| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| //#define LOG_NDEBUG 0 |
| #include <utility> |
| #define LOG_TAG "SoundPool::Stream" |
| #include <utils/Log.h> |
| #include <android/content/AttributionSourceState.h> |
| |
| #include "Stream.h" |
| |
| #include "StreamManager.h" |
| |
| namespace android::soundpool { |
| |
| Stream::~Stream() |
| { |
| ALOGV("%s(%p)", __func__, this); |
| } |
| |
| void Stream::autoPause() |
| { |
| std::lock_guard lock(mLock); |
| if (mState == PLAYING) { |
| ALOGV("%s: track streamID: %d", __func__, (int)mStreamID); |
| mState = PAUSED; |
| mAutoPaused = true; |
| if (mAudioTrack != nullptr) { |
| mAudioTrack->pause(); |
| } |
| } |
| } |
| |
| void Stream::autoResume() |
| { |
| std::lock_guard lock(mLock); |
| if (mAutoPaused) { |
| if (mState == PAUSED) { |
| ALOGV("%s: track streamID: %d", __func__, (int)mStreamID); |
| mState = PLAYING; |
| if (mAudioTrack != nullptr) { |
| mAudioTrack->start(); |
| } |
| } |
| mAutoPaused = false; // New for R: always reset autopause (consistent with API spec). |
| } |
| } |
| |
| void Stream::mute(bool muting) |
| { |
| std::lock_guard lock(mLock); |
| mMuted = muting; |
| if (mAudioTrack != nullptr) { |
| if (mMuted) { |
| mAudioTrack->setVolume(0.0f, 0.0f); |
| } else { |
| mAudioTrack->setVolume(mLeftVolume, mRightVolume); |
| } |
| } |
| } |
| |
| void Stream::pause(int32_t streamID) |
| { |
| std::lock_guard lock(mLock); |
| if (streamID == mStreamID) { |
| if (mState == PLAYING) { |
| ALOGV("%s: track streamID: %d", __func__, streamID); |
| mState = PAUSED; |
| if (mAudioTrack != nullptr) { |
| mAudioTrack->pause(); |
| } |
| } |
| } |
| } |
| |
| void Stream::resume(int32_t streamID) |
| { |
| std::lock_guard lock(mLock); |
| if (streamID == mStreamID) { |
| if (mState == PAUSED) { |
| ALOGV("%s: track streamID: %d", __func__, streamID); |
| mState = PLAYING; |
| if (mAudioTrack != nullptr) { |
| mAudioTrack->start(); |
| } |
| mAutoPaused = false; // TODO: is this right? (ambiguous per spec), move outside? |
| } |
| } |
| } |
| |
| void Stream::setRate(int32_t streamID, float rate) |
| { |
| std::lock_guard lock(mLock); |
| if (streamID == mStreamID) { |
| mRate = rate; |
| if (mAudioTrack != nullptr && mSound != nullptr) { |
| const auto sampleRate = (uint32_t)lround(double(mSound->getSampleRate()) * rate); |
| mAudioTrack->setSampleRate(sampleRate); |
| } |
| } |
| } |
| |
| void Stream::setVolume_l(float leftVolume, float rightVolume) |
| { |
| mLeftVolume = leftVolume; |
| mRightVolume = rightVolume; |
| if (mAudioTrack != nullptr && !mMuted) { |
| mAudioTrack->setVolume(leftVolume, rightVolume); |
| } |
| } |
| |
| void Stream::setVolume(int32_t streamID, float leftVolume, float rightVolume) |
| { |
| std::lock_guard lock(mLock); |
| if (streamID == mStreamID) { |
| setVolume_l(leftVolume, rightVolume); |
| } |
| } |
| |
| void Stream::setPriority(int32_t streamID, int32_t priority) |
| { |
| std::lock_guard lock(mLock); |
| if (streamID == mStreamID) { |
| mPriority = priority; |
| } |
| } |
| |
| void Stream::setLoop(int32_t streamID, int32_t loop) |
| { |
| std::lock_guard lock(mLock); |
| if (streamID == mStreamID) { |
| if (mAudioTrack != nullptr && mSound != nullptr) { |
| const uint32_t loopEnd = mSound->getSizeInBytes() / mSound->getChannelCount() / |
| (mSound->getFormat() == AUDIO_FORMAT_PCM_16_BIT |
| ? sizeof(int16_t) : sizeof(uint8_t)); |
| mAudioTrack->setLoop(0, loopEnd, loop); |
| } |
| mLoop = loop; |
| } |
| } |
| |
| void Stream::setPlay( |
| int32_t streamID, const std::shared_ptr<Sound> &sound, int32_t soundID, |
| float leftVolume, float rightVolume, int32_t priority, int32_t loop, float rate) |
| { |
| std::lock_guard lock(mLock); |
| // We must be idle, or we must be repurposing a pending Stream. |
| LOG_ALWAYS_FATAL_IF(mState != IDLE && mAudioTrack != nullptr, "State %d must be IDLE", mState); |
| mSound = sound; |
| mSoundID = soundID; |
| mLeftVolume = leftVolume; |
| mRightVolume = rightVolume; |
| mPriority = priority; |
| mLoop = loop; |
| mRate = rate; |
| mState = PLAYING; |
| mAutoPaused = false; // New for R (consistent with Java API spec). |
| mStreamID = streamID; // prefer this to be the last, as it is an atomic sync point |
| } |
| |
| void Stream::setStopTimeNs(int64_t stopTimeNs) |
| { |
| std::lock_guard lock(mLock); |
| mStopTimeNs = stopTimeNs; |
| } |
| |
| bool Stream::requestStop(int32_t streamID) |
| { |
| std::lock_guard lock(mLock); |
| if (streamID == mStreamID) { |
| ALOGV("%s: track streamID: %d", __func__, streamID); |
| if (mAudioTrack != nullptr) { |
| if (mState == PLAYING && !mMuted && (mLeftVolume != 0.f || mRightVolume != 0.f)) { |
| setVolume_l(0.f, 0.f); |
| mStopTimeNs = systemTime() + kStopWaitTimeNs; |
| } else { |
| mStopTimeNs = systemTime(); |
| } |
| return true; // must be queued on the restart list. |
| } |
| stop_l(); |
| } |
| return false; |
| } |
| |
| void Stream::stop() |
| { |
| std::lock_guard lock(mLock); |
| stop_l(); |
| } |
| |
| void Stream::stop_l() |
| { |
| if (mState != IDLE) { |
| ALOGV("%s: track(%p) streamID: %d", __func__, mAudioTrack.get(), (int)mStreamID); |
| if (mAudioTrack != nullptr) { |
| mAudioTrack->stop(); |
| } |
| mSound.reset(); |
| mState = IDLE; |
| } |
| } |
| |
| void Stream::clearAudioTrack() |
| { |
| sp<AudioTrack> release; // release outside of lock. |
| std::lock_guard lock(mLock); |
| // This will invoke the destructor which waits for the AudioTrack thread to join, |
| // and is currently the only safe way to ensure there are no callbacks afterwards. |
| release = mAudioTrack; // or std::swap if we had move semantics. |
| mAudioTrack.clear(); |
| } |
| |
| Stream* Stream::getPairStream() const |
| { |
| return mStreamManager->getPairStream(this); |
| } |
| |
| Stream* Stream::playPairStream(std::vector<std::any>& garbage, int32_t playerIId) { |
| Stream* pairStream = getPairStream(); |
| LOG_ALWAYS_FATAL_IF(pairStream == nullptr, "No pair stream!"); |
| { |
| ALOGV("%s: track streamID: %d", __func__, (int)getStreamID()); |
| // TODO: Do we really want to force a simultaneous synchronization between |
| // the stream and its pair? |
| |
| // note locking order - the paired stream is obtained before the queued stream. |
| // we can invert the locking order, but it is slightly more optimal to do it this way. |
| std::lock_guard lockp(pairStream->mLock); |
| if (pairStream->mSound == nullptr) { |
| return nullptr; // no pair sound |
| } |
| { |
| std::lock_guard lock(mLock); |
| LOG_ALWAYS_FATAL_IF(mState != IDLE, "State: %d must be IDLE", mState); |
| // TODO: do we want a specific set() here? |
| pairStream->mAudioTrack = mAudioTrack; |
| pairStream->mSoundID = mSoundID; // optimization to reuse AudioTrack. |
| pairStream->mToggle = mToggle; |
| pairStream->mAutoPaused = mAutoPaused; // save autopause state |
| pairStream->mMuted = mMuted; |
| mAudioTrack.clear(); // the pair owns the audiotrack. |
| mSound.reset(); |
| mSoundID = 0; |
| } |
| // TODO: do we need a specific play_l() anymore? |
| const int pairState = pairStream->mState; |
| pairStream->play_l(pairStream->mSound, pairStream->mStreamID, |
| pairStream->mLeftVolume, pairStream->mRightVolume, pairStream->mPriority, |
| pairStream->mLoop, pairStream->mRate, garbage, playerIId); |
| if (pairStream->mState == IDLE) { |
| return nullptr; // AudioTrack error |
| } |
| if (pairState == PAUSED) { // reestablish pause |
| pairStream->mState = PAUSED; |
| pairStream->mAudioTrack->pause(); |
| } |
| } |
| return pairStream; |
| } |
| |
| void Stream::play_l(const std::shared_ptr<Sound>& sound, int32_t nextStreamID, |
| float leftVolume, float rightVolume, int32_t priority, int32_t loop, float rate, |
| std::vector<std::any>& garbage, int32_t playerIId) |
| { |
| ALOGV("%s(%p)(soundID=%d, streamID=%d, leftVolume=%f, rightVolume=%f," |
| " priority=%d, loop=%d, rate=%f, playerIId=%d)", |
| __func__, this, sound->getSoundID(), nextStreamID, leftVolume, rightVolume, |
| priority, loop, rate, playerIId); |
| |
| // initialize track |
| const int32_t channelCount = sound->getChannelCount(); |
| const auto sampleRate = (uint32_t)lround(double(sound->getSampleRate()) * rate); |
| size_t frameCount = 0; |
| |
| if (loop) { |
| const audio_format_t format = sound->getFormat(); |
| const size_t frameSize = audio_is_linear_pcm(format) |
| ? channelCount * audio_bytes_per_sample(format) : 1; |
| frameCount = sound->getSizeInBytes() / frameSize; |
| } |
| |
| if (mAudioTrack != nullptr) { |
| if (mSoundID == sound->getSoundID() |
| && mAudioTrack->setSampleRate(sampleRate) == NO_ERROR) { |
| // Reuse the old track if the soundID matches. |
| // the sample rate may fail to change if the audio track is a fast track. |
| ALOGV("%s: reusing track %p for sound %d", |
| __func__, mAudioTrack.get(), sound->getSoundID()); |
| } else { |
| // If reuse not possible, move mAudioTrack to garbage, set to nullptr. |
| garbage.emplace_back(std::move(mAudioTrack)); |
| mAudioTrack.clear(); // move should have cleared the sp<>, but we clear just in case. |
| } |
| } |
| if (mAudioTrack == nullptr) { |
| // mToggle toggles each time a track is started on a given stream. |
| // This enables the detection of callbacks received from the old |
| // audio track while the new one is being started and avoids processing them with |
| // wrong audio audio buffer size (mAudioBufferSize) |
| auto toggle = mToggle ^ 1; |
| // NOLINTNEXTLINE(performance-no-int-to-ptr) |
| audio_channel_mask_t soundChannelMask = sound->getChannelMask(); |
| // When sound contains a valid channel mask, use it as is. |
| // Otherwise, use stream count to calculate channel mask. |
| audio_channel_mask_t channelMask = soundChannelMask != AUDIO_CHANNEL_NONE |
| ? soundChannelMask : audio_channel_out_mask_from_count(channelCount); |
| |
| // do not create a new audio track if current track is compatible with sound parameters |
| |
| android::content::AttributionSourceState attributionSource; |
| attributionSource.packageName = mStreamManager->getOpPackageName(); |
| attributionSource.token = sp<BBinder>::make(); |
| mCallback = sp<StreamCallback>::make(this, toggle), |
| // TODO b/182469354 make consistent with AudioRecord, add util for native source |
| mAudioTrack = new AudioTrack(AUDIO_STREAM_DEFAULT, sampleRate, sound->getFormat(), |
| channelMask, sound->getIMemory(), AUDIO_OUTPUT_FLAG_NONE, |
| mCallback, |
| 0 /*default notification frames*/, AUDIO_SESSION_ALLOCATE, |
| AudioTrack::TRANSFER_DEFAULT, |
| nullptr /*offloadInfo*/, attributionSource, |
| mStreamManager->getAttributes(), |
| false /*doNotReconnect*/, 1.0f /*maxRequiredSpeed*/); |
| // Set caller name so it can be logged in destructor. |
| // MediaMetricsConstants.h: AMEDIAMETRICS_PROP_CALLERNAME_VALUE_SOUNDPOOL |
| mAudioTrack->setCallerName("soundpool"); |
| |
| if (playerIId != PLAYER_PIID_INVALID) { |
| mAudioTrack->setPlayerIId(playerIId); |
| } |
| |
| if (status_t status = mAudioTrack->initCheck(); |
| status != NO_ERROR) { |
| ALOGE("%s: error %d creating AudioTrack", __func__, status); |
| // TODO: should we consider keeping the soundID and reusing the old track? |
| mState = IDLE; |
| mSoundID = 0; |
| mSound.reset(); |
| garbage.emplace_back(std::move(mAudioTrack)); // remove mAudioTrack. |
| mAudioTrack.clear(); // move should have cleared the sp<>, but we clear just in case. |
| return; |
| } |
| // From now on, AudioTrack callbacks received with previous toggle value will be ignored. |
| mToggle = toggle; |
| ALOGV("%s: using new track %p for sound %d", |
| __func__, mAudioTrack.get(), sound->getSoundID()); |
| } |
| if (mMuted) { |
| mAudioTrack->setVolume(0.f, 0.f); |
| } else { |
| mAudioTrack->setVolume(leftVolume, rightVolume); |
| } |
| mAudioTrack->setLoop(0, frameCount, loop); |
| mAudioTrack->start(); |
| mSound = sound; |
| mSoundID = sound->getSoundID(); |
| mPriority = priority; |
| mLoop = loop; |
| mLeftVolume = leftVolume; |
| mRightVolume = rightVolume; |
| mRate = rate; |
| mState = PLAYING; |
| mStopTimeNs = 0; |
| mStreamID = nextStreamID; // prefer this to be the last, as it is an atomic sync point |
| } |
| |
| int Stream::getCorrespondingStreamID() { |
| std::lock_guard lock(mLock); |
| return static_cast<int>(mAudioTrack ? mStreamID : getPairStream()->mStreamID); |
| } |
| |
| size_t Stream::StreamCallback::onMoreData(const AudioTrack::Buffer&) { |
| ALOGW("%s streamID %d Unexpected EVENT_MORE_DATA for static track", |
| __func__, mStream->getCorrespondingStreamID()); |
| return 0; |
| } |
| |
| void Stream::StreamCallback::onUnderrun() { |
| ALOGW("%s streamID %d Unexpected EVENT_UNDERRUN for static track", |
| __func__, mStream->getCorrespondingStreamID()); |
| } |
| |
| void Stream::StreamCallback::onLoopEnd(int32_t) { |
| ALOGV("%s streamID %d EVENT_LOOP_END", __func__, mStream->getCorrespondingStreamID()); |
| } |
| |
| void Stream::StreamCallback::onMarker(uint32_t) { |
| ALOGW("%s streamID %d Unexpected EVENT_MARKER for static track", |
| __func__, mStream->getCorrespondingStreamID()); |
| } |
| |
| void Stream::StreamCallback::onNewPos(uint32_t) { |
| ALOGW("%s streamID %d Unexpected EVENT_NEW_POS for static track", |
| __func__, mStream->getCorrespondingStreamID()); |
| } |
| |
| void Stream::StreamCallback::onBufferEnd() { |
| mStream->onBufferEnd(mToggle, 0); |
| } |
| |
| void Stream::StreamCallback::onNewIAudioTrack() { |
| ALOGV("%s streamID %d NEW_IAUDIOTRACK", __func__, mStream->getCorrespondingStreamID()); |
| } |
| |
| void Stream::StreamCallback::onStreamEnd() { |
| ALOGW("%s streamID %d Unexpected EVENT_STREAM_END for static track", |
| __func__, mStream->getCorrespondingStreamID()); |
| } |
| |
| size_t Stream::StreamCallback::onCanWriteMoreData(const AudioTrack::Buffer&) { |
| ALOGW("%s streamID %d Unexpected EVENT_CAN_WRITE_MORE_DATA for static track", |
| __func__, mStream->getCorrespondingStreamID()); |
| return 0; |
| } |
| |
| void Stream::onBufferEnd(int toggle, int tries) |
| { |
| int32_t activeStreamIDToRestart = 0; |
| { |
| std::unique_lock lock(mLock); |
| ALOGV("%s track(%p) streamID %d", __func__, mAudioTrack.get(), (int)mStreamID); |
| |
| if (mAudioTrack == nullptr) { |
| // The AudioTrack is either with this stream or its pair. |
| // if this swaps a few times, the toggle is bound to be wrong, so we fail then. |
| // |
| // TODO: Modify AudioTrack callbacks to avoid the hacky toggle and retry |
| // logic here. |
| if (tries < 3) { |
| lock.unlock(); |
| ALOGV("%s streamID %d going to pair stream", __func__, (int)mStreamID); |
| getPairStream()->onBufferEnd(toggle, tries + 1); |
| } else { |
| ALOGW("%s streamID %d cannot find track", __func__, (int)mStreamID); |
| } |
| return; |
| } |
| if (mToggle != toggle) { |
| ALOGD("%s streamID %d wrong toggle", __func__, (int)mStreamID); |
| return; |
| } |
| ALOGV("%s streamID %d EVENT_BUFFER_END", __func__, (int)mStreamID); |
| if (mState != IDLE) { |
| activeStreamIDToRestart = mStreamID; |
| mStopTimeNs = systemTime(); |
| } |
| } // lock ends here. This is on the callback thread, no need to be precise. |
| if (activeStreamIDToRestart > 0) { |
| // Restart only if a particular streamID is still current and active. |
| ALOGV("%s: moveToRestartQueue %d", __func__, activeStreamIDToRestart); |
| mStreamManager->moveToRestartQueue(this, activeStreamIDToRestart); |
| } |
| } |
| |
| void Stream::dump() const |
| { |
| // TODO: consider std::try_lock() - ok for now for ALOGV. |
| ALOGV("mPairStream=%p, mState=%d, mStreamID=%d, mSoundID=%d, mPriority=%d, mLoop=%d", |
| getPairStream(), mState, (int)getStreamID(), getSoundID(), mPriority, mLoop); |
| } |
| |
| } // namespace android::soundpool |