| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <utils/RefBase.h> |
| |
| #include <SkBlendMode.h> |
| #include <SkColorFilter.h> |
| #include <SkColorSpace.h> |
| #include <SkCanvas.h> |
| #include <SkPaint.h> |
| #include <SkImage.h> |
| #include <SkMatrix.h> |
| #include <system/graphics.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Layers |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class RenderState; |
| |
| /** |
| * A layer has dimensions and is backed by a backend specific texture or framebuffer. |
| */ |
| class Layer : public VirtualLightRefBase { |
| public: |
| Layer(RenderState& renderState, sk_sp<SkColorFilter>, int alpha, SkBlendMode mode); |
| |
| ~Layer(); |
| |
| uint32_t getWidth() const { return mWidth; } |
| |
| uint32_t getHeight() const { return mHeight; } |
| |
| void setSize(uint32_t width, uint32_t height) { mWidth = width; mHeight = height; } |
| |
| void setBlend(bool blend) { mBlend = blend; } |
| |
| bool isBlend() const { return mBlend; } |
| |
| inline void setForceFilter(bool forceFilter) { this->forceFilter = forceFilter; } |
| |
| inline bool getForceFilter() const { return forceFilter; } |
| |
| inline void setAlpha(int alpha) { this->alpha = alpha; } |
| |
| inline void setAlpha(int alpha, SkBlendMode mode) { |
| this->alpha = alpha; |
| this->mode = mode; |
| } |
| |
| inline int getAlpha() const { return alpha; } |
| |
| SkBlendMode getMode() const; |
| |
| inline sk_sp<SkColorFilter> getColorFilter() const { return mColorFilter; } |
| |
| void setColorFilter(sk_sp<SkColorFilter> filter) { mColorFilter = filter; }; |
| |
| inline SkMatrix& getTransform() { return transform; } |
| |
| inline SkRect getCurrentCropRect() { return mCurrentCropRect; } |
| |
| inline void setCurrentCropRect(const SkRect currentCropRect) { |
| mCurrentCropRect = currentCropRect; |
| } |
| |
| inline void setWindowTransform(uint32_t windowTransform) { mWindowTransform = windowTransform; } |
| |
| inline uint32_t getWindowTransform() { return mWindowTransform; } |
| |
| /** |
| * Posts a decStrong call to the appropriate thread. |
| * Thread-safe. |
| */ |
| void postDecStrong(); |
| |
| inline void setImage(const sk_sp<SkImage>& image) { this->layerImage = image; } |
| |
| inline sk_sp<SkImage> getImage() const { return this->layerImage; } |
| |
| inline void setMaxLuminanceNits(float maxLuminanceNits) { |
| mMaxLuminanceNits = maxLuminanceNits; |
| } |
| |
| inline float getMaxLuminanceNits() { return mMaxLuminanceNits; } |
| |
| void setBufferFormat(uint32_t format) { mBufferFormat = format; } |
| |
| uint32_t getBufferFormat() const { return mBufferFormat; } |
| |
| void draw(SkCanvas* canvas); |
| |
| protected: |
| |
| RenderState& mRenderState; |
| |
| private: |
| /** |
| * Color filter used to draw this layer. Optional. |
| */ |
| sk_sp<SkColorFilter> mColorFilter; |
| |
| /** |
| * Indicates raster data backing the layer is scaled, requiring filtration. |
| */ |
| bool forceFilter = false; |
| |
| /** |
| * Opacity of the layer. |
| */ |
| int alpha; |
| |
| /** |
| * Blending mode of the layer. |
| */ |
| SkBlendMode mode; |
| |
| /** |
| * Optional transform. |
| */ |
| SkMatrix transform; |
| |
| /** |
| * Optional crop |
| */ |
| SkRect mCurrentCropRect; |
| |
| /** |
| * Optional transform |
| */ |
| uint32_t mWindowTransform; |
| |
| /** |
| * An image backing the layer. |
| */ |
| sk_sp<SkImage> layerImage; |
| |
| /** |
| * layer width. |
| */ |
| uint32_t mWidth = 0; |
| |
| /** |
| * layer height. |
| */ |
| uint32_t mHeight = 0; |
| |
| /** |
| * enable blending |
| */ |
| bool mBlend = false; |
| |
| /** |
| * Max input luminance if the layer is HDR |
| */ |
| float mMaxLuminanceNits = -1; |
| |
| uint32_t mBufferFormat = 0; |
| |
| }; // struct Layer |
| |
| } // namespace uirenderer |
| } // namespace android |