| page.title=Controlling Your App’s Volume and Playback |
| parent.title=Managing Audio Playback |
| parent.link=index.html |
| |
| trainingnavtop=true |
| next.title=Managing Audio Focus |
| next.link=audio-focus.html |
| |
| @jd:body |
| |
| |
| <div id="tb-wrapper"> |
| <div id="tb"> |
| |
| <h2>This lesson teaches you to</h2> |
| <ol> |
| <li><a href="#IdentifyStream">Identify Which Audio Stream to Use</a></li> |
| <li><a href="#HardwareVolumeKeys">Use Hardware Volume Keys to Control Your App’s Audio |
| Volume</a></li> |
| <li><a href="#PlaybackControls">Use Hardware Playback Control Keys to Control Your App’s Audio |
| Playback</a></li> |
| </ol> |
| |
| <h2>You should also read</h2> |
| <ul> |
| <li><a href="{@docRoot}guide/topics/media/mediaplayer.html">Media Playback</a></li> |
| </ul> |
| |
| </div> |
| </div> |
| |
| |
| |
| <p>A good user experience is a predictable one. If your app plays media it’s important that your |
| users can control the volume of your app using the hardware or software volume controls of their |
| device, bluetooth headset, or headphones.</p> |
| |
| <p>Similarly, where appropriate and available, the play, stop, pause, skip, and previous media |
| playback keys should perform their respective actions on the audio stream used by your app.</p> |
| |
| |
| <h2 id="IdentifyStream">Identify Which Audio Stream to Use</h2> |
| |
| <p>The first step to creating a predictable audio experience is understanding which audio stream |
| your app will use.</p> |
| |
| <p>Android maintains a separate audio stream for playing music, alarms, notifications, the incoming |
| call ringer, system sounds, in-call volume, and DTMF tones. This is done primarily to allow users to |
| control the volume of each stream independently.</p> |
| |
| <p>Most of these streams are restricted to system events, so unless your app is a replacement alarm |
| clock, you’ll almost certainly be playing your audio using the {@link |
| android.media.AudioManager#STREAM_MUSIC} stream.</p> |
| |
| |
| <h2 id="HardwareVolumeKeys">Use Hardware Volume Keys to Control Your App’s Audio Volume</h2> |
| |
| <p>By default, pressing the volume controls modify the volume of the active audio stream. If your |
| app isn't currently playing anything, hitting the volume keys adjusts the ringer volume.<p> |
| |
| <p>If you've got a game or music app, then chances are good that when the user hits the volume keys |
| they want to control the volume of the game or music, even if they’re currently between songs or |
| there’s no music in the current game location.</p> |
| |
| <p>You may be tempted to try and listen for volume key presses and modify the volume of your |
| audio stream that way. Resist the urge. Android provides the handy {@link |
| android.app.Activity#setVolumeControlStream setVolumeControlStream()} method to direct volume key |
| presses to the audio stream you specify.<p> |
| |
| <p>Having identified the audio stream your application |
| will be using, you should set it as the volume stream target. You should make this call early in |
| your app’s lifecycle—because you only need to call it once during the activity lifecycle, you |
| should typically call it within the {@code onCreate()} method (of the {@link |
| android.app.Activity} or {@link android.app.Fragment} that controls |
| your media). This ensures that whenever your app is visible, the |
| volume controls function as the user expects.<p> |
| |
| <pre> |
| setVolumeControlStream(AudioManager.STREAM_MUSIC); |
| </pre> |
| |
| |
| <p>From this point onwards, pressing the volume keys on the device affect the audio stream you |
| specify (in this case “music”) whenever the target activity or fragment is visible.</p> |
| |
| |
| <h2 id="PlaybackControls">Use Hardware Playback Control Keys to Control Your App’s Audio |
| Playback</h2> |
| |
| <p>Media playback buttons such as play, pause, stop, skip, and previous are available on some |
| handsets and many connected or wireless headsets. Whenever a user presses one of these hardware |
| keys, the system broadcasts an intent with the {@link android.content.Intent#ACTION_MEDIA_BUTTON} |
| action.</p> |
| |
| <p>To respond to media button clicks, you need to register a {@link |
| android.content.BroadcastReceiver} in your manifest that listens for this action broadcast as shown |
| below.</p> |
| |
| <pre> |
| <receiver android:name=".RemoteControlReceiver"> |
| <intent-filter> |
| <action android:name="android.intent.action.MEDIA_BUTTON" /> |
| </intent-filter> |
| </receiver> |
| </pre> |
| |
| <p>The receiver implementation itself needs to extract which key was pressed to cause the broadcast. |
| The {@link android.content.Intent} includes this under the {@link |
| android.content.Intent#EXTRA_KEY_EVENT} key, while the {@link android.view.KeyEvent} class includes |
| a list {@code KEYCODE_MEDIA_*} static constants that represents each of the possible media |
| buttons, such as {@link android.view.KeyEvent#KEYCODE_MEDIA_PLAY_PAUSE} and {@link |
| android.view.KeyEvent#KEYCODE_MEDIA_NEXT}.</p> |
| |
| <p>The following snippet shows how to extract the media button pressed and affects the media playback accordingly.</p> |
| |
| <pre> |
| public class RemoteControlReceiver extends BroadcastReceiver { |
| @Override |
| public void onReceive(Context context, Intent intent) { |
| if (Intent.ACTION_MEDIA_BUTTON.equals(intent.getAction())) { |
| KeyEvent event = (KeyEvent)intent.getParcelableExtra(Intent.EXTRA_KEY_EVENT); |
| if (KeyEvent.KEYCODE_MEDIA_PLAY == event.getKeyCode()) { |
| // Handle key press. |
| } |
| } |
| } |
| } |
| </pre> |
| |
| <p>Because multiple applications might want to listen for media button presses, you must |
| also programmatically control when your app should receive media button press events.</p> |
| |
| <p>The following code can be used within your app to register and de-register your media button |
| event receiver using the {@link android.media.AudioManager}. When registered, your broadcast |
| receiver is the exclusive receiver of all media button broadcasts.<p> |
| |
| <pre> |
| AudioManager am = mContext.getSystemService(Context.AUDIO_SERVICE); |
| ... |
| |
| // Start listening for button presses |
| am.registerMediaButtonEventReceiver(RemoteControlReceiver); |
| ... |
| |
| // Stop listening for button presses |
| am.unregisterMediaButtonEventReceiver(RemoteControlReceiver); |
| </pre> |
| |
| <p>Typically, apps should unregister most of their receivers whenever they become inactive or |
| invisible (such as during the {@link android.app.Activity#onStop onStop()} callback). However, it’s |
| not that simple for media playback apps—in fact, responding to media playback buttons is most |
| important when your application isn’t visible and therefore can’t be controlled by the on-screen |
| UI.</p> |
| |
| <p>A better approach is to register and unregister the media button event receiver when your |
| application gains and loses the audio focus. This is covered in detail in the next lesson.</p> |