| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <SkCanvas.h> |
| #include <SkDrawable.h> |
| #include <SkRuntimeEffect.h> |
| #include <math.h> |
| #include <utils/RefBase.h> |
| #include "CanvasProperty.h" |
| #include "CanvasTransform.h" |
| |
| namespace android { |
| namespace uirenderer { |
| namespace skiapipeline { |
| |
| class AnimatedRoundRect : public SkDrawable { |
| public: |
| AnimatedRoundRect(uirenderer::CanvasPropertyPrimitive* left, |
| uirenderer::CanvasPropertyPrimitive* top, |
| uirenderer::CanvasPropertyPrimitive* right, |
| uirenderer::CanvasPropertyPrimitive* bottom, |
| uirenderer::CanvasPropertyPrimitive* rx, |
| uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* p) |
| : mLeft(left), mTop(top), mRight(right), mBottom(bottom), mRx(rx), mRy(ry), mPaint(p) {} |
| |
| protected: |
| virtual SkRect onGetBounds() override { |
| return SkRect::MakeLTRB(mLeft->value, mTop->value, mRight->value, mBottom->value); |
| } |
| virtual void onDraw(SkCanvas* canvas) override { |
| SkRect rect = SkRect::MakeLTRB(mLeft->value, mTop->value, mRight->value, mBottom->value); |
| canvas->drawRoundRect(rect, mRx->value, mRy->value, mPaint->value); |
| } |
| |
| private: |
| sp<uirenderer::CanvasPropertyPrimitive> mLeft; |
| sp<uirenderer::CanvasPropertyPrimitive> mTop; |
| sp<uirenderer::CanvasPropertyPrimitive> mRight; |
| sp<uirenderer::CanvasPropertyPrimitive> mBottom; |
| sp<uirenderer::CanvasPropertyPrimitive> mRx; |
| sp<uirenderer::CanvasPropertyPrimitive> mRy; |
| sp<uirenderer::CanvasPropertyPaint> mPaint; |
| }; |
| |
| struct RippleDrawableParams { |
| sp<uirenderer::CanvasPropertyPrimitive> x; |
| sp<uirenderer::CanvasPropertyPrimitive> y; |
| sp<uirenderer::CanvasPropertyPrimitive> radius; |
| sp<uirenderer::CanvasPropertyPrimitive> progress; |
| sp<uirenderer::CanvasPropertyPrimitive> turbulencePhase; |
| SkColor color; |
| sp<uirenderer::CanvasPropertyPaint> paint; |
| SkRuntimeShaderBuilder effectBuilder; |
| }; |
| |
| class AnimatedRippleDrawable { |
| public: |
| static void draw(SkCanvas* canvas, const RippleDrawableParams& params) { |
| auto& effectBuilder = const_cast<SkRuntimeShaderBuilder&>(params.effectBuilder); |
| |
| setUniform2f(effectBuilder, "in_origin", params.x->value, params.y->value); |
| setUniform(effectBuilder, "in_radius", params.radius); |
| setUniform(effectBuilder, "in_progress", params.progress); |
| setUniform(effectBuilder, "in_turbulencePhase", params.turbulencePhase); |
| setUniform(effectBuilder, "in_noisePhase", params.turbulencePhase->value * 0.001); |
| |
| SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform("in_color"); |
| if (uniform.fVar != nullptr) { |
| uniform = SkV4{SkColorGetR(params.color) / 255.0f, SkColorGetG(params.color) / 255.0f, |
| SkColorGetB(params.color) / 255.0f, SkColorGetA(params.color) / 255.0f}; |
| } |
| |
| const float CIRCLE_X_1 = 0.01 * cos(SCALE * 0.55); |
| const float CIRCLE_Y_1 = 0.01 * sin(SCALE * 0.55); |
| const float CIRCLE_X_2 = -0.0066 * cos(SCALE * 0.45); |
| const float CIRCLE_Y_2 = -0.0066 * sin(SCALE * 0.45); |
| const float CIRCLE_X_3 = -0.0066 * cos(SCALE * 0.35); |
| const float CIRCLE_Y_3 = -0.0066 * sin(SCALE * 0.35); |
| |
| // |
| // Keep in sync with: |
| // frameworks/base/graphics/java/android/graphics/drawable/RippleShader.java |
| // |
| const float turbulencePhase = params.turbulencePhase->value; |
| setUniform2f(effectBuilder, "in_tCircle1", SCALE * 0.5 + (turbulencePhase * CIRCLE_X_1), |
| SCALE * 0.5 + (turbulencePhase * CIRCLE_Y_1)); |
| setUniform2f(effectBuilder, "in_tCircle2", SCALE * 0.2 + (turbulencePhase * CIRCLE_X_2), |
| SCALE * 0.2 + (turbulencePhase * CIRCLE_Y_2)); |
| setUniform2f(effectBuilder, "in_tCircle3", SCALE + (turbulencePhase * CIRCLE_X_3), |
| SCALE + (turbulencePhase * CIRCLE_Y_3)); |
| const float rotation1 = turbulencePhase * PI_ROTATE_RIGHT + 1.7 * PI; |
| setUniform2f(effectBuilder, "in_tRotation1", cos(rotation1), sin(rotation1)); |
| const float rotation2 = turbulencePhase * PI_ROTATE_LEFT + 2 * PI; |
| setUniform2f(effectBuilder, "in_tRotation2", cos(rotation2), sin(rotation2)); |
| const float rotation3 = turbulencePhase * PI_ROTATE_RIGHT + 2.75 * PI; |
| setUniform2f(effectBuilder, "in_tRotation3", cos(rotation3), sin(rotation3)); |
| |
| params.paint->value.setShader(effectBuilder.makeShader()); |
| canvas->drawCircle(params.x->value, params.y->value, params.radius->value, |
| params.paint->value); |
| } |
| |
| private: |
| static constexpr float PI = 3.1415926535897932384626; |
| static constexpr float PI_ROTATE_RIGHT = PI * 0.0078125; |
| static constexpr float PI_ROTATE_LEFT = PI * -0.0078125; |
| static constexpr float SCALE = 1.5; |
| |
| static void setUniform(SkRuntimeShaderBuilder& effectBuilder, const char* name, |
| sp<uirenderer::CanvasPropertyPrimitive> property) { |
| SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name); |
| if (uniform.fVar != nullptr) { |
| uniform = property->value; |
| } |
| } |
| |
| static void setUniform(SkRuntimeShaderBuilder& effectBuilder, const char* name, float value) { |
| SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name); |
| if (uniform.fVar != nullptr) { |
| uniform = value; |
| } |
| } |
| |
| static void setUniform2f(SkRuntimeShaderBuilder& effectBuilder, const char* name, float a, |
| float b) { |
| SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name); |
| if (uniform.fVar != nullptr) { |
| uniform = SkV2{a, b}; |
| } |
| } |
| }; |
| |
| class AnimatedCircle : public SkDrawable { |
| public: |
| AnimatedCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y, |
| uirenderer::CanvasPropertyPrimitive* radius, |
| uirenderer::CanvasPropertyPaint* paint) |
| : mX(x), mY(y), mRadius(radius), mPaint(paint) {} |
| |
| protected: |
| virtual SkRect onGetBounds() override { |
| const float x = mX->value; |
| const float y = mY->value; |
| const float radius = mRadius->value; |
| return SkRect::MakeLTRB(x - radius, y - radius, x + radius, y + radius); |
| } |
| virtual void onDraw(SkCanvas* canvas) override { |
| canvas->drawCircle(mX->value, mY->value, mRadius->value, mPaint->value); |
| } |
| |
| private: |
| sp<uirenderer::CanvasPropertyPrimitive> mX; |
| sp<uirenderer::CanvasPropertyPrimitive> mY; |
| sp<uirenderer::CanvasPropertyPrimitive> mRadius; |
| sp<uirenderer::CanvasPropertyPaint> mPaint; |
| }; |
| |
| } // namespace skiapipeline |
| } // namespace uirenderer |
| } // namespace android |