| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef RENDERSTATE_H |
| #define RENDERSTATE_H |
| |
| #include "utils/Macros.h" |
| |
| #include <utils/RefBase.h> |
| #include <set> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class Layer; |
| |
| namespace renderthread { |
| class CacheManager; |
| class RenderThread; |
| } |
| |
| class IGpuContextCallback { |
| public: |
| virtual void onContextDestroyed() = 0; |
| protected: |
| virtual ~IGpuContextCallback() {} |
| }; |
| |
| // wrapper of Caches for users to migrate to. |
| class RenderState { |
| PREVENT_COPY_AND_ASSIGN(RenderState); |
| friend class renderthread::RenderThread; |
| friend class renderthread::CacheManager; |
| |
| public: |
| void registerContextCallback(IGpuContextCallback* cb) { mContextCallbacks.insert(cb); } |
| void removeContextCallback(IGpuContextCallback* cb) { mContextCallbacks.erase(cb); } |
| |
| void registerLayer(Layer* layer) { mActiveLayers.insert(layer); } |
| void unregisterLayer(Layer* layer) { mActiveLayers.erase(layer); } |
| |
| // TODO: This system is a little clunky feeling, this could use some |
| // more thinking... |
| void postDecStrong(VirtualLightRefBase* object); |
| |
| renderthread::RenderThread& getRenderThread() const { return mRenderThread; } |
| |
| private: |
| explicit RenderState(renderthread::RenderThread& thread); |
| ~RenderState() {} |
| |
| // Context notifications are only to be triggered by renderthread::RenderThread |
| void onContextDestroyed(); |
| |
| std::set<IGpuContextCallback*> mContextCallbacks; |
| std::set<Layer*> mActiveLayers; |
| |
| renderthread::RenderThread& mRenderThread; |
| pthread_t mThreadId; |
| }; |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| #endif /* RENDERSTATE_H */ |