| /* |
| ** |
| ** Copyright 2013, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| // This source file is automatically generated |
| |
| package android.opengl; |
| |
| /** OpenGL ES 3.0 |
| */ |
| public class GLES30 extends GLES20 { |
| public static final int GL_READ_BUFFER = 0x0C02; |
| public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2; |
| public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3; |
| public static final int GL_UNPACK_SKIP_PIXELS = 0x0CF4; |
| public static final int GL_PACK_ROW_LENGTH = 0x0D02; |
| public static final int GL_PACK_SKIP_ROWS = 0x0D03; |
| public static final int GL_PACK_SKIP_PIXELS = 0x0D04; |
| public static final int GL_COLOR = 0x1800; |
| public static final int GL_DEPTH = 0x1801; |
| public static final int GL_STENCIL = 0x1802; |
| public static final int GL_RED = 0x1903; |
| public static final int GL_RGB8 = 0x8051; |
| public static final int GL_RGBA8 = 0x8058; |
| public static final int GL_RGB10_A2 = 0x8059; |
| public static final int GL_TEXTURE_BINDING_3D = 0x806A; |
| public static final int GL_UNPACK_SKIP_IMAGES = 0x806D; |
| public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E; |
| public static final int GL_TEXTURE_3D = 0x806F; |
| public static final int GL_TEXTURE_WRAP_R = 0x8072; |
| public static final int GL_MAX_3D_TEXTURE_SIZE = 0x8073; |
| public static final int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368; |
| public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8; |
| public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9; |
| public static final int GL_TEXTURE_MIN_LOD = 0x813A; |
| public static final int GL_TEXTURE_MAX_LOD = 0x813B; |
| public static final int GL_TEXTURE_BASE_LEVEL = 0x813C; |
| public static final int GL_TEXTURE_MAX_LEVEL = 0x813D; |
| public static final int GL_MIN = 0x8007; |
| public static final int GL_MAX = 0x8008; |
| public static final int GL_DEPTH_COMPONENT24 = 0x81A6; |
| public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD; |
| public static final int GL_TEXTURE_COMPARE_MODE = 0x884C; |
| public static final int GL_TEXTURE_COMPARE_FUNC = 0x884D; |
| public static final int GL_CURRENT_QUERY = 0x8865; |
| public static final int GL_QUERY_RESULT = 0x8866; |
| public static final int GL_QUERY_RESULT_AVAILABLE = 0x8867; |
| public static final int GL_BUFFER_MAPPED = 0x88BC; |
| public static final int GL_BUFFER_MAP_POINTER = 0x88BD; |
| public static final int GL_STREAM_READ = 0x88E1; |
| public static final int GL_STREAM_COPY = 0x88E2; |
| public static final int GL_STATIC_READ = 0x88E5; |
| public static final int GL_STATIC_COPY = 0x88E6; |
| public static final int GL_DYNAMIC_READ = 0x88E9; |
| public static final int GL_DYNAMIC_COPY = 0x88EA; |
| public static final int GL_MAX_DRAW_BUFFERS = 0x8824; |
| public static final int GL_DRAW_BUFFER0 = 0x8825; |
| public static final int GL_DRAW_BUFFER1 = 0x8826; |
| public static final int GL_DRAW_BUFFER2 = 0x8827; |
| public static final int GL_DRAW_BUFFER3 = 0x8828; |
| public static final int GL_DRAW_BUFFER4 = 0x8829; |
| public static final int GL_DRAW_BUFFER5 = 0x882A; |
| public static final int GL_DRAW_BUFFER6 = 0x882B; |
| public static final int GL_DRAW_BUFFER7 = 0x882C; |
| public static final int GL_DRAW_BUFFER8 = 0x882D; |
| public static final int GL_DRAW_BUFFER9 = 0x882E; |
| public static final int GL_DRAW_BUFFER10 = 0x882F; |
| public static final int GL_DRAW_BUFFER11 = 0x8830; |
| public static final int GL_DRAW_BUFFER12 = 0x8831; |
| public static final int GL_DRAW_BUFFER13 = 0x8832; |
| public static final int GL_DRAW_BUFFER14 = 0x8833; |
| public static final int GL_DRAW_BUFFER15 = 0x8834; |
| public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; |
| public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; |
| public static final int GL_SAMPLER_3D = 0x8B5F; |
| public static final int GL_SAMPLER_2D_SHADOW = 0x8B62; |
| public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; |
| public static final int GL_PIXEL_PACK_BUFFER = 0x88EB; |
| public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC; |
| public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED; |
| public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; |
| public static final int GL_FLOAT_MAT2x3 = 0x8B65; |
| public static final int GL_FLOAT_MAT2x4 = 0x8B66; |
| public static final int GL_FLOAT_MAT3x2 = 0x8B67; |
| public static final int GL_FLOAT_MAT3x4 = 0x8B68; |
| public static final int GL_FLOAT_MAT4x2 = 0x8B69; |
| public static final int GL_FLOAT_MAT4x3 = 0x8B6A; |
| public static final int GL_SRGB = 0x8C40; |
| public static final int GL_SRGB8 = 0x8C41; |
| public static final int GL_SRGB8_ALPHA8 = 0x8C43; |
| public static final int GL_COMPARE_REF_TO_TEXTURE = 0x884E; |
| public static final int GL_MAJOR_VERSION = 0x821B; |
| public static final int GL_MINOR_VERSION = 0x821C; |
| public static final int GL_NUM_EXTENSIONS = 0x821D; |
| public static final int GL_RGBA32F = 0x8814; |
| public static final int GL_RGB32F = 0x8815; |
| public static final int GL_RGBA16F = 0x881A; |
| public static final int GL_RGB16F = 0x881B; |
| public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; |
| public static final int GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; |
| public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904; |
| public static final int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905; |
| public static final int GL_MAX_VARYING_COMPONENTS = 0x8B4B; |
| public static final int GL_TEXTURE_2D_ARRAY = 0x8C1A; |
| public static final int GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D; |
| public static final int GL_R11F_G11F_B10F = 0x8C3A; |
| public static final int GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; |
| public static final int GL_RGB9_E5 = 0x8C3D; |
| public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; |
| public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76; |
| public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; |
| public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; |
| public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; |
| public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; |
| public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; |
| public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; |
| public static final int GL_RASTERIZER_DISCARD = 0x8C89; |
| public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; |
| public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; |
| public static final int GL_INTERLEAVED_ATTRIBS = 0x8C8C; |
| public static final int GL_SEPARATE_ATTRIBS = 0x8C8D; |
| public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; |
| public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; |
| public static final int GL_RGBA32UI = 0x8D70; |
| public static final int GL_RGB32UI = 0x8D71; |
| public static final int GL_RGBA16UI = 0x8D76; |
| public static final int GL_RGB16UI = 0x8D77; |
| public static final int GL_RGBA8UI = 0x8D7C; |
| public static final int GL_RGB8UI = 0x8D7D; |
| public static final int GL_RGBA32I = 0x8D82; |
| public static final int GL_RGB32I = 0x8D83; |
| public static final int GL_RGBA16I = 0x8D88; |
| public static final int GL_RGB16I = 0x8D89; |
| public static final int GL_RGBA8I = 0x8D8E; |
| public static final int GL_RGB8I = 0x8D8F; |
| public static final int GL_RED_INTEGER = 0x8D94; |
| public static final int GL_RGB_INTEGER = 0x8D98; |
| public static final int GL_RGBA_INTEGER = 0x8D99; |
| public static final int GL_SAMPLER_2D_ARRAY = 0x8DC1; |
| public static final int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; |
| public static final int GL_SAMPLER_CUBE_SHADOW = 0x8DC5; |
| public static final int GL_UNSIGNED_INT_VEC2 = 0x8DC6; |
| public static final int GL_UNSIGNED_INT_VEC3 = 0x8DC7; |
| public static final int GL_UNSIGNED_INT_VEC4 = 0x8DC8; |
| public static final int GL_INT_SAMPLER_2D = 0x8DCA; |
| public static final int GL_INT_SAMPLER_3D = 0x8DCB; |
| public static final int GL_INT_SAMPLER_CUBE = 0x8DCC; |
| public static final int GL_INT_SAMPLER_2D_ARRAY = 0x8DCF; |
| public static final int GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2; |
| public static final int GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3; |
| public static final int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; |
| public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; |
| public static final int GL_BUFFER_ACCESS_FLAGS = 0x911F; |
| public static final int GL_BUFFER_MAP_LENGTH = 0x9120; |
| public static final int GL_BUFFER_MAP_OFFSET = 0x9121; |
| public static final int GL_DEPTH_COMPONENT32F = 0x8CAC; |
| public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD; |
| public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; |
| public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218; |
| public static final int GL_FRAMEBUFFER_UNDEFINED = 0x8219; |
| public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A; |
| public static final int GL_DEPTH_STENCIL = 0x84F9; |
| public static final int GL_UNSIGNED_INT_24_8 = 0x84FA; |
| public static final int GL_DEPTH24_STENCIL8 = 0x88F0; |
| public static final int GL_UNSIGNED_NORMALIZED = 0x8C17; |
| public static final int GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING; |
| public static final int GL_READ_FRAMEBUFFER = 0x8CA8; |
| public static final int GL_DRAW_FRAMEBUFFER = 0x8CA9; |
| public static final int GL_READ_FRAMEBUFFER_BINDING = 0x8CAA; |
| public static final int GL_RENDERBUFFER_SAMPLES = 0x8CAB; |
| public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; |
| public static final int GL_MAX_COLOR_ATTACHMENTS = 0x8CDF; |
| public static final int GL_COLOR_ATTACHMENT1 = 0x8CE1; |
| public static final int GL_COLOR_ATTACHMENT2 = 0x8CE2; |
| public static final int GL_COLOR_ATTACHMENT3 = 0x8CE3; |
| public static final int GL_COLOR_ATTACHMENT4 = 0x8CE4; |
| public static final int GL_COLOR_ATTACHMENT5 = 0x8CE5; |
| public static final int GL_COLOR_ATTACHMENT6 = 0x8CE6; |
| public static final int GL_COLOR_ATTACHMENT7 = 0x8CE7; |
| public static final int GL_COLOR_ATTACHMENT8 = 0x8CE8; |
| public static final int GL_COLOR_ATTACHMENT9 = 0x8CE9; |
| public static final int GL_COLOR_ATTACHMENT10 = 0x8CEA; |
| public static final int GL_COLOR_ATTACHMENT11 = 0x8CEB; |
| public static final int GL_COLOR_ATTACHMENT12 = 0x8CEC; |
| public static final int GL_COLOR_ATTACHMENT13 = 0x8CED; |
| public static final int GL_COLOR_ATTACHMENT14 = 0x8CEE; |
| public static final int GL_COLOR_ATTACHMENT15 = 0x8CEF; |
| public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; |
| public static final int GL_MAX_SAMPLES = 0x8D57; |
| public static final int GL_HALF_FLOAT = 0x140B; |
| public static final int GL_MAP_READ_BIT = 0x0001; |
| public static final int GL_MAP_WRITE_BIT = 0x0002; |
| public static final int GL_MAP_INVALIDATE_RANGE_BIT = 0x0004; |
| public static final int GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008; |
| public static final int GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010; |
| public static final int GL_MAP_UNSYNCHRONIZED_BIT = 0x0020; |
| public static final int GL_RG = 0x8227; |
| public static final int GL_RG_INTEGER = 0x8228; |
| public static final int GL_R8 = 0x8229; |
| public static final int GL_RG8 = 0x822B; |
| public static final int GL_R16F = 0x822D; |
| public static final int GL_R32F = 0x822E; |
| public static final int GL_RG16F = 0x822F; |
| public static final int GL_RG32F = 0x8230; |
| public static final int GL_R8I = 0x8231; |
| public static final int GL_R8UI = 0x8232; |
| public static final int GL_R16I = 0x8233; |
| public static final int GL_R16UI = 0x8234; |
| public static final int GL_R32I = 0x8235; |
| public static final int GL_R32UI = 0x8236; |
| public static final int GL_RG8I = 0x8237; |
| public static final int GL_RG8UI = 0x8238; |
| public static final int GL_RG16I = 0x8239; |
| public static final int GL_RG16UI = 0x823A; |
| public static final int GL_RG32I = 0x823B; |
| public static final int GL_RG32UI = 0x823C; |
| public static final int GL_VERTEX_ARRAY_BINDING = 0x85B5; |
| public static final int GL_R8_SNORM = 0x8F94; |
| public static final int GL_RG8_SNORM = 0x8F95; |
| public static final int GL_RGB8_SNORM = 0x8F96; |
| public static final int GL_RGBA8_SNORM = 0x8F97; |
| public static final int GL_SIGNED_NORMALIZED = 0x8F9C; |
| public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69; |
| public static final int GL_COPY_READ_BUFFER = 0x8F36; |
| public static final int GL_COPY_WRITE_BUFFER = 0x8F37; |
| public static final int GL_COPY_READ_BUFFER_BINDING = GL_COPY_READ_BUFFER; |
| public static final int GL_COPY_WRITE_BUFFER_BINDING = GL_COPY_WRITE_BUFFER; |
| public static final int GL_UNIFORM_BUFFER = 0x8A11; |
| public static final int GL_UNIFORM_BUFFER_BINDING = 0x8A28; |
| public static final int GL_UNIFORM_BUFFER_START = 0x8A29; |
| public static final int GL_UNIFORM_BUFFER_SIZE = 0x8A2A; |
| public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; |
| public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; |
| public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; |
| public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; |
| public static final int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30; |
| public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; |
| public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; |
| public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; |
| public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35; |
| public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; |
| public static final int GL_UNIFORM_TYPE = 0x8A37; |
| public static final int GL_UNIFORM_SIZE = 0x8A38; |
| public static final int GL_UNIFORM_NAME_LENGTH = 0x8A39; |
| public static final int GL_UNIFORM_BLOCK_INDEX = 0x8A3A; |
| public static final int GL_UNIFORM_OFFSET = 0x8A3B; |
| public static final int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C; |
| public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D; |
| public static final int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E; |
| public static final int GL_UNIFORM_BLOCK_BINDING = 0x8A3F; |
| public static final int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40; |
| public static final int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41; |
| public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; |
| public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; |
| public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; |
| public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; |
| // GL_INVALID_INDEX is defined as 0xFFFFFFFFu in C. |
| public static final int GL_INVALID_INDEX = -1; |
| public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; |
| public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; |
| public static final int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111; |
| public static final int GL_OBJECT_TYPE = 0x9112; |
| public static final int GL_SYNC_CONDITION = 0x9113; |
| public static final int GL_SYNC_STATUS = 0x9114; |
| public static final int GL_SYNC_FLAGS = 0x9115; |
| public static final int GL_SYNC_FENCE = 0x9116; |
| public static final int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; |
| public static final int GL_UNSIGNALED = 0x9118; |
| public static final int GL_SIGNALED = 0x9119; |
| public static final int GL_ALREADY_SIGNALED = 0x911A; |
| public static final int GL_TIMEOUT_EXPIRED = 0x911B; |
| public static final int GL_CONDITION_SATISFIED = 0x911C; |
| public static final int GL_WAIT_FAILED = 0x911D; |
| public static final int GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001; |
| // GL_TIMEOUT_IGNORED is defined as 0xFFFFFFFFFFFFFFFFull in C. |
| public static final long GL_TIMEOUT_IGNORED = -1; |
| public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; |
| public static final int GL_ANY_SAMPLES_PASSED = 0x8C2F; |
| public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; |
| public static final int GL_SAMPLER_BINDING = 0x8919; |
| public static final int GL_RGB10_A2UI = 0x906F; |
| public static final int GL_TEXTURE_SWIZZLE_R = 0x8E42; |
| public static final int GL_TEXTURE_SWIZZLE_G = 0x8E43; |
| public static final int GL_TEXTURE_SWIZZLE_B = 0x8E44; |
| public static final int GL_TEXTURE_SWIZZLE_A = 0x8E45; |
| public static final int GL_GREEN = 0x1904; |
| public static final int GL_BLUE = 0x1905; |
| public static final int GL_INT_2_10_10_10_REV = 0x8D9F; |
| public static final int GL_TRANSFORM_FEEDBACK = 0x8E22; |
| public static final int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23; |
| public static final int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; |
| public static final int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25; |
| public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257; |
| public static final int GL_PROGRAM_BINARY_LENGTH = 0x8741; |
| public static final int GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE; |
| public static final int GL_PROGRAM_BINARY_FORMATS = 0x87FF; |
| public static final int GL_COMPRESSED_R11_EAC = 0x9270; |
| public static final int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271; |
| public static final int GL_COMPRESSED_RG11_EAC = 0x9272; |
| public static final int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273; |
| public static final int GL_COMPRESSED_RGB8_ETC2 = 0x9274; |
| public static final int GL_COMPRESSED_SRGB8_ETC2 = 0x9275; |
| public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276; |
| public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277; |
| public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278; |
| public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279; |
| public static final int GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F; |
| public static final int GL_MAX_ELEMENT_INDEX = 0x8D6B; |
| public static final int GL_NUM_SAMPLE_COUNTS = 0x9380; |
| public static final int GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF; |
| |
| native private static void _nativeClassInit(); |
| static { |
| _nativeClassInit(); |
| } |
| |
| // C function void glReadBuffer ( GLenum mode ) |
| |
| public static native void glReadBuffer( |
| int mode |
| ); |
| |
| // C function void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) |
| |
| public static native void glDrawRangeElements( |
| int mode, |
| int start, |
| int end, |
| int count, |
| int type, |
| java.nio.Buffer indices |
| ); |
| |
| // C function void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset ) |
| |
| public static native void glDrawRangeElements( |
| int mode, |
| int start, |
| int end, |
| int count, |
| int type, |
| int offset |
| ); |
| |
| // C function void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) |
| |
| public static native void glTexImage3D( |
| int target, |
| int level, |
| int internalformat, |
| int width, |
| int height, |
| int depth, |
| int border, |
| int format, |
| int type, |
| java.nio.Buffer pixels |
| ); |
| |
| // C function void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset ) |
| |
| public static native void glTexImage3D( |
| int target, |
| int level, |
| int internalformat, |
| int width, |
| int height, |
| int depth, |
| int border, |
| int format, |
| int type, |
| int offset |
| ); |
| |
| // C function void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) |
| |
| public static native void glTexSubImage3D( |
| int target, |
| int level, |
| int xoffset, |
| int yoffset, |
| int zoffset, |
| int width, |
| int height, |
| int depth, |
| int format, |
| int type, |
| java.nio.Buffer pixels |
| ); |
| |
| // C function void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset ) |
| |
| public static native void glTexSubImage3D( |
| int target, |
| int level, |
| int xoffset, |
| int yoffset, |
| int zoffset, |
| int width, |
| int height, |
| int depth, |
| int format, |
| int type, |
| int offset |
| ); |
| |
| // C function void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) |
| |
| public static native void glCopyTexSubImage3D( |
| int target, |
| int level, |
| int xoffset, |
| int yoffset, |
| int zoffset, |
| int x, |
| int y, |
| int width, |
| int height |
| ); |
| |
| // C function void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ) |
| |
| public static native void glCompressedTexImage3D( |
| int target, |
| int level, |
| int internalformat, |
| int width, |
| int height, |
| int depth, |
| int border, |
| int imageSize, |
| java.nio.Buffer data |
| ); |
| |
| // C function void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset ) |
| |
| public static native void glCompressedTexImage3D( |
| int target, |
| int level, |
| int internalformat, |
| int width, |
| int height, |
| int depth, |
| int border, |
| int imageSize, |
| int offset |
| ); |
| |
| // C function void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) |
| |
| public static native void glCompressedTexSubImage3D( |
| int target, |
| int level, |
| int xoffset, |
| int yoffset, |
| int zoffset, |
| int width, |
| int height, |
| int depth, |
| int format, |
| int imageSize, |
| java.nio.Buffer data |
| ); |
| |
| // C function void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset ) |
| |
| public static native void glCompressedTexSubImage3D( |
| int target, |
| int level, |
| int xoffset, |
| int yoffset, |
| int zoffset, |
| int width, |
| int height, |
| int depth, |
| int format, |
| int imageSize, |
| int offset |
| ); |
| |
| // C function void glGenQueries ( GLsizei n, GLuint *ids ) |
| |
| public static native void glGenQueries( |
| int n, |
| int[] ids, |
| int offset |
| ); |
| |
| // C function void glGenQueries ( GLsizei n, GLuint *ids ) |
| |
| public static native void glGenQueries( |
| int n, |
| java.nio.IntBuffer ids |
| ); |
| |
| // C function void glDeleteQueries ( GLsizei n, const GLuint *ids ) |
| |
| public static native void glDeleteQueries( |
| int n, |
| int[] ids, |
| int offset |
| ); |
| |
| // C function void glDeleteQueries ( GLsizei n, const GLuint *ids ) |
| |
| public static native void glDeleteQueries( |
| int n, |
| java.nio.IntBuffer ids |
| ); |
| |
| // C function GLboolean glIsQuery ( GLuint id ) |
| |
| public static native boolean glIsQuery( |
| int id |
| ); |
| |
| // C function void glBeginQuery ( GLenum target, GLuint id ) |
| |
| public static native void glBeginQuery( |
| int target, |
| int id |
| ); |
| |
| // C function void glEndQuery ( GLenum target ) |
| |
| public static native void glEndQuery( |
| int target |
| ); |
| |
| // C function void glGetQueryiv ( GLenum target, GLenum pname, GLint *params ) |
| |
| public static native void glGetQueryiv( |
| int target, |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| // C function void glGetQueryiv ( GLenum target, GLenum pname, GLint *params ) |
| |
| public static native void glGetQueryiv( |
| int target, |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params ) |
| |
| public static native void glGetQueryObjectuiv( |
| int id, |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| // C function void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params ) |
| |
| public static native void glGetQueryObjectuiv( |
| int id, |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function GLboolean glUnmapBuffer ( GLenum target ) |
| |
| public static native boolean glUnmapBuffer( |
| int target |
| ); |
| |
| // C function void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid** params ) |
| |
| /** |
| * The {@link java.nio.Buffer} instance returned by this method is guaranteed |
| * to be an instance of {@link java.nio.ByteBuffer}. |
| */ |
| public static native java.nio.Buffer glGetBufferPointerv( |
| int target, |
| int pname |
| ); |
| |
| // C function void glDrawBuffers ( GLsizei n, const GLenum *bufs ) |
| |
| public static native void glDrawBuffers( |
| int n, |
| int[] bufs, |
| int offset |
| ); |
| |
| // C function void glDrawBuffers ( GLsizei n, const GLenum *bufs ) |
| |
| public static native void glDrawBuffers( |
| int n, |
| java.nio.IntBuffer bufs |
| ); |
| |
| // C function void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| |
| public static native void glUniformMatrix2x3fv( |
| int location, |
| int count, |
| boolean transpose, |
| float[] value, |
| int offset |
| ); |
| |
| // C function void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| |
| public static native void glUniformMatrix2x3fv( |
| int location, |
| int count, |
| boolean transpose, |
| java.nio.FloatBuffer value |
| ); |
| |
| // C function void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| |
| public static native void glUniformMatrix3x2fv( |
| int location, |
| int count, |
| boolean transpose, |
| float[] value, |
| int offset |
| ); |
| |
| // C function void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| |
| public static native void glUniformMatrix3x2fv( |
| int location, |
| int count, |
| boolean transpose, |
| java.nio.FloatBuffer value |
| ); |
| |
| // C function void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| |
| public static native void glUniformMatrix2x4fv( |
| int location, |
| int count, |
| boolean transpose, |
| float[] value, |
| int offset |
| ); |
| |
| // C function void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| |
| public static native void glUniformMatrix2x4fv( |
| int location, |
| int count, |
| boolean transpose, |
| java.nio.FloatBuffer value |
| ); |
| |
| // C function void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| |
| public static native void glUniformMatrix4x2fv( |
| int location, |
| int count, |
| boolean transpose, |
| float[] value, |
| int offset |
| ); |
| |
| // C function void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| |
| public static native void glUniformMatrix4x2fv( |
| int location, |
| int count, |
| boolean transpose, |
| java.nio.FloatBuffer value |
| ); |
| |
| // C function void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| |
| public static native void glUniformMatrix3x4fv( |
| int location, |
| int count, |
| boolean transpose, |
| float[] value, |
| int offset |
| ); |
| |
| // C function void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| |
| public static native void glUniformMatrix3x4fv( |
| int location, |
| int count, |
| boolean transpose, |
| java.nio.FloatBuffer value |
| ); |
| |
| // C function void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| |
| public static native void glUniformMatrix4x3fv( |
| int location, |
| int count, |
| boolean transpose, |
| float[] value, |
| int offset |
| ); |
| |
| // C function void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| |
| public static native void glUniformMatrix4x3fv( |
| int location, |
| int count, |
| boolean transpose, |
| java.nio.FloatBuffer value |
| ); |
| |
| // C function void glBlitFramebuffer ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) |
| |
| public static native void glBlitFramebuffer( |
| int srcX0, |
| int srcY0, |
| int srcX1, |
| int srcY1, |
| int dstX0, |
| int dstY0, |
| int dstX1, |
| int dstY1, |
| int mask, |
| int filter |
| ); |
| |
| // C function void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) |
| |
| public static native void glRenderbufferStorageMultisample( |
| int target, |
| int samples, |
| int internalformat, |
| int width, |
| int height |
| ); |
| |
| // C function void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) |
| |
| public static native void glFramebufferTextureLayer( |
| int target, |
| int attachment, |
| int texture, |
| int level, |
| int layer |
| ); |
| |
| // C function GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access ) |
| |
| /** |
| * The {@link java.nio.Buffer} instance returned by this method is guaranteed |
| * to be an instance of {@link java.nio.ByteBuffer}. |
| */ |
| public static native java.nio.Buffer glMapBufferRange( |
| int target, |
| int offset, |
| int length, |
| int access |
| ); |
| |
| // C function void glFlushMappedBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length ) |
| |
| public static native void glFlushMappedBufferRange( |
| int target, |
| int offset, |
| int length |
| ); |
| |
| // C function void glBindVertexArray ( GLuint array ) |
| |
| public static native void glBindVertexArray( |
| int array |
| ); |
| |
| // C function void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays ) |
| |
| public static native void glDeleteVertexArrays( |
| int n, |
| int[] arrays, |
| int offset |
| ); |
| |
| // C function void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays ) |
| |
| public static native void glDeleteVertexArrays( |
| int n, |
| java.nio.IntBuffer arrays |
| ); |
| |
| // C function void glGenVertexArrays ( GLsizei n, GLuint *arrays ) |
| |
| public static native void glGenVertexArrays( |
| int n, |
| int[] arrays, |
| int offset |
| ); |
| |
| // C function void glGenVertexArrays ( GLsizei n, GLuint *arrays ) |
| |
| public static native void glGenVertexArrays( |
| int n, |
| java.nio.IntBuffer arrays |
| ); |
| |
| // C function GLboolean glIsVertexArray ( GLuint array ) |
| |
| public static native boolean glIsVertexArray( |
| int array |
| ); |
| |
| // C function void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data ) |
| |
| public static native void glGetIntegeri_v( |
| int target, |
| int index, |
| int[] data, |
| int offset |
| ); |
| |
| // C function void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data ) |
| |
| public static native void glGetIntegeri_v( |
| int target, |
| int index, |
| java.nio.IntBuffer data |
| ); |
| |
| // C function void glBeginTransformFeedback ( GLenum primitiveMode ) |
| |
| public static native void glBeginTransformFeedback( |
| int primitiveMode |
| ); |
| |
| // C function void glEndTransformFeedback ( void ) |
| |
| public static native void glEndTransformFeedback( |
| ); |
| |
| // C function void glBindBufferRange ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ) |
| |
| public static native void glBindBufferRange( |
| int target, |
| int index, |
| int buffer, |
| int offset, |
| int size |
| ); |
| |
| // C function void glBindBufferBase ( GLenum target, GLuint index, GLuint buffer ) |
| |
| public static native void glBindBufferBase( |
| int target, |
| int index, |
| int buffer |
| ); |
| |
| // C function void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *varyings, GLenum bufferMode ) |
| |
| public static native void glTransformFeedbackVaryings( |
| int program, |
| String[] varyings, |
| int bufferMode |
| ); |
| |
| // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) |
| |
| public static native void glGetTransformFeedbackVarying( |
| int program, |
| int index, |
| int bufsize, |
| int[] length, |
| int lengthOffset, |
| int[] size, |
| int sizeOffset, |
| int[] type, |
| int typeOffset, |
| byte[] name, |
| int nameOffset |
| ); |
| |
| // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) |
| /** |
| * @deprecated |
| * Use the version that takes a ByteBuffer as the last argument, or the versions that return a String. |
| * */ |
| public static native void glGetTransformFeedbackVarying( |
| int program, |
| int index, |
| int bufsize, |
| java.nio.IntBuffer length, |
| java.nio.IntBuffer size, |
| java.nio.IntBuffer type, |
| byte name |
| ); |
| |
| // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) |
| |
| public static native void glGetTransformFeedbackVarying( |
| int program, |
| int index, |
| int bufsize, |
| java.nio.IntBuffer length, |
| java.nio.IntBuffer size, |
| java.nio.IntBuffer type, |
| java.nio.ByteBuffer name |
| ); |
| |
| // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) |
| |
| public static native String glGetTransformFeedbackVarying( |
| int program, |
| int index, |
| int[] size, |
| int sizeOffset, |
| int[] type, |
| int typeOffset |
| ); |
| |
| // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) |
| |
| public static native String glGetTransformFeedbackVarying( |
| int program, |
| int index, |
| java.nio.IntBuffer size, |
| java.nio.IntBuffer type |
| ); |
| |
| // C function void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) |
| |
| private static native void glVertexAttribIPointerBounds( |
| int index, |
| int size, |
| int type, |
| int stride, |
| java.nio.Buffer pointer, |
| int remaining |
| ); |
| |
| public static void glVertexAttribIPointer( |
| int index, |
| int size, |
| int type, |
| int stride, |
| java.nio.Buffer pointer |
| ) { |
| glVertexAttribIPointerBounds( |
| index, |
| size, |
| type, |
| stride, |
| pointer, |
| pointer.remaining() |
| ); |
| } |
| |
| // C function void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, GLsizei offset ) |
| |
| public static native void glVertexAttribIPointer( |
| int index, |
| int size, |
| int type, |
| int stride, |
| int offset |
| ); |
| |
| // C function void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params ) |
| |
| public static native void glGetVertexAttribIiv( |
| int index, |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| // C function void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params ) |
| |
| public static native void glGetVertexAttribIiv( |
| int index, |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params ) |
| |
| public static native void glGetVertexAttribIuiv( |
| int index, |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| // C function void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params ) |
| |
| public static native void glGetVertexAttribIuiv( |
| int index, |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function void glVertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w ) |
| |
| public static native void glVertexAttribI4i( |
| int index, |
| int x, |
| int y, |
| int z, |
| int w |
| ); |
| |
| // C function void glVertexAttribI4ui ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) |
| |
| public static native void glVertexAttribI4ui( |
| int index, |
| int x, |
| int y, |
| int z, |
| int w |
| ); |
| |
| // C function void glVertexAttribI4iv ( GLuint index, const GLint *v ) |
| |
| public static native void glVertexAttribI4iv( |
| int index, |
| int[] v, |
| int offset |
| ); |
| |
| // C function void glVertexAttribI4iv ( GLuint index, const GLint *v ) |
| |
| public static native void glVertexAttribI4iv( |
| int index, |
| java.nio.IntBuffer v |
| ); |
| |
| // C function void glVertexAttribI4uiv ( GLuint index, const GLuint *v ) |
| |
| public static native void glVertexAttribI4uiv( |
| int index, |
| int[] v, |
| int offset |
| ); |
| |
| // C function void glVertexAttribI4uiv ( GLuint index, const GLuint *v ) |
| |
| public static native void glVertexAttribI4uiv( |
| int index, |
| java.nio.IntBuffer v |
| ); |
| |
| // C function void glGetUniformuiv ( GLuint program, GLint location, GLuint *params ) |
| |
| public static native void glGetUniformuiv( |
| int program, |
| int location, |
| int[] params, |
| int offset |
| ); |
| |
| // C function void glGetUniformuiv ( GLuint program, GLint location, GLuint *params ) |
| |
| public static native void glGetUniformuiv( |
| int program, |
| int location, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function GLint glGetFragDataLocation ( GLuint program, const GLchar *name ) |
| |
| public static native int glGetFragDataLocation( |
| int program, |
| String name |
| ); |
| |
| // C function void glUniform1ui ( GLint location, GLuint v0 ) |
| |
| public static native void glUniform1ui( |
| int location, |
| int v0 |
| ); |
| |
| // C function void glUniform2ui ( GLint location, GLuint v0, GLuint v1 ) |
| |
| public static native void glUniform2ui( |
| int location, |
| int v0, |
| int v1 |
| ); |
| |
| // C function void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) |
| |
| public static native void glUniform3ui( |
| int location, |
| int v0, |
| int v1, |
| int v2 |
| ); |
| |
| // C function void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) |
| |
| public static native void glUniform4ui( |
| int location, |
| int v0, |
| int v1, |
| int v2, |
| int v3 |
| ); |
| |
| // C function void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value ) |
| |
| public static native void glUniform1uiv( |
| int location, |
| int count, |
| int[] value, |
| int offset |
| ); |
| |
| // C function void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value ) |
| |
| public static native void glUniform1uiv( |
| int location, |
| int count, |
| java.nio.IntBuffer value |
| ); |
| |
| // C function void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value ) |
| |
| public static native void glUniform2uiv( |
| int location, |
| int count, |
| int[] value, |
| int offset |
| ); |
| |
| // C function void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value ) |
| |
| public static native void glUniform2uiv( |
| int location, |
| int count, |
| java.nio.IntBuffer value |
| ); |
| |
| // C function void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value ) |
| |
| public static native void glUniform3uiv( |
| int location, |
| int count, |
| int[] value, |
| int offset |
| ); |
| |
| // C function void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value ) |
| |
| public static native void glUniform3uiv( |
| int location, |
| int count, |
| java.nio.IntBuffer value |
| ); |
| |
| // C function void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value ) |
| |
| public static native void glUniform4uiv( |
| int location, |
| int count, |
| int[] value, |
| int offset |
| ); |
| |
| // C function void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value ) |
| |
| public static native void glUniform4uiv( |
| int location, |
| int count, |
| java.nio.IntBuffer value |
| ); |
| |
| // C function void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value ) |
| |
| public static native void glClearBufferiv( |
| int buffer, |
| int drawbuffer, |
| int[] value, |
| int offset |
| ); |
| |
| // C function void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value ) |
| |
| public static native void glClearBufferiv( |
| int buffer, |
| int drawbuffer, |
| java.nio.IntBuffer value |
| ); |
| |
| // C function void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value ) |
| |
| public static native void glClearBufferuiv( |
| int buffer, |
| int drawbuffer, |
| int[] value, |
| int offset |
| ); |
| |
| // C function void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value ) |
| |
| public static native void glClearBufferuiv( |
| int buffer, |
| int drawbuffer, |
| java.nio.IntBuffer value |
| ); |
| |
| // C function void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value ) |
| |
| public static native void glClearBufferfv( |
| int buffer, |
| int drawbuffer, |
| float[] value, |
| int offset |
| ); |
| |
| // C function void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value ) |
| |
| public static native void glClearBufferfv( |
| int buffer, |
| int drawbuffer, |
| java.nio.FloatBuffer value |
| ); |
| |
| // C function void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) |
| |
| public static native void glClearBufferfi( |
| int buffer, |
| int drawbuffer, |
| float depth, |
| int stencil |
| ); |
| |
| // C function const GLubyte * glGetStringi ( GLenum name, GLuint index ) |
| |
| public static native String glGetStringi( |
| int name, |
| int index |
| ); |
| |
| // C function void glCopyBufferSubData ( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size ) |
| |
| public static native void glCopyBufferSubData( |
| int readTarget, |
| int writeTarget, |
| int readOffset, |
| int writeOffset, |
| int size |
| ); |
| |
| // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) |
| |
| public static native void glGetUniformIndices( |
| int program, |
| String[] uniformNames, |
| int[] uniformIndices, |
| int uniformIndicesOffset |
| ); |
| |
| // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) |
| |
| public static native void glGetUniformIndices( |
| int program, |
| String[] uniformNames, |
| java.nio.IntBuffer uniformIndices |
| ); |
| |
| // C function void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params ) |
| |
| public static native void glGetActiveUniformsiv( |
| int program, |
| int uniformCount, |
| int[] uniformIndices, |
| int uniformIndicesOffset, |
| int pname, |
| int[] params, |
| int paramsOffset |
| ); |
| |
| // C function void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params ) |
| |
| public static native void glGetActiveUniformsiv( |
| int program, |
| int uniformCount, |
| java.nio.IntBuffer uniformIndices, |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function GLuint glGetUniformBlockIndex ( GLuint program, const GLchar *uniformBlockName ) |
| |
| public static native int glGetUniformBlockIndex( |
| int program, |
| String uniformBlockName |
| ); |
| |
| // C function void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params ) |
| |
| public static native void glGetActiveUniformBlockiv( |
| int program, |
| int uniformBlockIndex, |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| // C function void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params ) |
| |
| public static native void glGetActiveUniformBlockiv( |
| int program, |
| int uniformBlockIndex, |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) |
| |
| public static native void glGetActiveUniformBlockName( |
| int program, |
| int uniformBlockIndex, |
| int bufSize, |
| int[] length, |
| int lengthOffset, |
| byte[] uniformBlockName, |
| int uniformBlockNameOffset |
| ); |
| |
| // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) |
| |
| public static native void glGetActiveUniformBlockName( |
| int program, |
| int uniformBlockIndex, |
| java.nio.Buffer length, |
| java.nio.Buffer uniformBlockName |
| ); |
| |
| // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) |
| |
| public static native String glGetActiveUniformBlockName( |
| int program, |
| int uniformBlockIndex |
| ); |
| |
| // C function void glUniformBlockBinding ( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding ) |
| |
| public static native void glUniformBlockBinding( |
| int program, |
| int uniformBlockIndex, |
| int uniformBlockBinding |
| ); |
| |
| // C function void glDrawArraysInstanced ( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount ) |
| |
| public static native void glDrawArraysInstanced( |
| int mode, |
| int first, |
| int count, |
| int instanceCount |
| ); |
| |
| // C function void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount ) |
| |
| public static native void glDrawElementsInstanced( |
| int mode, |
| int count, |
| int type, |
| java.nio.Buffer indices, |
| int instanceCount |
| ); |
| |
| // C function void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount ) |
| |
| public static native void glDrawElementsInstanced( |
| int mode, |
| int count, |
| int type, |
| int indicesOffset, |
| int instanceCount |
| ); |
| |
| // C function GLsync glFenceSync ( GLenum condition, GLbitfield flags ) |
| |
| public static native long glFenceSync( |
| int condition, |
| int flags |
| ); |
| |
| // C function GLboolean glIsSync ( GLsync sync ) |
| |
| public static native boolean glIsSync( |
| long sync |
| ); |
| |
| // C function void glDeleteSync ( GLsync sync ) |
| |
| public static native void glDeleteSync( |
| long sync |
| ); |
| |
| // C function GLenum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) |
| |
| public static native int glClientWaitSync( |
| long sync, |
| int flags, |
| long timeout |
| ); |
| |
| // C function void glWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) |
| |
| public static native void glWaitSync( |
| long sync, |
| int flags, |
| long timeout |
| ); |
| |
| // C function void glGetInteger64v ( GLenum pname, GLint64 *params ) |
| |
| public static native void glGetInteger64v( |
| int pname, |
| long[] params, |
| int offset |
| ); |
| |
| // C function void glGetInteger64v ( GLenum pname, GLint64 *params ) |
| |
| public static native void glGetInteger64v( |
| int pname, |
| java.nio.LongBuffer params |
| ); |
| |
| // C function void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values ) |
| |
| public static native void glGetSynciv( |
| long sync, |
| int pname, |
| int bufSize, |
| int[] length, |
| int lengthOffset, |
| int[] values, |
| int valuesOffset |
| ); |
| |
| // C function void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values ) |
| |
| public static native void glGetSynciv( |
| long sync, |
| int pname, |
| int bufSize, |
| java.nio.IntBuffer length, |
| java.nio.IntBuffer values |
| ); |
| |
| // C function void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data ) |
| |
| public static native void glGetInteger64i_v( |
| int target, |
| int index, |
| long[] data, |
| int offset |
| ); |
| |
| // C function void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data ) |
| |
| public static native void glGetInteger64i_v( |
| int target, |
| int index, |
| java.nio.LongBuffer data |
| ); |
| |
| // C function void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params ) |
| |
| public static native void glGetBufferParameteri64v( |
| int target, |
| int pname, |
| long[] params, |
| int offset |
| ); |
| |
| // C function void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params ) |
| |
| public static native void glGetBufferParameteri64v( |
| int target, |
| int pname, |
| java.nio.LongBuffer params |
| ); |
| |
| // C function void glGenSamplers ( GLsizei count, GLuint *samplers ) |
| |
| public static native void glGenSamplers( |
| int count, |
| int[] samplers, |
| int offset |
| ); |
| |
| // C function void glGenSamplers ( GLsizei count, GLuint *samplers ) |
| |
| public static native void glGenSamplers( |
| int count, |
| java.nio.IntBuffer samplers |
| ); |
| |
| // C function void glDeleteSamplers ( GLsizei count, const GLuint *samplers ) |
| |
| public static native void glDeleteSamplers( |
| int count, |
| int[] samplers, |
| int offset |
| ); |
| |
| // C function void glDeleteSamplers ( GLsizei count, const GLuint *samplers ) |
| |
| public static native void glDeleteSamplers( |
| int count, |
| java.nio.IntBuffer samplers |
| ); |
| |
| // C function GLboolean glIsSampler ( GLuint sampler ) |
| |
| public static native boolean glIsSampler( |
| int sampler |
| ); |
| |
| // C function void glBindSampler ( GLuint unit, GLuint sampler ) |
| |
| public static native void glBindSampler( |
| int unit, |
| int sampler |
| ); |
| |
| // C function void glSamplerParameteri ( GLuint sampler, GLenum pname, GLint param ) |
| |
| public static native void glSamplerParameteri( |
| int sampler, |
| int pname, |
| int param |
| ); |
| |
| // C function void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param ) |
| |
| public static native void glSamplerParameteriv( |
| int sampler, |
| int pname, |
| int[] param, |
| int offset |
| ); |
| |
| // C function void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param ) |
| |
| public static native void glSamplerParameteriv( |
| int sampler, |
| int pname, |
| java.nio.IntBuffer param |
| ); |
| |
| // C function void glSamplerParameterf ( GLuint sampler, GLenum pname, GLfloat param ) |
| |
| public static native void glSamplerParameterf( |
| int sampler, |
| int pname, |
| float param |
| ); |
| |
| // C function void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param ) |
| |
| public static native void glSamplerParameterfv( |
| int sampler, |
| int pname, |
| float[] param, |
| int offset |
| ); |
| |
| // C function void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param ) |
| |
| public static native void glSamplerParameterfv( |
| int sampler, |
| int pname, |
| java.nio.FloatBuffer param |
| ); |
| |
| // C function void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params ) |
| |
| public static native void glGetSamplerParameteriv( |
| int sampler, |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| // C function void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params ) |
| |
| public static native void glGetSamplerParameteriv( |
| int sampler, |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params ) |
| |
| public static native void glGetSamplerParameterfv( |
| int sampler, |
| int pname, |
| float[] params, |
| int offset |
| ); |
| |
| // C function void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params ) |
| |
| public static native void glGetSamplerParameterfv( |
| int sampler, |
| int pname, |
| java.nio.FloatBuffer params |
| ); |
| |
| // C function void glVertexAttribDivisor ( GLuint index, GLuint divisor ) |
| |
| public static native void glVertexAttribDivisor( |
| int index, |
| int divisor |
| ); |
| |
| // C function void glBindTransformFeedback ( GLenum target, GLuint id ) |
| |
| public static native void glBindTransformFeedback( |
| int target, |
| int id |
| ); |
| |
| // C function void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids ) |
| |
| public static native void glDeleteTransformFeedbacks( |
| int n, |
| int[] ids, |
| int offset |
| ); |
| |
| // C function void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids ) |
| |
| public static native void glDeleteTransformFeedbacks( |
| int n, |
| java.nio.IntBuffer ids |
| ); |
| |
| // C function void glGenTransformFeedbacks ( GLsizei n, GLuint *ids ) |
| |
| public static native void glGenTransformFeedbacks( |
| int n, |
| int[] ids, |
| int offset |
| ); |
| |
| // C function void glGenTransformFeedbacks ( GLsizei n, GLuint *ids ) |
| |
| public static native void glGenTransformFeedbacks( |
| int n, |
| java.nio.IntBuffer ids |
| ); |
| |
| // C function GLboolean glIsTransformFeedback ( GLuint id ) |
| |
| public static native boolean glIsTransformFeedback( |
| int id |
| ); |
| |
| // C function void glPauseTransformFeedback ( void ) |
| |
| public static native void glPauseTransformFeedback( |
| ); |
| |
| // C function void glResumeTransformFeedback ( void ) |
| |
| public static native void glResumeTransformFeedback( |
| ); |
| |
| // C function void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary ) |
| |
| public static native void glGetProgramBinary( |
| int program, |
| int bufSize, |
| int[] length, |
| int lengthOffset, |
| int[] binaryFormat, |
| int binaryFormatOffset, |
| java.nio.Buffer binary |
| ); |
| |
| // C function void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary ) |
| |
| public static native void glGetProgramBinary( |
| int program, |
| int bufSize, |
| java.nio.IntBuffer length, |
| java.nio.IntBuffer binaryFormat, |
| java.nio.Buffer binary |
| ); |
| |
| // C function void glProgramBinary ( GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length ) |
| |
| public static native void glProgramBinary( |
| int program, |
| int binaryFormat, |
| java.nio.Buffer binary, |
| int length |
| ); |
| |
| // C function void glProgramParameteri ( GLuint program, GLenum pname, GLint value ) |
| |
| public static native void glProgramParameteri( |
| int program, |
| int pname, |
| int value |
| ); |
| |
| // C function void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments ) |
| |
| public static native void glInvalidateFramebuffer( |
| int target, |
| int numAttachments, |
| int[] attachments, |
| int offset |
| ); |
| |
| // C function void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments ) |
| |
| public static native void glInvalidateFramebuffer( |
| int target, |
| int numAttachments, |
| java.nio.IntBuffer attachments |
| ); |
| |
| // C function void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height ) |
| |
| public static native void glInvalidateSubFramebuffer( |
| int target, |
| int numAttachments, |
| int[] attachments, |
| int offset, |
| int x, |
| int y, |
| int width, |
| int height |
| ); |
| |
| // C function void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height ) |
| |
| public static native void glInvalidateSubFramebuffer( |
| int target, |
| int numAttachments, |
| java.nio.IntBuffer attachments, |
| int x, |
| int y, |
| int width, |
| int height |
| ); |
| |
| // C function void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ) |
| |
| public static native void glTexStorage2D( |
| int target, |
| int levels, |
| int internalformat, |
| int width, |
| int height |
| ); |
| |
| // C function void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) |
| |
| public static native void glTexStorage3D( |
| int target, |
| int levels, |
| int internalformat, |
| int width, |
| int height, |
| int depth |
| ); |
| |
| // C function void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params ) |
| |
| public static native void glGetInternalformativ( |
| int target, |
| int internalformat, |
| int pname, |
| int bufSize, |
| int[] params, |
| int offset |
| ); |
| |
| // C function void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params ) |
| |
| public static native void glGetInternalformativ( |
| int target, |
| int internalformat, |
| int pname, |
| int bufSize, |
| java.nio.IntBuffer params |
| ); |
| |
| // C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint offset ) |
| |
| public static native void glReadPixels( |
| int x, |
| int y, |
| int width, |
| int height, |
| int format, |
| int type, |
| int offset |
| ); |
| |
| } |