| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "BenchmarkHelpers.h" |
| |
| #include "android-base/stringprintf.h" |
| #include "androidfw/AssetManager.h" |
| #include "androidfw/AssetManager2.h" |
| |
| namespace android { |
| |
| void GetResourceBenchmarkOld(const std::vector<std::string>& paths, const ResTable_config* config, |
| uint32_t resid, benchmark::State& state) { |
| AssetManager assetmanager; |
| for (const std::string& path : paths) { |
| if (!assetmanager.addAssetPath(String8(path.c_str()), nullptr /* cookie */, |
| false /* appAsLib */, false /* isSystemAssets */)) { |
| state.SkipWithError(base::StringPrintf("Failed to load assets %s", path.c_str()).c_str()); |
| return; |
| } |
| } |
| |
| // Make sure to force creation of the ResTable first, or else the configuration doesn't get set. |
| const ResTable& table = assetmanager.getResources(true); |
| if (config != nullptr) { |
| assetmanager.setConfiguration(*config); |
| } |
| |
| Res_value value; |
| ResTable_config selected_config; |
| uint32_t flags; |
| uint32_t last_ref = 0u; |
| |
| while (state.KeepRunning()) { |
| ssize_t block = table.getResource(resid, &value, false /*may_be_bag*/, 0u /*density*/, &flags, |
| &selected_config); |
| table.resolveReference(&value, block, &last_ref, &flags, &selected_config); |
| } |
| } |
| |
| void GetResourceBenchmark(const std::vector<std::string>& paths, const ResTable_config* config, |
| uint32_t resid, benchmark::State& state) { |
| std::vector<AssetManager2::ApkAssetsPtr> apk_assets; |
| for (const std::string& path : paths) { |
| auto apk = ApkAssets::Load(path); |
| if (apk == nullptr) { |
| state.SkipWithError(base::StringPrintf("Failed to load assets %s", path.c_str()).c_str()); |
| return; |
| } |
| apk_assets.push_back(std::move(apk)); |
| } |
| |
| AssetManager2 assetmanager; |
| assetmanager.SetApkAssets(apk_assets); |
| if (config != nullptr) { |
| assetmanager.SetConfigurations({*config}); |
| } |
| |
| while (state.KeepRunning()) { |
| auto value = assetmanager.GetResource(resid); |
| assetmanager.ResolveReference(*value); |
| } |
| } |
| |
| } // namespace android |