| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "Frame.h" |
| #include <SkRect.h> |
| |
| namespace android { |
| namespace uirenderer { |
| namespace renderthread { |
| |
| void Frame::map(const SkRect& in, int32_t* out) const { |
| /* The rectangles are specified relative to the bottom-left of the surface |
| * and the x and y components of each rectangle specify the bottom-left |
| * position of that rectangle. |
| * |
| * HWUI does everything with 0,0 being top-left, so need to map |
| * the rect |
| */ |
| SkIRect idirty; |
| in.roundOut(&idirty); |
| int32_t y = mHeight - (idirty.y() + idirty.height()); |
| // layout: {x, y, width, height} |
| out[0] = idirty.x(); |
| out[1] = y; |
| out[2] = idirty.width(); |
| out[3] = idirty.height(); |
| } |
| |
| } /* namespace renderthread */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |