| /* |
| * Copyright 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <android/hardware_buffer.h> |
| |
| #include <memory> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| // Deleter for an AHardwareBuffer, to be passed to an std::unique_ptr. |
| struct AHardwareBuffer_deleter { |
| void operator()(AHardwareBuffer* ahb) const { AHardwareBuffer_release(ahb); } |
| }; |
| |
| using UniqueAHardwareBuffer = std::unique_ptr<AHardwareBuffer, AHardwareBuffer_deleter>; |
| |
| // Allocates a UniqueAHardwareBuffer with the provided buffer description. |
| // Returns nullptr if allocation did not succeed. |
| UniqueAHardwareBuffer allocateAHardwareBuffer(const AHardwareBuffer_Desc& desc); |
| |
| } // namespace uirenderer |
| } // namespace android |