| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_UI_TEXTURE_H |
| #define ANDROID_UI_TEXTURE_H |
| |
| #include <GLES2/gl2.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /** |
| * Represents an OpenGL texture. |
| */ |
| struct Texture { |
| /** |
| * Name of the texture. |
| */ |
| GLuint id; |
| /** |
| * Generation of the backing bitmap, |
| */ |
| uint32_t generation; |
| /** |
| * Indicates whether the texture requires blending. |
| */ |
| bool blend; |
| /** |
| * Width of the backing bitmap. |
| */ |
| unsigned int width; |
| /** |
| * Height of the backing bitmap. |
| */ |
| unsigned int height; |
| }; // struct Texture |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_UI_TEXTURE_H |