| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.opengl; |
| |
| /** |
| * A collection of utility methods for computing the visibility of triangle |
| * meshes. |
| * |
| */ |
| public class Visibility { |
| /** |
| * Test whether a given triangle mesh is visible on the screen. The mesh |
| * is specified as an indexed triangle list. |
| * |
| * @param ws the world space to screen space transform matrix, as an OpenGL |
| * column matrix. |
| * @param wsOffset an index into the ws array where the data starts. |
| * @param positions the vertex positions (x, y, z). |
| * @param positionsOffset the index in the positions array where the data |
| * starts. |
| * @param indices the indices of the triangle list. The indices are |
| * expressed as chars because they are unsigned 16-bit values. |
| * @param indicesOffset the index in the indices array where the index data |
| * starts. |
| * @param indexCount the number of indices in use. Typically a multiple of |
| * three. If not a multiple of three, the remaining one or two indices will |
| * be ignored. |
| * @return 2 if all of the mesh is visible, 1 if some part of the mesh is |
| * visible, 0 if no part is visible. |
| * |
| * @throws IllegalArgumentException if ws is null, wsOffset < 0, |
| * positions is null, positionsOffset < 0, indices is null, |
| * indicesOffset < 0, indicesOffset > indices.length - indexCount |
| */ |
| public static native int visibilityTest(float[] ws, int wsOffset, |
| float[] positions, int positionsOffset, char[] indices, |
| int indicesOffset, int indexCount); |
| |
| /** |
| * Given an OpenGL ES ModelView-Projection matrix (which implicitly |
| * describes a frustum) and a list of spheres, determine which spheres |
| * intersect the frustum. |
| * <p> |
| * A ModelView-Projection matrix can be computed by multiplying the |
| * a Projection matrix by the a ModelView matrix (in that order.). There |
| * are several possible ways to obtain the current ModelView and |
| * Projection matrices. The most generally applicable way is to keep |
| * track of the current matrices in application code. If that is not |
| * convenient, there are two optional OpenGL ES extensions which may |
| * be used to read the current matrices from OpenGL ES: |
| * <ul> |
| * <li>GL10Ext.glQueryMatrixxOES |
| * <li>GL11.GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES and |
| * GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES |
| * </ul> |
| * The problem with reading back the matrices is that your application |
| * will only work with devices that support the extension(s) that |
| * it uses. |
| * <p> |
| * A frustum is a six-sided truncated pyramid that defines the portion of |
| * world space that is visible in the view. |
| * <p> |
| * Spheres are described as four floating point values: x, y, z, and r, in |
| * world-space coordinates. R is the radius of the sphere. |
| * <p> |
| * @param mvp a float array containing the mode-view-projection matrix |
| * @param mvpOffset The offset of the mvp data within the mvp array. |
| * @param spheres a float array containing the sphere data. |
| * @param spheresOffset an offset into the sphere array where the sphere |
| * data starts |
| * @param spheresCount the number of spheres to cull. |
| * @param results an integer array containing the indices of the spheres |
| * that are either contained entirely within or intersect the frustum. |
| * @param resultsOffset an offset into the results array where the results |
| * start. |
| * @param resultsCapacity the number of array elements available for storing |
| * results. |
| * @return the number of spheres that intersected the frustum. Can be |
| * larger than resultsCapacity, in which case only the first resultsCapacity |
| * results are written into the results array. |
| * |
| * @throws IllegalArgumentException if mvp is null, mvpOffset < 0, |
| * mvpOffset > mvp.length - 16, spheres is null, spheresOffset < 0, |
| * spheresOffset > spheres.length - sphereCount, |
| * results is null, resultsOffset < 0, resultsOffset > results.length - |
| * resultsCapacity. |
| */ |
| public static native int frustumCullSpheres(float[] mvp, int mvpOffset, |
| float[] spheres, int spheresOffset, int spheresCount, |
| int[] results, int resultsOffset, int resultsCapacity); |
| |
| /** |
| * Compute a bounding sphere for a set of points. It is approximately the |
| * minimal bounding sphere of an axis-aligned box that bounds the points. |
| * |
| * @param positions positions in x, y, z triples |
| * @param positionsOffset offset into positions array |
| * @param positionsCount number of position triples to process |
| * @param sphere array containing the output as (x, y, z, r) |
| * @param sphereOffset offset where the sphere data will be written |
| * |
| * @throws IllegalArgumentException if positions is null, |
| * positionsOffset < 0, positionsOffset > positions.length - positionsCount, |
| * sphere is null, sphereOffset < 0, sphereOffset > sphere.length - 4. |
| */ |
| public static native void computeBoundingSphere(float[] positions, |
| int positionsOffset, int positionsCount, float[] sphere, |
| int sphereOffset); |
| } |