| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_DEBUG_H |
| #define ANDROID_HWUI_DEBUG_H |
| |
| #define DEBUG_LEVEL_HIGH 3 |
| #define DEBUG_LEVEL_MODERATE 2 |
| #define DEBUG_LEVEL_LOW 1 |
| #define DEBUG_LEVEL_NONE 0 |
| |
| // Turn on to check for OpenGL errors on each frame |
| // Note DEBUG_LEVEL_HIGH for DEBUG_OPENGL is only setable by enabling |
| // HWUI_ENABLE_OPENGL_VALIDATION when building HWUI. Similarly if |
| // HWUI_ENABLE_OPENGL_VALIDATION is set then this is always DEBUG_LEVEL_HIGH |
| #ifndef DEBUG_OPENGL |
| #define DEBUG_OPENGL DEBUG_LEVEL_LOW |
| #endif |
| |
| // Turn on to enable initialization information |
| #define DEBUG_INIT 0 |
| |
| // Turn on to enable memory usage summary on each frame |
| #define DEBUG_MEMORY_USAGE 0 |
| |
| // Turn on to enable debugging of cache flushes |
| #define DEBUG_CACHE_FLUSH 0 |
| |
| // Turn on to enable layers debugging when rendered as regions |
| #define DEBUG_LAYERS_AS_REGIONS 0 |
| |
| // Turn on to enable debugging when the clip is not a rect |
| #define DEBUG_CLIP_REGIONS 0 |
| |
| // Turn on to display debug info about vertex/fragment shaders |
| #define DEBUG_PROGRAMS 0 |
| |
| // Turn on to display info about layers |
| #define DEBUG_LAYERS 0 |
| |
| // Turn on to display info about render buffers |
| #define DEBUG_RENDER_BUFFERS 0 |
| |
| // Turn on to make stencil operations easier to debug |
| // (writes 255 instead of 1 in the buffer, forces 8 bit stencil) |
| #define DEBUG_STENCIL 0 |
| |
| // Turn on to display debug info about 9patch objects |
| #define DEBUG_PATCHES 0 |
| // Turn on to display vertex and tex coords data about 9patch objects |
| // This flag requires DEBUG_PATCHES to be turned on |
| #define DEBUG_PATCHES_VERTICES 0 |
| // Turn on to display vertex and tex coords data used by empty quads |
| // in 9patch objects |
| // This flag requires DEBUG_PATCHES to be turned on |
| #define DEBUG_PATCHES_EMPTY_VERTICES 0 |
| |
| // Turn on to display debug info about shapes |
| #define DEBUG_PATHS 0 |
| |
| // Turn on to display debug info about textures |
| #define DEBUG_TEXTURES 0 |
| |
| // Turn on to display debug info about the layer renderer |
| #define DEBUG_LAYER_RENDERER 0 |
| |
| // Turn on to enable additional debugging in the font renderers |
| #define DEBUG_FONT_RENDERER 0 |
| |
| // Turn on to log draw operation batching and deferral information |
| #define DEBUG_DEFER 0 |
| |
| // Turn on to dump display list state |
| #define DEBUG_DISPLAY_LIST 0 |
| |
| // Turn on to insert an event marker for each display list op |
| #define DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 0 |
| |
| // Turn on to insert detailed event markers |
| #define DEBUG_DETAILED_EVENTS 0 |
| |
| // Turn on to highlight drawing batches and merged batches with different colors |
| #define DEBUG_MERGE_BEHAVIOR 0 |
| |
| // Turn on to enable debugging shadow |
| #define DEBUG_SHADOW 0 |
| |
| // Turn on to enable debugging vector drawable |
| #define DEBUG_VECTOR_DRAWABLE 0 |
| |
| #if DEBUG_INIT |
| #define INIT_LOGD(...) ALOGD(__VA_ARGS__) |
| #else |
| #define INIT_LOGD(...) |
| #endif |
| |
| #endif // ANDROID_HWUI_DEBUG_H |