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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <android/hardware_buffer.h>
#include <memory>
namespace android {
namespace uirenderer {
// Deleter for an AHardwareBuffer, to be passed to an std::unique_ptr.
struct AHardwareBuffer_deleter {
void operator()(AHardwareBuffer* ahb) const { AHardwareBuffer_release(ahb); }
};
using UniqueAHardwareBuffer = std::unique_ptr<AHardwareBuffer, AHardwareBuffer_deleter>;
// Allocates a UniqueAHardwareBuffer with the provided buffer description.
// Returns nullptr if allocation did not succeed.
UniqueAHardwareBuffer allocateAHardwareBuffer(const AHardwareBuffer_Desc& desc);
} // namespace uirenderer
} // namespace android