags); |
| deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount); |
| } |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { |
| renderer.save(mFlags); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Save flags %x", mFlags); |
| } |
| |
| virtual const char* name() { return "Save"; } |
| |
| int getFlags() const { return mFlags; } |
| private: |
| int mFlags; |
| }; |
| |
| class RestoreToCountOp : public StateOp { |
| public: |
| RestoreToCountOp(int count) |
| : mCount(count) {} |
| |
| virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, |
| bool useQuickReject) { |
| deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer, |
| this, saveCount + mCount); |
| deferStruct.mRenderer.restoreToCount(saveCount + mCount); |
| } |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { |
| renderer.restoreToCount(saveCount + mCount); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Restore to count %d", mCount); |
| } |
| |
| virtual const char* name() { return "RestoreToCount"; } |
| |
| private: |
| int mCount; |
| }; |
| |
| class SaveLayerOp : public StateOp { |
| public: |
| SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags) |
| : mArea(left, top, right, bottom) |
| , mPaint(&mCachedPaint) |
| , mFlags(flags) |
| , mConvexMask(NULL) { |
| mCachedPaint.setAlpha(alpha); |
| } |
| |
| SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags) |
| : mArea(left, top, right, bottom) |
| , mPaint(paint) |
| , mFlags(flags) |
| , mConvexMask(NULL) |
| {} |
| |
| virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, |
| bool useQuickReject) { |
| // NOTE: don't bother with actual saveLayer, instead issuing it at flush time |
| int newSaveCount = deferStruct.mRenderer.getSaveCount(); |
| deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount); |
| |
| // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just |
| // setup the snapshot for deferral, and re-issue the op at flush time |
| deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom, |
| mPaint, mFlags); |
| } |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { |
| renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom, |
| mPaint, mFlags, mConvexMask); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("SaveLayer%s of area " RECT_STRING, |
| (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea)); |
| } |
| |
| virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; } |
| |
| int getFlags() { return mFlags; } |
| |
| // Called to make SaveLayerOp clip to the provided mask when drawing back/restored |
| void setMask(const SkPath* convexMask) { |
| mConvexMask = convexMask; |
| } |
| |
| private: |
| bool isSaveLayerAlpha() const { |
| SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint); |
| int alpha = OpenGLRenderer::getAlphaDirect(mPaint); |
| return alpha < 255 && mode == SkXfermode::kSrcOver_Mode; |
| } |
| |
| Rect mArea; |
| const SkPaint* mPaint; |
| SkPaint mCachedPaint; |
| int mFlags; |
| |
| // Convex path, points at data in RenderNode, valid for the duration of the frame only |
| // Only used for masking the SaveLayer which wraps projected RenderNodes |
| const SkPath* mConvexMask; |
| }; |
| |
| class TranslateOp : public StateOp { |
| public: |
| TranslateOp(float dx, float dy) |
| : mDx(dx), mDy(dy) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { |
| renderer.translate(mDx, mDy); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Translate by %f %f", mDx, mDy); |
| } |
| |
| virtual const char* name() { return "Translate"; } |
| |
| private: |
| float mDx; |
| float mDy; |
| }; |
| |
| class RotateOp : public StateOp { |
| public: |
| RotateOp(float degrees) |
| : mDegrees(degrees) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { |
| renderer.rotate(mDegrees); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Rotate by %f degrees", mDegrees); |
| } |
| |
| virtual const char* name() { return "Rotate"; } |
| |
| private: |
| float mDegrees; |
| }; |
| |
| class ScaleOp : public StateOp { |
| public: |
| ScaleOp(float sx, float sy) |
| : mSx(sx), mSy(sy) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { |
| renderer.scale(mSx, mSy); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Scale by %f %f", mSx, mSy); |
| } |
| |
| virtual const char* name() { return "Scale"; } |
| |
| private: |
| float mSx; |
| float mSy; |
| }; |
| |
| class SkewOp : public StateOp { |
| public: |
| SkewOp(float sx, float sy) |
| : mSx(sx), mSy(sy) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { |
| renderer.skew(mSx, mSy); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Skew by %f %f", mSx, mSy); |
| } |
| |
| virtual const char* name() { return "Skew"; } |
| |
| private: |
| float mSx; |
| float mSy; |
| }; |
| |
| class SetMatrixOp : public StateOp { |
| public: |
| SetMatrixOp(const SkMatrix& matrix) |
| : mMatrix(matrix) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { |
| renderer.setMatrix(mMatrix); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| if (mMatrix.isIdentity()) { |
| OP_LOGS("SetMatrix (reset)"); |
| } else { |
| OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix)); |
| } |
| } |
| |
| virtual const char* name() { return "SetMatrix"; } |
| |
| private: |
| const SkMatrix mMatrix; |
| }; |
| |
| class ConcatMatrixOp : public StateOp { |
| public: |
| ConcatMatrixOp(const SkMatrix& matrix) |
| : mMatrix(matrix) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { |
| renderer.concatMatrix(mMatrix); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix)); |
| } |
| |
| virtual const char* name() { return "ConcatMatrix"; } |
| |
| private: |
| const SkMatrix mMatrix; |
| }; |
| |
| class ClipOp : public StateOp { |
| public: |
| ClipOp(SkRegion::Op op) : mOp(op) {} |
| |
| virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, |
| bool useQuickReject) { |
| // NOTE: must defer op BEFORE applying state, since it may read clip |
| deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this); |
| |
| // TODO: Can we avoid applying complex clips at defer time? |
| applyState(deferStruct.mRenderer, saveCount); |
| } |
| |
| bool canCauseComplexClip() { |
| return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect(); |
| } |
| |
| protected: |
| virtual bool isRect() { return false; } |
| |
| SkRegion::Op mOp; |
| }; |
| |
| class ClipRectOp : public ClipOp { |
| public: |
| ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op) |
| : ClipOp(op), mArea(left, top, right, bottom) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { |
| renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea)); |
| } |
| |
| virtual const char* name() { return "ClipRect"; } |
| |
| protected: |
| virtual bool isRect() { return true; } |
| |
| private: |
| Rect mArea; |
| }; |
| |
| class ClipPathOp : public ClipOp { |
| public: |
| ClipPathOp(const SkPath* path, SkRegion::Op op) |
| : ClipOp(op), mPath(path) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { |
| renderer.clipPath(mPath, mOp); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| SkRect bounds = mPath->getBounds(); |
| OP_LOG("ClipPath bounds " RECT_STRING, |
| bounds.left(), bounds.top(), bounds.right(), bounds.bottom()); |
| } |
| |
| virtual const char* name() { return "ClipPath"; } |
| |
| private: |
| const SkPath* mPath; |
| }; |
| |
| class ClipRegionOp : public ClipOp { |
| public: |
| ClipRegionOp(const SkRegion* region, SkRegion::Op op) |
| : ClipOp(op), mRegion(region) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { |
| renderer.clipRegion(mRegion, mOp); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| SkIRect bounds = mRegion->getBounds(); |
| OP_LOG("ClipRegion bounds %d %d %d %d", |
| bounds.left(), bounds.top(), bounds.right(), bounds.bottom()); |
| } |
| |
| virtual const char* name() { return "ClipRegion"; } |
| |
| private: |
| const SkRegion* mRegion; |
| }; |
| |
| class ResetPaintFilterOp : public StateOp { |
| public: |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { |
| renderer.resetPaintFilter(); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOGS("ResetPaintFilter"); |
| } |
| |
| virtual const char* name() { return "ResetPaintFilter"; } |
| }; |
| |
| class SetupPaintFilterOp : public StateOp { |
| public: |
| SetupPaintFilterOp(int clearBits, int setBits) |
| : mClearBits(clearBits), mSetBits(setBits) {} |
| |
| virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { |
| renderer.setupPaintFilter(mClearBits, mSetBits); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits); |
| } |
| |
| virtual const char* name() { return "SetupPaintFilter"; } |
| |
| private: |
| int mClearBits; |
| int mSetBits; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // DRAW OPERATIONS - these are operations that can draw to the canvas's device |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class DrawBitmapOp : public DrawBoundedOp { |
| public: |
| DrawBitmapOp(const SkBitmap* bitmap, float left, float top, const SkPaint* paint) |
| : DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(), paint), |
| mBitmap(bitmap), mAtlas(Caches::getInstance().assetAtlas) { |
| mEntry = mAtlas.getEntry(bitmap); |
| if (mEntry) { |
| mEntryGenerationId = mAtlas.getGenerationId(); |
| mUvMapper = mEntry->uvMapper; |
| } |
| } |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawBitmap(mBitmap, mLocalBounds.left, mLocalBounds.top, |
| getPaint(renderer)); |
| } |
| |
| AssetAtlas::Entry* getAtlasEntry() { |
| // The atlas entry is stale, let's get a new one |
| if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) { |
| mEntryGenerationId = mAtlas.getGenerationId(); |
| mEntry = mAtlas.getEntry(mBitmap); |
| mUvMapper = mEntry->uvMapper; |
| } |
| return mEntry; |
| } |
| |
| #define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \ |
| TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \ |
| texCoordsRect.xDim, texCoordsRect.yDim) |
| |
| /** |
| * This multi-draw operation builds a mesh on the stack by generating a quad |
| * for each bitmap in the batch. This method is also responsible for dirtying |
| * the current layer, if any. |
| */ |
| virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty, |
| const Vector<OpStatePair>& ops, const Rect& bounds) { |
| const DeferredDisplayState& firstState = *(ops[0].state); |
| renderer.restoreDisplayState(firstState, true); // restore all but the clip |
| |
| TextureVertex vertices[6 * ops.size()]; |
| TextureVertex* vertex = &vertices[0]; |
| |
| const bool hasLayer = renderer.hasLayer(); |
| bool pureTranslate = true; |
| |
| // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op, |
| // and allowing them to be merged in getBatchId() |
| for (unsigned int i = 0; i < ops.size(); i++) { |
| const DeferredDisplayState& state = *(ops[i].state); |
| const Rect& opBounds = state.mBounds; |
| // When we reach multiDraw(), the matrix can be either |
| // pureTranslate or simple (translate and/or scale). |
| // If the matrix is not pureTranslate, then we have a scale |
| pureTranslate &= state.mMatrix.isPureTranslate(); |
| |
| Rect texCoords(0, 0, 1, 1); |
| ((DrawBitmapOp*) ops[i].op)->mUvMapper.map(texCoords); |
| |
| SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top); |
| SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top); |
| SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom); |
| |
| SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom); |
| SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top); |
| SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom); |
| |
| if (hasLayer) { |
| renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom); |
| } |
| } |
| |
| return renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0], |
| pureTranslate, bounds, mPaint); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top); |
| } |
| |
| virtual const char* name() { return "DrawBitmap"; } |
| |
| virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, |
| const DeferredDisplayState& state) { |
| deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; |
| deferInfo.mergeId = getAtlasEntry() ? |
| (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap; |
| |
| // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation |
| // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in |
| // MergingDrawBatch::canMergeWith() |
| // TODO: support clipped bitmaps by handling them in SET_TEXTURE |
| deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() && |
| !state.mClipSideFlags && |
| OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode && |
| (mBitmap->config() != SkBitmap::kA8_Config); |
| } |
| |
| const SkBitmap* bitmap() { return mBitmap; } |
| protected: |
| const SkBitmap* mBitmap; |
| const AssetAtlas& mAtlas; |
| uint32_t mEntryGenerationId; |
| AssetAtlas::Entry* mEntry; |
| UvMapper mUvMapper; |
| }; |
| |
| class DrawBitmapMatrixOp : public DrawBoundedOp { |
| public: |
| DrawBitmapMatrixOp(const SkBitmap* bitmap, const SkMatrix& matrix, const SkPaint* paint) |
| : DrawBoundedOp(paint), mBitmap(bitmap), mMatrix(matrix) { |
| mLocalBounds.set(0, 0, bitmap->width(), bitmap->height()); |
| const mat4 transform(matrix); |
| transform.mapRect(mLocalBounds); |
| } |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawBitmap(mBitmap, mMatrix, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw bitmap %p matrix " SK_MATRIX_STRING, mBitmap, SK_MATRIX_ARGS(&mMatrix)); |
| } |
| |
| virtual const char* name() { return "DrawBitmapMatrix"; } |
| |
| virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, |
| const DeferredDisplayState& state) { |
| deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; |
| } |
| |
| private: |
| const SkBitmap* mBitmap; |
| const SkMatrix mMatrix; |
| }; |
| |
| class DrawBitmapRectOp : public DrawBoundedOp { |
| public: |
| DrawBitmapRectOp(const SkBitmap* bitmap, |
| float srcLeft, float srcTop, float srcRight, float srcBottom, |
| float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) |
| : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint), |
| mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom, |
| mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom, |
| getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw bitmap %p src=" RECT_STRING ", dst=" RECT_STRING, |
| mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds)); |
| } |
| |
| virtual const char* name() { return "DrawBitmapRect"; } |
| |
| virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, |
| const DeferredDisplayState& state) { |
| deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; |
| } |
| |
| private: |
| const SkBitmap* mBitmap; |
| Rect mSrc; |
| }; |
| |
| class DrawBitmapDataOp : public DrawBitmapOp { |
| public: |
| DrawBitmapDataOp(const SkBitmap* bitmap, float left, float top, const SkPaint* paint) |
| : DrawBitmapOp(bitmap, left, top, paint) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawBitmapData(mBitmap, mLocalBounds.left, |
| mLocalBounds.top, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw bitmap %p", mBitmap); |
| } |
| |
| virtual const char* name() { return "DrawBitmapData"; } |
| |
| virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, |
| const DeferredDisplayState& state) { |
| deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; |
| } |
| }; |
| |
| class DrawBitmapMeshOp : public DrawBoundedOp { |
| public: |
| DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight, |
| const float* vertices, const int* colors, const SkPaint* paint) |
| : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint), |
| mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight), |
| mVertices(vertices), mColors(colors) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight, |
| mVertices, mColors, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight); |
| } |
| |
| virtual const char* name() { return "DrawBitmapMesh"; } |
| |
| virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, |
| const DeferredDisplayState& state) { |
| deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; |
| } |
| |
| private: |
| const SkBitmap* mBitmap; |
| int mMeshWidth; |
| int mMeshHeight; |
| const float* mVertices; |
| const int* mColors; |
| }; |
| |
| class DrawPatchOp : public DrawBoundedOp { |
| public: |
| DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch, |
| float left, float top, float right, float bottom, const SkPaint* paint) |
| : DrawBoundedOp(left, top, right, bottom, paint), |
| mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL), |
| mAtlas(Caches::getInstance().assetAtlas) { |
| mEntry = mAtlas.getEntry(bitmap); |
| if (mEntry) { |
| mEntryGenerationId = mAtlas.getGenerationId(); |
| } |
| }; |
| |
| AssetAtlas::Entry* getAtlasEntry() { |
| // The atlas entry is stale, let's get a new one |
| if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) { |
| mEntryGenerationId = mAtlas.getGenerationId(); |
| mEntry = mAtlas.getEntry(mBitmap); |
| } |
| return mEntry; |
| } |
| |
| const Patch* getMesh(OpenGLRenderer& renderer) { |
| if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) { |
| PatchCache& cache = renderer.getCaches().patchCache; |
| mMesh = cache.get(getAtlasEntry(), mBitmap->width(), mBitmap->height(), |
| mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch); |
| mGenerationId = cache.getGenerationId(); |
| } |
| return mMesh; |
| } |
| |
| /** |
| * This multi-draw operation builds an indexed mesh on the stack by copying |
| * and transforming the vertices of each 9-patch in the batch. This method |
| * is also responsible for dirtying the current layer, if any. |
| */ |
| virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty, |
| const Vector<OpStatePair>& ops, const Rect& bounds) { |
| const DeferredDisplayState& firstState = *(ops[0].state); |
| renderer.restoreDisplayState(firstState, true); // restore all but the clip |
| |
| // Batches will usually contain a small number of items so it's |
| // worth performing a first iteration to count the exact number |
| // of vertices we need in the new mesh |
| uint32_t totalVertices = 0; |
| for (unsigned int i = 0; i < ops.size(); i++) { |
| totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount; |
| } |
| |
| const bool hasLayer = renderer.hasLayer(); |
| |
| uint32_t indexCount = 0; |
| |
| TextureVertex vertices[totalVertices]; |
| TextureVertex* vertex = &vertices[0]; |
| |
| // Create a mesh that contains the transformed vertices for all the |
| // 9-patch objects that are part of the batch. Note that onDefer() |
| // enforces ops drawn by this function to have a pure translate or |
| // identity matrix |
| for (unsigned int i = 0; i < ops.size(); i++) { |
| DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op; |
| const DeferredDisplayState* state = ops[i].state; |
| const Patch* opMesh = patchOp->getMesh(renderer); |
| uint32_t vertexCount = opMesh->verticesCount; |
| if (vertexCount == 0) continue; |
| |
| // We use the bounds to know where to translate our vertices |
| // Using patchOp->state.mBounds wouldn't work because these |
| // bounds are clipped |
| const float tx = (int) floorf(state->mMatrix.getTranslateX() + |
| patchOp->mLocalBounds.left + 0.5f); |
| const float ty = (int) floorf(state->mMatrix.getTranslateY() + |
| patchOp->mLocalBounds.top + 0.5f); |
| |
| // Copy & transform all the vertices for the current operation |
| TextureVertex* opVertices = opMesh->vertices; |
| for (uint32_t j = 0; j < vertexCount; j++, opVertices++) { |
| TextureVertex::set(vertex++, |
| opVertices->x + tx, opVertices->y + ty, |
| opVertices->u, opVertices->v); |
| } |
| |
| // Dirty the current layer if possible. When the 9-patch does not |
| // contain empty quads we can take a shortcut and simply set the |
| // dirty rect to the object's bounds. |
| if (hasLayer) { |
| if (!opMesh->hasEmptyQuads) { |
| renderer.dirtyLayer(tx, ty, |
| tx + patchOp->mLocalBounds.getWidth(), |
| ty + patchOp->mLocalBounds.getHeight()); |
| } else { |
| const size_t count = opMesh->quads.size(); |
| for (size_t i = 0; i < count; i++) { |
| const Rect& quadBounds = opMesh->quads[i]; |
| const float x = tx + quadBounds.left; |
| const float y = ty + quadBounds.top; |
| renderer.dirtyLayer(x, y, |
| x + quadBounds.getWidth(), y + quadBounds.getHeight()); |
| } |
| } |
| } |
| |
| indexCount += opMesh->indexCount; |
| } |
| |
| return renderer.drawPatches(mBitmap, getAtlasEntry(), |
| &vertices[0], indexCount, getPaint(renderer)); |
| } |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| // We're not calling the public variant of drawPatch() here |
| // This method won't perform the quickReject() since we've already done it at this point |
| return renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(), |
| mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom, |
| getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw patch " RECT_STRING, RECT_ARGS(mLocalBounds)); |
| } |
| |
| virtual const char* name() { return "DrawPatch"; } |
| |
| virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, |
| const DeferredDisplayState& state) { |
| deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch; |
| deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap; |
| deferInfo.mergeable = state.mMatrix.isPureTranslate() && |
| OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode; |
| deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque(); |
| } |
| |
| private: |
| const SkBitmap* mBitmap; |
| const Res_png_9patch* mPatch; |
| |
| uint32_t mGenerationId; |
| const Patch* mMesh; |
| |
| const AssetAtlas& mAtlas; |
| uint32_t mEntryGenerationId; |
| AssetAtlas::Entry* mEntry; |
| }; |
| |
| class DrawColorOp : public DrawOp { |
| public: |
| DrawColorOp(int color, SkXfermode::Mode mode) |
| : DrawOp(NULL), mColor(color), mMode(mode) {}; |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawColor(mColor, mMode); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw color %#x, mode %d", mColor, mMode); |
| } |
| |
| virtual const char* name() { return "DrawColor"; } |
| |
| private: |
| int mColor; |
| SkXfermode::Mode mMode; |
| }; |
| |
| class DrawStrokableOp : public DrawBoundedOp { |
| public: |
| DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint) |
| : DrawBoundedOp(left, top, right, bottom, paint) {}; |
| |
| virtual bool getLocalBounds(Rect& localBounds) { |
| localBounds.set(mLocalBounds); |
| if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) { |
| localBounds.outset(strokeWidthOutset()); |
| } |
| return true; |
| } |
| |
| virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, |
| const DeferredDisplayState& state) { |
| if (mPaint->getPathEffect()) { |
| deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture; |
| } else { |
| deferInfo.batchId = mPaint->isAntiAlias() ? |
| DeferredDisplayList::kOpBatch_AlphaVertices : |
| DeferredDisplayList::kOpBatch_Vertices; |
| } |
| } |
| }; |
| |
| class DrawRectOp : public DrawStrokableOp { |
| public: |
| DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint) |
| : DrawStrokableOp(left, top, right, bottom, paint) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawRect(mLocalBounds.left, mLocalBounds.top, |
| mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw Rect " RECT_STRING, RECT_ARGS(mLocalBounds)); |
| } |
| |
| virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, |
| const DeferredDisplayState& state) { |
| DrawStrokableOp::onDefer(renderer, deferInfo, state); |
| deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && |
| mPaint->getStyle() == SkPaint::kFill_Style; |
| } |
| |
| virtual const char* name() { return "DrawRect"; } |
| }; |
| |
| class DrawRectsOp : public DrawBoundedOp { |
| public: |
| DrawRectsOp(const float* rects, int count, const SkPaint* paint) |
| : DrawBoundedOp(rects, count, paint), |
| mRects(rects), mCount(count) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawRects(mRects, mCount, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw Rects count %d", mCount); |
| } |
| |
| virtual const char* name() { return "DrawRects"; } |
| |
| virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, |
| const DeferredDisplayState& state) { |
| deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices; |
| } |
| |
| private: |
| const float* mRects; |
| int mCount; |
| }; |
| |
| class DrawRoundRectOp : public DrawStrokableOp { |
| public: |
| DrawRoundRectOp(float left, float top, float right, float bottom, |
| float rx, float ry, const SkPaint* paint) |
| : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top, |
| mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw RoundRect " RECT_STRING ", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy); |
| } |
| |
| virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, |
| const DeferredDisplayState& state) { |
| DrawStrokableOp::onDefer(renderer, deferInfo, state); |
| if (!mPaint->getPathEffect()) { |
| renderer.getCaches().tessellationCache.precacheRoundRect(state.mMatrix, *mPaint, |
| mLocalBounds.getWidth(), mLocalBounds.getHeight(), mRx, mRy); |
| } |
| } |
| |
| virtual const char* name() { return "DrawRoundRect"; } |
| |
| private: |
| float mRx; |
| float mRy; |
| }; |
| |
| class DrawCircleOp : public DrawStrokableOp { |
| public: |
| DrawCircleOp(float x, float y, float radius, const SkPaint* paint) |
| : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint), |
| mX(x), mY(y), mRadius(radius) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius); |
| } |
| |
| virtual const char* name() { return "DrawCircle"; } |
| |
| private: |
| float mX; |
| float mY; |
| float mRadius; |
| }; |
| |
| class DrawCirclePropsOp : public DrawOp { |
| public: |
| DrawCirclePropsOp(float* x, float* y, float* radius, const SkPaint* paint) |
| : DrawOp(paint), mX(x), mY(y), mRadius(radius) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawCircle(*mX, *mY, *mRadius, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw Circle Props x %p, y %p, r %p", mX, mY, mRadius); |
| } |
| |
| virtual const char* name() { return "DrawCircleProps"; } |
| |
| private: |
| float* mX; |
| float* mY; |
| float* mRadius; |
| }; |
| |
| class DrawOvalOp : public DrawStrokableOp { |
| public: |
| DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint) |
| : DrawStrokableOp(left, top, right, bottom, paint) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawOval(mLocalBounds.left, mLocalBounds.top, |
| mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw Oval " RECT_STRING, RECT_ARGS(mLocalBounds)); |
| } |
| |
| virtual const char* name() { return "DrawOval"; } |
| }; |
| |
| class DrawArcOp : public DrawStrokableOp { |
| public: |
| DrawArcOp(float left, float top, float right, float bottom, |
| float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) |
| : DrawStrokableOp(left, top, right, bottom, paint), |
| mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawArc(mLocalBounds.left, mLocalBounds.top, |
| mLocalBounds.right, mLocalBounds.bottom, |
| mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw Arc " RECT_STRING ", start %f, sweep %f, useCenter %d", |
| RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter); |
| } |
| |
| virtual const char* name() { return "DrawArc"; } |
| |
| private: |
| float mStartAngle; |
| float mSweepAngle; |
| bool mUseCenter; |
| }; |
| |
| class DrawPathOp : public DrawBoundedOp { |
| public: |
| DrawPathOp(const SkPath* path, const SkPaint* paint) |
| : DrawBoundedOp(paint), mPath(path) { |
| float left, top, offset; |
| uint32_t width, height; |
| PathCache::computePathBounds(path, paint, left, top, offset, width, height); |
| left -= offset; |
| top -= offset; |
| mLocalBounds.set(left, top, left + width, top + height); |
| } |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawPath(mPath, getPaint(renderer)); |
| } |
| |
| virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, |
| const DeferredDisplayState& state) { |
| const SkPaint* paint = getPaint(renderer); |
| renderer.getCaches().pathCache.precache(mPath, paint); |
| |
| deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture; |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw Path %p in " RECT_STRING, mPath, RECT_ARGS(mLocalBounds)); |
| } |
| |
| virtual const char* name() { return "DrawPath"; } |
| |
| private: |
| const SkPath* mPath; |
| }; |
| |
| class DrawLinesOp : public DrawBoundedOp { |
| public: |
| DrawLinesOp(const float* points, int count, const SkPaint* paint) |
| : DrawBoundedOp(points, count, paint), |
| mPoints(points), mCount(count) { |
| mLocalBounds.outset(strokeWidthOutset()); |
| } |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawLines(mPoints, mCount, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw Lines count %d", mCount); |
| } |
| |
| virtual const char* name() { return "DrawLines"; } |
| |
| virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, |
| const DeferredDisplayState& state) { |
| deferInfo.batchId = mPaint->isAntiAlias() ? |
| DeferredDisplayList::kOpBatch_AlphaVertices : |
| DeferredDisplayList::kOpBatch_Vertices; |
| } |
| |
| protected: |
| const float* mPoints; |
| int mCount; |
| }; |
| |
| class DrawPointsOp : public DrawLinesOp { |
| public: |
| DrawPointsOp(const float* points, int count, const SkPaint* paint) |
| : DrawLinesOp(points, count, paint) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawPoints(mPoints, mCount, getPaint(renderer)); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw Points count %d", mCount); |
| } |
| |
| virtual const char* name() { return "DrawPoints"; } |
| }; |
| |
| class DrawSomeTextOp : public DrawOp { |
| public: |
| DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint) |
| : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {}; |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw some text, %d bytes", mBytesCount); |
| } |
| |
| virtual bool hasTextShadow() const { |
| return OpenGLRenderer::hasTextShadow(mPaint); |
| } |
| |
| virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, |
| const DeferredDisplayState& state) { |
| const SkPaint* paint = getPaint(renderer); |
| FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint); |
| fontRenderer.precache(paint, mText, mCount, SkMatrix::I()); |
| |
| deferInfo.batchId = mPaint->getColor() == 0xff000000 ? |
| DeferredDisplayList::kOpBatch_Text : |
| DeferredDisplayList::kOpBatch_ColorText; |
| } |
| |
| protected: |
| const char* mText; |
| int mBytesCount; |
| int mCount; |
| }; |
| |
| class DrawTextOnPathOp : public DrawSomeTextOp { |
| public: |
| DrawTextOnPathOp(const char* text, int bytesCount, int count, |
| const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) |
| : DrawSomeTextOp(text, bytesCount, count, paint), |
| mPath(path), mHOffset(hOffset), mVOffset(vOffset) { |
| /* TODO: inherit from DrawBounded and init mLocalBounds */ |
| } |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath, |
| mHOffset, mVOffset, getPaint(renderer)); |
| } |
| |
| virtual const char* name() { return "DrawTextOnPath"; } |
| |
| private: |
| const SkPath* mPath; |
| float mHOffset; |
| float mVOffset; |
| }; |
| |
| class DrawPosTextOp : public DrawSomeTextOp { |
| public: |
| DrawPosTextOp(const char* text, int bytesCount, int count, |
| const float* positions, const SkPaint* paint) |
| : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) { |
| /* TODO: inherit from DrawBounded and init mLocalBounds */ |
| } |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer)); |
| } |
| |
| virtual const char* name() { return "DrawPosText"; } |
| |
| private: |
| const float* mPositions; |
| }; |
| |
| class DrawTextOp : public DrawBoundedOp { |
| public: |
| DrawTextOp(const char* text, int bytesCount, int count, float x, float y, |
| const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds) |
| : DrawBoundedOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count), |
| mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) { |
| mPrecacheTransform = SkMatrix::InvalidMatrix(); |
| } |
| |
| virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, |
| const DeferredDisplayState& state) { |
| const SkPaint* paint = getPaint(renderer); |
| FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint); |
| SkMatrix transform; |
| renderer.findBestFontTransform(state.mMatrix, &transform); |
| if (mPrecacheTransform != transform) { |
| fontRenderer.precache(paint, mText, mCount, transform); |
| mPrecacheTransform = transform; |
| } |
| deferInfo.batchId = mPaint->getColor() == 0xff000000 ? |
| DeferredDisplayList::kOpBatch_Text : |
| DeferredDisplayList::kOpBatch_ColorText; |
| |
| deferInfo.mergeId = reinterpret_cast<mergeid_t>(mPaint->getColor()); |
| |
| // don't merge decorated text - the decorations won't draw in order |
| bool noDecorations = !(mPaint->getFlags() & (SkPaint::kUnderlineText_Flag | |
| SkPaint::kStrikeThruText_Flag)); |
| deferInfo.mergeable = state.mMatrix.isPureTranslate() && noDecorations && |
| OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode; |
| } |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| Rect bounds; |
| getLocalBounds(bounds); |
| return renderer.drawText(mText, mBytesCount, mCount, mX, mY, |
| mPositions, getPaint(renderer), mTotalAdvance, bounds); |
| } |
| |
| virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty, |
| const Vector<OpStatePair>& ops, const Rect& bounds) { |
| status_t status = DrawGlInfo::kStatusDone; |
| for (unsigned int i = 0; i < ops.size(); i++) { |
| const DeferredDisplayState& state = *(ops[i].state); |
| DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer; |
| renderer.restoreDisplayState(state, true); // restore all but the clip |
| |
| DrawTextOp& op = *((DrawTextOp*)ops[i].op); |
| // quickReject() will not occure in drawText() so we can use mLocalBounds |
| // directly, we do not need to account for shadow by calling getLocalBounds() |
| status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY, |
| op.mPositions, op.getPaint(renderer), op.mTotalAdvance, op.mLocalBounds, |
| drawOpMode); |
| } |
| return status; |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount); |
| } |
| |
| virtual const char* name() { return "DrawText"; } |
| |
| private: |
| const char* mText; |
| int mBytesCount; |
| int mCount; |
| float mX; |
| float mY; |
| const float* mPositions; |
| float mTotalAdvance; |
| SkMatrix mPrecacheTransform; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // SPECIAL DRAW OPERATIONS |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class DrawFunctorOp : public DrawOp { |
| public: |
| DrawFunctorOp(Functor* functor) |
| : DrawOp(NULL), mFunctor(functor) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| renderer.startMark("GL functor"); |
| status_t ret = renderer.callDrawGLFunction(mFunctor, dirty); |
| renderer.endMark(); |
| return ret; |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw Functor %p", mFunctor); |
| } |
| |
| virtual const char* name() { return "DrawFunctor"; } |
| |
| private: |
| Functor* mFunctor; |
| }; |
| |
| class DrawRenderNodeOp : public DrawBoundedOp { |
| friend class RenderNode; // grant RenderNode access to info of child |
| public: |
| DrawRenderNodeOp(RenderNode* renderNode, int flags, const mat4& transformFromParent) |
| : DrawBoundedOp(0, 0, renderNode->getWidth(), renderNode->getHeight(), 0), |
| mRenderNode(renderNode), mFlags(flags), mTransformFromParent(transformFromParent) {} |
| |
| virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, |
| bool useQuickReject) { |
| if (mRenderNode && mRenderNode->isRenderable() && !mSkipInOrderDraw) { |
| mRenderNode->defer(deferStruct, level + 1); |
| } |
| } |
| virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, |
| bool useQuickReject) { |
| if (mRenderNode && mRenderNode->isRenderable() && !mSkipInOrderDraw) { |
| mRenderNode->replay(replayStruct, level + 1); |
| } |
| } |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| LOG_ALWAYS_FATAL("should not be called, because replay() is overridden"); |
| return 0; |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw Display List %p, flags %#x", mRenderNode, mFlags); |
| if (mRenderNode && (logFlags & kOpLogFlag_Recurse)) { |
| mRenderNode->output(level + 1); |
| } |
| } |
| |
| virtual const char* name() { return "DrawRenderNode"; } |
| |
| RenderNode* renderNode() { return mRenderNode; } |
| |
| private: |
| RenderNode* mRenderNode; |
| const int mFlags; |
| |
| /////////////////////////// |
| // Properties below are used by RenderNode::computeOrderingImpl() and issueOperations() |
| /////////////////////////// |
| /** |
| * Records transform vs parent, used for computing total transform without rerunning DL contents |
| */ |
| const mat4 mTransformFromParent; |
| |
| /** |
| * Holds the transformation between the projection surface ViewGroup and this RenderNode |
| * drawing instance. Represents any translations / transformations done within the drawing of |
| * the compositing ancestor ViewGroup's draw, before the draw of the View represented by this |
| * DisplayList draw instance. |
| * |
| * Note: doesn't include transformation within the RenderNode, or its properties. |
| */ |
| mat4 mTransformFromCompositingAncestor; |
| bool mSkipInOrderDraw; |
| }; |
| |
| /** |
| * Not a canvas operation, used only by 3d / z ordering logic in RenderNode::iterate() |
| */ |
| class DrawShadowOp : public DrawOp { |
| public: |
| DrawShadowOp(const mat4& transformXY, const mat4& transformZ, |
| float casterAlpha, bool casterUnclipped, |
| const SkPath* casterOutline, const SkPath* revealClip) |
| : DrawOp(NULL), mTransformXY(transformXY), mTransformZ(transformZ), |
| mCasterAlpha(casterAlpha), mCasterUnclipped(casterUnclipped) { |
| mOutline = *casterOutline; |
| if (revealClip) { |
| // intersect the outline with the convex reveal clip |
| Op(mOutline, *revealClip, kIntersect_PathOp, &mOutline); |
| } |
| } |
| |
| virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, |
| const DeferredDisplayState& state) { |
| renderer.getCaches().tessellationCache.precacheShadows(&state.mMatrix, |
| renderer.getLocalClipBounds(), isCasterOpaque(), &mOutline, |
| &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius()); |
| } |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| TessellationCache::vertexBuffer_pair_t buffers; |
| Matrix4 drawTransform; |
| renderer.getMatrix(&drawTransform); |
| renderer.getCaches().tessellationCache.getShadowBuffers(&drawTransform, |
| renderer.getLocalClipBounds(), isCasterOpaque(), &mOutline, |
| &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius(), |
| buffers); |
| |
| return renderer.drawShadow(mCasterAlpha, buffers.first, buffers.second); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOGS("DrawShadow"); |
| } |
| |
| virtual const char* name() { return "DrawShadow"; } |
| |
| private: |
| bool isCasterOpaque() { return mCasterAlpha >= 1.0f && mCasterUnclipped; } |
| |
| const mat4 mTransformXY; |
| const mat4 mTransformZ; |
| const float mCasterAlpha; |
| const bool mCasterUnclipped; |
| SkPath mOutline; |
| }; |
| |
| class DrawLayerOp : public DrawOp { |
| public: |
| DrawLayerOp(Layer* layer, float x, float y) |
| : DrawOp(NULL), mLayer(layer), mX(x), mY(y) {} |
| |
| virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { |
| return renderer.drawLayer(mLayer, mX, mY); |
| } |
| |
| virtual void output(int level, uint32_t logFlags) const { |
| OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY); |
| } |
| |
| virtual const char* name() { return "DrawLayer"; } |
| |
| private: |
| Layer* mLayer; |
| float mX; |
| float mY; |
| }; |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_DISPLAY_OPERATION_H |