| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef TREEANIMATIONTRACKER_H_ |
| #define TREEANIMATIONTRACKER_H_ |
| |
| #include <cutils/compiler.h> |
| #include <utils/RefBase.h> |
| #include <utils/StrongPointer.h> |
| |
| #include "TreeInfo.h" |
| #include "renderthread/TimeLord.h" |
| #include "utils/Macros.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class AnimationContext; |
| class AnimationListener; |
| class BaseRenderNodeAnimator; |
| class RenderNode; |
| |
| /* |
| * AnimationHandle is several classes merged into one. |
| * 1: It maintains the reference to the AnimationContext required to run animators. |
| * 2: It keeps a strong reference to RenderNodes with animators so that |
| * we don't lose them if they are no longer in the display tree. This is |
| * required so that we can keep animating them, and properly notify listeners |
| * of onAnimationFinished. |
| * 3: It forms a doubly linked list so that we can cheaply move between states. |
| */ |
| class AnimationHandle { |
| PREVENT_COPY_AND_ASSIGN(AnimationHandle); |
| |
| public: |
| AnimationContext& context() { return mContext; } |
| |
| // Called by the RenderNode when it has internally pulsed its own animations |
| // this frame and does not need to be run again this frame. |
| void notifyAnimationsRan(); |
| |
| // Stops tracking the RenderNode and destroys the handle. The node must be |
| // re-attached to the AnimationContext to receive managed animation |
| // pulses. |
| void release(); |
| |
| private: |
| friend class AnimationContext; |
| explicit AnimationHandle(AnimationContext& context); |
| AnimationHandle(RenderNode& animatingNode, AnimationContext& context); |
| ~AnimationHandle(); |
| |
| void insertAfter(AnimationHandle* prev); |
| void removeFromList(); |
| |
| sp<RenderNode> mRenderNode; |
| |
| AnimationContext& mContext; |
| |
| AnimationHandle* mPreviousHandle; |
| AnimationHandle* mNextHandle; |
| }; |
| |
| class AnimationContext { |
| PREVENT_COPY_AND_ASSIGN(AnimationContext); |
| |
| public: |
| explicit AnimationContext(renderthread::TimeLord& clock); |
| virtual ~AnimationContext(); |
| |
| nsecs_t frameTimeMs() { return mFrameTimeMs; } |
| bool hasAnimations() { |
| return mCurrentFrameAnimations.mNextHandle || mNextFrameAnimations.mNextHandle; |
| } |
| |
| // Will always add to the next frame list, which is swapped when |
| // startFrame() is called |
| void addAnimatingRenderNode(RenderNode& node); |
| |
| // Marks the start of a frame, which will update the frame time and move all |
| // next frame animations into the current frame |
| virtual void startFrame(TreeInfo::TraversalMode mode); |
| |
| // Runs any animations still left in mCurrentFrameAnimations that were not run |
| // as part of the standard RenderNode:prepareTree pass. |
| virtual void runRemainingAnimations(TreeInfo& info); |
| |
| virtual void callOnFinished(BaseRenderNodeAnimator* animator, |
| AnimationListener* listener); |
| |
| virtual void destroy(); |
| |
| virtual void pauseAnimators() {} |
| |
| private: |
| friend class AnimationHandle; |
| void addAnimationHandle(AnimationHandle* handle); |
| |
| renderthread::TimeLord& mClock; |
| |
| // Animations left to run this frame, at the end of the frame this should |
| // be null |
| AnimationHandle mCurrentFrameAnimations; |
| // Animations queued for next frame |
| AnimationHandle mNextFrameAnimations; |
| |
| nsecs_t mFrameTimeMs; |
| }; |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| #endif /* TREEANIMATIONTRACKER_H_ */ |