| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "DisplayListCanvas.h" |
| |
| #include "ResourceCache.h" |
| #include "DeferredDisplayList.h" |
| #include "DeferredLayerUpdater.h" |
| #include "DisplayListOp.h" |
| #include "RenderNode.h" |
| #include "utils/PaintUtils.h" |
| |
| #include <SkCamera.h> |
| #include <SkCanvas.h> |
| |
| #include <private/hwui/DrawGlInfo.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| DisplayListCanvas::DisplayListCanvas(int width, int height) |
| : mState(*this) |
| , mResourceCache(ResourceCache::getInstance()) |
| , mDisplayList(nullptr) |
| , mTranslateX(0.0f) |
| , mTranslateY(0.0f) |
| , mHasDeferredTranslate(false) |
| , mDeferredBarrierType(kBarrier_None) |
| , mHighContrastText(false) |
| , mRestoreSaveCount(-1) { |
| reset(width, height); |
| } |
| |
| DisplayListCanvas::~DisplayListCanvas() { |
| LOG_ALWAYS_FATAL_IF(mDisplayList, |
| "Destroyed a DisplayListCanvas during a record!"); |
| } |
| |
| void DisplayListCanvas::reset(int width, int height) { |
| LOG_ALWAYS_FATAL_IF(mDisplayList, |
| "prepareDirty called a second time during a recording!"); |
| mDisplayList = new DisplayList(); |
| |
| mState.initializeSaveStack(width, height, |
| 0, 0, width, height, Vector3()); |
| |
| mDeferredBarrierType = kBarrier_InOrder; |
| mState.setDirtyClip(false); |
| mRestoreSaveCount = -1; |
| } |
| |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Operations |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| DisplayList* DisplayListCanvas::finishRecording() { |
| flushRestoreToCount(); |
| flushTranslate(); |
| |
| mPaintMap.clear(); |
| mRegionMap.clear(); |
| mPathMap.clear(); |
| DisplayList* displayList = mDisplayList; |
| mDisplayList = nullptr; |
| mSkiaCanvasProxy.reset(nullptr); |
| return displayList; |
| } |
| |
| void DisplayListCanvas::callDrawGLFunction(Functor *functor) { |
| addDrawOp(new (alloc()) DrawFunctorOp(functor)); |
| mDisplayList->functors.push_back(functor); |
| } |
| |
| SkCanvas* DisplayListCanvas::asSkCanvas() { |
| LOG_ALWAYS_FATAL_IF(!mDisplayList, |
| "attempting to get an SkCanvas when we are not recording!"); |
| if (!mSkiaCanvasProxy) { |
| mSkiaCanvasProxy.reset(new SkiaCanvasProxy(this)); |
| } |
| |
| // SkCanvas instances default to identity transform, but should inherit |
| // the state of this Canvas; if this code was in the SkiaCanvasProxy |
| // constructor, we couldn't cache mSkiaCanvasProxy. |
| SkMatrix parentTransform; |
| getMatrix(&parentTransform); |
| mSkiaCanvasProxy.get()->setMatrix(parentTransform); |
| |
| return mSkiaCanvasProxy.get(); |
| } |
| |
| int DisplayListCanvas::save(SkCanvas::SaveFlags flags) { |
| addStateOp(new (alloc()) SaveOp((int) flags)); |
| return mState.save((int) flags); |
| } |
| |
| void DisplayListCanvas::restore() { |
| if (mRestoreSaveCount < 0) { |
| restoreToCount(getSaveCount() - 1); |
| return; |
| } |
| |
| mRestoreSaveCount--; |
| flushTranslate(); |
| mState.restore(); |
| } |
| |
| void DisplayListCanvas::restoreToCount(int saveCount) { |
| mRestoreSaveCount = saveCount; |
| flushTranslate(); |
| mState.restoreToCount(saveCount); |
| } |
| |
| int DisplayListCanvas::saveLayer(float left, float top, float right, float bottom, |
| const SkPaint* paint, SkCanvas::SaveFlags flags) { |
| // force matrix/clip isolation for layer |
| flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag; |
| |
| paint = refPaint(paint); |
| addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, (int) flags)); |
| return mState.save((int) flags); |
| } |
| |
| void DisplayListCanvas::translate(float dx, float dy) { |
| if (dx == 0.0f && dy == 0.0f) return; |
| |
| mHasDeferredTranslate = true; |
| mTranslateX += dx; |
| mTranslateY += dy; |
| flushRestoreToCount(); |
| mState.translate(dx, dy, 0.0f); |
| } |
| |
| void DisplayListCanvas::rotate(float degrees) { |
| if (degrees == 0.0f) return; |
| |
| addStateOp(new (alloc()) RotateOp(degrees)); |
| mState.rotate(degrees); |
| } |
| |
| void DisplayListCanvas::scale(float sx, float sy) { |
| if (sx == 1.0f && sy == 1.0f) return; |
| |
| addStateOp(new (alloc()) ScaleOp(sx, sy)); |
| mState.scale(sx, sy); |
| } |
| |
| void DisplayListCanvas::skew(float sx, float sy) { |
| addStateOp(new (alloc()) SkewOp(sx, sy)); |
| mState.skew(sx, sy); |
| } |
| |
| void DisplayListCanvas::setMatrix(const SkMatrix& matrix) { |
| addStateOp(new (alloc()) SetMatrixOp(matrix)); |
| mState.setMatrix(matrix); |
| } |
| |
| void DisplayListCanvas::concat(const SkMatrix& matrix) { |
| addStateOp(new (alloc()) ConcatMatrixOp(matrix)); |
| mState.concatMatrix(matrix); |
| } |
| |
| bool DisplayListCanvas::getClipBounds(SkRect* outRect) const { |
| Rect bounds = mState.getLocalClipBounds(); |
| *outRect = SkRect::MakeLTRB(bounds.left, bounds.top, bounds.right, bounds.bottom); |
| return !(outRect->isEmpty()); |
| } |
| |
| bool DisplayListCanvas::quickRejectRect(float left, float top, float right, float bottom) const { |
| return mState.quickRejectConservative(left, top, right, bottom); |
| } |
| |
| bool DisplayListCanvas::quickRejectPath(const SkPath& path) const { |
| SkRect bounds = path.getBounds(); |
| return mState.quickRejectConservative(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom); |
| } |
| |
| |
| bool DisplayListCanvas::clipRect(float left, float top, float right, float bottom, |
| SkRegion::Op op) { |
| addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op)); |
| return mState.clipRect(left, top, right, bottom, op); |
| } |
| |
| bool DisplayListCanvas::clipPath(const SkPath* path, SkRegion::Op op) { |
| path = refPath(path); |
| addStateOp(new (alloc()) ClipPathOp(path, op)); |
| return mState.clipPath(path, op); |
| } |
| |
| bool DisplayListCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) { |
| region = refRegion(region); |
| addStateOp(new (alloc()) ClipRegionOp(region, op)); |
| return mState.clipRegion(region, op); |
| } |
| |
| void DisplayListCanvas::drawRenderNode(RenderNode* renderNode) { |
| LOG_ALWAYS_FATAL_IF(!renderNode, "missing rendernode"); |
| DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp( |
| renderNode, |
| *mState.currentTransform(), |
| mState.clipIsSimple()); |
| addRenderNodeOp(op); |
| } |
| |
| void DisplayListCanvas::drawLayer(DeferredLayerUpdater* layerHandle) { |
| // We ref the DeferredLayerUpdater due to its thread-safe ref-counting |
| // semantics. |
| mDisplayList->ref(layerHandle); |
| addDrawOp(new (alloc()) DrawLayerOp(layerHandle->backingLayer())); |
| } |
| |
| void DisplayListCanvas::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) { |
| bitmap = refBitmap(*bitmap); |
| paint = refPaint(paint); |
| |
| addDrawOp(new (alloc()) DrawBitmapOp(bitmap, paint)); |
| } |
| |
| void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, |
| const SkPaint* paint) { |
| save(SkCanvas::kMatrix_SaveFlag); |
| translate(left, top); |
| drawBitmap(&bitmap, paint); |
| restore(); |
| } |
| |
| void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, |
| const SkPaint* paint) { |
| if (matrix.isIdentity()) { |
| drawBitmap(&bitmap, paint); |
| } else if (!(matrix.getType() & ~(SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) |
| && MathUtils::isPositive(matrix.getScaleX()) |
| && MathUtils::isPositive(matrix.getScaleY())) { |
| // SkMatrix::isScaleTranslate() not available in L |
| SkRect src; |
| SkRect dst; |
| bitmap.getBounds(&src); |
| matrix.mapRect(&dst, src); |
| drawBitmap(bitmap, src.fLeft, src.fTop, src.fRight, src.fBottom, |
| dst.fLeft, dst.fTop, dst.fRight, dst.fBottom, paint); |
| } else { |
| save(SkCanvas::kMatrix_SaveFlag); |
| concat(matrix); |
| drawBitmap(&bitmap, paint); |
| restore(); |
| } |
| } |
| |
| void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop, |
| float srcRight, float srcBottom, float dstLeft, float dstTop, |
| float dstRight, float dstBottom, const SkPaint* paint) { |
| if (srcLeft == 0 && srcTop == 0 |
| && srcRight == bitmap.width() |
| && srcBottom == bitmap.height() |
| && (srcBottom - srcTop == dstBottom - dstTop) |
| && (srcRight - srcLeft == dstRight - dstLeft)) { |
| // transform simple rect to rect drawing case into position bitmap ops, since they merge |
| save(SkCanvas::kMatrix_SaveFlag); |
| translate(dstLeft, dstTop); |
| drawBitmap(&bitmap, paint); |
| restore(); |
| } else { |
| paint = refPaint(paint); |
| |
| if (paint && paint->getShader()) { |
| float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft); |
| float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop); |
| if (!MathUtils::areEqual(scaleX, 1.0f) || !MathUtils::areEqual(scaleY, 1.0f)) { |
| // Apply the scale transform on the canvas, so that the shader |
| // effectively calculates positions relative to src rect space |
| |
| save(SkCanvas::kMatrix_SaveFlag); |
| translate(dstLeft, dstTop); |
| scale(scaleX, scaleY); |
| |
| dstLeft = 0.0f; |
| dstTop = 0.0f; |
| dstRight = srcRight - srcLeft; |
| dstBottom = srcBottom - srcTop; |
| |
| addDrawOp(new (alloc()) DrawBitmapRectOp(refBitmap(bitmap), |
| srcLeft, srcTop, srcRight, srcBottom, |
| dstLeft, dstTop, dstRight, dstBottom, paint)); |
| restore(); |
| return; |
| } |
| } |
| |
| addDrawOp(new (alloc()) DrawBitmapRectOp(refBitmap(bitmap), |
| srcLeft, srcTop, srcRight, srcBottom, |
| dstLeft, dstTop, dstRight, dstBottom, paint)); |
| } |
| } |
| |
| void DisplayListCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight, |
| const float* vertices, const int* colors, const SkPaint* paint) { |
| int vertexCount = (meshWidth + 1) * (meshHeight + 1); |
| vertices = refBuffer<float>(vertices, vertexCount * 2); // 2 floats per vertex |
| paint = refPaint(paint); |
| colors = refBuffer<int>(colors, vertexCount); // 1 color per vertex |
| |
| addDrawOp(new (alloc()) DrawBitmapMeshOp(refBitmap(bitmap), meshWidth, meshHeight, |
| vertices, colors, paint)); |
| } |
| |
| void DisplayListCanvas::drawNinePatch(const SkBitmap& bitmap, const Res_png_9patch& patch, |
| float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) { |
| const SkBitmap* bitmapPtr = refBitmap(bitmap); |
| const Res_png_9patch* patchPtr = refPatch(&patch); |
| paint = refPaint(paint); |
| |
| addDrawOp(new (alloc()) DrawPatchOp(bitmapPtr, patchPtr, |
| dstLeft, dstTop, dstRight, dstBottom, paint)); |
| } |
| |
| void DisplayListCanvas::drawColor(int color, SkXfermode::Mode mode) { |
| addDrawOp(new (alloc()) DrawColorOp(color, mode)); |
| } |
| |
| void DisplayListCanvas::drawPaint(const SkPaint& paint) { |
| SkRect bounds; |
| if (getClipBounds(&bounds)) { |
| drawRect(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, paint); |
| } |
| } |
| |
| |
| void DisplayListCanvas::drawRect(float left, float top, float right, float bottom, |
| const SkPaint& paint) { |
| addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, refPaint(&paint))); |
| } |
| |
| void DisplayListCanvas::drawRoundRect(float left, float top, float right, float bottom, |
| float rx, float ry, const SkPaint& paint) { |
| addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, refPaint(&paint))); |
| } |
| |
| void DisplayListCanvas::drawRoundRect( |
| CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top, |
| CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom, |
| CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry, |
| CanvasPropertyPaint* paint) { |
| mDisplayList->ref(left); |
| mDisplayList->ref(top); |
| mDisplayList->ref(right); |
| mDisplayList->ref(bottom); |
| mDisplayList->ref(rx); |
| mDisplayList->ref(ry); |
| mDisplayList->ref(paint); |
| refBitmapsInShader(paint->value.getShader()); |
| addDrawOp(new (alloc()) DrawRoundRectPropsOp(&left->value, &top->value, |
| &right->value, &bottom->value, &rx->value, &ry->value, &paint->value)); |
| } |
| |
| void DisplayListCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) { |
| addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, refPaint(&paint))); |
| } |
| |
| void DisplayListCanvas::drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y, |
| CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) { |
| mDisplayList->ref(x); |
| mDisplayList->ref(y); |
| mDisplayList->ref(radius); |
| mDisplayList->ref(paint); |
| refBitmapsInShader(paint->value.getShader()); |
| addDrawOp(new (alloc()) DrawCirclePropsOp(&x->value, &y->value, |
| &radius->value, &paint->value)); |
| } |
| |
| void DisplayListCanvas::drawOval(float left, float top, float right, float bottom, |
| const SkPaint& paint) { |
| addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, refPaint(&paint))); |
| } |
| |
| void DisplayListCanvas::drawArc(float left, float top, float right, float bottom, |
| float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) { |
| if (fabs(sweepAngle) >= 360.0f) { |
| drawOval(left, top, right, bottom, paint); |
| } else { |
| addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom, |
| startAngle, sweepAngle, useCenter, refPaint(&paint))); |
| } |
| } |
| |
| void DisplayListCanvas::drawPath(const SkPath& path, const SkPaint& paint) { |
| addDrawOp(new (alloc()) DrawPathOp(refPath(&path), refPaint(&paint))); |
| } |
| |
| void DisplayListCanvas::drawLines(const float* points, int count, const SkPaint& paint) { |
| points = refBuffer<float>(points, count); |
| |
| addDrawOp(new (alloc()) DrawLinesOp(points, count, refPaint(&paint))); |
| } |
| |
| void DisplayListCanvas::drawPoints(const float* points, int count, const SkPaint& paint) { |
| points = refBuffer<float>(points, count); |
| |
| addDrawOp(new (alloc()) DrawPointsOp(points, count, refPaint(&paint))); |
| } |
| |
| void DisplayListCanvas::drawTextOnPath(const uint16_t* glyphs, int count, |
| const SkPath& path, float hOffset, float vOffset, const SkPaint& paint) { |
| if (!glyphs || count <= 0) return; |
| |
| int bytesCount = 2 * count; |
| DrawOp* op = new (alloc()) DrawTextOnPathOp(refText((const char*) glyphs, bytesCount), |
| bytesCount, count, refPath(&path), |
| hOffset, vOffset, refPaint(&paint)); |
| addDrawOp(op); |
| } |
| |
| void DisplayListCanvas::drawText(const uint16_t* glyphs, const float* positions, |
| int count, const SkPaint& paint, float x, float y, |
| float boundsLeft, float boundsTop, float boundsRight, float boundsBottom, |
| float totalAdvance) { |
| |
| if (!glyphs || count <= 0 || PaintUtils::paintWillNotDrawText(paint)) return; |
| |
| int bytesCount = count * 2; |
| const char* text = refText((const char*) glyphs, bytesCount); |
| positions = refBuffer<float>(positions, count * 2); |
| Rect bounds(boundsLeft, boundsTop, boundsRight, boundsBottom); |
| |
| DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count, |
| x, y, positions, refPaint(&paint), totalAdvance, bounds); |
| addDrawOp(op); |
| drawTextDecorations(x, y, totalAdvance, paint); |
| } |
| |
| void DisplayListCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) { |
| if (paint.getStyle() != SkPaint::kFill_Style || |
| (paint.isAntiAlias() && !mState.currentTransform()->isSimple())) { |
| SkRegion::Iterator it(region); |
| while (!it.done()) { |
| const SkIRect& r = it.rect(); |
| drawRect(r.fLeft, r.fTop, r.fRight, r.fBottom, paint); |
| it.next(); |
| } |
| } else { |
| int count = 0; |
| Vector<float> rects; |
| SkRegion::Iterator it(region); |
| while (!it.done()) { |
| const SkIRect& r = it.rect(); |
| rects.push(r.fLeft); |
| rects.push(r.fTop); |
| rects.push(r.fRight); |
| rects.push(r.fBottom); |
| count += 4; |
| it.next(); |
| } |
| drawRects(rects.array(), count, &paint); |
| } |
| } |
| |
| void DisplayListCanvas::drawRects(const float* rects, int count, const SkPaint* paint) { |
| if (count <= 0) return; |
| |
| rects = refBuffer<float>(rects, count); |
| paint = refPaint(paint); |
| addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint)); |
| } |
| |
| void DisplayListCanvas::setDrawFilter(SkDrawFilter* filter) { |
| mDrawFilter.reset(SkSafeRef(filter)); |
| } |
| |
| void DisplayListCanvas::insertReorderBarrier(bool enableReorder) { |
| flushRestoreToCount(); |
| flushTranslate(); |
| mDeferredBarrierType = enableReorder ? kBarrier_OutOfOrder : kBarrier_InOrder; |
| } |
| |
| void DisplayListCanvas::flushRestoreToCount() { |
| if (mRestoreSaveCount >= 0) { |
| addOpAndUpdateChunk(new (alloc()) RestoreToCountOp(mRestoreSaveCount)); |
| mRestoreSaveCount = -1; |
| } |
| } |
| |
| void DisplayListCanvas::flushTranslate() { |
| if (mHasDeferredTranslate) { |
| if (mTranslateX != 0.0f || mTranslateY != 0.0f) { |
| addOpAndUpdateChunk(new (alloc()) TranslateOp(mTranslateX, mTranslateY)); |
| mTranslateX = mTranslateY = 0.0f; |
| } |
| mHasDeferredTranslate = false; |
| } |
| } |
| |
| size_t DisplayListCanvas::addOpAndUpdateChunk(DisplayListOp* op) { |
| int insertIndex = mDisplayList->ops.size(); |
| #if HWUI_NEW_OPS |
| LOG_ALWAYS_FATAL("unsupported"); |
| #else |
| mDisplayList->ops.push_back(op); |
| #endif |
| if (mDeferredBarrierType != kBarrier_None) { |
| // op is first in new chunk |
| mDisplayList->chunks.emplace_back(); |
| DisplayList::Chunk& newChunk = mDisplayList->chunks.back(); |
| newChunk.beginOpIndex = insertIndex; |
| newChunk.endOpIndex = insertIndex + 1; |
| newChunk.reorderChildren = (mDeferredBarrierType == kBarrier_OutOfOrder); |
| |
| int nextChildIndex = mDisplayList->children.size(); |
| newChunk.beginChildIndex = newChunk.endChildIndex = nextChildIndex; |
| mDeferredBarrierType = kBarrier_None; |
| } else { |
| // standard case - append to existing chunk |
| mDisplayList->chunks.back().endOpIndex = insertIndex + 1; |
| } |
| return insertIndex; |
| } |
| |
| size_t DisplayListCanvas::flushAndAddOp(DisplayListOp* op) { |
| flushRestoreToCount(); |
| flushTranslate(); |
| return addOpAndUpdateChunk(op); |
| } |
| |
| size_t DisplayListCanvas::addStateOp(StateOp* op) { |
| return flushAndAddOp(op); |
| } |
| |
| size_t DisplayListCanvas::addDrawOp(DrawOp* op) { |
| Rect localBounds; |
| if (op->getLocalBounds(localBounds)) { |
| bool rejected = quickRejectRect(localBounds.left, localBounds.top, |
| localBounds.right, localBounds.bottom); |
| op->setQuickRejected(rejected); |
| } |
| |
| mDisplayList->hasDrawOps = true; |
| return flushAndAddOp(op); |
| } |
| |
| size_t DisplayListCanvas::addRenderNodeOp(DrawRenderNodeOp* op) { |
| int opIndex = addDrawOp(op); |
| #if !HWUI_NEW_OPS |
| int childIndex = mDisplayList->addChild(op); |
| |
| // update the chunk's child indices |
| DisplayList::Chunk& chunk = mDisplayList->chunks.back(); |
| chunk.endChildIndex = childIndex + 1; |
| |
| if (op->renderNode->stagingProperties().isProjectionReceiver()) { |
| // use staging property, since recording on UI thread |
| mDisplayList->projectionReceiveIndex = opIndex; |
| } |
| #endif |
| return opIndex; |
| } |
| |
| void DisplayListCanvas::refBitmapsInShader(const SkShader* shader) { |
| if (!shader) return; |
| |
| // If this paint has an SkShader that has an SkBitmap add |
| // it to the bitmap pile |
| SkBitmap bitmap; |
| SkShader::TileMode xy[2]; |
| if (shader->isABitmap(&bitmap, nullptr, xy)) { |
| refBitmap(bitmap); |
| return; |
| } |
| SkShader::ComposeRec rec; |
| if (shader->asACompose(&rec)) { |
| refBitmapsInShader(rec.fShaderA); |
| refBitmapsInShader(rec.fShaderB); |
| return; |
| } |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |