| /* |
| * Copyright (C) 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "BlurShader.h" |
| #include "SkImageFilters.h" |
| #include "SkRefCnt.h" |
| #include "utils/Blur.h" |
| |
| namespace android::uirenderer { |
| BlurShader::BlurShader(float radiusX, float radiusY, Shader* inputShader, SkTileMode edgeTreatment, |
| const SkMatrix* matrix) |
| : Shader(matrix) |
| , skImageFilter( |
| SkImageFilters::Blur( |
| Blur::convertRadiusToSigma(radiusX), |
| Blur::convertRadiusToSigma(radiusY), |
| edgeTreatment, |
| inputShader ? inputShader->asSkImageFilter() : nullptr, |
| nullptr) |
| ) { } |
| |
| sk_sp<SkImageFilter> BlurShader::makeSkImageFilter() { |
| return skImageFilter; |
| } |
| |
| BlurShader::~BlurShader() {} |
| |
| } // namespace android::uirenderer |