| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "EglManager.h" |
| |
| #include <EGL/eglext.h> |
| #include <GLES/gl.h> |
| #include <cutils/properties.h> |
| #include <log/log.h> |
| #include <sync/sync.h> |
| #include <utils/Trace.h> |
| |
| #include <string> |
| #include <vector> |
| |
| #include "Frame.h" |
| #include "Properties.h" |
| #include "RenderEffectCapabilityQuery.h" |
| #include "utils/Color.h" |
| #include "utils/StringUtils.h" |
| |
| #define GLES_VERSION 2 |
| |
| // Android-specific addition that is used to show when frames began in systrace |
| EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface); |
| |
| namespace android { |
| namespace uirenderer { |
| namespace renderthread { |
| |
| #define ERROR_CASE(x) \ |
| case x: \ |
| return #x; |
| static const char* egl_error_str(EGLint error) { |
| switch (error) { |
| ERROR_CASE(EGL_SUCCESS) |
| ERROR_CASE(EGL_NOT_INITIALIZED) |
| ERROR_CASE(EGL_BAD_ACCESS) |
| ERROR_CASE(EGL_BAD_ALLOC) |
| ERROR_CASE(EGL_BAD_ATTRIBUTE) |
| ERROR_CASE(EGL_BAD_CONFIG) |
| ERROR_CASE(EGL_BAD_CONTEXT) |
| ERROR_CASE(EGL_BAD_CURRENT_SURFACE) |
| ERROR_CASE(EGL_BAD_DISPLAY) |
| ERROR_CASE(EGL_BAD_MATCH) |
| ERROR_CASE(EGL_BAD_NATIVE_PIXMAP) |
| ERROR_CASE(EGL_BAD_NATIVE_WINDOW) |
| ERROR_CASE(EGL_BAD_PARAMETER) |
| ERROR_CASE(EGL_BAD_SURFACE) |
| ERROR_CASE(EGL_CONTEXT_LOST) |
| default: |
| return "Unknown error"; |
| } |
| } |
| const char* EglManager::eglErrorString() { |
| return egl_error_str(eglGetError()); |
| } |
| |
| static struct { |
| bool bufferAge = false; |
| bool setDamage = false; |
| bool noConfigContext = false; |
| bool pixelFormatFloat = false; |
| bool glColorSpace = false; |
| bool scRGB = false; |
| bool displayP3 = false; |
| bool hdr = false; |
| bool contextPriority = false; |
| bool surfacelessContext = false; |
| bool nativeFenceSync = false; |
| bool fenceSync = false; |
| bool waitSync = false; |
| } EglExtensions; |
| |
| EglManager::EglManager() |
| : mEglDisplay(EGL_NO_DISPLAY) |
| , mEglConfig(nullptr) |
| , mEglConfigF16(nullptr) |
| , mEglConfig1010102(nullptr) |
| , mEglConfigA8(nullptr) |
| , mEglContext(EGL_NO_CONTEXT) |
| , mPBufferSurface(EGL_NO_SURFACE) |
| , mCurrentSurface(EGL_NO_SURFACE) |
| , mHasWideColorGamutSupport(false) {} |
| |
| EglManager::~EglManager() { |
| if (hasEglContext()) { |
| ALOGW("~EglManager() leaked an EGL context"); |
| } |
| } |
| |
| void EglManager::initialize() { |
| if (hasEglContext()) return; |
| |
| ATRACE_NAME("Creating EGLContext"); |
| |
| mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s", |
| eglErrorString()); |
| |
| EGLint major, minor; |
| LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE, |
| "Failed to initialize display %p! err=%s", mEglDisplay, eglErrorString()); |
| |
| ALOGV("Initialized EGL, version %d.%d", (int)major, (int)minor); |
| |
| initExtensions(); |
| |
| // Now that extensions are loaded, pick a swap behavior |
| if (Properties::enablePartialUpdates) { |
| // An Adreno driver bug is causing rendering problems for SkiaGL with |
| // buffer age swap behavior (b/31957043). To temporarily workaround, |
| // we will use preserved swap behavior. |
| if (Properties::useBufferAge && EglExtensions.bufferAge) { |
| mSwapBehavior = SwapBehavior::BufferAge; |
| } else { |
| mSwapBehavior = SwapBehavior::Preserved; |
| } |
| } |
| |
| loadConfigs(); |
| createContext(); |
| createPBufferSurface(); |
| makeCurrent(mPBufferSurface, nullptr, /* force */ true); |
| |
| skcms_Matrix3x3 wideColorGamut; |
| LOG_ALWAYS_FATAL_IF(!DeviceInfo::get()->getWideColorSpace()->toXYZD50(&wideColorGamut), |
| "Could not get gamut matrix from wideColorSpace"); |
| bool hasWideColorSpaceExtension = false; |
| if (memcmp(&wideColorGamut, &SkNamedGamut::kDisplayP3, sizeof(wideColorGamut)) == 0) { |
| hasWideColorSpaceExtension = EglExtensions.displayP3; |
| } else if (memcmp(&wideColorGamut, &SkNamedGamut::kSRGB, sizeof(wideColorGamut)) == 0) { |
| hasWideColorSpaceExtension = EglExtensions.scRGB; |
| } else { |
| LOG_ALWAYS_FATAL("Unsupported wide color space."); |
| } |
| mHasWideColorGamutSupport = EglExtensions.glColorSpace && hasWideColorSpaceExtension; |
| |
| auto* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR)); |
| auto* version = reinterpret_cast<const char*>(glGetString(GL_VERSION)); |
| Properties::enableRenderEffectCache = supportsRenderEffectCache( |
| vendor, version); |
| ALOGV("RenderEffectCache supported %d on driver version %s", |
| Properties::enableRenderEffectCache, version); |
| } |
| |
| EGLConfig EglManager::load8BitsConfig(EGLDisplay display, EglManager::SwapBehavior swapBehavior) { |
| EGLint eglSwapBehavior = |
| (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; |
| EGLint attribs[] = {EGL_RENDERABLE_TYPE, |
| EGL_OPENGL_ES2_BIT, |
| EGL_RED_SIZE, |
| 8, |
| EGL_GREEN_SIZE, |
| 8, |
| EGL_BLUE_SIZE, |
| 8, |
| EGL_ALPHA_SIZE, |
| 8, |
| EGL_DEPTH_SIZE, |
| 0, |
| EGL_CONFIG_CAVEAT, |
| EGL_NONE, |
| EGL_STENCIL_SIZE, |
| STENCIL_BUFFER_SIZE, |
| EGL_SURFACE_TYPE, |
| EGL_WINDOW_BIT | eglSwapBehavior, |
| EGL_NONE}; |
| EGLConfig config = EGL_NO_CONFIG_KHR; |
| EGLint numConfigs = 1; |
| if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) { |
| return EGL_NO_CONFIG_KHR; |
| } |
| return config; |
| } |
| |
| EGLConfig EglManager::load1010102Config(EGLDisplay display, SwapBehavior swapBehavior) { |
| EGLint eglSwapBehavior = |
| (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; |
| // If we reached this point, we have a valid swap behavior |
| EGLint attribs[] = {EGL_RENDERABLE_TYPE, |
| EGL_OPENGL_ES2_BIT, |
| EGL_RED_SIZE, |
| 10, |
| EGL_GREEN_SIZE, |
| 10, |
| EGL_BLUE_SIZE, |
| 10, |
| EGL_ALPHA_SIZE, |
| 2, |
| EGL_DEPTH_SIZE, |
| 0, |
| EGL_STENCIL_SIZE, |
| STENCIL_BUFFER_SIZE, |
| EGL_SURFACE_TYPE, |
| EGL_WINDOW_BIT | eglSwapBehavior, |
| EGL_NONE}; |
| EGLConfig config = EGL_NO_CONFIG_KHR; |
| EGLint numConfigs = 1; |
| if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) { |
| return EGL_NO_CONFIG_KHR; |
| } |
| return config; |
| } |
| |
| EGLConfig EglManager::loadFP16Config(EGLDisplay display, SwapBehavior swapBehavior) { |
| EGLint eglSwapBehavior = |
| (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; |
| // If we reached this point, we have a valid swap behavior |
| EGLint attribs[] = {EGL_RENDERABLE_TYPE, |
| EGL_OPENGL_ES2_BIT, |
| EGL_COLOR_COMPONENT_TYPE_EXT, |
| EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT, |
| EGL_RED_SIZE, |
| 16, |
| EGL_GREEN_SIZE, |
| 16, |
| EGL_BLUE_SIZE, |
| 16, |
| EGL_ALPHA_SIZE, |
| 16, |
| EGL_DEPTH_SIZE, |
| 0, |
| EGL_STENCIL_SIZE, |
| STENCIL_BUFFER_SIZE, |
| EGL_SURFACE_TYPE, |
| EGL_WINDOW_BIT | eglSwapBehavior, |
| EGL_NONE}; |
| EGLConfig config = EGL_NO_CONFIG_KHR; |
| EGLint numConfigs = 1; |
| if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) { |
| return EGL_NO_CONFIG_KHR; |
| } |
| return config; |
| } |
| |
| EGLConfig EglManager::loadA8Config(EGLDisplay display, EglManager::SwapBehavior swapBehavior) { |
| EGLint eglSwapBehavior = |
| (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; |
| EGLint attribs[] = {EGL_RENDERABLE_TYPE, |
| EGL_OPENGL_ES2_BIT, |
| EGL_RED_SIZE, |
| 8, |
| EGL_GREEN_SIZE, |
| 0, |
| EGL_BLUE_SIZE, |
| 0, |
| EGL_ALPHA_SIZE, |
| 0, |
| EGL_DEPTH_SIZE, |
| 0, |
| EGL_SURFACE_TYPE, |
| EGL_WINDOW_BIT | eglSwapBehavior, |
| EGL_NONE}; |
| EGLint numConfigs = 1; |
| if (!eglChooseConfig(display, attribs, nullptr, numConfigs, &numConfigs)) { |
| return EGL_NO_CONFIG_KHR; |
| } |
| |
| std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR); |
| if (!eglChooseConfig(display, attribs, configs.data(), numConfigs, &numConfigs)) { |
| return EGL_NO_CONFIG_KHR; |
| } |
| |
| // The component sizes passed to eglChooseConfig are minimums, so configs |
| // contains entries that exceed them. Choose one that matches the sizes |
| // exactly. |
| for (EGLConfig config : configs) { |
| EGLint r{0}, g{0}, b{0}, a{0}; |
| eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r); |
| eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); |
| eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b); |
| eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); |
| if (8 == r && 0 == g && 0 == b && 0 == a) { |
| return config; |
| } |
| } |
| return EGL_NO_CONFIG_KHR; |
| } |
| |
| void EglManager::initExtensions() { |
| auto extensions = StringUtils::split(eglQueryString(mEglDisplay, EGL_EXTENSIONS)); |
| |
| // For our purposes we don't care if EGL_BUFFER_AGE is a result of |
| // EGL_EXT_buffer_age or EGL_KHR_partial_update as our usage is covered |
| // under EGL_KHR_partial_update and we don't need the expanded scope |
| // that EGL_EXT_buffer_age provides. |
| EglExtensions.bufferAge = |
| extensions.has("EGL_EXT_buffer_age") || extensions.has("EGL_KHR_partial_update"); |
| EglExtensions.setDamage = extensions.has("EGL_KHR_partial_update"); |
| LOG_ALWAYS_FATAL_IF(!extensions.has("EGL_KHR_swap_buffers_with_damage"), |
| "Missing required extension EGL_KHR_swap_buffers_with_damage"); |
| |
| EglExtensions.glColorSpace = extensions.has("EGL_KHR_gl_colorspace"); |
| EglExtensions.noConfigContext = extensions.has("EGL_KHR_no_config_context"); |
| EglExtensions.pixelFormatFloat = extensions.has("EGL_EXT_pixel_format_float"); |
| EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb"); |
| EglExtensions.displayP3 = extensions.has("EGL_EXT_gl_colorspace_display_p3_passthrough"); |
| EglExtensions.hdr = extensions.has("EGL_EXT_gl_colorspace_bt2020_pq"); |
| EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority"); |
| EglExtensions.surfacelessContext = extensions.has("EGL_KHR_surfaceless_context"); |
| EglExtensions.fenceSync = extensions.has("EGL_KHR_fence_sync"); |
| EglExtensions.waitSync = extensions.has("EGL_KHR_wait_sync"); |
| EglExtensions.nativeFenceSync = extensions.has("EGL_ANDROID_native_fence_sync"); |
| } |
| |
| bool EglManager::hasEglContext() { |
| return mEglDisplay != EGL_NO_DISPLAY; |
| } |
| |
| void EglManager::loadConfigs() { |
| // Note: The default pixel format is RGBA_8888, when other formats are |
| // available, we should check the target pixel format and configure the |
| // attributes list properly. |
| mEglConfig = load8BitsConfig(mEglDisplay, mSwapBehavior); |
| if (mEglConfig == EGL_NO_CONFIG_KHR) { |
| if (mSwapBehavior == SwapBehavior::Preserved) { |
| // Try again without dirty regions enabled |
| ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without..."); |
| mSwapBehavior = SwapBehavior::Discard; |
| mEglConfig = load8BitsConfig(mEglDisplay, mSwapBehavior); |
| } else { |
| // Failed to get a valid config |
| LOG_ALWAYS_FATAL("Failed to choose config, error = %s", eglErrorString()); |
| } |
| } |
| |
| // When we reach this point, we have a valid swap behavior |
| if (EglExtensions.pixelFormatFloat) { |
| mEglConfigF16 = loadFP16Config(mEglDisplay, mSwapBehavior); |
| if (mEglConfigF16 == EGL_NO_CONFIG_KHR) { |
| ALOGE("Device claims wide gamut support, cannot find matching config, error = %s", |
| eglErrorString()); |
| EglExtensions.pixelFormatFloat = false; |
| } |
| } |
| mEglConfig1010102 = load1010102Config(mEglDisplay, mSwapBehavior); |
| if (mEglConfig1010102 == EGL_NO_CONFIG_KHR) { |
| ALOGW("Failed to initialize 101010-2 format, error = %s", |
| eglErrorString()); |
| } |
| } |
| |
| void EglManager::createContext() { |
| std::vector<EGLint> contextAttributes; |
| contextAttributes.reserve(5); |
| contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); |
| contextAttributes.push_back(GLES_VERSION); |
| if (Properties::contextPriority != 0 && EglExtensions.contextPriority) { |
| contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); |
| contextAttributes.push_back(Properties::contextPriority); |
| } |
| contextAttributes.push_back(EGL_NONE); |
| mEglContext = eglCreateContext( |
| mEglDisplay, EglExtensions.noConfigContext ? ((EGLConfig) nullptr) : mEglConfig, |
| EGL_NO_CONTEXT, contextAttributes.data()); |
| LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, "Failed to create context, error = %s", |
| eglErrorString()); |
| } |
| |
| void EglManager::createPBufferSurface() { |
| LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, |
| "usePBufferSurface() called on uninitialized GlobalContext!"); |
| |
| if (mPBufferSurface == EGL_NO_SURFACE && !EglExtensions.surfacelessContext) { |
| EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE}; |
| mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs); |
| LOG_ALWAYS_FATAL_IF(mPBufferSurface == EGL_NO_SURFACE, |
| "Failed to create a pixel buffer display=%p, " |
| "mEglConfig=%p, error=%s", |
| mEglDisplay, mEglConfig, eglErrorString()); |
| } |
| } |
| |
| Result<EGLSurface, EGLint> EglManager::createSurface(EGLNativeWindowType window, |
| ColorMode colorMode, |
| sk_sp<SkColorSpace> colorSpace) { |
| LOG_ALWAYS_FATAL_IF(!hasEglContext(), "Not initialized"); |
| |
| if (!EglExtensions.noConfigContext) { |
| // The caller shouldn't use A8 if we cannot switch modes. |
| LOG_ALWAYS_FATAL_IF(colorMode == ColorMode::A8, |
| "Cannot use A8 without EGL_KHR_no_config_context!"); |
| |
| // Cannot switch modes without EGL_KHR_no_config_context. |
| colorMode = ColorMode::Default; |
| } |
| // The color space we want to use depends on whether linear blending is turned |
| // on and whether the app has requested wide color gamut rendering. When wide |
| // color gamut rendering is off, the app simply renders in the display's native |
| // color gamut. |
| // |
| // When wide gamut rendering is off: |
| // - Blending is done by default in gamma space, which requires using a |
| // linear EGL color space (the GPU uses the color values as is) |
| // - If linear blending is on, we must use the non-linear EGL color space |
| // (the GPU will perform sRGB to linear and linear to SRGB conversions |
| // before and after blending) |
| // |
| // When wide gamut rendering is on we cannot rely on the GPU performing |
| // linear blending for us. We use two different color spaces to tag the |
| // surface appropriately for SurfaceFlinger: |
| // - Gamma blending (default) requires the use of the non-linear color space |
| // - Linear blending requires the use of the linear color space |
| |
| // Not all Android targets support the EGL_GL_COLORSPACE_KHR extension |
| // We insert to placeholders to set EGL_GL_COLORSPACE_KHR and its value. |
| // According to section 3.4.1 of the EGL specification, the attributes |
| // list is considered empty if the first entry is EGL_NONE |
| EGLint attribs[] = {EGL_NONE, EGL_NONE, EGL_NONE}; |
| |
| EGLConfig config = mEglConfig; |
| bool overrideWindowDataSpaceForHdr = false; |
| if (colorMode == ColorMode::A8) { |
| // A8 doesn't use a color space |
| if (!mEglConfigA8) { |
| mEglConfigA8 = loadA8Config(mEglDisplay, mSwapBehavior); |
| LOG_ALWAYS_FATAL_IF(!mEglConfigA8, |
| "Requested ColorMode::A8, but EGL lacks support! error = %s", |
| eglErrorString()); |
| } |
| config = mEglConfigA8; |
| } else { |
| if (!mHasWideColorGamutSupport) { |
| colorMode = ColorMode::Default; |
| } |
| |
| if (DeviceInfo::get()->getWideColorType() == kRGBA_F16_SkColorType) { |
| if (mEglConfigF16 == EGL_NO_CONFIG_KHR) { |
| colorMode = ColorMode::Default; |
| } else { |
| config = mEglConfigF16; |
| } |
| } |
| if (EglExtensions.glColorSpace) { |
| attribs[0] = EGL_GL_COLORSPACE_KHR; |
| switch (colorMode) { |
| case ColorMode::Default: |
| attribs[1] = EGL_GL_COLORSPACE_LINEAR_KHR; |
| break; |
| // We don't have an EGL colorspace for extended range P3 that's used for HDR |
| // So override it after configuring the EGL context |
| case ColorMode::Hdr: |
| case ColorMode::Hdr10: |
| overrideWindowDataSpaceForHdr = true; |
| attribs[1] = EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT; |
| break; |
| case ColorMode::WideColorGamut: { |
| skcms_Matrix3x3 colorGamut; |
| LOG_ALWAYS_FATAL_IF(!colorSpace->toXYZD50(&colorGamut), |
| "Could not get gamut matrix from color space"); |
| if (memcmp(&colorGamut, &SkNamedGamut::kDisplayP3, sizeof(colorGamut)) == 0) { |
| attribs[1] = EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT; |
| } else if (memcmp(&colorGamut, &SkNamedGamut::kSRGB, sizeof(colorGamut)) == 0) { |
| attribs[1] = EGL_GL_COLORSPACE_SCRGB_EXT; |
| } else if (memcmp(&colorGamut, &SkNamedGamut::kRec2020, sizeof(colorGamut)) == |
| 0) { |
| attribs[1] = EGL_GL_COLORSPACE_BT2020_PQ_EXT; |
| } else { |
| LOG_ALWAYS_FATAL("Unreachable: unsupported wide color space."); |
| } |
| break; |
| } |
| case ColorMode::A8: |
| LOG_ALWAYS_FATAL("Unreachable: A8 doesn't use a color space"); |
| break; |
| } |
| } |
| } |
| |
| EGLSurface surface = eglCreateWindowSurface(mEglDisplay, config, window, attribs); |
| if (surface == EGL_NO_SURFACE) { |
| return Error<EGLint>{eglGetError()}; |
| } |
| |
| if (mSwapBehavior != SwapBehavior::Preserved) { |
| LOG_ALWAYS_FATAL_IF(eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, |
| EGL_BUFFER_DESTROYED) == EGL_FALSE, |
| "Failed to set swap behavior to destroyed for window %p, eglErr = %s", |
| (void*)window, eglErrorString()); |
| } |
| |
| if (overrideWindowDataSpaceForHdr) { |
| // This relies on knowing that EGL will not re-set the dataspace after the call to |
| // eglCreateWindowSurface. Since the handling of the colorspace extension is largely |
| // implemented in libEGL in the platform, we can safely assume this is the case |
| int32_t err = ANativeWindow_setBuffersDataSpace( |
| window, |
| static_cast<android_dataspace>(STANDARD_DCI_P3 | TRANSFER_SRGB | RANGE_EXTENDED)); |
| LOG_ALWAYS_FATAL_IF(err, "Failed to ANativeWindow_setBuffersDataSpace %d", err); |
| } |
| |
| return surface; |
| } |
| |
| void EglManager::destroySurface(EGLSurface surface) { |
| if (isCurrent(surface)) { |
| makeCurrent(EGL_NO_SURFACE); |
| } |
| if (!eglDestroySurface(mEglDisplay, surface)) { |
| ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, eglErrorString()); |
| } |
| } |
| |
| void EglManager::destroy() { |
| if (mEglDisplay == EGL_NO_DISPLAY) return; |
| |
| eglDestroyContext(mEglDisplay, mEglContext); |
| if (mPBufferSurface != EGL_NO_SURFACE) { |
| eglDestroySurface(mEglDisplay, mPBufferSurface); |
| } |
| eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| eglTerminate(mEglDisplay); |
| eglReleaseThread(); |
| |
| mEglDisplay = EGL_NO_DISPLAY; |
| mEglContext = EGL_NO_CONTEXT; |
| mPBufferSurface = EGL_NO_SURFACE; |
| mCurrentSurface = EGL_NO_SURFACE; |
| } |
| |
| bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut, bool force) { |
| if (!force && isCurrent(surface)) return false; |
| |
| if (surface == EGL_NO_SURFACE) { |
| // Ensure we always have a valid surface & context |
| surface = mPBufferSurface; |
| } |
| if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) { |
| if (errOut) { |
| *errOut = eglGetError(); |
| ALOGW("Failed to make current on surface %p, error=%s", (void*)surface, |
| egl_error_str(*errOut)); |
| } else { |
| LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", (void*)surface, |
| eglErrorString()); |
| } |
| } |
| mCurrentSurface = surface; |
| if (Properties::disableVsync) { |
| eglSwapInterval(mEglDisplay, 0); |
| } |
| return true; |
| } |
| |
| EGLint EglManager::queryBufferAge(EGLSurface surface) { |
| switch (mSwapBehavior) { |
| case SwapBehavior::Discard: |
| return 0; |
| case SwapBehavior::Preserved: |
| return 1; |
| case SwapBehavior::BufferAge: |
| EGLint bufferAge; |
| eglQuerySurface(mEglDisplay, surface, EGL_BUFFER_AGE_EXT, &bufferAge); |
| return bufferAge; |
| } |
| return 0; |
| } |
| |
| Frame EglManager::beginFrame(EGLSurface surface) { |
| LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, "Tried to beginFrame on EGL_NO_SURFACE!"); |
| makeCurrent(surface); |
| Frame frame; |
| frame.mSurface = surface; |
| eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, &frame.mWidth); |
| eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, &frame.mHeight); |
| frame.mBufferAge = queryBufferAge(surface); |
| eglBeginFrame(mEglDisplay, surface); |
| return frame; |
| } |
| |
| void EglManager::damageFrame(const Frame& frame, const SkRect& dirty) { |
| #ifdef EGL_KHR_partial_update |
| if (EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge) { |
| EGLint rects[4]; |
| frame.map(dirty, rects); |
| if (!eglSetDamageRegionKHR(mEglDisplay, frame.mSurface, rects, 1)) { |
| LOG_ALWAYS_FATAL("Failed to set damage region on surface %p, error=%s", |
| (void*)frame.mSurface, eglErrorString()); |
| } |
| } |
| #endif |
| } |
| |
| bool EglManager::damageRequiresSwap() { |
| return EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge; |
| } |
| |
| bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) { |
| if (CC_UNLIKELY(Properties::waitForGpuCompletion)) { |
| ATRACE_NAME("Finishing GPU work"); |
| fence(); |
| } |
| |
| EGLint rects[4]; |
| frame.map(screenDirty, rects); |
| eglSwapBuffersWithDamageKHR(mEglDisplay, frame.mSurface, rects, screenDirty.isEmpty() ? 0 : 1); |
| |
| EGLint err = eglGetError(); |
| if (CC_LIKELY(err == EGL_SUCCESS)) { |
| return true; |
| } |
| if (err == EGL_BAD_SURFACE || err == EGL_BAD_NATIVE_WINDOW) { |
| // For some reason our surface was destroyed out from under us |
| // This really shouldn't happen, but if it does we can recover easily |
| // by just not trying to use the surface anymore |
| ALOGW("swapBuffers encountered EGL error %d on %p, halting rendering...", err, |
| frame.mSurface); |
| return false; |
| } |
| LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", err, egl_error_str(err)); |
| // Impossible to hit this, but the compiler doesn't know that |
| return false; |
| } |
| |
| void EglManager::fence() { |
| EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL); |
| eglClientWaitSyncKHR(mEglDisplay, fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR); |
| eglDestroySyncKHR(mEglDisplay, fence); |
| } |
| |
| bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) { |
| if (mSwapBehavior != SwapBehavior::Preserved) return false; |
| |
| bool preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, |
| preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED); |
| if (!preserved) { |
| ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", (void*)surface, |
| eglErrorString()); |
| // Maybe it's already set? |
| EGLint swapBehavior; |
| if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) { |
| preserved = (swapBehavior == EGL_BUFFER_PRESERVED); |
| } else { |
| ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", (void*)surface, |
| eglErrorString()); |
| } |
| } |
| |
| return preserved; |
| } |
| |
| static status_t waitForeverOnFence(int fence, const char* logname) { |
| ATRACE_CALL(); |
| if (fence == -1) { |
| return NO_ERROR; |
| } |
| constexpr int warningTimeout = 3000; |
| int err = sync_wait(fence, warningTimeout); |
| if (err < 0 && errno == ETIME) { |
| ALOGE("%s: fence %d didn't signal in %d ms", logname, fence, warningTimeout); |
| err = sync_wait(fence, -1); |
| } |
| return err < 0 ? -errno : status_t(NO_ERROR); |
| } |
| |
| status_t EglManager::fenceWait(int fence) { |
| if (!hasEglContext()) { |
| ALOGE("EglManager::fenceWait: EGLDisplay not initialized"); |
| return INVALID_OPERATION; |
| } |
| |
| if (EglExtensions.waitSync && EglExtensions.nativeFenceSync) { |
| // Block GPU on the fence. |
| // Create an EGLSyncKHR from the current fence. |
| int fenceFd = ::dup(fence); |
| if (fenceFd == -1) { |
| ALOGE("EglManager::fenceWait: error dup'ing fence fd: %d", errno); |
| return -errno; |
| } |
| EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE}; |
| EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); |
| if (sync == EGL_NO_SYNC_KHR) { |
| close(fenceFd); |
| ALOGE("EglManager::fenceWait: error creating EGL fence: %#x", eglGetError()); |
| return UNKNOWN_ERROR; |
| } |
| |
| // XXX: The spec draft is inconsistent as to whether this should |
| // return an EGLint or void. Ignore the return value for now, as |
| // it's not strictly needed. |
| eglWaitSyncKHR(mEglDisplay, sync, 0); |
| EGLint eglErr = eglGetError(); |
| eglDestroySyncKHR(mEglDisplay, sync); |
| if (eglErr != EGL_SUCCESS) { |
| ALOGE("EglManager::fenceWait: error waiting for EGL fence: %#x", eglErr); |
| return UNKNOWN_ERROR; |
| } |
| } else { |
| // Block CPU on the fence. |
| status_t err = waitForeverOnFence(fence, "EglManager::fenceWait"); |
| if (err != NO_ERROR) { |
| ALOGE("EglManager::fenceWait: error waiting for fence: %d", err); |
| return err; |
| } |
| } |
| return OK; |
| } |
| |
| status_t EglManager::createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence, int* nativeFence) { |
| *nativeFence = -1; |
| if (!hasEglContext()) { |
| ALOGE("EglManager::createReleaseFence: EGLDisplay not initialized"); |
| return INVALID_OPERATION; |
| } |
| |
| if (EglExtensions.nativeFenceSync) { |
| EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr); |
| if (sync == EGL_NO_SYNC_KHR) { |
| ALOGE("EglManager::createReleaseFence: error creating EGL fence: %#x", eglGetError()); |
| return UNKNOWN_ERROR; |
| } |
| glFlush(); |
| int fenceFd = eglDupNativeFenceFDANDROID(mEglDisplay, sync); |
| eglDestroySyncKHR(mEglDisplay, sync); |
| if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { |
| ALOGE("EglManager::createReleaseFence: error dup'ing native fence " |
| "fd: %#x", |
| eglGetError()); |
| return UNKNOWN_ERROR; |
| } |
| *nativeFence = fenceFd; |
| *eglFence = EGL_NO_SYNC_KHR; |
| } else if (useFenceSync && EglExtensions.fenceSync) { |
| if (*eglFence != EGL_NO_SYNC_KHR) { |
| // There is already a fence for the current slot. We need to |
| // wait on that before replacing it with another fence to |
| // ensure that all outstanding buffer accesses have completed |
| // before the producer accesses it. |
| EGLint result = eglClientWaitSyncKHR(mEglDisplay, *eglFence, 0, 1000000000); |
| if (result == EGL_FALSE) { |
| ALOGE("EglManager::createReleaseFence: error waiting for previous fence: %#x", |
| eglGetError()); |
| return UNKNOWN_ERROR; |
| } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { |
| ALOGE("EglManager::createReleaseFence: timeout waiting for previous fence"); |
| return TIMED_OUT; |
| } |
| eglDestroySyncKHR(mEglDisplay, *eglFence); |
| } |
| |
| // Create a fence for the outstanding accesses in the current |
| // OpenGL ES context. |
| *eglFence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, nullptr); |
| if (*eglFence == EGL_NO_SYNC_KHR) { |
| ALOGE("EglManager::createReleaseFence: error creating fence: %#x", eglGetError()); |
| return UNKNOWN_ERROR; |
| } |
| glFlush(); |
| } |
| return OK; |
| } |
| |
| } /* namespace renderthread */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |