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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_POINTER_CONTROLLER_H
#define _UI_POINTER_CONTROLLER_H
#include <PointerControllerInterface.h>
#include <gui/DisplayEventReceiver.h>
#include <input/DisplayViewport.h>
#include <input/Input.h>
#include <utils/BitSet.h>
#include <utils/Looper.h>
#include <utils/RefBase.h>
#include <map>
#include <memory>
#include <vector>
#include "MouseCursorController.h"
#include "PointerControllerContext.h"
#include "SpriteController.h"
#include "TouchSpotController.h"
namespace android {
/*
* Tracks pointer movements and draws the pointer sprite to a surface.
*
* Handles pointer acceleration and animation.
*/
class PointerController : public PointerControllerInterface {
public:
static std::shared_ptr<PointerController> create(
const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
const sp<SpriteController>& spriteController);
~PointerController() override;
virtual bool getBounds(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
virtual void move(float deltaX, float deltaY);
virtual void setButtonState(int32_t buttonState);
virtual int32_t getButtonState() const;
virtual void setPosition(float x, float y);
virtual void getPosition(float* outX, float* outY) const;
virtual int32_t getDisplayId() const;
virtual void fade(Transition transition);
virtual void unfade(Transition transition);
virtual void setDisplayViewport(const DisplayViewport& viewport);
virtual void setPresentation(Presentation presentation);
virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
BitSet32 spotIdBits, int32_t displayId);
virtual void clearSpots();
void updatePointerIcon(int32_t iconId);
void setCustomPointerIcon(const SpriteIcon& icon);
void setInactivityTimeout(InactivityTimeout inactivityTimeout);
void doInactivityTimeout();
void reloadPointerResources();
void onDisplayViewportsUpdated(std::vector<DisplayViewport>& viewports);
void onDisplayInfosChangedLocked(const std::vector<gui::DisplayInfo>& displayInfos)
REQUIRES(getLock());
protected:
using WindowListenerConsumer =
std::function<void(const sp<android::gui::WindowInfosListener>&)>;
// Constructor used to test WindowInfosListener registration.
PointerController(const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
const sp<SpriteController>& spriteController,
WindowListenerConsumer registerListener,
WindowListenerConsumer unregisterListener);
private:
PointerController(const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
const sp<SpriteController>& spriteController);
friend PointerControllerContext::LooperCallback;
friend PointerControllerContext::MessageHandler;
// PointerController's DisplayInfoListener can outlive the PointerController because when the
// listener is registered, a strong pointer to the listener (which can extend its lifecycle)
// is given away. To avoid the small overhead of using two separate locks in these two objects,
// we use the DisplayInfoListener's lock in PointerController.
std::mutex& getLock() const;
PointerControllerContext mContext;
MouseCursorController mCursorController;
struct Locked {
Presentation presentation;
std::vector<gui::DisplayInfo> mDisplayInfos;
std::unordered_map<int32_t /* displayId */, TouchSpotController> spotControllers;
} mLocked GUARDED_BY(getLock());
class DisplayInfoListener : public gui::WindowInfosListener {
public:
explicit DisplayInfoListener(PointerController* pc) : mPointerController(pc){};
void onWindowInfosChanged(const std::vector<android::gui::WindowInfo>&,
const std::vector<android::gui::DisplayInfo>&) override;
void onPointerControllerDestroyed();
// This lock is also used by PointerController. See PointerController::getLock().
std::mutex mLock;
private:
PointerController* mPointerController GUARDED_BY(mLock);
};
sp<DisplayInfoListener> mDisplayInfoListener;
const WindowListenerConsumer mUnregisterWindowInfosListener;
const ui::Transform& getTransformForDisplayLocked(int displayId) const REQUIRES(getLock());
void clearSpotsLocked() REQUIRES(getLock());
};
} // namespace android
#endif // _UI_POINTER_CONTROLLER_H