blob: 59e36e4b0d1e5a371b923406957526184d404773 [file] [log] [blame]
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SpriteIcon.h"
#include <android/graphics/bitmap.h>
#include <android/graphics/canvas.h>
#include <android/graphics/paint.h>
#include <android/native_window.h>
#include <log/log.h>
namespace android {
bool SpriteIcon::draw(sp<Surface> surface) const {
ANativeWindow_Buffer outBuffer;
status_t status = surface->lock(&outBuffer, NULL);
if (status) {
ALOGE("Error %d locking sprite surface before drawing.", status);
return false;
}
graphics::Paint paint;
paint.setBlendMode(ABLEND_MODE_SRC);
if (drawNativeDropShadow) {
paint.setImageFilter(AIMAGE_FILTER_DROP_SHADOW_FOR_POINTER_ICON);
}
graphics::Canvas canvas(outBuffer, (int32_t)surface->getBuffersDataSpace());
canvas.drawBitmap(bitmap, 0, 0, &paint);
const int iconWidth = width();
const int iconHeight = height();
if (outBuffer.width > iconWidth) {
paint.setBlendMode(ABLEND_MODE_CLEAR); // clear to transparent
canvas.drawRect({iconWidth, 0, outBuffer.width, iconHeight}, paint);
}
if (outBuffer.height > iconHeight) {
paint.setBlendMode(ABLEND_MODE_CLEAR); // clear to transparent
canvas.drawRect({0, iconHeight, outBuffer.width, outBuffer.height}, paint);
}
status = surface->unlockAndPost();
if (status) {
ALOGE("Error %d unlocking and posting sprite surface after drawing.", status);
}
return !status;
}
} // namespace android