| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_LAYER_UPDATE_QUEUE_H |
| #define ANDROID_HWUI_LAYER_UPDATE_QUEUE_H |
| |
| #include <utils/StrongPointer.h> |
| #include "Rect.h" |
| #include "RenderNode.h" |
| #include "utils/Macros.h" |
| |
| #include <unordered_map> |
| #include <vector> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class RenderNode; |
| |
| class LayerUpdateQueue { |
| PREVENT_COPY_AND_ASSIGN(LayerUpdateQueue); |
| |
| public: |
| struct Entry { |
| Entry(RenderNode* renderNode, const Rect& damage) |
| : renderNode(renderNode), damage(damage) {} |
| sp<RenderNode> renderNode; |
| Rect damage; |
| }; |
| |
| LayerUpdateQueue() {} |
| void enqueueLayerWithDamage(RenderNode* renderNode, Rect dirty); |
| void clear(); |
| const std::vector<Entry>& entries() const { return mEntries; } |
| |
| private: |
| std::vector<Entry> mEntries; |
| }; |
| |
| } // namespace uirenderer |
| } // namespace android |
| |
| #endif // ANDROID_HWUI_LAYER_UPDATE_QUEUE_H |