| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| //#define LOG_NDEBUG 0 |
| #define LOG_TAG "SoundPool::SoundManager" |
| #include <utils/Log.h> |
| |
| #include "SoundManager.h" |
| |
| #include <thread> |
| |
| #include "SoundDecoder.h" |
| |
| namespace android::soundpool { |
| |
| static const size_t kDecoderThreads = std::thread::hardware_concurrency() >= 4 ? 2 : 1; |
| |
| SoundManager::SoundManager() |
| : mDecoder{std::make_unique<SoundDecoder>(this, kDecoderThreads)} |
| { |
| ALOGV("%s()", __func__); |
| } |
| |
| SoundManager::~SoundManager() |
| { |
| ALOGV("%s()", __func__); |
| mDecoder->quit(); |
| |
| std::lock_guard lock(mSoundManagerLock); |
| mSounds.clear(); |
| } |
| |
| int32_t SoundManager::load(int fd, int64_t offset, int64_t length, int32_t priority) |
| { |
| ALOGV("%s(fd=%d, offset=%lld, length=%lld, priority=%d)", |
| __func__, fd, (long long)offset, (long long)length, priority); |
| int32_t soundID; |
| { |
| std::lock_guard lock(mSoundManagerLock); |
| // mNextSoundID is always positive and does not "integer overflow" |
| do { |
| mNextSoundID = mNextSoundID == INT32_MAX ? 1 : mNextSoundID + 1; |
| } while (findSound_l(mNextSoundID) != nullptr); |
| soundID = mNextSoundID; |
| auto sound = std::make_shared<Sound>(soundID, fd, offset, length); |
| mSounds.emplace(soundID, sound); |
| } |
| // mDecoder->loadSound() must be called outside of mSoundManagerLock. |
| // mDecoder->loadSound() may block on mDecoder message queue space; |
| // the message queue emptying may block on SoundManager::findSound(). |
| // |
| // It is theoretically possible that sound loads might decode out-of-order. |
| mDecoder->loadSound(soundID); |
| return soundID; |
| } |
| |
| bool SoundManager::unload(int32_t soundID) |
| { |
| ALOGV("%s(soundID=%d)", __func__, soundID); |
| std::lock_guard lock(mSoundManagerLock); |
| return mSounds.erase(soundID) > 0; // erase() returns number of sounds removed. |
| } |
| |
| std::shared_ptr<Sound> SoundManager::findSound(int32_t soundID) const |
| { |
| std::lock_guard lock(mSoundManagerLock); |
| return findSound_l(soundID); |
| } |
| |
| std::shared_ptr<Sound> SoundManager::findSound_l(int32_t soundID) const |
| { |
| auto it = mSounds.find(soundID); |
| return it != mSounds.end() ? it->second : nullptr; |
| } |
| |
| void SoundManager::setCallback(SoundPool *soundPool, SoundPoolCallback* callback, void* user) |
| { |
| mCallbackHandler.setCallback(soundPool, callback, user); |
| } |
| |
| void SoundManager::notify(SoundPoolEvent event) |
| { |
| mCallbackHandler.notify(event); |
| } |
| |
| void* SoundManager::getUserData() const |
| { |
| return mCallbackHandler.getUserData(); |
| } |
| |
| } // namespace android::soundpool |