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/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <SkCanvas.h>
#include <SkGainmapInfo.h>
#include <SkImage.h>
#include <SkPaint.h>
#include "hwui/Bitmap.h"
namespace android::uirenderer {
float getTargetHdrSdrRatio(const SkColorSpace* destColorspace);
void DrawGainmapBitmap(SkCanvas* c, const sk_sp<const SkImage>& image, const SkRect& src,
const SkRect& dst, const SkSamplingOptions& sampling, const SkPaint* paint,
SkCanvas::SrcRectConstraint constraint,
const sk_sp<const SkImage>& gainmapImage, const SkGainmapInfo& gainmapInfo);
sk_sp<SkShader> MakeGainmapShader(const sk_sp<const SkImage>& image,
const sk_sp<const SkImage>& gainmapImage,
const SkGainmapInfo& gainmapInfo, SkTileMode tileModeX,
SkTileMode tileModeY, const SkSamplingOptions& sampling);
} // namespace android::uirenderer