| /* |
| * Copyright (C) 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| #include "Shader.h" |
| |
| namespace android::uirenderer { |
| |
| /** |
| * Shader implementation that blurs another Shader instance or the source bitmap |
| */ |
| class BlurShader : public Shader { |
| public: |
| /** |
| * Creates a BlurShader instance with the provided radius values to blur along the x and y |
| * axis accordingly. |
| * |
| * This will blur the contents of the provided input shader if it is non-null, otherwise |
| * the source bitmap will be blurred instead. |
| * |
| * The edge treatment parameter determines how content near the edges of the source is to |
| * participate in the blur |
| */ |
| BlurShader(float radiusX, float radiusY, Shader* inputShader, SkTileMode edgeTreatment, |
| const SkMatrix* matrix); |
| ~BlurShader() override; |
| protected: |
| sk_sp<SkImageFilter> makeSkImageFilter() override; |
| private: |
| sk_sp<SkImageFilter> skImageFilter; |
| }; |
| |
| } // namespace android::uirenderer |