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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SkiaOpenGLPipeline.h"
#include <include/gpu/ganesh/SkSurfaceGanesh.h>
#include <include/gpu/ganesh/gl/GrGLBackendSurface.h>
#include <include/gpu/gl/GrGLTypes.h>
#include <GrBackendSurface.h>
#include <SkBlendMode.h>
#include <SkImageInfo.h>
#include <cutils/properties.h>
#include <gui/TraceUtils.h>
#include <strings.h>
#include "DeferredLayerUpdater.h"
#include "FrameInfo.h"
#include "LayerDrawable.h"
#include "LightingInfo.h"
#include "SkiaPipeline.h"
#include "SkiaProfileRenderer.h"
#include "hwui/Bitmap.h"
#include "private/hwui/DrawGlInfo.h"
#include "renderstate/RenderState.h"
#include "renderthread/EglManager.h"
#include "renderthread/Frame.h"
#include "renderthread/IRenderPipeline.h"
#include "utils/GLUtils.h"
using namespace android::uirenderer::renderthread;
namespace android {
namespace uirenderer {
namespace skiapipeline {
SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
: SkiaPipeline(thread), mEglManager(thread.eglManager()) {
thread.renderState().registerContextCallback(this);
}
SkiaOpenGLPipeline::~SkiaOpenGLPipeline() {
mRenderThread.renderState().removeContextCallback(this);
}
MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
bool wasSurfaceless = mEglManager.isCurrent(EGL_NO_SURFACE);
// In case the surface was destroyed (e.g. a previous trimMemory call) we
// need to recreate it here.
if (mHardwareBuffer) {
mRenderThread.requireGlContext();
} else if (!isSurfaceReady() && mNativeWindow) {
setSurface(mNativeWindow.get(), mSwapBehavior);
}
EGLint error = 0;
if (!mEglManager.makeCurrent(mEglSurface, &error)) {
return MakeCurrentResult::AlreadyCurrent;
}
EGLint majorVersion = 0;
eglQueryContext(eglGetCurrentDisplay(), eglGetCurrentContext(), EGL_CONTEXT_CLIENT_VERSION, &majorVersion);
// Make sure read/draw buffer state of default framebuffer is GL_BACK for ES 3.X. Vendor implementations
// disagree on the draw/read buffer state if the default framebuffer transitions from a surface
// to EGL_NO_SURFACE and vice-versa. There was a related discussion within Khronos on this topic.
// See https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13534.
// The discussion was not resolved with a clear consensus
if (error == 0 && (majorVersion > 2) && wasSurfaceless && mEglSurface != EGL_NO_SURFACE) {
GLint curReadFB = 0;
GLint curDrawFB = 0;
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &curReadFB);
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &curDrawFB);
GLint buffer = GL_NONE;
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glGetIntegerv(GL_DRAW_BUFFER0, &buffer);
if (buffer == GL_NONE) {
const GLenum drawBuffer = GL_BACK;
glDrawBuffers(1, &drawBuffer);
}
glGetIntegerv(GL_READ_BUFFER, &buffer);
if (buffer == GL_NONE) {
glReadBuffer(GL_BACK);
}
glBindFramebuffer(GL_READ_FRAMEBUFFER, curReadFB);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, curDrawFB);
GL_CHECKPOINT(LOW);
}
return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
}
Frame SkiaOpenGLPipeline::getFrame() {
LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
"drawRenderNode called on a context with no surface!");
return mEglManager.beginFrame(mEglSurface);
}
IRenderPipeline::DrawResult SkiaOpenGLPipeline::draw(
const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo,
const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler,
const HardwareBufferRenderParams& bufferParams, std::mutex& profilerLock) {
if (!isCapturingSkp() && !mHardwareBuffer) {
mEglManager.damageFrame(frame, dirty);
}
SkColorType colorType = getSurfaceColorType();
// setup surface for fbo0
GrGLFramebufferInfo fboInfo;
fboInfo.fFBOID = 0;
if (colorType == kRGBA_F16_SkColorType) {
fboInfo.fFormat = GL_RGBA16F;
} else if (colorType == kN32_SkColorType) {
// Note: The default preference of pixel format is RGBA_8888, when other
// pixel format is available, we should branch out and do more check.
fboInfo.fFormat = GL_RGBA8;
} else if (colorType == kRGBA_1010102_SkColorType) {
fboInfo.fFormat = GL_RGB10_A2;
} else if (colorType == kAlpha_8_SkColorType) {
fboInfo.fFormat = GL_R8;
} else {
LOG_ALWAYS_FATAL("Unsupported color type.");
}
auto backendRT = GrBackendRenderTargets::MakeGL(frame.width(), frame.height(), 0,
STENCIL_BUFFER_SIZE, fboInfo);
SkSurfaceProps props(mColorMode == ColorMode::Default ? 0 : SkSurfaceProps::kAlwaysDither_Flag,
kUnknown_SkPixelGeometry);
SkASSERT(mRenderThread.getGrContext() != nullptr);
sk_sp<SkSurface> surface;
SkMatrix preTransform;
if (mHardwareBuffer) {
surface = getBufferSkSurface(bufferParams);
preTransform = bufferParams.getTransform();
} else {
surface = SkSurfaces::WrapBackendRenderTarget(mRenderThread.getGrContext(), backendRT,
getSurfaceOrigin(), colorType,
mSurfaceColorSpace, &props);
preTransform = SkMatrix::I();
}
SkPoint lightCenter = preTransform.mapXY(lightGeometry.center.x, lightGeometry.center.y);
LightGeometry localGeometry = lightGeometry;
localGeometry.center.x = lightCenter.fX;
localGeometry.center.y = lightCenter.fY;
LightingInfo::updateLighting(localGeometry, lightInfo);
renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface,
preTransform);
// Draw visual debugging features
if (CC_UNLIKELY(Properties::showDirtyRegions ||
ProfileType::None != Properties::getProfileType())) {
std::scoped_lock lock(profilerLock);
SkCanvas* profileCanvas = surface->getCanvas();
SkiaProfileRenderer profileRenderer(profileCanvas, frame.width(), frame.height());
profiler->draw(profileRenderer);
}
{
ATRACE_NAME("flush commands");
skgpu::ganesh::FlushAndSubmit(surface);
}
layerUpdateQueue->clear();
// Log memory statistics
if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
dumpResourceCacheUsage();
}
return {true, IRenderPipeline::DrawResult::kUnknownTime, android::base::unique_fd{}};
}
bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, IRenderPipeline::DrawResult& drawResult,
const SkRect& screenDirty, FrameInfo* currentFrameInfo,
bool* requireSwap) {
GL_CHECKPOINT(LOW);
// Even if we decided to cancel the frame, from the perspective of jank
// metrics the frame was swapped at this point
currentFrameInfo->markSwapBuffers();
if (mHardwareBuffer) {
return false;
}
*requireSwap = drawResult.success || mEglManager.damageRequiresSwap();
if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
return false;
}
return *requireSwap;
}
DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
mRenderThread.requireGlContext();
return new DeferredLayerUpdater(mRenderThread.renderState());
}
void SkiaOpenGLPipeline::onContextDestroyed() {
if (mEglSurface != EGL_NO_SURFACE) {
mEglManager.destroySurface(mEglSurface);
mEglSurface = EGL_NO_SURFACE;
}
}
void SkiaOpenGLPipeline::onStop() {
if (mEglManager.isCurrent(mEglSurface)) {
mEglManager.makeCurrent(EGL_NO_SURFACE);
}
}
bool SkiaOpenGLPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior) {
mNativeWindow = surface;
mSwapBehavior = swapBehavior;
if (mEglSurface != EGL_NO_SURFACE) {
mEglManager.destroySurface(mEglSurface);
mEglSurface = EGL_NO_SURFACE;
}
if (surface) {
mRenderThread.requireGlContext();
auto newSurface = mEglManager.createSurface(surface, mColorMode, mSurfaceColorSpace);
if (!newSurface) {
return false;
}
mEglSurface = newSurface.unwrap();
}
if (mEglSurface != EGL_NO_SURFACE) {
const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
return true;
}
return false;
}
[[nodiscard]] android::base::unique_fd SkiaOpenGLPipeline::flush() {
int fence = -1;
EGLSyncKHR sync = EGL_NO_SYNC_KHR;
mEglManager.createReleaseFence(true, &sync, &fence);
// If a sync object is returned here then the device does not support native
// fences, we block on the returned sync and return -1 as a file descriptor
if (sync != EGL_NO_SYNC_KHR) {
EGLDisplay display = mEglManager.eglDisplay();
EGLint result = eglClientWaitSyncKHR(display, sync, 0, 1000000000);
if (result == EGL_FALSE) {
ALOGE("EglManager::createReleaseFence: error waiting for previous fence: %#x",
eglGetError());
} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
ALOGE("EglManager::createReleaseFence: timeout waiting for previous fence");
}
eglDestroySyncKHR(display, sync);
}
return android::base::unique_fd(fence);
}
bool SkiaOpenGLPipeline::isSurfaceReady() {
return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
}
bool SkiaOpenGLPipeline::isContextReady() {
return CC_LIKELY(mEglManager.hasEglContext());
}
void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
if (thread.eglManager().hasEglContext()) {
mode = DrawGlInfo::kModeProcess;
}
(*functor)(mode, nullptr);
// If there's no context we don't need to reset as there's no gl state to save/restore
if (mode != DrawGlInfo::kModeProcessNoContext) {
thread.getGrContext()->resetContext();
}
}
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */