| /* |
| ** |
| ** Copyright 2007 The Android Open Source Project |
| ** |
| ** Licensed under the Apache License Version 2.0(the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing software |
| ** distributed under the License is distributed on an "AS IS" BASIS |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| #define LOG_TAG "FramebufferNativeWindow" |
| |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <string.h> |
| #include <errno.h> |
| |
| #include <cutils/log.h> |
| #include <cutils/atomic.h> |
| #include <utils/threads.h> |
| #include <utils/RefBase.h> |
| |
| #include <ui/Rect.h> |
| #include <ui/FramebufferNativeWindow.h> |
| |
| #include <EGL/egl.h> |
| |
| #include <pixelflinger/format.h> |
| #include <pixelflinger/pixelflinger.h> |
| |
| #include <hardware/hardware.h> |
| #include <hardware/gralloc.h> |
| |
| #include <private/ui/android_natives_priv.h> |
| |
| // ---------------------------------------------------------------------------- |
| namespace android { |
| // ---------------------------------------------------------------------------- |
| |
| class NativeBuffer |
| : public EGLNativeBase< |
| android_native_buffer_t, |
| NativeBuffer, |
| LightRefBase<NativeBuffer> > |
| { |
| public: |
| NativeBuffer(int w, int h, int f, int u) : BASE() { |
| android_native_buffer_t::width = w; |
| android_native_buffer_t::height = h; |
| android_native_buffer_t::format = f; |
| android_native_buffer_t::usage = u; |
| } |
| private: |
| friend class LightRefBase<NativeBuffer>; |
| ~NativeBuffer() { }; // this class cannot be overloaded |
| }; |
| |
| |
| /* |
| * This implements the (main) framebuffer management. This class is used |
| * mostly by SurfaceFlinger, but also by command line GL application. |
| * |
| * In fact this is an implementation of ANativeWindow on top of |
| * the framebuffer. |
| * |
| * Currently it is pretty simple, it manages only two buffers (the front and |
| * back buffer). |
| * |
| */ |
| |
| FramebufferNativeWindow::FramebufferNativeWindow() |
| : BASE(), fbDev(0), grDev(0), mUpdateOnDemand(false) |
| { |
| hw_module_t const* module; |
| if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) { |
| int stride; |
| int err; |
| err = framebuffer_open(module, &fbDev); |
| LOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err)); |
| |
| err = gralloc_open(module, &grDev); |
| LOGE_IF(err, "couldn't open gralloc HAL (%s)", strerror(-err)); |
| |
| // bail out if we can't initialize the modules |
| if (!fbDev || !grDev) |
| return; |
| |
| mUpdateOnDemand = (fbDev->setUpdateRect != 0); |
| |
| // initialize the buffer FIFO |
| mNumBuffers = 2; |
| mNumFreeBuffers = 2; |
| mBufferHead = mNumBuffers-1; |
| buffers[0] = new NativeBuffer( |
| fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB); |
| buffers[1] = new NativeBuffer( |
| fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB); |
| |
| err = grDev->alloc(grDev, |
| fbDev->width, fbDev->height, fbDev->format, |
| GRALLOC_USAGE_HW_FB, &buffers[0]->handle, &buffers[0]->stride); |
| |
| LOGE_IF(err, "fb buffer 0 allocation failed w=%d, h=%d, err=%s", |
| fbDev->width, fbDev->height, strerror(-err)); |
| |
| err = grDev->alloc(grDev, |
| fbDev->width, fbDev->height, fbDev->format, |
| GRALLOC_USAGE_HW_FB, &buffers[1]->handle, &buffers[1]->stride); |
| |
| LOGE_IF(err, "fb buffer 1 allocation failed w=%d, h=%d, err=%s", |
| fbDev->width, fbDev->height, strerror(-err)); |
| |
| const_cast<uint32_t&>(ANativeWindow::flags) = fbDev->flags; |
| const_cast<float&>(ANativeWindow::xdpi) = fbDev->xdpi; |
| const_cast<float&>(ANativeWindow::ydpi) = fbDev->ydpi; |
| const_cast<int&>(ANativeWindow::minSwapInterval) = |
| fbDev->minSwapInterval; |
| const_cast<int&>(ANativeWindow::maxSwapInterval) = |
| fbDev->maxSwapInterval; |
| } else { |
| LOGE("Couldn't get gralloc module"); |
| } |
| |
| ANativeWindow::setSwapInterval = setSwapInterval; |
| ANativeWindow::dequeueBuffer = dequeueBuffer; |
| ANativeWindow::lockBuffer = lockBuffer; |
| ANativeWindow::queueBuffer = queueBuffer; |
| ANativeWindow::query = query; |
| ANativeWindow::perform = perform; |
| } |
| |
| FramebufferNativeWindow::~FramebufferNativeWindow() |
| { |
| if (grDev) { |
| if (buffers[0] != NULL) |
| grDev->free(grDev, buffers[0]->handle); |
| if (buffers[1] != NULL) |
| grDev->free(grDev, buffers[1]->handle); |
| gralloc_close(grDev); |
| } |
| |
| if (fbDev) { |
| framebuffer_close(fbDev); |
| } |
| } |
| |
| status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r) |
| { |
| if (!mUpdateOnDemand) { |
| return INVALID_OPERATION; |
| } |
| return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height()); |
| } |
| |
| status_t FramebufferNativeWindow::compositionComplete() |
| { |
| if (fbDev->compositionComplete) { |
| return fbDev->compositionComplete(fbDev); |
| } |
| return INVALID_OPERATION; |
| } |
| |
| int FramebufferNativeWindow::setSwapInterval( |
| ANativeWindow* window, int interval) |
| { |
| framebuffer_device_t* fb = getSelf(window)->fbDev; |
| return fb->setSwapInterval(fb, interval); |
| } |
| |
| int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window, |
| android_native_buffer_t** buffer) |
| { |
| FramebufferNativeWindow* self = getSelf(window); |
| Mutex::Autolock _l(self->mutex); |
| framebuffer_device_t* fb = self->fbDev; |
| |
| // wait for a free buffer |
| while (!self->mNumFreeBuffers) { |
| self->mCondition.wait(self->mutex); |
| } |
| // get this buffer |
| self->mNumFreeBuffers--; |
| int index = self->mBufferHead++; |
| if (self->mBufferHead >= self->mNumBuffers) |
| self->mBufferHead = 0; |
| |
| *buffer = self->buffers[index].get(); |
| |
| return 0; |
| } |
| |
| int FramebufferNativeWindow::lockBuffer(ANativeWindow* window, |
| android_native_buffer_t* buffer) |
| { |
| FramebufferNativeWindow* self = getSelf(window); |
| Mutex::Autolock _l(self->mutex); |
| |
| // wait that the buffer we're locking is not front anymore |
| while (self->front == buffer) { |
| self->mCondition.wait(self->mutex); |
| } |
| |
| return NO_ERROR; |
| } |
| |
| int FramebufferNativeWindow::queueBuffer(ANativeWindow* window, |
| android_native_buffer_t* buffer) |
| { |
| FramebufferNativeWindow* self = getSelf(window); |
| Mutex::Autolock _l(self->mutex); |
| framebuffer_device_t* fb = self->fbDev; |
| buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle; |
| int res = fb->post(fb, handle); |
| self->front = static_cast<NativeBuffer*>(buffer); |
| self->mNumFreeBuffers++; |
| self->mCondition.broadcast(); |
| return res; |
| } |
| |
| int FramebufferNativeWindow::query(ANativeWindow* window, |
| int what, int* value) |
| { |
| FramebufferNativeWindow* self = getSelf(window); |
| Mutex::Autolock _l(self->mutex); |
| framebuffer_device_t* fb = self->fbDev; |
| switch (what) { |
| case NATIVE_WINDOW_WIDTH: |
| *value = fb->width; |
| return NO_ERROR; |
| case NATIVE_WINDOW_HEIGHT: |
| *value = fb->height; |
| return NO_ERROR; |
| case NATIVE_WINDOW_FORMAT: |
| *value = fb->format; |
| return NO_ERROR; |
| } |
| *value = 0; |
| return BAD_VALUE; |
| } |
| |
| int FramebufferNativeWindow::perform(ANativeWindow* window, |
| int operation, ...) |
| { |
| switch (operation) { |
| case NATIVE_WINDOW_SET_USAGE: |
| case NATIVE_WINDOW_CONNECT: |
| case NATIVE_WINDOW_DISCONNECT: |
| break; |
| default: |
| return NAME_NOT_FOUND; |
| } |
| return NO_ERROR; |
| } |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |
| // ---------------------------------------------------------------------------- |
| |
| using namespace android; |
| |
| EGLNativeWindowType android_createDisplaySurface(void) |
| { |
| FramebufferNativeWindow* w; |
| w = new FramebufferNativeWindow(); |
| if (w->getDevice() == NULL) { |
| // get a ref so it can be destroyed when we exit this block |
| sp<FramebufferNativeWindow> ref(w); |
| return NULL; |
| } |
| return (EGLNativeWindowType)w; |
| } |