| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_PROPERTIES_H |
| #define ANDROID_HWUI_PROPERTIES_H |
| |
| #include <cutils/properties.h> |
| |
| /** |
| * This file contains the list of system properties used to configure libhwui. |
| */ |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Compile-time properties |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| // Textures used by layers must have dimensions multiples of this number |
| #define LAYER_SIZE 64 |
| |
| // Defines the size in bits of the stencil buffer for the framebuffer |
| // Note: Only 1 bit is required for clipping but more bits are required |
| // to properly implement overdraw debugging |
| #define STENCIL_BUFFER_SIZE 8 |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Debug properties |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| /** |
| * Debug level for app developers. The value is a numeric value defined |
| * by the DebugLevel enum below. |
| */ |
| #define PROPERTY_DEBUG "debug.hwui.level" |
| |
| /** |
| * Debug levels. Debug levels are used as flags. |
| */ |
| enum DebugLevel { |
| kDebugDisabled = 0, |
| kDebugMemory = 1, |
| kDebugCaches = 2, |
| kDebugMoreCaches = kDebugMemory | kDebugCaches |
| }; |
| |
| /** |
| * Used to enable/disable layers update debugging. The accepted values are |
| * "true" and "false". The default value is "false". |
| */ |
| #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates" |
| |
| /** |
| * Used to enable/disable overdraw debugging. |
| * |
| * The accepted values are |
| * "show", to show overdraw |
| * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly |
| * "count", to show an overdraw counter |
| * "false", to disable overdraw debugging |
| * |
| * The default value is "false". |
| */ |
| #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw" |
| |
| /** |
| * System property used to enable or disable hardware rendering profiling. |
| * The default value of this property is assumed to be false. |
| * |
| * When profiling is enabled, the adb shell dumpsys gfxinfo command will |
| * output extra information about the time taken to execute by the last |
| * frames. |
| * |
| * Possible values: |
| * "true", to enable profiling |
| * "visual_bars", to enable profiling and visualize the results on screen |
| * "false", to disable profiling |
| */ |
| #define PROPERTY_PROFILE "debug.hwui.profile" |
| #define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars" |
| |
| /** |
| * Used to enable/disable non-rectangular clipping debugging. |
| * |
| * The accepted values are: |
| * "highlight", drawing commands clipped by the stencil will |
| * be colored differently |
| * "region", renders the clipping region on screen whenever |
| * the stencil is set |
| * "hide", don't show the clip |
| * |
| * The default value is "hide". |
| */ |
| #define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip" |
| |
| /** |
| * Turn on to draw dirty regions every other frame. |
| * |
| * Possible values: |
| * "true", to enable dirty regions debugging |
| * "false", to disable dirty regions debugging |
| */ |
| #define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions" |
| |
| /** |
| * Disables draw operation deferral if set to "true", forcing draw |
| * commands to be issued to OpenGL in order, and processed in sequence |
| * with state-manipulation canvas commands. |
| */ |
| #define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer" |
| |
| /** |
| * Used to disable draw operation reordering when deferring draw operations |
| * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true" |
| */ |
| #define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder" |
| |
| /** |
| * Setting this property will enable or disable the dropping of frames with |
| * empty damage. Default is "true". |
| */ |
| #define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage" |
| |
| /** |
| * Controls whether or not HWUI will use the EGL_EXT_buffer_age extension |
| * to do partial invalidates. Setting this to "false" will fall back to |
| * using BUFFER_PRESERVED instead |
| * Default is "true" |
| */ |
| #define PROPERTY_USE_BUFFER_AGE "debug.hwui.use_buffer_age" |
| |
| /** |
| * Setting this to "false" will force HWUI to always do full-redraws of the surface. |
| * This will disable the use of EGL_EXT_buffer_age and BUFFER_PRESERVED. |
| * Default is "true" |
| */ |
| #define PROPERTY_ENABLE_PARTIAL_UPDATES "debug.hwui.enable_partial_updates" |
| |
| #define PROPERTY_FILTER_TEST_OVERHEAD "debug.hwui.filter_test_overhead" |
| |
| /** |
| * Allows to set rendering pipeline mode to OpenGL (default), Skia OpenGL |
| * or Vulkan. |
| */ |
| #define PROPERTY_DEFAULT_RENDERER "debug.hwui.default_renderer" |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Runtime configuration properties |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| /** |
| * Used to enable/disable scissor optimization. The accepted values are |
| * "true" and "false". The default value is "false". |
| * |
| * When scissor optimization is enabled, libhwui will attempt to |
| * minimize the use of scissor by selectively enabling and disabling the |
| * GL scissor test. |
| * When the optimization is disabled, OpenGLRenderer will keep the GL |
| * scissor test enabled and change the scissor rect as needed. |
| * Some GPUs (for instance the SGX 540) perform better when changing |
| * the scissor rect often than when enabling/disabling the scissor test |
| * often. |
| */ |
| #define PROPERTY_DISABLE_SCISSOR_OPTIMIZATION "ro.hwui.disable_scissor_opt" |
| |
| /** |
| * Indicates whether PBOs can be used to back pixel buffers. |
| * Accepted values are "true" and "false". Default is true. |
| */ |
| #define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "ro.hwui.use_gpu_pixel_buffers" |
| |
| // These properties are defined in mega-bytes |
| #define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size" |
| #define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size" |
| #define PROPERTY_RENDER_BUFFER_CACHE_SIZE "ro.hwui.r_buffer_cache_size" |
| #define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size" |
| #define PROPERTY_PATH_CACHE_SIZE "ro.hwui.path_cache_size" |
| #define PROPERTY_VERTEX_CACHE_SIZE "ro.hwui.vertex_cache_size" |
| #define PROPERTY_PATCH_CACHE_SIZE "ro.hwui.patch_cache_size" |
| #define PROPERTY_DROP_SHADOW_CACHE_SIZE "ro.hwui.drop_shadow_cache_size" |
| #define PROPERTY_FBO_CACHE_SIZE "ro.hwui.fbo_cache_size" |
| |
| // These properties are defined in percentage (range 0..1) |
| #define PROPERTY_TEXTURE_CACHE_FLUSH_RATE "ro.hwui.texture_cache_flushrate" |
| |
| // These properties are defined in pixels |
| #define PROPERTY_TEXT_SMALL_CACHE_WIDTH "ro.hwui.text_small_cache_width" |
| #define PROPERTY_TEXT_SMALL_CACHE_HEIGHT "ro.hwui.text_small_cache_height" |
| #define PROPERTY_TEXT_LARGE_CACHE_WIDTH "ro.hwui.text_large_cache_width" |
| #define PROPERTY_TEXT_LARGE_CACHE_HEIGHT "ro.hwui.text_large_cache_height" |
| |
| // Gamma (>= 1.0, <= 10.0) |
| #define PROPERTY_TEXT_GAMMA "hwui.text_gamma" |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Default property values |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #define DEFAULT_TEXTURE_CACHE_SIZE 24.0f |
| #define DEFAULT_LAYER_CACHE_SIZE 16.0f |
| #define DEFAULT_RENDER_BUFFER_CACHE_SIZE 2.0f |
| #define DEFAULT_PATH_CACHE_SIZE 4.0f |
| #define DEFAULT_VERTEX_CACHE_SIZE 1.0f |
| #define DEFAULT_PATCH_CACHE_SIZE 128.0f // in kB |
| #define DEFAULT_GRADIENT_CACHE_SIZE 0.5f |
| #define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f |
| #define DEFAULT_FBO_CACHE_SIZE 0 |
| |
| #define DEFAULT_TEXTURE_CACHE_FLUSH_RATE 0.6f |
| |
| #define DEFAULT_TEXT_GAMMA 1.4f |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Misc |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| // Converts a number of mega-bytes into bytes |
| #define MB(s) ((s) * 1024 * 1024) |
| // Converts a number of kilo-bytes into bytes |
| #define KB(s) ((s) * 1024) |
| |
| enum class ProfileType { |
| None, |
| Console, |
| Bars |
| }; |
| |
| enum class OverdrawColorSet { |
| Default = 0, |
| Deuteranomaly |
| }; |
| |
| enum class StencilClipDebug { |
| Hide, |
| ShowHighlight, |
| ShowRegion |
| }; |
| |
| enum class RenderPipelineType { |
| OpenGL = 0, |
| SkiaGL, |
| SkiaVulkan, |
| NotInitialized = 128 |
| }; |
| |
| /** |
| * Renderthread-only singleton which manages several static rendering properties. Most of these |
| * are driven by system properties which are queried once at initialization, and again if init() |
| * is called. |
| */ |
| class Properties { |
| public: |
| static bool load(); |
| |
| static bool drawDeferDisabled; |
| static bool drawReorderDisabled; |
| static bool debugLayersUpdates; |
| static bool debugOverdraw; |
| static bool showDirtyRegions; |
| // TODO: Remove after stabilization period |
| static bool skipEmptyFrames; |
| static bool useBufferAge; |
| static bool enablePartialUpdates; |
| |
| static float textGamma; |
| |
| static int fboCacheSize; |
| static int gradientCacheSize; |
| static int layerPoolSize; |
| static int patchCacheSize; |
| static int pathCacheSize; |
| static int renderBufferCacheSize; |
| static int tessellationCacheSize; |
| static int textDropShadowCacheSize; |
| static int textureCacheSize; |
| static float textureCacheFlushRate; |
| |
| static DebugLevel debugLevel; |
| static OverdrawColorSet overdrawColorSet; |
| static StencilClipDebug debugStencilClip; |
| |
| // Override the value for a subset of properties in this class |
| static void overrideProperty(const char* name, const char* value); |
| |
| static float overrideLightRadius; |
| static float overrideLightPosY; |
| static float overrideLightPosZ; |
| static float overrideAmbientRatio; |
| static int overrideAmbientShadowStrength; |
| static int overrideSpotShadowStrength; |
| |
| static ProfileType getProfileType(); |
| static RenderPipelineType getRenderPipelineType(); |
| |
| // Should be used only by test apps |
| static bool waitForGpuCompletion; |
| static bool forceDrawFrame; |
| |
| // Should only be set by automated tests to try and filter out |
| // any overhead they add |
| static bool filterOutTestOverhead; |
| |
| private: |
| static ProfileType sProfileType; |
| static bool sDisableProfileBars; |
| static RenderPipelineType sRenderPipelineType; |
| |
| }; // class Caches |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_PROPERTIES_H |