| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef DRAWFRAMETASK_H |
| #define DRAWFRAMETASK_H |
| |
| #include <utils/Condition.h> |
| #include <utils/Mutex.h> |
| #include <utils/StrongPointer.h> |
| |
| #include <optional> |
| #include <vector> |
| |
| #include "../FrameInfo.h" |
| #include "../Rect.h" |
| #include "../TreeInfo.h" |
| #include "RenderTask.h" |
| #include "SkColorSpace.h" |
| #include "SwapBehavior.h" |
| #include "utils/TimeUtils.h" |
| #ifdef __ANDROID__ // Layoutlib does not support hardware acceleration |
| #include <android/hardware_buffer.h> |
| #endif |
| #include "HardwareBufferRenderParams.h" |
| |
| namespace android { |
| |
| namespace uirenderer { |
| |
| class DeferredLayerUpdater; |
| class RenderNode; |
| |
| namespace renderthread { |
| |
| class CanvasContext; |
| class RenderThread; |
| |
| namespace SyncResult { |
| enum { |
| OK = 0, |
| UIRedrawRequired = 1 << 0, |
| LostSurfaceRewardIfFound = 1 << 1, |
| ContextIsStopped = 1 << 2, |
| FrameDropped = 1 << 3, |
| }; |
| } |
| |
| /* |
| * This is a special Super Task. It is re-used multiple times by RenderProxy, |
| * and contains state (such as layer updaters & new DisplayLists) that is |
| * tracked across many frames not just a single frame. |
| * It is the sync-state task, and will kick off the post-sync draw |
| */ |
| class DrawFrameTask { |
| public: |
| DrawFrameTask(); |
| virtual ~DrawFrameTask(); |
| |
| void setContext(RenderThread* thread, CanvasContext* context, RenderNode* targetNode); |
| void setContentDrawBounds(int left, int top, int right, int bottom) { |
| mContentDrawBounds.set(left, top, right, bottom); |
| } |
| |
| void pushLayerUpdate(DeferredLayerUpdater* layer); |
| void removeLayerUpdate(DeferredLayerUpdater* layer); |
| |
| int drawFrame(); |
| |
| int64_t* frameInfo() { return mFrameInfo; } |
| |
| void run(); |
| |
| void setFrameCallback(std::function<std::function<void(bool)>(int32_t, int64_t)>&& callback) { |
| mFrameCallback = std::move(callback); |
| } |
| |
| void setFrameCommitCallback(std::function<void(bool)>&& callback) { |
| mFrameCommitCallback = std::move(callback); |
| } |
| |
| void setFrameCompleteCallback(std::function<void()>&& callback) { |
| mFrameCompleteCallback = std::move(callback); |
| } |
| |
| void forceDrawNextFrame() { mForceDrawFrame = true; } |
| |
| void setHardwareBufferRenderParams(const HardwareBufferRenderParams& params) { |
| mHardwareBufferParams = params; |
| } |
| |
| void setRenderSdrHdrRatio(float ratio) { mRenderSdrHdrRatio = ratio; } |
| |
| private: |
| void postAndWait(); |
| bool syncFrameState(TreeInfo& info); |
| void unblockUiThread(); |
| |
| Mutex mLock; |
| Condition mSignal; |
| |
| RenderThread* mRenderThread; |
| CanvasContext* mContext; |
| RenderNode* mTargetNode = nullptr; |
| Rect mContentDrawBounds; |
| float mRenderSdrHdrRatio = 1.f; |
| |
| /********************************************* |
| * Single frame data |
| *********************************************/ |
| std::vector<sp<DeferredLayerUpdater> > mLayers; |
| |
| int mSyncResult; |
| int64_t mSyncQueued; |
| |
| int64_t mFrameInfo[UI_THREAD_FRAME_INFO_SIZE]; |
| |
| HardwareBufferRenderParams mHardwareBufferParams; |
| std::function<std::function<void(bool)>(int32_t, int64_t)> mFrameCallback; |
| std::function<void(bool)> mFrameCommitCallback; |
| std::function<void()> mFrameCompleteCallback; |
| |
| bool mForceDrawFrame = false; |
| }; |
| |
| } /* namespace renderthread */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| #endif /* DRAWFRAMETASK_H */ |