| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <utils/Timers.h> |
| |
| #include <optional> |
| #include <string> |
| |
| #include "Properties.h" |
| #include "SkSize.h" |
| #include "SkippedFrameInfo.h" |
| #include "utils/ForceDark.h" |
| #include "utils/Macros.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| namespace renderthread { |
| class CanvasContext; |
| } |
| |
| class DamageAccumulator; |
| class LayerUpdateQueue; |
| class RenderNode; |
| class RenderState; |
| |
| class ErrorHandler { |
| public: |
| virtual void onError(const std::string& message) = 0; |
| |
| virtual ~ErrorHandler() = default; |
| }; |
| |
| class TreeObserver { |
| public: |
| // Called when a RenderNode's parent count hits 0. |
| // Due to the unordered nature of tree pushes, once prepareTree |
| // is finished it is possible that the node was "resurrected" and has |
| // a non-zero parent count. |
| virtual void onMaybeRemovedFromTree(RenderNode* node) = 0; |
| |
| protected: |
| virtual ~TreeObserver() = default; |
| }; |
| |
| // This would be a struct, but we want to PREVENT_COPY_AND_ASSIGN |
| class TreeInfo { |
| PREVENT_COPY_AND_ASSIGN(TreeInfo); |
| |
| public: |
| enum TraversalMode { |
| // The full monty - sync, push, run animators, etc... Used by DrawFrameTask |
| // May only be used if both the UI thread and RT thread are blocked on the |
| // prepare |
| MODE_FULL, |
| // Run only what can be done safely on RT thread. Currently this only means |
| // animators, but potentially things like SurfaceTexture updates |
| // could be handled by this as well if there are no listeners |
| MODE_RT_ONLY, |
| }; |
| |
| TreeInfo(TraversalMode mode, renderthread::CanvasContext& canvasContext); |
| |
| TraversalMode mode; |
| // TODO: Remove this? Currently this is used to signal to stop preparing |
| // textures if we run out of cache space. |
| bool prepareTextures; |
| renderthread::CanvasContext& canvasContext; |
| // TODO: buildLayer uses this to suppress running any animations, but this |
| // should probably be refactored somehow. The reason this is done is |
| // because buildLayer is not setup for injecting the animationHook, as well |
| // as this being otherwise wasted work as all the animators will be |
| // re-evaluated when the frame is actually drawn |
| bool runAnimations = true; |
| |
| // Must not be null during actual usage |
| DamageAccumulator* damageAccumulator = nullptr; |
| int64_t damageGenerationId = 0; |
| |
| LayerUpdateQueue* layerUpdateQueue = nullptr; |
| ErrorHandler* errorHandler = nullptr; |
| |
| bool updateWindowPositions = false; |
| |
| int disableForceDark; |
| ForceDarkType forceDarkType = ForceDarkType::NONE; |
| |
| const SkISize screenSize; |
| |
| int stretchEffectCount = 0; |
| |
| bool forceDrawFrame = false; |
| |
| struct Out { |
| bool hasFunctors = false; |
| // This is only updated if evaluateAnimations is true |
| bool hasAnimations = false; |
| // This is set to true if there is an animation that RenderThread cannot |
| // animate itself, such as if hasFunctors is true |
| // This is only set if hasAnimations is true |
| bool requiresUiRedraw = false; |
| // This is set to nullopt if draw() can be called this frame |
| // A value means that we must delay until the next vsync pulse as frame |
| // production is outrunning consumption |
| // NOTE that if this has a value CanvasContext will set either requiresUiRedraw |
| // *OR* will post itself for the next vsync automatically, use this |
| // only to avoid calling draw() |
| std::optional<SkippedFrameReason> skippedFrameReason; |
| // Sentinel for animatedImageDelay meaning there is no need to post such |
| // a message. |
| static constexpr nsecs_t kNoAnimatedImageDelay = -1; |
| // This is used to post a message to redraw when it is time to draw the |
| // next frame of an AnimatedImageDrawable. |
| nsecs_t animatedImageDelay = kNoAnimatedImageDelay; |
| // This is used to determine if there were only TextureView updates in this frame. |
| // This info is passed to SurfaceFlinger to determine whether it should use vsyncIds |
| // for refresh rate selection. |
| bool solelyTextureViewUpdates = true; |
| } out; |
| |
| // This flag helps to disable projection for receiver nodes that do not have any backward |
| // projected children. |
| bool hasBackwardProjectedNodes = false; |
| // TODO: Damage calculations |
| }; |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |