| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "renderstate/TextureState.h" |
| |
| #include "Caches.h" |
| #include "utils/TraceUtils.h" |
| |
| #include <GLES3/gl3.h> |
| #include <memory> |
| #include <SkCanvas.h> |
| #include <SkBitmap.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| // Must define as many texture units as specified by kTextureUnitsCount |
| const GLenum kTextureUnits[] = { |
| GL_TEXTURE0, |
| GL_TEXTURE1, |
| GL_TEXTURE2, |
| GL_TEXTURE3 |
| }; |
| |
| static void uploadToTexture(bool resize, GLenum format, GLenum type, GLsizei stride, GLsizei bpp, |
| GLsizei width, GLsizei height, const GLvoid * data) { |
| |
| glPixelStorei(GL_UNPACK_ALIGNMENT, bpp); |
| const bool useStride = stride != width |
| && Caches::getInstance().extensions().hasUnpackRowLength(); |
| if ((stride == width) || useStride) { |
| if (useStride) { |
| glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); |
| } |
| |
| if (resize) { |
| glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); |
| } else { |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); |
| } |
| |
| if (useStride) { |
| glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
| } |
| } else { |
| // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer |
| // if the stride doesn't match the width |
| |
| GLvoid * temp = (GLvoid *) malloc(width * height * bpp); |
| if (!temp) return; |
| |
| uint8_t * pDst = (uint8_t *)temp; |
| uint8_t * pSrc = (uint8_t *)data; |
| for (GLsizei i = 0; i < height; i++) { |
| memcpy(pDst, pSrc, width * bpp); |
| pDst += width * bpp; |
| pSrc += stride * bpp; |
| } |
| |
| if (resize) { |
| glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp); |
| } else { |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp); |
| } |
| |
| free(temp); |
| } |
| } |
| |
| static void uploadSkBitmapToTexture(const SkBitmap& bitmap, |
| bool resize, GLenum format, GLenum type) { |
| uploadToTexture(resize, format, type, bitmap.rowBytesAsPixels(), bitmap.bytesPerPixel(), |
| bitmap.width(), bitmap.height(), bitmap.getPixels()); |
| } |
| |
| void TextureState::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) { |
| SkAutoLockPixels alp(*bitmap); |
| |
| if (!bitmap->readyToDraw()) { |
| ALOGE("Cannot generate texture from bitmap"); |
| return; |
| } |
| |
| ATRACE_FORMAT("Upload %ux%u Texture", bitmap->width(), bitmap->height()); |
| |
| // We could also enable mipmapping if both bitmap dimensions are powers |
| // of 2 but we'd have to deal with size changes. Let's keep this simple |
| const bool canMipMap = Caches::getInstance().extensions().hasNPot(); |
| |
| // If the texture had mipmap enabled but not anymore, |
| // force a glTexImage2D to discard the mipmap levels |
| const bool resize = !regenerate || bitmap->width() != int(texture->width) || |
| bitmap->height() != int(texture->height) || |
| (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap()); |
| |
| if (!regenerate) { |
| glGenTextures(1, &texture->id); |
| } |
| |
| texture->generation = bitmap->getGenerationID(); |
| texture->width = bitmap->width(); |
| texture->height = bitmap->height(); |
| |
| bindTexture(texture->id); |
| |
| switch (bitmap->colorType()) { |
| case kAlpha_8_SkColorType: |
| uploadSkBitmapToTexture(*bitmap, resize, GL_ALPHA, GL_UNSIGNED_BYTE); |
| texture->blend = true; |
| break; |
| case kRGB_565_SkColorType: |
| uploadSkBitmapToTexture(*bitmap, resize, GL_RGB, GL_UNSIGNED_SHORT_5_6_5); |
| texture->blend = false; |
| break; |
| case kN32_SkColorType: |
| uploadSkBitmapToTexture(*bitmap, resize, GL_RGBA, GL_UNSIGNED_BYTE); |
| // Do this after calling getPixels() to make sure Skia's deferred |
| // decoding happened |
| texture->blend = !bitmap->isOpaque(); |
| break; |
| case kARGB_4444_SkColorType: |
| case kIndex_8_SkColorType: { |
| SkBitmap rgbaBitmap; |
| rgbaBitmap.allocPixels(SkImageInfo::MakeN32(texture->width, texture->height, |
| bitmap->alphaType())); |
| rgbaBitmap.eraseColor(0); |
| |
| SkCanvas canvas(rgbaBitmap); |
| canvas.drawBitmap(*bitmap, 0.0f, 0.0f, nullptr); |
| |
| uploadSkBitmapToTexture(rgbaBitmap, resize, GL_RGBA, GL_UNSIGNED_BYTE); |
| texture->blend = !bitmap->isOpaque(); |
| break; |
| } |
| default: |
| ALOGW("Unsupported bitmap colorType: %d", bitmap->colorType()); |
| break; |
| } |
| |
| if (canMipMap) { |
| texture->mipMap = bitmap->hasHardwareMipMap(); |
| if (texture->mipMap) { |
| glGenerateMipmap(GL_TEXTURE_2D); |
| } |
| } |
| |
| if (!regenerate) { |
| texture->setFilter(GL_NEAREST); |
| texture->setWrap(GL_CLAMP_TO_EDGE); |
| } |
| } |
| |
| TextureState::TextureState() |
| : mTextureUnit(0) { |
| glActiveTexture(kTextureUnits[0]); |
| resetBoundTextures(); |
| |
| GLint maxTextureUnits; |
| glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); |
| LOG_ALWAYS_FATAL_IF(maxTextureUnits < kTextureUnitsCount, |
| "At least %d texture units are required!", kTextureUnitsCount); |
| } |
| |
| void TextureState::activateTexture(GLuint textureUnit) { |
| LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount, |
| "Tried to use texture unit index %d, only %d exist", |
| textureUnit, kTextureUnitsCount); |
| if (mTextureUnit != textureUnit) { |
| glActiveTexture(kTextureUnits[textureUnit]); |
| mTextureUnit = textureUnit; |
| } |
| } |
| |
| void TextureState::resetActiveTexture() { |
| mTextureUnit = -1; |
| } |
| |
| void TextureState::bindTexture(GLuint texture) { |
| if (mBoundTextures[mTextureUnit] != texture) { |
| glBindTexture(GL_TEXTURE_2D, texture); |
| mBoundTextures[mTextureUnit] = texture; |
| } |
| } |
| |
| void TextureState::bindTexture(GLenum target, GLuint texture) { |
| if (target == GL_TEXTURE_2D) { |
| bindTexture(texture); |
| } else { |
| // GLConsumer directly calls glBindTexture() with |
| // target=GL_TEXTURE_EXTERNAL_OES, don't cache this target |
| // since the cached state could be stale |
| glBindTexture(target, texture); |
| } |
| } |
| |
| void TextureState::deleteTexture(GLuint texture) { |
| // When glDeleteTextures() is called on a currently bound texture, |
| // OpenGL ES specifies that the texture is then considered unbound |
| // Consider the following series of calls: |
| // |
| // glGenTextures -> creates texture name 2 |
| // glBindTexture(2) |
| // glDeleteTextures(2) -> 2 is now unbound |
| // glGenTextures -> can return 2 again |
| // |
| // If we don't call glBindTexture(2) after the second glGenTextures |
| // call, any texture operation will be performed on the default |
| // texture (name=0) |
| |
| unbindTexture(texture); |
| |
| glDeleteTextures(1, &texture); |
| } |
| |
| void TextureState::resetBoundTextures() { |
| for (int i = 0; i < kTextureUnitsCount; i++) { |
| mBoundTextures[i] = 0; |
| } |
| } |
| |
| void TextureState::unbindTexture(GLuint texture) { |
| for (int i = 0; i < kTextureUnitsCount; i++) { |
| if (mBoundTextures[i] == texture) { |
| mBoundTextures[i] = 0; |
| } |
| } |
| } |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |