page.title=Localizing with Resources | |
parent.title=Application Resources | |
page.tags="localizing","localization","resources", "formats", "l10n" | |
parent.link=index.html | |
@jd:body | |
<div id="qv-wrapper"> | |
<div id="qv"> | |
<h2>Quickview</h2> | |
<ul> | |
<li>Use resource sets to create a localized app.</li> | |
<li>Android loads the correct resource set for the user's language and locale.</li> | |
<li>If localized resources are not available, Android loads your default resources.</li> | |
</ul> | |
<h2>In this document</h2> | |
<ol> | |
<li><a href="#resource-switching">Overview: Resource-Switching in Android</a></li> | |
<li><a href="#using-framework">Using Resources for Localization</a></li> | |
<li><a href="#strategies">Localization Tips</a></li> | |
<li><a href="#testing">Testing Localized Applications</a></li> | |
</ol> | |
<h2>See also</h2> | |
<ol> | |
<li><a href="{@docRoot}distribute/tools/localization-checklist.html">Localization Checklist</a></li> | |
<li><a href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a></li> | |
<li><a href="{@docRoot}guide/topics/ui/declaring-layout.html">Layouts</a></li> | |
<li><a href="{@docRoot}reference/android/app/Activity.html#ActivityLifecycle">Activity Lifecycle</a></li> | |
</ol> | |
</div> | |
</div> | |
<p>Android will run on many devices in many regions. To reach the most users, | |
your application should handle text, audio files, numbers, currency, and | |
graphics in ways appropriate to the locales where your application will be used. | |
</p> | |
<p>This document describes best practices for localizing Android | |
applications. The principles apply whether you are developing your application | |
using ADT with Eclipse, Ant-based tools, or any other IDE. </p> | |
<p>You should already have a working knowledge of Java and be familiar with | |
Android resource loading, the declaration of user interface elements in XML, | |
development considerations such as Activity lifecycle, and general principles of | |
internationalization and localization. </p> | |
<p>It is good practice to use the Android resource framework to separate the | |
localized aspects of your application as much as possible from the core Java | |
functionality:</p> | |
<ul> | |
<li>You can put most or all of the <em>contents</em> of your application's | |
user interface into resource files, as described in this document and in <a | |
href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a>.</li> | |
<li>The <em>behavior</em> of the user interface, on the other hand, is driven | |
by your Java code. | |
For example, if users input data that needs to be formatted or sorted | |
differently depending on locale, then you would use Java to handle the data | |
programmatically. This document does not cover how to localize your Java code. | |
</li> | |
</ul> | |
<p>For a short guide to localizing strings in your app, see the training lesson, <a | |
href="{@docRoot}training/basics/supporting-devices/languages.html">Supporting Different Languages</a>. </p> | |
<h2 id="resource-switching">Overview: Resource-Switching in Android</h2> | |
<p>Resources are text strings, layouts, sounds, graphics, and any other static | |
data that your Android application needs. An application can include multiple | |
sets of resources, each customized for a different device configuration. When a | |
user runs the application, Android automatically selects and loads the | |
resources that best match the device.</p> | |
<p>(This document focuses on localization and locale. For a complete description | |
of resource-switching and all the types of configurations that you can | |
specify — screen orientation, touchscreen type, and so on — see <a | |
href="{@docRoot}guide/topics/resources/providing-resources.html#AlternativeResources">Providing | |
Alternative Resources</a>.)</p> | |
<table border="0" cellspacing="0" cellpadding="0"> | |
<tr border="0"> | |
<td width="180" style="border: 0pt none ;"><p class="special-note"> | |
<strong>When you write your application:</strong> | |
<br><br> | |
You create a set of default resources, plus alternatives to be used in | |
different locales.</p></td> | |
<td style="border: 0pt none; padding:0"> | |
<p style="border:0; padding:0"><img src="../../../images/resources/right-arrow.png" alt="right-arrow" | |
width="51" height="17"></p></td> | |
<td width="180" style="border: 0pt none ;"><p class="special-note"> | |
<strong>When a user runs your application:</strong> | |
<br><br>The Android system selects which resources to load, based on the | |
device's locale.</p></td> | |
</tr> | |
</table> | |
<p>When you write your application, you create default and alternative resources | |
for your application to use. To create resources, you place files within | |
specially named subdirectories of the project's <code>res/</code> directory. | |
</p> | |
<h3 id="defaults-r-important">Why Default Resources Are Important</h3> | |
<p>Whenever the application runs in a locale for which you have not provided | |
locale-specific text, Android will load the default strings from | |
<code>res/values/strings.xml</code>. If this default file is absent, or if it | |
is missing a string that your application needs, then your application will not run | |
and will show an error. | |
The example below illustrates what can happen when the default text file is incomplete. </p> | |
<p><em>Example:</em> | |
<p>An application's Java code refers to just two strings, <code>text_a</code> and | |
<code>text_b</code>. This application includes a localized resource file | |
(<code>res/values-en/strings.xml</code>) that defines <code>text_a</code> and | |
<code>text_b</code> in English. This application also includes a default | |
resource file (<code>res/values/strings.xml</code>) that includes a | |
definition for <code>text_a</code>, but not for <code>text_b</code>: | |
<ul> | |
<li>This application might compile without a problem. An IDE such as Eclipse | |
will not highlight any errors if a resource is missing.</li> | |
<li>When this application is launched on a device with locale set to English, | |
the application might run without a problem, because | |
<code>res/values-en/strings.xml</code> contains both of the needed text | |
strings.</li> | |
<li>However, <strong>the user will see an error message and a Force Close | |
button</strong> when this application is launched on a device set to a | |
language other than English. The application will not load.</li> | |
</ul> | |
<p>To prevent this situation, make sure that a <code>res/values/strings.xml</code> | |
file exists and that it defines every needed string. The situation applies to | |
all types of resources, not just strings: You | |
need to create a set of default resource files containing all | |
the resources that your application calls upon — layouts, drawables, | |
animations, etc. For information about testing, see <a href="#test-for-default"> | |
Testing for Default Resources</a>.</p> | |
<h2 id="using-framework">Using Resources for Localization</h2> | |
<h3 id="creating-defaults">How to Create Default Resources</h3> | |
<p>Put the application's default text in | |
a file with the following location and name:</p> | |
<p><code> res/values/strings.xml</code> (required directory)</p> | |
<p>The text strings in <code>res/values/strings.xml</code> should use the | |
default language, which is the language that you expect most of your application's users to | |
speak. </p> | |
<p>The default resource set must also include any default drawables and layouts, | |
and can include other types of resources such as animations. | |
<br> | |
<code> res/drawable/</code>(required directory holding at least | |
one graphic file, for the application's icon on Google Play)<br> | |
<code> res/layout/</code> (required directory holding an XML | |
file that defines the default layout)<br> | |
<code> res/anim/</code> (required if you have any | |
<code>res/anim-<em><qualifiers></em></code> folders)<br> | |
<code> res/xml/</code> (required if you have any | |
<code>res/xml-<em><qualifiers></em></code> folders)<br> | |
<code> res/raw/</code> (required if you have any | |
<code>res/raw-<em><qualifiers></em></code> folders) | |
</p> | |
<p class="note"><strong>Tip:</strong> In your code, examine each reference to | |
an Android resource. Make sure that a default resource is defined for each | |
one. Also make sure that the default string file is complete: A <em> | |
localized</em> string file can contain a subset of the strings, but the | |
<em>default</em> string file must contain them all. | |
</p> | |
<h3 id="creating-alternatives">How to Create Alternative Resources</h3> | |
<p>A large part of localizing an application is providing alternative text for | |
different languages. In some cases you will also provide alternative graphics, | |
sounds, layouts, and other locale-specific resources. </p> | |
<p>An application can specify many <code>res/<em><qualifiers></em>/</code> | |
directories, each with different qualifiers. To create an alternative resource for | |
a different locale, you use a qualifier that specifies a language or a | |
language-region combination. (The name of a resource directory must conform | |
to the naming scheme described in | |
<a href="{@docRoot}guide/topics/resources/providing-resources.html#AlternativeResources">Providing | |
Alternative Resources</a>, | |
or else it will not compile.)</p> | |
<p><em>Example:</em></p> | |
<p>Suppose that your application's default language is English. Suppose also | |
that you want to localize all the text in your application to French, and most | |
of the text in your application (everything except the application's title) to | |
Japanese. In this case, you could create three alternative <code>strings.xml</code> | |
files, each stored in a locale-specific resource directory:</p> | |
<ol> | |
<li><code>res/values/strings.xml</code><br> | |
Contains English text for all the strings that the application uses, | |
including text for a string named <code>title</code>.</li> | |
<li><code>res/values-fr/strings.xml</code><br> | |
Contain French text for all the strings, including <code>title</code>.</li> | |
<li><code>res/values-ja/strings.xml</code><br> | |
Contain Japanese text for all the strings <em>except</em> | |
<code>title</code>.<br> | |
<code></code></li> | |
</ol> | |
<p>If your Java code refers to <code>R.string.title</code>, here is what will | |
happen at runtime:</p> | |
<ul> | |
<li>If the device is set to any language other than French, Android will load | |
<code>title</code> from the <code>res/values/strings.xml</code> file.</li> | |
<li>If the device is set to French, Android will load <code>title</code> from | |
the <code>res/values-fr/strings.xml</code> file.</li> | |
</ul> | |
<p>Notice that if the device is set to Japanese, Android will look for | |
<code>title</code> in the <code>res/values-ja/strings.xml</code> file. But | |
because no such string is included in that file, Android will fall back to the | |
default, and will load <code>title</code> in English from the | |
<code>res/values/strings.xml</code> file. </p> | |
<h3 id="resource-precedence">Which Resources Take Precedence?</h3> | |
<p> If multiple resource files match a device's configuration, Android follows a | |
set of rules in deciding which file to use. Among the qualifiers that can be | |
specified in a resource directory name, <strong>locale almost always takes | |
precedence</strong>. </p> | |
<p><em>Example:</em></p> | |
<p>Assume that an application includes a default set of graphics and two other | |
sets of graphics, each optimized for a different device setup:</p> | |
<ul> | |
<li><code>res/drawable/</code><br> | |
Contains | |
default graphics.</li> | |
<li><code>res/drawable-small-land-stylus/</code><br> | |
Contains graphics optimized for use with a device that expects input from a | |
stylus and has a QVGA low-density screen in landscape orientation.</li> | |
<li><code>res/drawable-ja/</code> <br> | |
Contains graphics optimized for use with Japanese.</li> | |
</ul> | |
<p>If the application runs on a device that is configured to use Japanese, | |
Android will load graphics from <code>res/drawable-ja/</code>, even if the | |
device happens to be one that expects input from a stylus and has a QVGA | |
low-density screen in landscape orientation.</p> | |
<p class="note"><strong>Exception:</strong> The only qualifiers that take | |
precedence over locale in the selection process are MCC and MNC (mobile country | |
code and mobile network code). </p> | |
<p><em>Example:</em></p> | |
<p>Assume that you have the following situation:</p> | |
<ul> | |
<li>The application code calls for <code>R.string.text_a</code></li> | |
<li>Two relevant resource files are available: | |
<ul> | |
<li><code>res/values-mcc404/strings.xml</code>, which includes | |
<code>text_a</code> in the application's default language, in this case | |
English.</li> | |
<li><code>res/values-hi/strings.xml</code>, which includes | |
<code>text_a</code> in Hindi.</li> | |
</ul> | |
</li> | |
<li>The application is running on a device that has the following | |
configuration: | |
<ul> | |
<li>The SIM card is connected to a mobile network in India (MCC 404).</li> | |
<li>The language is set to Hindi (<code>hi</code>).</li> | |
</ul> | |
</li> | |
</ul> | |
<p>Android will load <code>text_a</code> from | |
<code>res/values-mcc404/strings.xml</code> (in English), even if the device is | |
configured for Hindi. That is because in the resource-selection process, Android | |
will prefer an MCC match over a language match. </p> | |
<p>The selection process is not always as straightforward as these examples | |
suggest. Please read <a | |
href="{@docRoot}guide/topics/resources/providing-resources.html#BestMatch">How Android Finds | |
the Best-matching Resource</a> for a more nuanced description of the | |
process. All the qualifiers are described and listed in order of | |
precedence in <a | |
href="{@docRoot}guide/topics/resources/providing-resources.html#table2">Table 2 of Providing | |
Alternative Resources</a>.</p> | |
<h3 id="referring-to-resources">Referring to Resources in Java</h3> | |
<p>In your application's Java code, you refer to resources using the syntax | |
<code>R.<em>resource_type</em>.<em>resource_name</em></code> or | |
<code>android.R.<em>resource_type</em>.<em>resource_name</em></code><em>.</em> | |
For more about this, see <a | |
href="{@docRoot}guide/topics/resources/accessing-resources.html">Accessing Resources</a>.</p> | |
<h2 id="checklist">Localization Checklist</h2> | |
<p>For a complete overview of the process of localizing and distributing an Android application, | |
see the <a href="{@docRoot}distribute/tools/localization-checklist.html">Localization | |
Checklist</a> document.</p> | |
<h2 id="strategies">Localization Tips</h2> | |
<h4 id="failing2">Design your application to work in any locale</h4> | |
<p>You cannot assume anything about the device on which a user will | |
run your application. The device might have hardware that you were not | |
anticipating, or it might be set to a locale that you did not plan for or that | |
you cannot test. Design your application so that it will function normally or fail gracefully no | |
matter what device it runs on.</p> | |
<p class="note"><strong>Important:</strong> Make sure that your application | |
includes a full set of default resources.</p> <p>Make sure to include | |
<code>res/drawable/</code> and a <code>res/values/</code> folders (without any | |
additional modifiers in the folder names) that contain all the images and text | |
that your application will need. </p> | |
<p>If an application is missing even one default resource, it will not run on a | |
device that is set to an unsupported locale. For example, the | |
<code>res/values/strings.xml</code> default file might lack one string that | |
the application needs: When the application runs in an unsupported locale and | |
attempts to load <code>res/values/strings.xml</code>, the user will see an | |
error message and a Force Close button. An IDE such as Eclipse will not | |
highlight this kind of error, and you will not see the problem when you | |
test the application on a device or emulator that is set to a supported locale.</p> | |
<p>For more information, see <a href="#test-for-default">Testing for Default Resources</a>.</p> | |
<h4>Design a flexible layout</h4> | |
<p> If you need to rearrange your layout to fit a certain language (for example | |
German with its long words), you can create an alternative layout for that | |
language (for example <code>res/layout-de/main.xml</code>). However, doing this | |
can make your application harder to maintain. It is better to create a single | |
layout that is more flexible.</p> | |
<p>Another typical situation is a language that requires something different in | |
its layout. For example, you might have a contact form that should include two | |
name fields when the application runs in Japanese, but three name fields when | |
the application runs in some other language. You could handle this in either of | |
two ways:</p> | |
<ul> | |
<li>Create one layout with a field that you can programmatically enable or | |
disable, based on the language, or</li> | |
<li>Have the main layout include another layout that includes the changeable | |
field. The second layout can have different configurations for different | |
languages.</li> | |
</ul> | |
<h4>Avoid creating more resource files and text strings than you need</h4> | |
<p>You probably do not need to create a locale-specific | |
alternative for every resource in your application. For example, the layout | |
defined in the <code>res/layout/main.xml</code> file might work in any locale, | |
in which case there would be no need to create any alternative layout files. | |
</p> | |
<p>Also, you might not need to create alternative text for every | |
string. For example, assume the following:</p> | |
<ul> | |
<li>Your application's default language is American | |
English. Every string that the application uses is defined, using American | |
English spellings, in <code>res/values/strings.xml</code>. </li> | |
<li>For a few important phrases, you want to provide | |
British English spelling. You want these alternative strings to be used when your | |
application runs on a device in the United Kingdom. </li> | |
</ul> | |
<p>To do this, you could create a small file called | |
<code>res/values-en-rGB/strings.xml</code> that includes only the strings that | |
should be different when the application runs in the U.K. For all the rest of | |
the strings, the application will fall back to the defaults and use what is | |
defined in <code>res/values/strings.xml</code>.</p> | |
<h4>Use the Android Context object for manual locale lookup</h4> | |
<p>You can look up the locale using the {@link android.content.Context} object | |
that Android makes available:</p> | |
<pre>String locale = context.getResources().getConfiguration().locale.getDisplayName();</pre> | |
<h2 id="testing">Testing Localized Applications</h2> | |
<h3 id="device">Testing on a Device</h3> | |
<p>Keep in mind that the device you are testing may be significantly different from | |
the devices available to consumers in other geographies. The locales available | |
on your device may differ from those available on other devices. Also, the | |
resolution and density of the device screen may differ, which could affect | |
the display of strings and drawables in your UI.</p> | |
<p>To change the locale or language on a device, use the Settings application.</p> | |
<h3 id="emulator">Testing on an Emulator</h3> | |
<p>For details about using the emulator, see See <a | |
href="{@docRoot}tools/help/emulator.html">Android Emulator</a>.</p> | |
<h4>Creating and using a custom locale</h4> | |
<p>A "custom" locale is a language/region combination that the Android | |
system image does not explicitly support. (For a list of supported locales in | |
Android platforms see the Version Notes in the <a | |
href="{@docRoot}sdk/index.html">SDK</a> tab). You can test | |
how your application will run in a custom locale by creating a custom locale in | |
the emulator. There are two ways to do this:</p> | |
<ul> | |
<li>Use the Custom Locale application, which is accessible from the | |
Application tab. (After you create a custom locale, switch to it by | |
pressing and holding the locale name.)</li> | |
<li>Change to a custom locale from the adb shell, as described below.</li> | |
</ul> | |
<p>When you set the emulator to a locale that is not available in the Android | |
system image, the system itself will display in its default language. Your | |
application, however, should localize properly.</p> | |
<h4>Changing the emulator locale from the adb shell</h4> | |
<p>To change the locale in the emulator by using the adb shell. </p> | |
<ol> | |
<li>Pick the locale you want to test and determine its BCP-47 language tag, for | |
example, Canadian French would be <code>fr-CA</code>.<br> | |
</li> | |
<li>Launch an emulator.</li> | |
<li>From a command-line shell on the host computer, run the following | |
command:<br> | |
<code>adb shell</code><br> | |
or if you have a device attached, specify that you want the emulator by adding | |
the <code>-e</code> option:<br> | |
<code>adb -e shell</code></li> | |
<li>At the adb shell prompt (<code>#</code>), run this command: <br> | |
<code>setprop persist.sys.locale [<em>BCP-47 language tag</em>];stop;sleep 5;start <br> | |
</code>Replace bracketed sections with the appropriate codes from Step | |
1.</li> | |
</ol> | |
<p>For instance, to test in Canadian French:</p> | |
<p><code>setprop persist.sys.locale fr-CA;stop;sleep 5;start </code></p> | |
<p>This will cause the emulator to restart. (It will look like a full reboot, | |
but it is not.) Once the Home screen appears again, re-launch your application (for | |
example, click the Run icon in Eclipse), and the application will launch with | |
the new locale. </p> | |
<h3 id="test-for-default">Testing for Default Resources</h3> | |
<p>Here's how to test whether an application includes every string resource that it needs: </p> | |
<ol><li>Set the emulator or device to a language that your application does not | |
support. For example, if the application has French strings in | |
<code>res/values-fr/</code> but does not have any Spanish strings in | |
<code>res/values-es/</code>, then set the emulator's locale to Spanish. | |
(You can use the Custom Locale application to set the emulator to an | |
unsupported locale.)</li> | |
<li>Run the application.</li> | |
<li>If the application shows an error message and a Force Close button, it might | |
be looking for a string that is not available. Make sure that your | |
<code>res/values/strings.xml</code> file includes a definition for | |
every string that the application uses.</li> | |
</ol> | |
</p> | |
<p>If the test is successful, repeat it for other types of | |
configurations. For example, if the application has a layout file called | |
<code>res/layout-land/main.xml</code> but does not contain a file called | |
<code>res/layout-port/main.xml</code>, then set the emulator or device to | |
portrait orientation and see if the application will run. | |