| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.renderscript; |
| |
| /** |
| * Vector version of the basic int type. |
| * Provides four int fields packed. |
| */ |
| public class Int4 { |
| public int x; |
| public int y; |
| public int z; |
| public int w; |
| |
| public Int4() { |
| } |
| |
| /** @hide */ |
| public Int4(int i) { |
| this.x = this.y = this.z = this.w = i; |
| } |
| |
| public Int4(int x, int y, int z, int w) { |
| this.x = x; |
| this.y = y; |
| this.z = z; |
| this.w = w; |
| } |
| |
| /** @hide */ |
| public Int4(Int4 source) { |
| this.x = source.x; |
| this.y = source.y; |
| this.z = source.z; |
| this.w = source.w; |
| } |
| |
| /** @hide |
| * Vector add |
| * |
| * @param a |
| */ |
| public void add(Int4 a) { |
| this.x += a.x; |
| this.y += a.y; |
| this.z += a.z; |
| this.w += a.w; |
| } |
| |
| /** @hide |
| * Vector add |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Int4 add(Int4 a, Int4 b) { |
| Int4 result = new Int4(); |
| result.x = a.x + b.x; |
| result.y = a.y + b.y; |
| result.z = a.z + b.z; |
| result.w = a.w + b.w; |
| |
| return result; |
| } |
| |
| /** @hide |
| * Vector add |
| * |
| * @param value |
| */ |
| public void add(int value) { |
| x += value; |
| y += value; |
| z += value; |
| w += value; |
| } |
| |
| /** @hide |
| * Vector add |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Int4 add(Int4 a, int b) { |
| Int4 result = new Int4(); |
| result.x = a.x + b; |
| result.y = a.y + b; |
| result.z = a.z + b; |
| result.w = a.w + b; |
| |
| return result; |
| } |
| |
| /** @hide |
| * Vector subtraction |
| * |
| * @param a |
| */ |
| public void sub(Int4 a) { |
| this.x -= a.x; |
| this.y -= a.y; |
| this.z -= a.z; |
| this.w -= a.w; |
| } |
| |
| /** @hide |
| * Vector subtraction |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Int4 sub(Int4 a, Int4 b) { |
| Int4 result = new Int4(); |
| result.x = a.x - b.x; |
| result.y = a.y - b.y; |
| result.z = a.z - b.z; |
| result.w = a.w - b.w; |
| |
| return result; |
| } |
| |
| /** @hide |
| * Vector subtraction |
| * |
| * @param value |
| */ |
| public void sub(int value) { |
| x -= value; |
| y -= value; |
| z -= value; |
| w -= value; |
| } |
| |
| /** @hide |
| * Vector subtraction |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Int4 sub(Int4 a, int b) { |
| Int4 result = new Int4(); |
| result.x = a.x - b; |
| result.y = a.y - b; |
| result.z = a.z - b; |
| result.w = a.w - b; |
| |
| return result; |
| } |
| |
| /** @hide |
| * Vector multiplication |
| * |
| * @param a |
| */ |
| public void mul(Int4 a) { |
| this.x *= a.x; |
| this.y *= a.y; |
| this.z *= a.z; |
| this.w *= a.w; |
| } |
| |
| /** @hide |
| * Vector multiplication |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Int4 mul(Int4 a, Int4 b) { |
| Int4 result = new Int4(); |
| result.x = a.x * b.x; |
| result.y = a.y * b.y; |
| result.z = a.z * b.z; |
| result.w = a.w * b.w; |
| |
| return result; |
| } |
| |
| /** @hide |
| * Vector multiplication |
| * |
| * @param value |
| */ |
| public void mul(int value) { |
| x *= value; |
| y *= value; |
| z *= value; |
| w *= value; |
| } |
| |
| /** @hide |
| * Vector multiplication |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Int4 mul(Int4 a, int b) { |
| Int4 result = new Int4(); |
| result.x = a.x * b; |
| result.y = a.y * b; |
| result.z = a.z * b; |
| result.w = a.w * b; |
| |
| return result; |
| } |
| |
| /** @hide |
| * Vector division |
| * |
| * @param a |
| */ |
| public void div(Int4 a) { |
| this.x /= a.x; |
| this.y /= a.y; |
| this.z /= a.z; |
| this.w /= a.w; |
| } |
| |
| /** @hide |
| * Vector division |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Int4 div(Int4 a, Int4 b) { |
| Int4 result = new Int4(); |
| result.x = a.x / b.x; |
| result.y = a.y / b.y; |
| result.z = a.z / b.z; |
| result.w = a.w / b.w; |
| |
| return result; |
| } |
| |
| /** @hide |
| * Vector division |
| * |
| * @param value |
| */ |
| public void div(int value) { |
| x /= value; |
| y /= value; |
| z /= value; |
| w /= value; |
| } |
| |
| /** @hide |
| * Vector division |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Int4 div(Int4 a, int b) { |
| Int4 result = new Int4(); |
| result.x = a.x / b; |
| result.y = a.y / b; |
| result.z = a.z / b; |
| result.w = a.w / b; |
| |
| return result; |
| } |
| |
| /** @hide |
| * Vector Modulo |
| * |
| * @param a |
| */ |
| public void mod(Int4 a) { |
| this.x %= a.x; |
| this.y %= a.y; |
| this.z %= a.z; |
| this.w %= a.w; |
| } |
| |
| /** @hide |
| * Vector Modulo |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Int4 mod(Int4 a, Int4 b) { |
| Int4 result = new Int4(); |
| result.x = a.x % b.x; |
| result.y = a.y % b.y; |
| result.z = a.z % b.z; |
| result.w = a.w % b.w; |
| |
| return result; |
| } |
| |
| /** @hide |
| * Vector Modulo |
| * |
| * @param value |
| */ |
| public void mod(int value) { |
| x %= value; |
| y %= value; |
| z %= value; |
| w %= value; |
| } |
| |
| /** @hide |
| * Vector Modulo |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static Int4 mod(Int4 a, int b) { |
| Int4 result = new Int4(); |
| result.x = a.x % b; |
| result.y = a.y % b; |
| result.z = a.z % b; |
| result.w = a.w % b; |
| |
| return result; |
| } |
| |
| /** @hide |
| * get vector length |
| * |
| * @return |
| */ |
| public int length() { |
| return 4; |
| } |
| |
| /** @hide |
| * set vector negate |
| */ |
| public void negate() { |
| this.x = -x; |
| this.y = -y; |
| this.z = -z; |
| this.w = -w; |
| } |
| |
| /** @hide |
| * Vector dot Product |
| * |
| * @param a |
| * @return |
| */ |
| public int dotProduct(Int4 a) { |
| return (int)((x * a.x) + (y * a.y) + (z * a.z) + (w * a.w)); |
| } |
| |
| /** @hide |
| * Vector dot Product |
| * |
| * @param a |
| * @param b |
| * @return |
| */ |
| public static int dotProduct(Int4 a, Int4 b) { |
| return (int)((b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w)); |
| } |
| |
| /** @hide |
| * Vector add Multiple |
| * |
| * @param a |
| * @param factor |
| */ |
| public void addMultiple(Int4 a, int factor) { |
| x += a.x * factor; |
| y += a.y * factor; |
| z += a.z * factor; |
| w += a.w * factor; |
| } |
| |
| /** @hide |
| * set vector value by Int4 |
| * |
| * @param a |
| */ |
| public void set(Int4 a) { |
| this.x = a.x; |
| this.y = a.y; |
| this.z = a.z; |
| this.w = a.w; |
| } |
| |
| /** @hide |
| * set the vector field value by Int |
| * |
| * @param a |
| * @param b |
| * @param c |
| * @param d |
| */ |
| public void setValues(int a, int b, int c, int d) { |
| this.x = a; |
| this.y = b; |
| this.z = c; |
| this.w = d; |
| } |
| |
| /** @hide |
| * return the element sum of vector |
| * |
| * @return |
| */ |
| public int elementSum() { |
| return (int)(x + y + z + w); |
| } |
| |
| /** @hide |
| * get the vector field value by index |
| * |
| * @param i |
| * @return |
| */ |
| public int get(int i) { |
| switch (i) { |
| case 0: |
| return (int)(x); |
| case 1: |
| return (int)(y); |
| case 2: |
| return (int)(z); |
| case 3: |
| return (int)(w); |
| default: |
| throw new IndexOutOfBoundsException("Index: i"); |
| } |
| } |
| |
| /** @hide |
| * set the vector field value by index |
| * |
| * @param i |
| * @param value |
| */ |
| public void setAt(int i, int value) { |
| switch (i) { |
| case 0: |
| x = value; |
| return; |
| case 1: |
| y = value; |
| return; |
| case 2: |
| z = value; |
| return; |
| case 3: |
| w = value; |
| return; |
| default: |
| throw new IndexOutOfBoundsException("Index: i"); |
| } |
| } |
| |
| /** @hide |
| * add the vector field value by index |
| * |
| * @param i |
| * @param value |
| */ |
| public void addAt(int i, int value) { |
| switch (i) { |
| case 0: |
| x += value; |
| return; |
| case 1: |
| y += value; |
| return; |
| case 2: |
| z += value; |
| return; |
| case 3: |
| w += value; |
| return; |
| default: |
| throw new IndexOutOfBoundsException("Index: i"); |
| } |
| } |
| |
| /** @hide |
| * copy the vector to int array |
| * |
| * @param data |
| * @param offset |
| */ |
| public void copyTo(int[] data, int offset) { |
| data[offset] = (int)(x); |
| data[offset + 1] = (int)(y); |
| data[offset + 2] = (int)(z); |
| data[offset + 3] = (int)(w); |
| } |
| } |