| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #pragma once |
| |
| #include "frameworks/base/cmds/statsd/src/statsd_config.pb.h" |
| #include "annotations.h" |
| |
| namespace android { |
| namespace os { |
| namespace statsd { |
| |
| class HashableDimensionKey; |
| struct Matcher; |
| struct Field; |
| struct FieldValue; |
| |
| const int32_t kAttributionField = 1; |
| const int32_t kMaxLogDepth = 2; |
| const int32_t kLastBitMask = 0x80; |
| const int32_t kClearLastBitDeco = 0x7f; |
| const int32_t kClearAllPositionMatcherMask = 0xffff00ff; |
| |
| enum Type { UNKNOWN, INT, LONG, FLOAT, DOUBLE, STRING, STORAGE }; |
| |
| int32_t getEncodedField(int32_t pos[], int32_t depth, bool includeDepth); |
| |
| int32_t encodeMatcherMask(int32_t mask[], int32_t depth); |
| |
| // Get the encoded field for a leaf with a [field] number at depth 0; |
| inline int32_t getSimpleField(size_t field) { |
| return ((int32_t)field << 8 * 2); |
| } |
| |
| /** |
| * Field is a wrapper class for 2 integers that represents the field of a log element in its Atom |
| * proto. |
| * [mTag]: the atom id. |
| * [mField]: encoded path from the root (atom) to leaf. |
| * |
| * For example: |
| * WakeLockStateChanged { |
| * repeated AttributionNode = 1; |
| * int state = 2; |
| * string tag = 3; |
| * } |
| * Read from logd, the items are structured as below: |
| * [[[1000, "tag"], [2000, "tag2"],], 2,"hello"] |
| * |
| * When we read through the list, we will encode each field in a 32bit integer. |
| * 8bit segments |--------|--------|--------|--------| |
| * Depth field0 [L]field1 [L]field1 |
| * |
| * The first 8 bits are the depth of the field. for example, the uid 1000 has depth 2. |
| * The following 3 8-bit are for the item's position at each level. |
| * The first bit of each 8bits field is reserved to mark if the item is the last item at that level |
| * this is to make matching easier later. |
| * |
| * The above wakelock event is translated into FieldValue pairs. |
| * 0x02010101->1000 |
| * 0x02010182->tag |
| * 0x02018201->2000 |
| * 0x02018282->tag2 |
| * 0x00020000->2 |
| * 0x00030000->"hello" |
| * |
| * This encoding is the building block for the later operations. |
| * Please see the definition for Matcher below to see how the matching is done. |
| */ |
| struct Field { |
| private: |
| int32_t mTag; |
| int32_t mField; |
| |
| public: |
| Field() {} |
| |
| Field(int32_t tag, int32_t pos[], int32_t depth) : mTag(tag) { |
| mField = getEncodedField(pos, depth, true); |
| } |
| |
| Field(const Field& from) : mTag(from.getTag()), mField(from.getField()) { |
| } |
| |
| Field(int32_t tag, int32_t field) : mTag(tag), mField(field){}; |
| |
| inline void setField(int32_t field) { |
| mField = field; |
| } |
| |
| inline void setTag(int32_t tag) { |
| mTag = tag; |
| } |
| |
| inline void decorateLastPos(int32_t depth) { |
| int32_t mask = kLastBitMask << 8 * (kMaxLogDepth - depth); |
| mField |= mask; |
| } |
| |
| inline int32_t getTag() const { |
| return mTag; |
| } |
| |
| inline int32_t getDepth() const { |
| return (mField >> 24); |
| } |
| |
| inline int32_t getPath(int32_t depth) const { |
| if (depth > 2 || depth < 0) return 0; |
| |
| int32_t field = (mField & 0x00ffffff); |
| int32_t mask = 0xffffffff; |
| return (field & (mask << 8 * (kMaxLogDepth - depth))); |
| } |
| |
| inline int32_t getPrefix(int32_t depth) const { |
| if (depth == 0) return 0; |
| return getPath(depth - 1); |
| } |
| |
| inline int32_t getField() const { |
| return mField; |
| } |
| |
| inline int32_t getRawPosAtDepth(int32_t depth) const { |
| int32_t field = (mField & 0x00ffffff); |
| int32_t shift = 8 * (kMaxLogDepth - depth); |
| int32_t mask = 0xff << shift; |
| |
| return (field & mask) >> shift; |
| } |
| |
| inline int32_t getPosAtDepth(int32_t depth) const { |
| return getRawPosAtDepth(depth) & kClearLastBitDeco; |
| } |
| |
| // Check if the first bit of the 8-bit segment for depth is 1 |
| inline bool isLastPos(int32_t depth) const { |
| int32_t field = (mField & 0x00ffffff); |
| int32_t mask = kLastBitMask << 8 * (kMaxLogDepth - depth); |
| return (field & mask) != 0; |
| } |
| |
| // if the 8-bit segment is all 0's |
| inline bool isAnyPosMatcher(int32_t depth) const { |
| return getDepth() >= depth && getRawPosAtDepth(depth) == 0; |
| } |
| // if the 8bit is 0x80 (1000 0000) |
| inline bool isLastPosMatcher(int32_t depth) const { |
| return getDepth() >= depth && getRawPosAtDepth(depth) == kLastBitMask; |
| } |
| |
| inline bool operator==(const Field& that) const { |
| return mTag == that.getTag() && mField == that.getField(); |
| }; |
| |
| inline bool operator!=(const Field& that) const { |
| return mTag != that.getTag() || mField != that.getField(); |
| }; |
| |
| bool operator<(const Field& that) const { |
| if (mTag != that.getTag()) { |
| return mTag < that.getTag(); |
| } |
| |
| if (mField != that.getField()) { |
| return mField < that.getField(); |
| } |
| |
| return false; |
| } |
| bool matches(const Matcher& that) const; |
| }; |
| |
| /** |
| * Matcher represents a leaf matcher in the FieldMatcher in statsd_config. |
| * |
| * It contains all information needed to match one or more leaf node. |
| * All information is encoded in a Field(2 ints) and a bit mask(1 int). |
| * |
| * For example, to match the first/any/last uid field in attribution chain in Atom 10, |
| * we have the following FieldMatcher in statsd_config |
| * FieldMatcher { |
| * field:10 |
| * FieldMatcher { |
| * field:1 |
| * position: any/last/first |
| * FieldMatcher { |
| * field:1 |
| * } |
| * } |
| * } |
| * |
| * We translate the FieldMatcher into a Field, and mask |
| * First: [Matcher Field] 0x02010101 [Mask]0xff7f7f7f |
| * Last: [Matcher Field] 0x02018001 [Mask]0xff7f807f |
| * Any: [Matcher Field] 0x02010001 [Mask]0xff7f007f |
| * All: [Matcher Field] 0x02010001 [Mask]0xff7f7f7f |
| * |
| * [To match a log Field with a Matcher] we apply the bit mask to the log Field and check if |
| * the result is equal to the Matcher Field. That's a bit wise AND operation + check if 2 ints are |
| * equal. Nothing can beat the performance of this matching algorithm. |
| * |
| * TODO(b/110561213): ADD EXAMPLE HERE. |
| */ |
| struct Matcher { |
| Matcher(const Field& matcher, int32_t mask) : mMatcher(matcher), mMask(mask){}; |
| |
| const Field mMatcher; |
| const int32_t mMask; |
| |
| inline const Field& getMatcher() const { |
| return mMatcher; |
| } |
| |
| inline int32_t getMask() const { |
| return mMask; |
| } |
| |
| inline int32_t getRawMaskAtDepth(int32_t depth) const { |
| int32_t field = (mMask & 0x00ffffff); |
| int32_t shift = 8 * (kMaxLogDepth - depth); |
| int32_t mask = 0xff << shift; |
| |
| return (field & mask) >> shift; |
| } |
| |
| bool hasAllPositionMatcher() const { |
| return mMatcher.getDepth() == 2 && getRawMaskAtDepth(1) == 0x7f; |
| } |
| |
| bool hasAnyPositionMatcher(int* prefix) const { |
| if (mMatcher.getDepth() == 2 && mMatcher.getRawPosAtDepth(1) == 0) { |
| (*prefix) = mMatcher.getPrefix(1); |
| return true; |
| } |
| return false; |
| } |
| |
| inline bool operator!=(const Matcher& that) const { |
| return mMatcher != that.getMatcher() || mMask != that.getMask(); |
| } |
| |
| inline bool operator==(const Matcher& that) const { |
| return mMatcher == that.mMatcher && mMask == that.mMask; |
| } |
| }; |
| |
| inline Matcher getSimpleMatcher(int32_t tag, size_t field) { |
| return Matcher(Field(tag, getSimpleField(field)), 0xff7f0000); |
| } |
| |
| inline Matcher getFirstUidMatcher(int32_t atomId) { |
| int32_t pos[] = {1, 1, 1}; |
| return Matcher(Field(atomId, pos, 2), 0xff7f7f7f); |
| } |
| |
| /** |
| * A wrapper for a union type to contain multiple types of values. |
| * |
| */ |
| struct Value { |
| Value() : type(UNKNOWN) {} |
| |
| Value(int32_t v) { |
| int_value = v; |
| type = INT; |
| } |
| |
| Value(int64_t v) { |
| long_value = v; |
| type = LONG; |
| } |
| |
| Value(float v) { |
| float_value = v; |
| type = FLOAT; |
| } |
| |
| Value(double v) { |
| double_value = v; |
| type = DOUBLE; |
| } |
| |
| Value(const std::string& v) { |
| str_value = v; |
| type = STRING; |
| } |
| |
| Value(const std::vector<uint8_t>& v) { |
| storage_value = v; |
| type = STORAGE; |
| } |
| |
| void setInt(int32_t v) { |
| int_value = v; |
| type = INT; |
| } |
| |
| void setLong(int64_t v) { |
| long_value = v; |
| type = LONG; |
| } |
| |
| void setFloat(float v) { |
| float_value = v; |
| type = FLOAT; |
| } |
| |
| void setDouble(double v) { |
| double_value = v; |
| type = DOUBLE; |
| } |
| |
| union { |
| int32_t int_value; |
| int64_t long_value; |
| float float_value; |
| double double_value; |
| }; |
| std::string str_value; |
| std::vector<uint8_t> storage_value; |
| |
| Type type; |
| |
| std::string toString() const; |
| |
| bool isZero() const; |
| |
| Type getType() const { |
| return type; |
| } |
| |
| double getDouble() const; |
| |
| Value(const Value& from); |
| |
| bool operator==(const Value& that) const; |
| bool operator!=(const Value& that) const; |
| |
| bool operator<(const Value& that) const; |
| bool operator>(const Value& that) const; |
| bool operator>=(const Value& that) const; |
| Value operator-(const Value& that) const; |
| Value& operator+=(const Value& that); |
| Value& operator=(const Value& that); |
| }; |
| |
| class Annotations { |
| public: |
| Annotations() {} |
| |
| // This enum stores where particular annotations can be found in the |
| // bitmask. Note that these pos do not correspond to annotation ids. |
| enum { |
| NESTED_POS = 0x0, |
| PRIMARY_POS = 0x1, |
| EXCLUSIVE_POS = 0x2 |
| }; |
| |
| inline void setNested(bool nested) { setBitmaskAtPos(NESTED_POS, nested); } |
| |
| inline void setPrimaryField(bool primary) { setBitmaskAtPos(PRIMARY_POS, primary); } |
| |
| inline void setExclusiveState(bool exclusive) { setBitmaskAtPos(EXCLUSIVE_POS, exclusive); } |
| |
| inline void setResetState(int resetState) { mResetState = resetState; } |
| |
| // Default value = false |
| inline bool isNested() const { return getValueFromBitmask(NESTED_POS); } |
| |
| // Default value = false |
| inline bool isPrimaryField() const { return getValueFromBitmask(PRIMARY_POS); } |
| |
| // Default value = false |
| inline bool isExclusiveState() const { return getValueFromBitmask(EXCLUSIVE_POS); } |
| |
| // If a reset state is not sent in the StatsEvent, returns -1. Note that a |
| // reset satate is only sent if and only if a reset should be triggered. |
| inline int getResetState() const { return mResetState; } |
| |
| private: |
| inline void setBitmaskAtPos(int pos, bool value) { |
| mBooleanBitmask &= ~(1 << pos); // clear |
| mBooleanBitmask |= (value << pos); // set |
| } |
| |
| inline bool getValueFromBitmask(int pos) const { |
| return (mBooleanBitmask >> pos) & 0x1; |
| } |
| |
| // This is a bitmask over all annotations stored in boolean form. Because |
| // there are only 3 booleans, just one byte is required. |
| uint8_t mBooleanBitmask = 0; |
| |
| int mResetState = -1; |
| }; |
| |
| /** |
| * Represents a log item, or a dimension item (They are essentially the same). |
| */ |
| struct FieldValue { |
| FieldValue() {} |
| FieldValue(const Field& field, const Value& value) : mField(field), mValue(value) { |
| } |
| bool operator==(const FieldValue& that) const { |
| return mField == that.mField && mValue == that.mValue; |
| } |
| bool operator!=(const FieldValue& that) const { |
| return mField != that.mField || mValue != that.mValue; |
| } |
| bool operator<(const FieldValue& that) const { |
| if (mField != that.mField) { |
| return mField < that.mField; |
| } |
| |
| if (mValue != that.mValue) { |
| return mValue < that.mValue; |
| } |
| |
| return false; |
| } |
| |
| Field mField; |
| Value mValue; |
| Annotations mAnnotations; |
| }; |
| |
| bool HasPositionANY(const FieldMatcher& matcher); |
| bool HasPositionALL(const FieldMatcher& matcher); |
| |
| bool isAttributionUidField(const FieldValue& value); |
| |
| /* returns uid if the field is uid field, or -1 if the field is not a uid field */ |
| int getUidIfExists(const FieldValue& value); |
| |
| void translateFieldMatcher(const FieldMatcher& matcher, std::vector<Matcher>* output); |
| |
| bool isAttributionUidField(const Field& field, const Value& value); |
| bool isUidField(const Field& field, const Value& value); |
| |
| bool equalDimensions(const std::vector<Matcher>& dimension_a, |
| const std::vector<Matcher>& dimension_b); |
| |
| // Returns true if dimension_a is a subset of dimension_b. |
| bool subsetDimensions(const std::vector<Matcher>& dimension_a, |
| const std::vector<Matcher>& dimension_b); |
| } // namespace statsd |
| } // namespace os |
| } // namespace android |