| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "SkiaOpenGLPipeline.h" |
| |
| #include <include/gpu/ganesh/SkSurfaceGanesh.h> |
| #include <include/gpu/ganesh/gl/GrGLBackendSurface.h> |
| #include <include/gpu/gl/GrGLTypes.h> |
| #include <GrBackendSurface.h> |
| #include <SkBlendMode.h> |
| #include <SkImageInfo.h> |
| #include <cutils/properties.h> |
| #include <gui/TraceUtils.h> |
| #include <strings.h> |
| |
| #include "DeferredLayerUpdater.h" |
| #include "FrameInfo.h" |
| #include "LayerDrawable.h" |
| #include "LightingInfo.h" |
| #include "SkiaPipeline.h" |
| #include "SkiaProfileRenderer.h" |
| #include "hwui/Bitmap.h" |
| #include "private/hwui/DrawGlInfo.h" |
| #include "renderstate/RenderState.h" |
| #include "renderthread/EglManager.h" |
| #include "renderthread/Frame.h" |
| #include "renderthread/IRenderPipeline.h" |
| #include "utils/GLUtils.h" |
| |
| using namespace android::uirenderer::renderthread; |
| |
| namespace android { |
| namespace uirenderer { |
| namespace skiapipeline { |
| |
| SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread) |
| : SkiaPipeline(thread), mEglManager(thread.eglManager()) { |
| thread.renderState().registerContextCallback(this); |
| } |
| |
| SkiaOpenGLPipeline::~SkiaOpenGLPipeline() { |
| mRenderThread.renderState().removeContextCallback(this); |
| } |
| |
| MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() { |
| bool wasSurfaceless = mEglManager.isCurrent(EGL_NO_SURFACE); |
| |
| // In case the surface was destroyed (e.g. a previous trimMemory call) we |
| // need to recreate it here. |
| if (mHardwareBuffer) { |
| mRenderThread.requireGlContext(); |
| } else if (!isSurfaceReady() && mNativeWindow) { |
| setSurface(mNativeWindow.get(), mSwapBehavior); |
| } |
| |
| EGLint error = 0; |
| if (!mEglManager.makeCurrent(mEglSurface, &error)) { |
| return MakeCurrentResult::AlreadyCurrent; |
| } |
| |
| EGLint majorVersion = 0; |
| eglQueryContext(eglGetCurrentDisplay(), eglGetCurrentContext(), EGL_CONTEXT_CLIENT_VERSION, &majorVersion); |
| |
| // Make sure read/draw buffer state of default framebuffer is GL_BACK for ES 3.X. Vendor implementations |
| // disagree on the draw/read buffer state if the default framebuffer transitions from a surface |
| // to EGL_NO_SURFACE and vice-versa. There was a related discussion within Khronos on this topic. |
| // See https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13534. |
| // The discussion was not resolved with a clear consensus |
| if (error == 0 && (majorVersion > 2) && wasSurfaceless && mEglSurface != EGL_NO_SURFACE) { |
| GLint curReadFB = 0; |
| GLint curDrawFB = 0; |
| glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &curReadFB); |
| glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &curDrawFB); |
| |
| GLint buffer = GL_NONE; |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| glGetIntegerv(GL_DRAW_BUFFER0, &buffer); |
| if (buffer == GL_NONE) { |
| const GLenum drawBuffer = GL_BACK; |
| glDrawBuffers(1, &drawBuffer); |
| } |
| |
| glGetIntegerv(GL_READ_BUFFER, &buffer); |
| if (buffer == GL_NONE) { |
| glReadBuffer(GL_BACK); |
| } |
| |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, curReadFB); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, curDrawFB); |
| |
| GL_CHECKPOINT(LOW); |
| } |
| |
| return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded; |
| } |
| |
| Frame SkiaOpenGLPipeline::getFrame() { |
| LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, |
| "drawRenderNode called on a context with no surface!"); |
| return mEglManager.beginFrame(mEglSurface); |
| } |
| |
| IRenderPipeline::DrawResult SkiaOpenGLPipeline::draw( |
| const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, |
| const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, |
| const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, |
| const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler, |
| const HardwareBufferRenderParams& bufferParams, std::mutex& profilerLock) { |
| if (!isCapturingSkp() && !mHardwareBuffer) { |
| mEglManager.damageFrame(frame, dirty); |
| } |
| |
| SkColorType colorType = getSurfaceColorType(); |
| // setup surface for fbo0 |
| GrGLFramebufferInfo fboInfo; |
| fboInfo.fFBOID = 0; |
| if (colorType == kRGBA_F16_SkColorType) { |
| fboInfo.fFormat = GL_RGBA16F; |
| } else if (colorType == kN32_SkColorType) { |
| // Note: The default preference of pixel format is RGBA_8888, when other |
| // pixel format is available, we should branch out and do more check. |
| fboInfo.fFormat = GL_RGBA8; |
| } else if (colorType == kRGBA_1010102_SkColorType) { |
| fboInfo.fFormat = GL_RGB10_A2; |
| } else if (colorType == kAlpha_8_SkColorType) { |
| fboInfo.fFormat = GL_R8; |
| } else { |
| LOG_ALWAYS_FATAL("Unsupported color type."); |
| } |
| |
| auto backendRT = GrBackendRenderTargets::MakeGL(frame.width(), frame.height(), 0, |
| STENCIL_BUFFER_SIZE, fboInfo); |
| |
| SkSurfaceProps props(mColorMode == ColorMode::Default ? 0 : SkSurfaceProps::kAlwaysDither_Flag, |
| kUnknown_SkPixelGeometry); |
| |
| SkASSERT(mRenderThread.getGrContext() != nullptr); |
| sk_sp<SkSurface> surface; |
| SkMatrix preTransform; |
| if (mHardwareBuffer) { |
| surface = getBufferSkSurface(bufferParams); |
| preTransform = bufferParams.getTransform(); |
| } else { |
| surface = SkSurfaces::WrapBackendRenderTarget(mRenderThread.getGrContext(), backendRT, |
| getSurfaceOrigin(), colorType, |
| mSurfaceColorSpace, &props); |
| preTransform = SkMatrix::I(); |
| } |
| |
| SkPoint lightCenter = preTransform.mapXY(lightGeometry.center.x, lightGeometry.center.y); |
| LightGeometry localGeometry = lightGeometry; |
| localGeometry.center.x = lightCenter.fX; |
| localGeometry.center.y = lightCenter.fY; |
| LightingInfo::updateLighting(localGeometry, lightInfo); |
| renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, |
| preTransform); |
| |
| // Draw visual debugging features |
| if (CC_UNLIKELY(Properties::showDirtyRegions || |
| ProfileType::None != Properties::getProfileType())) { |
| std::scoped_lock lock(profilerLock); |
| SkCanvas* profileCanvas = surface->getCanvas(); |
| SkiaProfileRenderer profileRenderer(profileCanvas, frame.width(), frame.height()); |
| profiler->draw(profileRenderer); |
| } |
| |
| { |
| ATRACE_NAME("flush commands"); |
| skgpu::ganesh::FlushAndSubmit(surface); |
| } |
| layerUpdateQueue->clear(); |
| |
| // Log memory statistics |
| if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) { |
| dumpResourceCacheUsage(); |
| } |
| |
| return {true, IRenderPipeline::DrawResult::kUnknownTime, android::base::unique_fd{}}; |
| } |
| |
| bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, IRenderPipeline::DrawResult& drawResult, |
| const SkRect& screenDirty, FrameInfo* currentFrameInfo, |
| bool* requireSwap) { |
| GL_CHECKPOINT(LOW); |
| |
| // Even if we decided to cancel the frame, from the perspective of jank |
| // metrics the frame was swapped at this point |
| currentFrameInfo->markSwapBuffers(); |
| |
| if (mHardwareBuffer) { |
| return false; |
| } |
| |
| *requireSwap = drawResult.success || mEglManager.damageRequiresSwap(); |
| |
| if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) { |
| return false; |
| } |
| |
| return *requireSwap; |
| } |
| |
| DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() { |
| mRenderThread.requireGlContext(); |
| return new DeferredLayerUpdater(mRenderThread.renderState()); |
| } |
| |
| void SkiaOpenGLPipeline::onContextDestroyed() { |
| if (mEglSurface != EGL_NO_SURFACE) { |
| mEglManager.destroySurface(mEglSurface); |
| mEglSurface = EGL_NO_SURFACE; |
| } |
| } |
| |
| void SkiaOpenGLPipeline::onStop() { |
| if (mEglManager.isCurrent(mEglSurface)) { |
| mEglManager.makeCurrent(EGL_NO_SURFACE); |
| } |
| } |
| |
| bool SkiaOpenGLPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior) { |
| mNativeWindow = surface; |
| mSwapBehavior = swapBehavior; |
| |
| if (mEglSurface != EGL_NO_SURFACE) { |
| mEglManager.destroySurface(mEglSurface); |
| mEglSurface = EGL_NO_SURFACE; |
| } |
| |
| if (surface) { |
| mRenderThread.requireGlContext(); |
| auto newSurface = mEglManager.createSurface(surface, mColorMode, mSurfaceColorSpace); |
| if (!newSurface) { |
| return false; |
| } |
| mEglSurface = newSurface.unwrap(); |
| } |
| |
| if (mEglSurface != EGL_NO_SURFACE) { |
| const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer); |
| mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| [[nodiscard]] android::base::unique_fd SkiaOpenGLPipeline::flush() { |
| int fence = -1; |
| EGLSyncKHR sync = EGL_NO_SYNC_KHR; |
| mEglManager.createReleaseFence(true, &sync, &fence); |
| // If a sync object is returned here then the device does not support native |
| // fences, we block on the returned sync and return -1 as a file descriptor |
| if (sync != EGL_NO_SYNC_KHR) { |
| EGLDisplay display = mEglManager.eglDisplay(); |
| EGLint result = eglClientWaitSyncKHR(display, sync, 0, 1000000000); |
| if (result == EGL_FALSE) { |
| ALOGE("EglManager::createReleaseFence: error waiting for previous fence: %#x", |
| eglGetError()); |
| } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { |
| ALOGE("EglManager::createReleaseFence: timeout waiting for previous fence"); |
| } |
| eglDestroySyncKHR(display, sync); |
| } |
| return android::base::unique_fd(fence); |
| } |
| |
| bool SkiaOpenGLPipeline::isSurfaceReady() { |
| return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE); |
| } |
| |
| bool SkiaOpenGLPipeline::isContextReady() { |
| return CC_LIKELY(mEglManager.hasEglContext()); |
| } |
| |
| void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) { |
| DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; |
| if (thread.eglManager().hasEglContext()) { |
| mode = DrawGlInfo::kModeProcess; |
| } |
| |
| (*functor)(mode, nullptr); |
| |
| // If there's no context we don't need to reset as there's no gl state to save/restore |
| if (mode != DrawGlInfo::kModeProcessNoContext) { |
| thread.getGrContext()->resetContext(); |
| } |
| } |
| |
| } /* namespace skiapipeline */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |