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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef VULKANMANAGER_H
#define VULKANMANAGER_H
#if !defined(VK_USE_PLATFORM_ANDROID_KHR)
#define VK_USE_PLATFORM_ANDROID_KHR
#endif
#include <GrContextOptions.h>
#include <SkSurface.h>
#include <android-base/unique_fd.h>
#include <utils/StrongPointer.h>
#include <vk/GrVkBackendContext.h>
#include <vk/GrVkExtensions.h>
#include <vulkan/vulkan.h>
// VK_ANDROID_frame_boundary is a bespoke extension defined by AGI
// (https://github.com/google/agi) to enable profiling of apps rendering via
// HWUI. This extension is not defined in Khronos, hence the need to declare it
// manually here. There's a superseding extension (VK_EXT_frame_boundary) being
// discussed in Khronos, but in the meantime we use the bespoke
// VK_ANDROID_frame_boundary. This is a device extension that is implemented by
// AGI's Vulkan capture layer, such that it is only supported by devices when
// AGI is doing a capture of the app.
//
// TODO(b/182165045): use the Khronos blessed VK_EXT_frame_boudary once it has
// landed in the spec.
typedef void(VKAPI_PTR* PFN_vkFrameBoundaryANDROID)(VkDevice device, VkSemaphore semaphore,
VkImage image);
#define VK_ANDROID_FRAME_BOUNDARY_EXTENSION_NAME "VK_ANDROID_frame_boundary"
#include "Frame.h"
#include "IRenderPipeline.h"
#include "VulkanSurface.h"
#include "private/hwui/DrawVkInfo.h"
#include <SkColorSpace.h>
#include <SkRefCnt.h>
namespace android {
namespace uirenderer {
namespace renderthread {
class RenderThread;
// This class contains the shared global Vulkan objects, such as VkInstance, VkDevice and VkQueue,
// which are re-used by CanvasContext. This class is created once and should be used by all vulkan
// windowing contexts. The VulkanManager must be initialized before use.
class VulkanManager final : public RefBase {
public:
static sp<VulkanManager> getInstance();
static sp<VulkanManager> peekInstance();
// Sets up the vulkan context that is shared amonst all clients of the VulkanManager. This must
// be call once before use of the VulkanManager. Multiple calls after the first will simiply
// return.
void initialize();
// Quick check to see if the VulkanManager has been initialized.
bool hasVkContext() { return mInitialized; }
// Create and destroy functions for wrapping an ANativeWindow in a VulkanSurface
VulkanSurface* createSurface(ANativeWindow* window,
ColorMode colorMode,
sk_sp<SkColorSpace> surfaceColorSpace,
SkColorType surfaceColorType,
GrDirectContext* grContext,
uint32_t extraBuffers);
void destroySurface(VulkanSurface* surface);
Frame dequeueNextBuffer(VulkanSurface* surface);
struct VkDrawResult {
// The estimated start time for intiating GPU work, -1 if unknown.
nsecs_t submissionTime;
android::base::unique_fd presentFence;
};
// Finishes the frame and submits work to the GPU
VkDrawResult finishFrame(SkSurface* surface);
void swapBuffers(VulkanSurface* surface, const SkRect& dirtyRect,
android::base::unique_fd&& presentFence);
// Inserts a wait on fence command into the Vulkan command buffer.
status_t fenceWait(int fence, GrDirectContext* grContext);
// Creates a fence that is signaled when all the pending Vulkan commands are finished on the
// GPU.
status_t createReleaseFence(int* nativeFence, GrDirectContext* grContext);
// Returned pointers are owned by VulkanManager.
// An instance of VkFunctorInitParams returned from getVkFunctorInitParams refers to
// the internal state of VulkanManager: VulkanManager must be alive to use the returned value.
VkFunctorInitParams getVkFunctorInitParams() const;
enum class ContextType {
kRenderThread,
kUploadThread
};
// returns a Skia graphic context used to draw content on the specified thread
sk_sp<GrDirectContext> createContext(GrContextOptions& options,
ContextType contextType = ContextType::kRenderThread);
uint32_t getDriverVersion() const { return mDriverVersion; }
private:
friend class VulkanSurface;
explicit VulkanManager() {}
~VulkanManager();
// Sets up the VkInstance and VkDevice objects. Also fills out the passed in
// VkPhysicalDeviceFeatures struct.
void setupDevice(GrVkExtensions&, VkPhysicalDeviceFeatures2&);
// simple wrapper class that exists only to initialize a pointer to NULL
template <typename FNPTR_TYPE>
class VkPtr {
public:
VkPtr() : fPtr(NULL) {}
VkPtr operator=(FNPTR_TYPE ptr) {
fPtr = ptr;
return *this;
}
// NOLINTNEXTLINE(google-explicit-constructor)
operator FNPTR_TYPE() const { return fPtr; }
private:
FNPTR_TYPE fPtr;
};
// Instance Functions
VkPtr<PFN_vkEnumerateInstanceVersion> mEnumerateInstanceVersion;
VkPtr<PFN_vkEnumerateInstanceExtensionProperties> mEnumerateInstanceExtensionProperties;
VkPtr<PFN_vkCreateInstance> mCreateInstance;
VkPtr<PFN_vkDestroyInstance> mDestroyInstance;
VkPtr<PFN_vkEnumeratePhysicalDevices> mEnumeratePhysicalDevices;
VkPtr<PFN_vkGetPhysicalDeviceProperties> mGetPhysicalDeviceProperties;
VkPtr<PFN_vkGetPhysicalDeviceQueueFamilyProperties> mGetPhysicalDeviceQueueFamilyProperties;
VkPtr<PFN_vkGetPhysicalDeviceFeatures2> mGetPhysicalDeviceFeatures2;
VkPtr<PFN_vkGetPhysicalDeviceImageFormatProperties2> mGetPhysicalDeviceImageFormatProperties2;
VkPtr<PFN_vkCreateDevice> mCreateDevice;
VkPtr<PFN_vkEnumerateDeviceExtensionProperties> mEnumerateDeviceExtensionProperties;
// Device Functions
VkPtr<PFN_vkGetDeviceQueue> mGetDeviceQueue;
VkPtr<PFN_vkDeviceWaitIdle> mDeviceWaitIdle;
VkPtr<PFN_vkDestroyDevice> mDestroyDevice;
VkPtr<PFN_vkCreateCommandPool> mCreateCommandPool;
VkPtr<PFN_vkDestroyCommandPool> mDestroyCommandPool;
VkPtr<PFN_vkAllocateCommandBuffers> mAllocateCommandBuffers;
VkPtr<PFN_vkFreeCommandBuffers> mFreeCommandBuffers;
VkPtr<PFN_vkResetCommandBuffer> mResetCommandBuffer;
VkPtr<PFN_vkBeginCommandBuffer> mBeginCommandBuffer;
VkPtr<PFN_vkEndCommandBuffer> mEndCommandBuffer;
VkPtr<PFN_vkCmdPipelineBarrier> mCmdPipelineBarrier;
VkPtr<PFN_vkQueueSubmit> mQueueSubmit;
VkPtr<PFN_vkQueueWaitIdle> mQueueWaitIdle;
VkPtr<PFN_vkCreateSemaphore> mCreateSemaphore;
VkPtr<PFN_vkDestroySemaphore> mDestroySemaphore;
VkPtr<PFN_vkImportSemaphoreFdKHR> mImportSemaphoreFdKHR;
VkPtr<PFN_vkGetSemaphoreFdKHR> mGetSemaphoreFdKHR;
VkPtr<PFN_vkCreateFence> mCreateFence;
VkPtr<PFN_vkDestroyFence> mDestroyFence;
VkPtr<PFN_vkWaitForFences> mWaitForFences;
VkPtr<PFN_vkResetFences> mResetFences;
VkPtr<PFN_vkFrameBoundaryANDROID> mFrameBoundaryANDROID;
VkInstance mInstance = VK_NULL_HANDLE;
VkPhysicalDevice mPhysicalDevice = VK_NULL_HANDLE;
VkDevice mDevice = VK_NULL_HANDLE;
uint32_t mGraphicsQueueIndex;
VkQueue mGraphicsQueue = VK_NULL_HANDLE;
VkQueue mAHBUploadQueue = VK_NULL_HANDLE;
// Variables saved to populate VkFunctorInitParams.
static const uint32_t mAPIVersion = VK_MAKE_VERSION(1, 1, 0);
std::vector<VkExtensionProperties> mInstanceExtensionsOwner;
std::vector<const char*> mInstanceExtensions;
std::vector<VkExtensionProperties> mDeviceExtensionsOwner;
std::vector<const char*> mDeviceExtensions;
VkPhysicalDeviceFeatures2 mPhysicalDeviceFeatures2{};
enum class SwapBehavior {
Discard,
BufferAge,
};
SwapBehavior mSwapBehavior = SwapBehavior::Discard;
GrVkExtensions mExtensions;
uint32_t mDriverVersion = 0;
std::once_flag mInitFlag;
std::atomic_bool mInitialized = false;
};
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */
#endif /* VULKANMANAGER_H */