| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "BakedOpRenderer.h" |
| |
| #include "Caches.h" |
| #include "Glop.h" |
| #include "GlopBuilder.h" |
| #include "renderstate/OffscreenBufferPool.h" |
| #include "renderstate/RenderState.h" |
| #include "utils/GLUtils.h" |
| #include "VertexBuffer.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // BakedOpRenderer |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) { |
| LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); |
| |
| OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height); |
| startRepaintLayer(buffer); |
| return buffer; |
| } |
| |
| void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer) { |
| LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); |
| |
| mRenderTarget.offscreenBuffer = offscreenBuffer; |
| |
| // create and bind framebuffer |
| mRenderTarget.frameBufferId = mRenderState.genFramebuffer(); |
| mRenderState.bindFramebuffer(mRenderTarget.frameBufferId); |
| |
| // attach the texture to the FBO |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| offscreenBuffer->texture.id, 0); |
| LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "startLayer FAILED"); |
| LOG_ALWAYS_FATAL_IF(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, |
| "framebuffer incomplete!"); |
| |
| // Clear the FBO |
| mRenderState.scissor().setEnabled(false); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| // Change the viewport & ortho projection |
| setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight); |
| } |
| |
| void BakedOpRenderer::endLayer() { |
| mRenderTarget.offscreenBuffer->updateMeshFromRegion(); |
| mRenderTarget.offscreenBuffer = nullptr; |
| |
| // Detach the texture from the FBO |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
| LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "endLayer FAILED"); |
| mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId); |
| mRenderTarget.frameBufferId = -1; |
| } |
| |
| void BakedOpRenderer::startFrame(uint32_t width, uint32_t height) { |
| mRenderState.bindFramebuffer(0); |
| setViewport(width, height); |
| mCaches.clearGarbage(); |
| |
| if (!mOpaque) { |
| // TODO: partial invalidate! |
| mRenderState.scissor().setEnabled(false); |
| glClear(GL_COLOR_BUFFER_BIT); |
| mHasDrawn = true; |
| } |
| } |
| |
| void BakedOpRenderer::endFrame() { |
| mCaches.pathCache.trim(); |
| mCaches.tessellationCache.trim(); |
| |
| #if DEBUG_OPENGL |
| GLUtils::dumpGLErrors(); |
| #endif |
| |
| #if DEBUG_MEMORY_USAGE |
| mCaches.dumpMemoryUsage(); |
| #else |
| if (Properties::debugLevel & kDebugMemory) { |
| mCaches.dumpMemoryUsage(); |
| } |
| #endif |
| } |
| |
| void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) { |
| mRenderTarget.viewportWidth = width; |
| mRenderTarget.viewportHeight = height; |
| mRenderTarget.orthoMatrix.loadOrtho(width, height); |
| |
| mRenderState.setViewport(width, height); |
| mRenderState.blend().syncEnabled(); |
| } |
| |
| Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) { |
| Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap); |
| if (!texture) { |
| return mCaches.textureCache.get(bitmap); |
| } |
| return texture; |
| } |
| |
| void BakedOpRenderer::renderGlop(const BakedOpState& state, const Glop& glop) { |
| bool useScissor = state.computedState.clipSideFlags != OpClipSideFlags::None; |
| mRenderState.scissor().setEnabled(useScissor); |
| if (useScissor) { |
| const Rect& clip = state.computedState.clipRect; |
| mRenderState.scissor().set(clip.left, mRenderTarget.viewportHeight - clip.bottom, |
| clip.getWidth(), clip.getHeight()); |
| } |
| if (mRenderTarget.offscreenBuffer) { // TODO: not with multi-draw |
| // register layer damage to draw-back region |
| const Rect& uiDirty = state.computedState.clippedBounds; |
| android::Rect dirty(uiDirty.left, uiDirty.top, uiDirty.right, uiDirty.bottom); |
| mRenderTarget.offscreenBuffer->region.orSelf(dirty); |
| } |
| mRenderState.render(glop, mRenderTarget.orthoMatrix); |
| mHasDrawn = true; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // static BakedOpDispatcher methods |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| void BakedOpDispatcher::onRenderNodeOp(BakedOpRenderer&, const RenderNodeOp&, const BakedOpState&) { |
| LOG_ALWAYS_FATAL("unsupported operation"); |
| } |
| |
| void BakedOpDispatcher::onBeginLayerOp(BakedOpRenderer& renderer, const BeginLayerOp& op, const BakedOpState& state) { |
| LOG_ALWAYS_FATAL("unsupported operation"); |
| } |
| |
| void BakedOpDispatcher::onEndLayerOp(BakedOpRenderer& renderer, const EndLayerOp& op, const BakedOpState& state) { |
| LOG_ALWAYS_FATAL("unsupported operation"); |
| } |
| |
| void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) { |
| renderer.caches().textureState().activateTexture(0); // TODO: should this be automatic, and/or elsewhere? |
| Texture* texture = renderer.getTexture(op.bitmap); |
| if (!texture) return; |
| const AutoTexture autoCleanup(texture); |
| |
| const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) |
| ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshTexturedUnitQuad(texture->uvMapper) |
| .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height)) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| |
| void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) { |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshUnitQuad() |
| .setFillPaint(*op.paint, state.alpha) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewMapUnitToRect(op.unmappedBounds) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| |
| namespace VertexBufferRenderFlags { |
| enum { |
| Offset = 0x1, |
| ShadowInterp = 0x2, |
| }; |
| } |
| |
| static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state, |
| const VertexBuffer& vertexBuffer, float translateX, float translateY, |
| SkPaint& paint, int vertexBufferRenderFlags) { |
| if (CC_LIKELY(vertexBuffer.getVertexCount())) { |
| bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp; |
| const int transformFlags = TransformFlags::OffsetByFudgeFactor; |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshVertexBuffer(vertexBuffer, shadowInterp) |
| .setFillPaint(paint, state.alpha) |
| .setTransform(state.computedState.transform, transformFlags) |
| .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds()) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| } |
| |
| static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha, |
| const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) { |
| SkPaint paint; |
| paint.setAntiAlias(true); // want to use AlphaVertex |
| |
| // The caller has made sure casterAlpha > 0. |
| uint8_t ambientShadowAlpha = 128u; //TODO: mAmbientShadowAlpha; |
| if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) { |
| ambientShadowAlpha = Properties::overrideAmbientShadowStrength; |
| } |
| if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) { |
| paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha)); |
| renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0, |
| paint, VertexBufferRenderFlags::ShadowInterp); |
| } |
| |
| uint8_t spotShadowAlpha = 128u; //TODO: mSpotShadowAlpha; |
| if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) { |
| spotShadowAlpha = Properties::overrideSpotShadowStrength; |
| } |
| if (spotShadowVertexBuffer && spotShadowAlpha > 0) { |
| paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha)); |
| renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0, |
| paint, VertexBufferRenderFlags::ShadowInterp); |
| } |
| } |
| |
| void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) { |
| TessellationCache::vertexBuffer_pair_t buffers; |
| Vector3 lightCenter = { 300, 300, 300 }; // TODO! |
| float lightRadius = 150; // TODO! |
| |
| renderer.caches().tessellationCache.getShadowBuffers(&state.computedState.transform, |
| op.localClipRect, op.casterAlpha >= 1.0f, op.casterPath, |
| &op.shadowMatrixXY, &op.shadowMatrixZ, lightCenter, lightRadius, |
| buffers); |
| |
| renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second); |
| } |
| |
| void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) { |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4) |
| .setFillPaint(*op.paint, state.alpha) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewOffsetRect(0, 0, op.unmappedBounds) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| |
| void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) { |
| OffscreenBuffer* buffer = *op.layerHandle; |
| |
| // TODO: extend this to handle HW layers & paint properties which |
| // reside in node.properties().layerProperties() |
| float layerAlpha = op.alpha * state.alpha; |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount) |
| .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, |
| Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) |
| .build(); |
| renderer.renderGlop(state, glop); |
| |
| if (op.destroy) { |
| renderer.renderState().layerPool().putOrDelete(buffer); |
| } |
| } |
| |
| } // namespace uirenderer |
| } // namespace android |