| page.title=Developer Stories: Google Play Game Services |
| walkthru=0 |
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| @jd:body |
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| <p>One of the goals of <a href="https://developers.google.com/games/">Google |
| Play game services</a> is to allow developers to focus on what they’re good at |
| as game developers — creating great gaming experiences for their users, by |
| building on top of what Google is good at: mobile and cloud services. Integral |
| to that is an easy integration process, one that provides a whole host of |
| features with little engineering work required.</p> |
| |
| <p>The gaming studios below understood the opportunity that Google Play game |
| services unlocked, and are starting to see real results following their |
| successful integrations. </p> |
| |
| <div style="margin-bottom:2em;"><!-- START STORY --> |
| |
| <h3>Concrete Software — Straightforward, easy to implement</h3> |
| |
| <img alt="" class="screenshot thumbnail" style="-webkit-border-radius: 5px; |
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| src="//lh6.ggpht.com/_UOay5HBxf077suKYzmikU2IbnYOJub3X0inz-LoUsVh4TX758BEyArjoR7owXijkAA=w124"> |
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| <div style="list-style: none;height:100%; |
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| |
| <h5>About the developer</h5> |
| <ul> |
| <li><a href="https://play.google.com/store/apps/developer?id=Concrete%20Software%2C%20Inc.">Concrete Software</a>, |
| makers of <a href="https://play.google.com/store/apps/details?id=com.concretesoftware.pbachallenge_androidmarket&hl=en">PBA |
| Bowling Challenge</a></li> |
| <li>Added support for multiplayer, leaderboards and achievements through Google Play game |
| services</li> |
| </ul> |
| |
| <h5>Results</h5> |
| <ul> |
| <li>Session lengths have increased more than 15%</li> |
| </ul> |
| |
| <div style="padding:.5em 0 0 1em;"> |
| <a href="https://play.google.com/store/apps/details?id=com.concretesoftware.pbachallenge_androidmarket&hl=en"> |
| <img alt="Android app on Google Play" src="//developer.android.com/images/brand/en_generic_rgb_wo_45.png" /> |
| </a> |
| </div> |
| </div> |
| |
| <div style="line-height:1.4em;"> |
| <p style="margin-top:0;margin-bottom:12px;">Concrete Software added several |
| features from Google Play game services into one of their top titles, |
| <a href="https://play.google.com/store/apps/details?id=com.concretesoftware.pbachallenge_androidmarket">PBA |
| Bowling Challenge</a>, including support for multiplayer, leaderboards, and |
| achievements.</p> |
| |
| <p>So far, their users have loved the new additions: average session length |
| is up more than 15%. Keith Pichelman, CEO of Concrete Software, explains: </p> |
| |
| <p>"The Google Play game services were straightforward and easy to implement. We |
| had been researching options for multiplayer services, so when Google Play game |
| services came out, it was an easy decision for us. Not only were they easy to |
| integrate, but the features have worked flawlessly. </p> |
| |
| <p>"PBA Bowling Challenge now has real-time multiplayer which our users instantly |
| were thrilled with; you can see in the reviews how people immediately raved about |
| the new game experience. </p> |
| |
| <p>"We also included achievements, leaderboards, and most recently cloud |
| synchronization from the Google Play game services as well. Using the game |
| services in PBA Bowling Challenge was a huge success, enough so that we are now |
| going back to our other titles, adding the features to them as well."</p> |
| </div> |
| |
| <div style="clear:both;margin-top:40px;width:auto;"> |
| |
| <img src="{@docRoot}images/distribute/concrete-pbc-gpgames.jpg"> |
| |
| <div style="width:600px;margin-top:0px;padding:0 90px;"> |
| <p class="image-caption"><span style="font-weight:500;">Session lengths up:</span> |
| After adding support for multiplayer with Google Play game services, Concrete |
| Software saw an increase in session lengths of more than 15% for PBA Bowling |
| Challenge.</p> |
| </div> |
| </div> |
| </div> <!-- END STORY --> |
| |
| <div style="margin:3em auto"><!-- START STORY --> |
| |
| <h3>Glu: It’s a must-have for all titles</h3> |
| |
| <img alt="" class="screenshot thumbnail" style="-webkit-border-radius: 5px; |
| -moz-border-radius: 5px; |
| border-radius: 5px height:78px; |
| width: 78px; |
| float: left; |
| margin: 12px 20px 30px 20px;" |
| src="//lh5.ggpht.com/l20dR2HYLV8vECoC35q_0NdfaAGTe4lZIFy_wCJRDqZjeQqSgneLRpXi3qOnnCaLXA=w124"> |
| |
| <div style="list-style: none;height:100%; |
| float: right; |
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| width: 220px; |
| margin: 4px 20px;padding: .5em;"> |
| |
| <h5>About the developer</h5> |
| <ul> |
| <li><a href="https://play.google.com/store/apps/developer?id=Glu+Mobile">Glu |
| Mobile</a>, creators of <a href="https://play.google.com/store/apps/details?id=com.glu.ewarriors2">Eternity |
| Warriors 2</a></li> |
| <li>Has already integrated 5 titles with Google Play game services</li> |
| </ul> |
| |
| <h5>Results</h5> |
| <ul> |
| <li>In Eternity Warriors 2, 7-day user retention is up 40%</li> |
| <li>20% increase in play sessions per day as well</li> |
| </ul> |
| |
| <div style="padding:.5em 0 0 1em;"> |
| <a href="https://play.google.com/store/apps/details?id=com.glu.ewarriors2"> |
| <img alt="Android app on Google Play" src="//developer.android.com/images/brand/en_generic_rgb_wo_45.png" /> |
| </a> |
| </div> |
| </div> |
| |
| <div style="line-height:1.4em;"> |
| <p style="margin-top:0;margin-bottom:12px;">Glu was one of the first developers |
| to integrate Google Play game services, with |
| <a href="https://play.google.com/store/apps/details?id=com.glu.ewarriors2">Eternity |
| Warriors 2</a>. Based on this first success, Glu has integrated game services |
| into several more games, including Samurai vs. Zombies 2, Frontline Commando: |
| D-Day, Contract Killer 2, and Zombies Ate My Friends.</p> |
| |
| <p>Already supported in Eternity Warriors 2, they’ve seen a 40% increase in 7-day |
| user retention and a 20% increase in play sessions per day. Sourabh Ahuja, Glu's |
| Vice President of Android Development, explains:</p> |
| |
| <p>“Multiplayer, leaderboards, achievements — these are all things that we |
| had to build individually for our titles. The availability of these features in |
| Google Play game services helps us make our games stickier, and it’s awesome that |
| it comes directly from Google. </p> |
| |
| <p>"It’s flexible enough that we were able to make it interoperable with our |
| in-house systems. We look forward to utilizing game services extensively across |
| our portfolio."</p> |
| </div> |
| |
| <div style="clear:both;margin-top:40px;width:auto;"> |
| |
| <img src="{@docRoot}images/distribute/glu-ew-gpgames.jpg"></a> |
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| <div style="width:600px;margin-top:0px;padding:0 90px;"> |
| <p class="image-caption"><span style="font-weight:500;">User retention up:</span> |
| Glu saw a 40% increase in 7-day user retention for Eternity Warriors 2 after |
| integrating with Google Play game services.</p> |
| </div> |
| </div> |
| </div> <!-- END STORY --> |
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| <div style="margin-bottom:2em;"><!-- START STORY --> |
| |
| <h3>Vector-Unit: An awesome multiplayer experience</h3> |
| |
| <img alt="" class="screenshot thumbnail" style="-webkit-border-radius: 5px; |
| -moz-border-radius: 5px; |
| border-radius: 5px height:78px; |
| width: 78px; |
| float: left; |
| margin: 12px 20px 9px 20px;" src= |
| "https://lh3.ggpht.com/dTUrKLffqXHJtPuIlp8fjDhROuzrTcpidbNFprugR65hMrPLX7Omd8SGop0xMXXKzcw=w124"> |
| |
| <div style="list-style: none;height:100%; |
| float: right; |
| border-top: 1px solid #9C0; |
| width: 220px; |
| margin: 4px 20px;padding: .5em;"> |
| |
| <h5>About the developer</h5> |
| <ul> |
| <li><a href="https://play.google.com/store/apps/developer?id=Vector+Unit">Vector |
| Unit</a>, creators of <a href="https://play.google.com/store/apps/details?id=com.vectorunit.red">Riptide |
| GP2</a></li> |
| <li>Added multiplayer to Riptide GP2 through Google Play game services </li> |
| </ul> |
| |
| <h5>Results</h5> |
| <ul> |
| <li>With an easy multiplayer solution, they were able to focus on the |
| gameplay</li> |
| <li>Early reviews of Riptide GP2 called multiplayer “one of the sweetest |
| cherries on top!”</li> |
| </ul> |
| |
| <div style="padding:.5em 0 0 1em;"> |
| <a href="https://play.google.com/store/apps/details?id=com.vectorunit.red"> |
| <img alt="Android app on Google Play" src="//developer.android.com/images/brand/en_generic_rgb_wo_45.png" /> |
| </a> |
| </div> |
| </div> |
| |
| <div style="line-height:1.4em;"> |
| <p style="margin-top:0;margin-bottom:12px;">Vector Unit just launched their |
| latest title, <a href="https://play.google.com/store/apps/details?id=com.vectorunit.red">Riptide |
| GP2</a>, with Google Play game services integration, and it has one of the strongest |
| integrations of multiplayer yet. Early reviews call multiplayer “one of the sweetest |
| cherries on top!”.</p> |
| |
| <p>Ralf Knoesel, CTO of Vector Unit, tells more about how they've used Google Play game |
| services:</p> |
| |
| <p>“We wanted to provide a really compelling multiplayer experience for our users, and |
| Google Play game services allowed us to do just that. With multiplayer, you can show off |
| your skills and your custom-tuned hydro jet in 4-way online battles with friends and |
| players around the world. </p> |
| |
| <p>"By providing an easy way to power this multiplayer experience, we were able to focus |
| on making the gameplay come alive — like the stunts, which are more daring and |
| slicker than ever (with more of them to master), or the realistic detail of the water |
| splashing against the camera lens.”</p> |
| |
| </div> |
| |
| <div style="clear:both;margin-top:40px;width:auto;"> |
| |
| <img src="{@docRoot}images/distribute/vector-unit-rt-gpgames.jpg"></a> |
| |
| <div style="width:600px;margin-top:0px;padding:0 90px;"> |
| <p class="image-caption"><span style="font-weight:500;">Multiplayer and more:</span> |
| Google Play game services helped Vector Unit pack an awesome multiplayer experience |
| into Riptide GP 2, so they could focus on building a great gaming experience.</p> |
| </div> |
| </div> |
| </div> <!-- END STORY --> |
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