| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "DrawFrameTask.h" |
| |
| #include <gui/TraceUtils.h> |
| #include <utils/Log.h> |
| |
| #include <algorithm> |
| |
| #include "../DeferredLayerUpdater.h" |
| #include "../DisplayList.h" |
| #include "../Properties.h" |
| #include "../RenderNode.h" |
| #include "CanvasContext.h" |
| #include "HardwareBufferRenderParams.h" |
| #include "RenderThread.h" |
| |
| namespace android { |
| namespace uirenderer { |
| namespace renderthread { |
| |
| DrawFrameTask::DrawFrameTask() |
| : mRenderThread(nullptr) |
| , mContext(nullptr) |
| , mContentDrawBounds(0, 0, 0, 0) |
| , mSyncResult(SyncResult::OK) {} |
| |
| DrawFrameTask::~DrawFrameTask() {} |
| |
| void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context, |
| RenderNode* targetNode) { |
| mRenderThread = thread; |
| mContext = context; |
| mTargetNode = targetNode; |
| } |
| |
| void DrawFrameTask::pushLayerUpdate(DeferredLayerUpdater* layer) { |
| LOG_ALWAYS_FATAL_IF(!mContext, |
| "Lifecycle violation, there's no context to pushLayerUpdate with!"); |
| |
| for (size_t i = 0; i < mLayers.size(); i++) { |
| if (mLayers[i].get() == layer) { |
| return; |
| } |
| } |
| mLayers.push_back(layer); |
| } |
| |
| void DrawFrameTask::removeLayerUpdate(DeferredLayerUpdater* layer) { |
| for (size_t i = 0; i < mLayers.size(); i++) { |
| if (mLayers[i].get() == layer) { |
| mLayers.erase(mLayers.begin() + i); |
| return; |
| } |
| } |
| } |
| |
| int DrawFrameTask::drawFrame() { |
| LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!"); |
| |
| mSyncResult = SyncResult::OK; |
| mSyncQueued = systemTime(SYSTEM_TIME_MONOTONIC); |
| postAndWait(); |
| |
| return mSyncResult; |
| } |
| |
| void DrawFrameTask::postAndWait() { |
| ATRACE_CALL(); |
| AutoMutex _lock(mLock); |
| mRenderThread->queue().post([this]() { run(); }); |
| mSignal.wait(mLock); |
| } |
| |
| void DrawFrameTask::run() { |
| const int64_t vsyncId = mFrameInfo[static_cast<int>(FrameInfoIndex::FrameTimelineVsyncId)]; |
| ATRACE_FORMAT("DrawFrames %" PRId64, vsyncId); |
| |
| mContext->setSyncDelayDuration(systemTime(SYSTEM_TIME_MONOTONIC) - mSyncQueued); |
| mContext->setTargetSdrHdrRatio(mRenderSdrHdrRatio); |
| |
| auto hardwareBufferParams = mHardwareBufferParams; |
| mContext->setHardwareBufferRenderParams(hardwareBufferParams); |
| IRenderPipeline* pipeline = mContext->getRenderPipeline(); |
| bool canUnblockUiThread; |
| bool canDrawThisFrame; |
| bool solelyTextureViewUpdates; |
| { |
| TreeInfo info(TreeInfo::MODE_FULL, *mContext); |
| info.forceDrawFrame = mForceDrawFrame; |
| mForceDrawFrame = false; |
| canUnblockUiThread = syncFrameState(info); |
| canDrawThisFrame = !info.out.skippedFrameReason.has_value(); |
| solelyTextureViewUpdates = info.out.solelyTextureViewUpdates; |
| |
| if (mFrameCommitCallback) { |
| mContext->addFrameCommitListener(std::move(mFrameCommitCallback)); |
| mFrameCommitCallback = nullptr; |
| } |
| } |
| |
| // Grab a copy of everything we need |
| CanvasContext* context = mContext; |
| std::function<std::function<void(bool)>(int32_t, int64_t)> frameCallback = |
| std::move(mFrameCallback); |
| std::function<void()> frameCompleteCallback = std::move(mFrameCompleteCallback); |
| mFrameCallback = nullptr; |
| mFrameCompleteCallback = nullptr; |
| |
| // From this point on anything in "this" is *UNSAFE TO ACCESS* |
| if (canUnblockUiThread) { |
| unblockUiThread(); |
| } |
| |
| // Even if we aren't drawing this vsync pulse the next frame number will still be accurate |
| if (CC_UNLIKELY(frameCallback)) { |
| context->enqueueFrameWork([frameCallback, context, syncResult = mSyncResult, |
| frameNr = context->getFrameNumber()]() { |
| auto frameCommitCallback = frameCallback(syncResult, frameNr); |
| if (frameCommitCallback) { |
| context->addFrameCommitListener(std::move(frameCommitCallback)); |
| } |
| }); |
| } |
| |
| if (CC_LIKELY(canDrawThisFrame)) { |
| context->draw(solelyTextureViewUpdates); |
| } else { |
| // Do a flush in case syncFrameState performed any texture uploads. Since we skipped |
| // the draw() call, those uploads (or deletes) will end up sitting in the queue. |
| // Do them now |
| if (GrDirectContext* grContext = mRenderThread->getGrContext()) { |
| grContext->flushAndSubmit(); |
| } |
| // wait on fences so tasks don't overlap next frame |
| context->waitOnFences(); |
| } |
| |
| if (CC_UNLIKELY(frameCompleteCallback)) { |
| std::invoke(frameCompleteCallback); |
| } |
| |
| if (!canUnblockUiThread) { |
| unblockUiThread(); |
| } |
| |
| if (pipeline->hasHardwareBuffer()) { |
| auto fence = pipeline->flush(); |
| hardwareBufferParams.invokeRenderCallback(std::move(fence), 0); |
| } |
| } |
| |
| bool DrawFrameTask::syncFrameState(TreeInfo& info) { |
| ATRACE_CALL(); |
| int64_t vsync = mFrameInfo[static_cast<int>(FrameInfoIndex::Vsync)]; |
| int64_t intendedVsync = mFrameInfo[static_cast<int>(FrameInfoIndex::IntendedVsync)]; |
| int64_t vsyncId = mFrameInfo[static_cast<int>(FrameInfoIndex::FrameTimelineVsyncId)]; |
| int64_t frameDeadline = mFrameInfo[static_cast<int>(FrameInfoIndex::FrameDeadline)]; |
| int64_t frameInterval = mFrameInfo[static_cast<int>(FrameInfoIndex::FrameInterval)]; |
| mRenderThread->timeLord().vsyncReceived(vsync, intendedVsync, vsyncId, frameDeadline, |
| frameInterval); |
| bool canDraw = mContext->makeCurrent(); |
| mContext->unpinImages(); |
| |
| for (size_t i = 0; i < mLayers.size(); i++) { |
| if (mLayers[i]) { |
| mLayers[i]->apply(); |
| } |
| } |
| |
| mLayers.clear(); |
| mContext->setContentDrawBounds(mContentDrawBounds); |
| mContext->prepareTree(info, mFrameInfo, mSyncQueued, mTargetNode); |
| |
| // This is after the prepareTree so that any pending operations |
| // (RenderNode tree state, prefetched layers, etc...) will be flushed. |
| bool hasTarget = mContext->hasOutputTarget(); |
| if (CC_UNLIKELY(!hasTarget || !canDraw)) { |
| if (!hasTarget) { |
| mSyncResult |= SyncResult::LostSurfaceRewardIfFound; |
| info.out.skippedFrameReason = SkippedFrameReason::NoOutputTarget; |
| } else { |
| // If we have a surface but can't draw we must be stopped |
| mSyncResult |= SyncResult::ContextIsStopped; |
| info.out.skippedFrameReason = SkippedFrameReason::ContextIsStopped; |
| } |
| } |
| |
| if (info.out.hasAnimations) { |
| if (info.out.requiresUiRedraw) { |
| mSyncResult |= SyncResult::UIRedrawRequired; |
| } |
| } |
| if (info.out.skippedFrameReason) { |
| mSyncResult |= SyncResult::FrameDropped; |
| } |
| // If prepareTextures is false, we ran out of texture cache space |
| return info.prepareTextures; |
| } |
| |
| void DrawFrameTask::unblockUiThread() { |
| AutoMutex _lock(mLock); |
| mSignal.signal(); |
| } |
| |
| } /* namespace renderthread */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |