| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef AAPT_RESOURCE_TABLE_H |
| #define AAPT_RESOURCE_TABLE_H |
| |
| #include "ConfigDescription.h" |
| #include "Diagnostics.h" |
| #include "Resource.h" |
| #include "ResourceValues.h" |
| #include "Source.h" |
| #include "StringPool.h" |
| |
| #include <memory> |
| #include <string> |
| #include <tuple> |
| #include <vector> |
| |
| namespace aapt { |
| |
| enum class SymbolState { |
| kUndefined, |
| kPublic, |
| kPrivate |
| }; |
| |
| /** |
| * The Public status of a resource. |
| */ |
| struct Symbol { |
| SymbolState state = SymbolState::kUndefined; |
| Source source; |
| std::u16string comment; |
| }; |
| |
| /** |
| * Represents a value defined for a given configuration. |
| */ |
| struct ResourceConfigValue { |
| ConfigDescription config; |
| std::unique_ptr<Value> value; |
| }; |
| |
| /** |
| * Represents a resource entry, which may have |
| * varying values for each defined configuration. |
| */ |
| struct ResourceEntry { |
| /** |
| * The name of the resource. Immutable, as |
| * this determines the order of this resource |
| * when doing lookups. |
| */ |
| const std::u16string name; |
| |
| /** |
| * The entry ID for this resource. |
| */ |
| Maybe<uint16_t> id; |
| |
| /** |
| * Whether this resource is public (and must maintain the same |
| * entry ID across builds). |
| */ |
| Symbol symbolStatus; |
| |
| /** |
| * The resource's values for each configuration. |
| */ |
| std::vector<ResourceConfigValue> values; |
| |
| ResourceEntry(const StringPiece16& name) : name(name.toString()) { } |
| }; |
| |
| /** |
| * Represents a resource type, which holds entries defined |
| * for this type. |
| */ |
| struct ResourceTableType { |
| /** |
| * The logical type of resource (string, drawable, layout, etc.). |
| */ |
| const ResourceType type; |
| |
| /** |
| * The type ID for this resource. |
| */ |
| Maybe<uint8_t> id; |
| |
| /** |
| * Whether this type is public (and must maintain the same |
| * type ID across builds). |
| */ |
| Symbol symbolStatus; |
| |
| /** |
| * List of resources for this type. |
| */ |
| std::vector<std::unique_ptr<ResourceEntry>> entries; |
| |
| explicit ResourceTableType(const ResourceType type) : type(type) { } |
| |
| ResourceEntry* findEntry(const StringPiece16& name); |
| |
| ResourceEntry* findOrCreateEntry(const StringPiece16& name); |
| }; |
| |
| enum class PackageType { |
| System, |
| Vendor, |
| App, |
| Dynamic |
| }; |
| |
| struct ResourceTablePackage { |
| PackageType type = PackageType::App; |
| Maybe<uint8_t> id; |
| std::u16string name; |
| |
| std::vector<std::unique_ptr<ResourceTableType>> types; |
| |
| ResourceTableType* findType(ResourceType type); |
| |
| ResourceTableType* findOrCreateType(const ResourceType type); |
| }; |
| |
| /** |
| * The container and index for all resources defined for an app. This gets |
| * flattened into a binary resource table (resources.arsc). |
| */ |
| class ResourceTable { |
| public: |
| ResourceTable() = default; |
| ResourceTable(const ResourceTable&) = delete; |
| ResourceTable& operator=(const ResourceTable&) = delete; |
| |
| /** |
| * When a collision of resources occurs, this method decides which value to keep. |
| * Returns -1 if the existing value should be chosen. |
| * Returns 0 if the collision can not be resolved (error). |
| * Returns 1 if the incoming value should be chosen. |
| */ |
| static int resolveValueCollision(Value* existing, Value* incoming); |
| |
| bool addResource(const ResourceNameRef& name, const ConfigDescription& config, |
| std::unique_ptr<Value> value, IDiagnostics* diag); |
| |
| bool addResource(const ResourceNameRef& name, const ResourceId resId, |
| const ConfigDescription& config, std::unique_ptr<Value> value, |
| IDiagnostics* diag); |
| |
| bool addFileReference(const ResourceNameRef& name, const ConfigDescription& config, |
| const Source& source, const StringPiece16& path, |
| IDiagnostics* diag); |
| |
| bool addFileReference(const ResourceNameRef& name, const ConfigDescription& config, |
| const Source& source, const StringPiece16& path, |
| std::function<int(Value*,Value*)> conflictResolver, IDiagnostics* diag); |
| |
| /** |
| * Same as addResource, but doesn't verify the validity of the name. This is used |
| * when loading resources from an existing binary resource table that may have mangled |
| * names. |
| */ |
| bool addResourceAllowMangled(const ResourceNameRef& name, const ConfigDescription& config, |
| std::unique_ptr<Value> value, IDiagnostics* diag); |
| |
| bool addResourceAllowMangled(const ResourceNameRef& name, const ResourceId id, |
| const ConfigDescription& config, std::unique_ptr<Value> value, |
| IDiagnostics* diag); |
| |
| bool setSymbolState(const ResourceNameRef& name, const ResourceId resId, |
| const Symbol& symbol, IDiagnostics* diag); |
| |
| bool setSymbolStateAllowMangled(const ResourceNameRef& name, const ResourceId resId, |
| const Symbol& symbol, IDiagnostics* diag); |
| |
| struct SearchResult { |
| ResourceTablePackage* package; |
| ResourceTableType* type; |
| ResourceEntry* entry; |
| }; |
| |
| Maybe<SearchResult> findResource(const ResourceNameRef& name); |
| |
| /** |
| * The string pool used by this resource table. Values that reference strings must use |
| * this pool to create their strings. |
| * |
| * NOTE: `stringPool` must come before `packages` so that it is destroyed after. |
| * When `string pool` references are destroyed (as they will be when `packages` |
| * is destroyed), they decrement a refCount, which would cause invalid |
| * memory access if the pool was already destroyed. |
| */ |
| StringPool stringPool; |
| |
| /** |
| * The list of packages in this table, sorted alphabetically by package name. |
| */ |
| std::vector<std::unique_ptr<ResourceTablePackage>> packages; |
| |
| /** |
| * Returns the package struct with the given name, or nullptr if such a package does not |
| * exist. The empty string is a valid package and typically is used to represent the |
| * 'current' package before it is known to the ResourceTable. |
| */ |
| ResourceTablePackage* findPackage(const StringPiece16& name); |
| |
| ResourceTablePackage* findPackageById(uint8_t id); |
| |
| ResourceTablePackage* createPackage(const StringPiece16& name, Maybe<uint8_t> id = {}); |
| |
| private: |
| ResourceTablePackage* findOrCreatePackage(const StringPiece16& name); |
| |
| bool addResourceImpl(const ResourceNameRef& name, |
| ResourceId resId, |
| const ConfigDescription& config, |
| std::unique_ptr<Value> value, |
| const char16_t* validChars, |
| std::function<int(Value*,Value*)> conflictResolver, |
| IDiagnostics* diag); |
| |
| bool setSymbolStateImpl(const ResourceNameRef& name, ResourceId resId, |
| const Symbol& symbol, const char16_t* validChars, IDiagnostics* diag); |
| }; |
| |
| } // namespace aapt |
| |
| #endif // AAPT_RESOURCE_TABLE_H |