| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| //#define LOG_NDEBUG 0 |
| #define LOG_TAG "SoundPool::SoundDecoder" |
| #include "utils/Log.h" |
| |
| #include "SoundDecoder.h" |
| |
| namespace android::soundpool { |
| |
| // Maximum Samples that can be background decoded before we block the caller. |
| static constexpr size_t kMaxQueueSize = 128; |
| |
| // The amount of time we wait for a new Sound decode request |
| // before the SoundDecoder thread closes. |
| static constexpr int32_t kWaitTimeBeforeCloseMs = 1000; |
| |
| SoundDecoder::SoundDecoder(SoundManager* soundManager, size_t threads) |
| : mSoundManager(soundManager) |
| { |
| ALOGV("%s(%p, %zu)", __func__, soundManager, threads); |
| // ThreadPool is created, but we don't launch any threads. |
| mThreadPool = std::make_unique<ThreadPool>( |
| std::min(threads, (size_t)std::thread::hardware_concurrency()), |
| "SoundDecoder_"); |
| } |
| |
| SoundDecoder::~SoundDecoder() |
| { |
| ALOGV("%s()", __func__); |
| quit(); |
| } |
| |
| void SoundDecoder::quit() |
| { |
| ALOGV("%s()", __func__); |
| { |
| std::lock_guard lock(mLock); |
| mQuit = true; |
| mQueueSpaceAvailable.notify_all(); // notify all load waiters |
| mQueueDataAvailable.notify_all(); // notify all worker threads |
| } |
| mThreadPool->quit(); |
| } |
| |
| void SoundDecoder::run(int32_t id) |
| { |
| ALOGV("%s(%d): entering", __func__, id); |
| std::unique_lock lock(mLock); |
| while (!mQuit) { |
| if (mSoundIDs.size() == 0) { |
| ALOGV("%s(%d): waiting", __func__, id); |
| mQueueDataAvailable.wait_for( |
| lock, std::chrono::duration<int32_t, std::milli>(kWaitTimeBeforeCloseMs)); |
| if (mSoundIDs.size() == 0) { |
| break; // no new sound, exit this thread. |
| } |
| continue; |
| } |
| const int32_t soundID = mSoundIDs.front(); |
| mSoundIDs.pop_front(); |
| mQueueSpaceAvailable.notify_one(); |
| ALOGV("%s(%d): processing soundID: %d size: %zu", __func__, id, soundID, mSoundIDs.size()); |
| lock.unlock(); |
| std::shared_ptr<Sound> sound = mSoundManager->findSound(soundID); |
| status_t status = NO_INIT; |
| if (sound.get() != nullptr) { |
| status = sound->doLoad(); |
| } |
| ALOGV("%s(%d): notifying loaded soundID:%d status:%d", __func__, id, soundID, status); |
| mSoundManager->notify(SoundPoolEvent(SoundPoolEvent::SOUND_LOADED, soundID, status)); |
| lock.lock(); |
| } |
| ALOGV("%s(%d): exiting", __func__, id); |
| } |
| |
| void SoundDecoder::loadSound(int32_t soundID) |
| { |
| ALOGV("%s(%d)", __func__, soundID); |
| size_t pendingSounds; |
| { |
| std::unique_lock lock(mLock); |
| while (mSoundIDs.size() == kMaxQueueSize) { |
| if (mQuit) return; |
| ALOGV("%s: waiting soundID: %d size: %zu", __func__, soundID, mSoundIDs.size()); |
| mQueueSpaceAvailable.wait(lock); |
| } |
| if (mQuit) return; |
| mSoundIDs.push_back(soundID); |
| mQueueDataAvailable.notify_one(); |
| ALOGV("%s: adding soundID: %d size: %zu", __func__, soundID, mSoundIDs.size()); |
| pendingSounds = mSoundIDs.size(); |
| } |
| // Launch threads as needed. The "as needed" is weakly consistent as we release mLock. |
| if (pendingSounds > mThreadPool->getActiveThreadCount()) { |
| const int32_t id = mThreadPool->launch([this](int32_t id) { run(id); }); |
| (void)id; // avoid clang warning -Wunused-variable -Wused-but-marked-unused |
| ALOGV_IF(id != 0, "%s: launched thread %d", __func__, id); |
| } |
| } |
| |
| } // end namespace android::soundpool |