| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "BootAnimationUtil.h" |
| |
| #include <vector> |
| #include <inttypes.h> |
| |
| #include <binder/IServiceManager.h> |
| #include <cutils/properties.h> |
| #include <utils/Log.h> |
| #include <utils/SystemClock.h> |
| #include <android-base/properties.h> |
| |
| namespace android { |
| namespace { |
| |
| static constexpr char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound"; |
| static constexpr char BOOT_COMPLETED_PROP_NAME[] = "sys.boot_completed"; |
| static constexpr char POWER_CTL_PROP_NAME[] = "sys.powerctl"; |
| static constexpr char BOOTREASON_PROP_NAME[] = "ro.boot.bootreason"; |
| static const std::vector<std::string> PLAY_SOUND_BOOTREASON_BLACKLIST { |
| "kernel_panic", |
| "Panic", |
| "Watchdog", |
| }; |
| |
| } // namespace |
| |
| |
| bool bootAnimationDisabled() { |
| char value[PROPERTY_VALUE_MAX]; |
| property_get("debug.sf.nobootanimation", value, "0"); |
| if (atoi(value) > 0) { |
| return true; |
| } |
| |
| property_get("ro.boot.quiescent", value, "0"); |
| if (atoi(value) > 0) { |
| // Only show the bootanimation for quiescent boots if this system property is set to enabled |
| if (!property_get_bool("ro.bootanim.quiescent.enabled", false)) { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| void waitForSurfaceFlinger() { |
| // TODO: replace this with better waiting logic in future, b/35253872 |
| int64_t waitStartTime = elapsedRealtime(); |
| sp<IServiceManager> sm = defaultServiceManager(); |
| const String16 name("SurfaceFlinger"); |
| const int SERVICE_WAIT_SLEEP_MS = 100; |
| const int LOG_PER_RETRIES = 10; |
| int retry = 0; |
| while (sm->checkService(name) == nullptr) { |
| retry++; |
| if ((retry % LOG_PER_RETRIES) == 0) { |
| ALOGW("Waiting for SurfaceFlinger, waited for %" PRId64 " ms", |
| elapsedRealtime() - waitStartTime); |
| } |
| usleep(SERVICE_WAIT_SLEEP_MS * 1000); |
| }; |
| int64_t totalWaited = elapsedRealtime() - waitStartTime; |
| if (totalWaited > SERVICE_WAIT_SLEEP_MS) { |
| ALOGI("Waiting for SurfaceFlinger took %" PRId64 " ms", totalWaited); |
| } |
| } |
| |
| bool playSoundsAllowed() { |
| // Only play sounds for system boots, not runtime restarts. |
| if (android::base::GetBoolProperty(BOOT_COMPLETED_PROP_NAME, false)) { |
| return false; |
| } |
| // no audio while shutting down |
| if (!android::base::GetProperty(POWER_CTL_PROP_NAME, "").empty()) { |
| return false; |
| } |
| // Read the system property to see if we should play the sound. |
| // If it's not present, default to allowed. |
| if (!property_get_bool(PLAY_SOUND_PROP_NAME, 1)) { |
| return false; |
| } |
| |
| // Don't play sounds if this is a reboot due to an error. |
| char bootreason[PROPERTY_VALUE_MAX]; |
| if (property_get(BOOTREASON_PROP_NAME, bootreason, nullptr) > 0) { |
| for (const auto& str : PLAY_SOUND_BOOTREASON_BLACKLIST) { |
| if (strcasecmp(str.c_str(), bootreason) == 0) { |
| return false; |
| } |
| } |
| } |
| return true; |
| } |
| |
| } // namespace android |