| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <set> |
| #include <vector> |
| |
| #include "AnimationContext.h" |
| #include "Animator.h" |
| #include <IContextFactory.h> |
| #include "PropertyValuesAnimatorSet.h" |
| #include "RenderNode.h" |
| |
| namespace android::uirenderer { |
| |
| class RootRenderNode : public RenderNode { |
| public: |
| explicit RootRenderNode(std::unique_ptr<ErrorHandler> errorHandler) |
| : RenderNode(), mErrorHandler(std::move(errorHandler)) {} |
| |
| virtual ~RootRenderNode() {} |
| |
| virtual void prepareTree(TreeInfo& info) override; |
| |
| void attachAnimatingNode(RenderNode* animatingNode); |
| |
| void attachPendingVectorDrawableAnimators(); |
| |
| void detachAnimators(); |
| |
| void pauseAnimators(); |
| |
| void doAttachAnimatingNodes(AnimationContext* context); |
| |
| // Run VectorDrawable animators after prepareTree. |
| void runVectorDrawableAnimators(AnimationContext* context, TreeInfo& info); |
| |
| void trimPausedVDAnimators(AnimationContext* context); |
| |
| void pushStagingVectorDrawableAnimators(AnimationContext* context); |
| |
| void destroy(); |
| |
| void addVectorDrawableAnimator(PropertyValuesAnimatorSet* anim); |
| |
| private: |
| const std::unique_ptr<ErrorHandler> mErrorHandler; |
| std::vector<sp<RenderNode> > mPendingAnimatingRenderNodes; |
| std::set<sp<PropertyValuesAnimatorSet> > mPendingVectorDrawableAnimators; |
| std::set<sp<PropertyValuesAnimatorSet> > mRunningVDAnimators; |
| // mPausedVDAnimators stores a list of animators that have not yet passed the finish time, but |
| // their VectorDrawable targets are no longer in the DisplayList. We skip these animators when |
| // render thread runs animators independent of UI thread (i.e. RT_ONLY mode). These animators |
| // need to be re-activated once their VD target is added back into DisplayList. Since that could |
| // only happen when we do a full sync, we need to make sure to pulse these paused animators at |
| // full sync. If any animator's VD target is found in DisplayList during a full sync, we move |
| // the animator back to the running list. |
| std::set<sp<PropertyValuesAnimatorSet> > mPausedVDAnimators; |
| |
| void detachVectorDrawableAnimator(PropertyValuesAnimatorSet* anim); |
| }; |
| |
| #ifdef __ANDROID__ // Layoutlib does not support Animations |
| class ContextFactoryImpl : public IContextFactory { |
| public: |
| explicit ContextFactoryImpl(RootRenderNode* rootNode) : mRootNode(rootNode) {} |
| |
| virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override; |
| |
| private: |
| RootRenderNode* mRootNode; |
| }; |
| #endif |
| |
| } // namespace android::uirenderer |