| page.title=Tablet App Quality Checklist |
| @jd:body |
| |
| <div id="qv-wrapper"><div id="qv"> |
| <h2>Checklist</h2> |
| <ol> |
| |
| <li><a href="#core-app-quality">1. Test for Core App Quality</a></li> |
| <li><a href="#optimize-layouts">2. Optimize your layouts</a></li> |
| <li><a href="#use-extra-space">3. Use the extra screen area</a></li> |
| <li><a href="#use-tablet-icons">4. Use assets designed for tablets</a></li> |
| <li><a href="#adjust-font-sizes">5. Adjust fonts and touch targets</a></li> |
| <li><a href="#adjust-widgets">6. Adjust homescreen widgets</a></li> |
| <li><a href="#offer-full-feature-set">7. Offer the app's full feature set</a></li> |
| <li><a href="#hardware-requirements">8. Don’t require hardware features</a></li> |
| <li><a href="#support-screens">9. Declare tablet screen support</a></li> |
| <li><a href="#google-play">10. Follow best practices for publishing in Google Play</a></li> |
| |
| </ol> |
| <h2>Testing</h2> |
| <ol> |
| <li><a href="#test-environment">Setting Up a Test Environment</a></li> |
| </ol> |
| </div></div> |
| |
| |
| <p>Before you publish an app on Google Play, it's important to make sure that |
| the app meets the basic expectations of tablet users through compelling features |
| and an intuitive, well-designed UI. </p> |
| |
| <p>Tablets are a growing part of the Android installed base that offers new |
| opportunities for <a |
| href="{@docRoot}distribute/googleplay/spotlight/tablets.html">user engagement |
| and monetization</a>. If your app is targeting tablet users, this document helps |
| you focus on key aspects of quality, feature set, and UI that can have a |
| significant impact on the app's success. Each focus area is given as checklist |
| item, with each one comprising several smaller tasks or best practices.</p> |
| |
| <p>Although the checklist tasks below are numbered for convenience, |
| you can handle them in any order and address them to the extent that you feel |
| is right for your app. In the interest of delivering the best possible product |
| to your customers, follow the checklist recommendations |
| to the greatest extent possible. </p> |
| |
| <p>As you move through the checklist, you'll find links to support resources |
| that can help you address the topics raised in each task.</p> |
| |
| |
| <h2 id="core-app-quality">1. Test for Core App Quality</h2> |
| |
| <p>The first step in delivering a great tablet app experience is making sure |
| that it meets the <em>core app |
| quality criteria</em> for all of the devices and form factors that the app is |
| targeting. For complete information, see the <a |
| href="{@docRoot}distribute/googleplay/quality/core.html">Core App Quality Checklist</a>. |
| </p> |
| |
| <p>To assess the quality of your app on tablets — both for core app quality |
| and tablet app quality — you need to set up a suitable |
| hardware or emulator environment for testing. For more information, |
| see <a href="#test-environment">Setting Up a Test Environment</a>.</p> |
| |
| <table> |
| <tr> |
| <td><p>Related resources:</p> |
| <ul style="margin-top:-.5em;"> |
| <li><strong><a |
| href="{@docRoot}distribute/googleplay/quality/core.html">Core App Quality |
| Guidelines</a></strong> — A set of core quality criteria that all Android |
| apps should meet on all targeted devices.</li> |
| </ul> |
| </td> |
| </tr> |
| </table> |
| |
| <h2 id="optimize-layouts">2. Optimize your layouts for larger screens</h2> |
| |
| <p>Android makes it easy to develop an app that runs well on a wide range of |
| device screen sizes and form factors. This broad compatibility works in your |
| favor, since it helps you design a single app that you can distribute widely to |
| all of your targeted devices. However, to give your users the best possible |
| experience on each screen configuration — in particular on tablets |
| — you need to optimize your layouts and other UI components for each |
| targeted screen configuration. On tablets, optimizing your UI lets you take |
| full advantage of the additional screen available, such as to offer new features, |
| present new content, or enhance the experience in other ways to deepen user |
| engagement.</p> |
| |
| <p>If you developed your app for handsets and now want to distribute it to |
| tablets, you can start by making minor adjustments to your layouts, fonts, and |
| spacing. In some cases — such as for 7-inch tablets or for a game with |
| large canvas — these adjustments may be all |
| you need to make your app look great. In other cases, such as for larger |
| tablets, you can redesign parts of your UI to replace "stretched UI" with an |
| efficient multipane UI, easier navigation, and additional content. </p> |
| |
| <p>Here are some suggestions:</p> |
| |
| <div style="width:390px;float:right;margin:1.5em;margin-top:0em;"> |
| <img src="{@docRoot}images/training/app-navigation-multiple-sizes-multipane-bad.png" style="width:390px;padding:4px;margin-bottom:0em;"> |
| <p class="image-caption" style="padding:0em .5em .5em 2em"><span |
| style="font-weight:500;">Get rid of "stretched" UI</span>: On tablets, single-pane layouts lead to awkward whitespace and excessive line lengths. Use padding to reduce the width of UI elements and consider using multi-pane layouts.</p> |
| </div> |
| |
| <ul> |
| <li>Provide custom layouts as needed for <code>large</code> and |
| <code>xlarge</code> screens. You can also provide layouts that are loaded based |
| on the screen's <a href="{@docRoot}guide/practices/screens_support.html#NewQualifiers">shortest |
| dimension</a> or the <a href="{@docRoot}guide/practices/screens_support.html#NewQualifiers">minimum |
| available width and height</a>. </li> |
| <li>At a minimum, customize dimensions such as font sizes, margins, spacing for |
| larger screens, to improve use of space and content legibility. </li> |
| <li>Adjust positioning of UI controls so that they are easily accessible to |
| users when holding a tablet, such as toward the sides when in |
| landscape orientation.</li> |
| <li>Padding of UI elements should normally be larger on tablets than on handsets. A |
| <a href="{@docRoot}design/style/metrics-grids.html#48dp-rhythm">48dp rhythm</a> (and a 16dp |
| grid) is recommended.</li> |
| <li>Adequately pad text content so that it is not aligned directly along screen edges. |
| Use a minimum <code>16dp</code> padding around content near screen edges.</li> |
| </ul> |
| |
| <p>In particular, make sure that your layouts do not appear "stretched" |
| across the screen:</p> |
| |
| <ul> |
| <li>Lines of text should not be excessively long — optimize for a maximum |
| 100 characters per line, with best results between 50 and 75.</li> |
| <li>ListViews and menus should not use the full screen width.</li> |
| <li>Use padding to manage the widths of onscreen elements or switch to a |
| multi-pane UI for tablets (see next section).</li> |
| </ul> |
| |
| <table> |
| <tr> |
| <td><p>Related resources:</p> |
| <ul style="margin-top:-.5em;"> |
| <li><strong><a href="http://developer.android.com/design/style/metrics-grids.html">Metrics and Grids |
| </a></strong> — Android Design document that explains ....</li> |
| <li><strong><a href="http://developer.android.com/design/style/devices-displays.html">Devices and Displays |
| </a></strong> — Android Design document that explains ....</li> |
| <li><strong><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></strong> — Developer documentation that explains the details of managing UI for best display on multiple screen sizes.</li> |
| <li><strong><a href="http://developer.android.com/guide/practices/screens_support.html#ConfigurationExamples">Configuration examples |
| </a></strong> — Examples of how to declare layouts and other resources for specific screen sizes.</a></li> |
| </ul> |
| </td> |
| </tr> |
| </table> |
| |
| |
| <h2 id="use-extra-space">3. Take advantage of extra screen area available on tablets</h2> |
| |
| <div style="width:290px;float:right;margin:1.5em;margin-bottom:0;margin-top:0;"> |
| <img src="{@docRoot}images/training/app-navigation-multiple-sizes-multipane-good.png" style="width:280px;padding:4px;margin-bottom:0em;"> |
| <p class="image-caption" style="padding:0em .5em .5em 1.5em"><span |
| style="font-weight:500;">Multi-pane layouts</span> result in a better visual balance on tablet screens, while offering more utility and legibility.</p> |
| </div> |
| |
| <p>Tablet screens provide significantly more screen real estate to your app, |
| especially when in landscape orientation. In particular, 10-inch tablets offer a |
| greatly expanded area, but even 7-inch tablets give you more space for |
| displaying content and engaging users. </p> |
| |
| <p>As you consider the UI of your app when running on tablets, make sure that it |
| is taking full advantage of extra screen area available on tablets. Here are |
| some suggestions:</p> |
| |
| <ul> |
| <li>Look for opportunities to include additional content or use an alternative |
| treatment of existing content.</li> |
| <li>Use <a href="{@docRoot}design/patterns/multi-pane-layouts.html">multi-pane |
| layouts</a> on tablet screens to combine single views into a compound view. This |
| lets you use the additional screen area more efficiently and makes it easier for |
| users to navigate your app. </li> |
| <li>Plan how you want the panels of your compound views to reorganize when |
| screen orientation changes.</li> |
| |
| |
| |
| <div style="width:490px;margin:1.5em auto 1.5em 0;"> |
| |
| <div style=""> |
| <img src="{@docRoot}images/ui-ex-single-panes.png" style="width:490px;padding:4px;margin-bottom:0em;" align="middle"> |
| <img src="{@docRoot}images/ui-ex-multi-pane.png" style="width:490px;padding:4px;margin-bottom:0em;"> |
| <p class="image-caption" style="padding:.5em"><span |
| style="font-weight:500;">Compound views</span> combine several single views from a handset UI <em>(above)</em> into a richer, more efficient UI for tablets <em>(below)</em>. </p> |
| </div> |
| </div> |
| |
| <li>While a single screen is implemented as an {@link android.app.Activity} |
| subclass, consider implementing individual content panels as {@link |
| android.app.Fragment} subclasses. This lets you maximize code reuse across |
| different form factors and across screens that share content.</li> |
| <li>Decide on which screen sizes you'll use a multi-pane UI, then provide the |
| different layouts in the appropriate screen size buckets (such as |
| <code>large</code>/<code>xlarge</code>) or minimum screen widths (such as |
| <code>sw600dp</code>/<code>sw720</code>).</li> |
| </ul> |
| |
| <table> |
| <tr> |
| <td><p>Related resources:</p> |
| <ul style="margin-top:-.5em;"> |
| <li><strong><a href="{@docRoot}design/patterns/multi-pane-layouts.html">Multi-pane Layouts</a></strong> — Android Design guide for using multi-pane UI, including examples of how to flatten navigation and integrate more content into your tablet UI.</li> |
| <li><strong><a href="{@docRoot}training/design-navigation/multiple-sizes.html">Planning for Multiple Touchscreen Sizes</a></strong> — Android Training class that walks you through the essentials of planning an intuitive, effective navigation for tablets and other devices. </li> |
| <li><strong><a href="{@docRoot}training/multiscreen/index.html">Designing for Multiple Screens</a></strong> — Android Training class that walks you through the essentials of planning an intuitive, effective navigation for tablets and other devices. </li> |
| </ul> |
| </td> |
| </tr> |
| </table> |
| |
| |
| <h2 id="use-tablet-icons">4. Use Icons and other assets that are designed for tablet screens</h2> |
| |
| <p>So that your app looks its best, make sure to use icons and other bitmap |
| assets that are created specifically for the densities used by tablet screens. |
| Specifically, you should create sets of alternative bitmap drawables for each |
| density in the range commonly supported by tablets.</p> |
| |
| <p class="table-caption"><strong>Table 1</strong>. Raw asset sizes for icon types.<table> |
| <tr> |
| <th>Density </th> |
| <th colspa>Launcher</th> |
| <th>Action Bar</th> |
| <th>Small/Contextual</th> |
| <th>Notification</th> |
| </tr> |
| <tr> |
| <td><code>mdpi</code></td> |
| <td>48x48px</td> |
| <td>32x32px</td> |
| <td>16x16px</td> |
| <td>24x24px</td> |
| </tr> |
| <tr> |
| <td><code>hdpi</code></td> |
| <td>72x72px</td> |
| <td>48x48px</td> |
| <td>24x24px</td> |
| <td>36x36px</td> |
| </tr> |
| <tr> |
| <td><code>tvdpi</code></td> |
| <td><em>(use hdpi)</em></td> |
| <td><em>(use hdpi)</em></td> |
| <td><em>(use hdpi)</em></td> |
| <td><em>(use hdpi)</em></td> |
| </tr> |
| <tr> |
| <td><code>xhdpi</code></td> |
| <td>96x96px</td> |
| <td>64x64px</td> |
| <td>32x32px</td> |
| <td>48x48px</td> |
| </tr> |
| |
| </table> |
| |
| <p>Other points to consider: </p> |
| |
| <ul> |
| <li>Icons in the action bar, notifications, and launcher should be designed |
| according to the icon design guidelines and have the same physical size on |
| tablets as on phones.</li> |
| <li>Use density-specific <a |
| href="{@docRoot}guide/topics/resources/providing-resources.html#AlternativeResources"> |
| resource qualifiers</a> to ensure that the proper set of alternative resources |
| gets loaded.</li> |
| </ul> |
| |
| <table> |
| <tr> |
| <td><p>Related resources:</p> |
| <ul style="margin-top:-.5em;"> |
| <li><strong><a href="{@docRoot}design/style/iconography.html">Iconography</a></strong> — Android Design document that shows how to use various types of icons.</li> |
| <li><strong><a href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a></strong> — Developer documentation on how to provide sets of layouts and drawable resources for specific ranges of device screens. </li> |
| <li><strong><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></strong> — API Guide documentation that explains the details of managing UI for best display on multiple screen sizes.</li> |
| <li><strong><a href="{@docRoot}training/basics/supporting-devices/screens.html">Supporting Different Screens</a></strong> — Android Training class that takes you through the process of optimizing the user experience for different screen sizes and densities.</li> |
| </ul> |
| </td> |
| </tr> |
| </table> |
| |
| |
| <h2 id="adjust-font-sizes">5. Adjust font sizes and touch targets for tablet screens</h2> |
| |
| <p>To make sure your app is easy to use on tablets, take some time to adjust the |
| font sizes and touch targets in your tablet UI, for all of the screen |
| configurations you are targeting. You can adjust font sizes through <a |
| href="{@docRoot}guide/topics/ui/themes.html">styleable attributes</a> or <a |
| href="{@docRoot}guide/topics/resources/more-resources.html#Dimension">dimension |
| resources</a>, and you can adjust touch targets through layouts and bitmap |
| drawables, as discussed above. </p> |
| |
| <p>Here are some considerations:</p> |
| <ul> |
| <li>Text should not be excessively large or small on tablet screen sizes and |
| densities. Make sure that labels are sized appropriately for the UI elements they |
| correspond to, and ensure that there are no improper line breaks in labels, |
| titles, and other elements.</li> |
| <li>The recommended touch-target size for onscreen elements is 48dp (32dp |
| minimum) — some adjustments may be needed in your tablet UI. Read <a |
| href="http://developer.android.com/design/style/metrics-grids.html">Metrics and |
| Grids |
| </a> to learn about implementation strategies to help most of your users. To |
| meet the accessibility needs of certain users, it may be appropriate to use |
| larger touch targets. </li> |
| <li>When possible, for smaller icons, expand the touchable area to more than |
| 48dp using {@link android.view.TouchDelegate} or just centering the icon within |
| the transparent button.</li> |
| </ul> |
| |
| <table> |
| <tr> |
| <td><p>Related resources:</p> |
| <ul style="margin-top:-.5em;"> |
| <li><strong><a href="http://developer.android.com/design/style/metrics-grids.html">Metrics and Grids |
| </a></strong> — Android Design document that explains how to arrange and size touch targets and other UI elements on the screen.</li> |
| <li><strong><a href="{@docRoot}design/style/typography.html">Typography</a></strong> — Android Design document that gives an overview of how to use typography in your apps. </li> |
| <li><strong><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></strong> — Developer documentation that explains the details of managing UI for best display on multiple screen sizes.</li> |
| <li><strong><a href="{@docRoot}training/multiscreen/screendensities.html">Supporting Different Densities</a></strong> — Android Training class that shows you how to provide sets of layouts and drawable resources for specific ranges of device screens. </li> |
| </ul> |
| </td> |
| </tr> |
| </table> |
| |
| |
| <h2 id="adjust-widgets">6. Adjust sizes of home screen widgets for tablet screens</h2> |
| |
| <p>If your app includes a home screen widget, here are a few points to consider |
| to ensure a great user experience on tablet screens: </p> |
| |
| <ul> |
| <li>Make sure that the widget's default height and width are set appropriately |
| for tablet screens, as well as the minimum and maximum resize height and width. |
| </li> |
| <li>The widget should be resizable to 420dp or more, to span 5 or more home |
| screen rows (if this is a vertical or square widget) or columns (if this is a |
| horizontal or square widget). </li> |
| <li>Make sure that 9-patch images render correctly.</li> |
| <li>Use default system margins.</li> |
| <li>Set the app's <code>targetSdkVersion</code> to 14 or higher, if |
| possible.</li> |
| </ul> |
| |
| <table> |
| <tr> |
| <td><p>Related resources:</p> |
| <ul style="margin-top:-.5em;"> |
| <li><strong><a href="{@docRoot}guide/topics/appwidgets/index.html#MetaData">Adding the AppWidgetProviderInfo Metadata |
| </a></strong> — API Guide that explains how to set the height and width dimensions of a widget.</li> |
| <li><strong><a href="{@docRoot}guide/practices/ui_guidelines/widget_design.html">App Widget Design Guidelines</a></strong> — API Guide that provides best practices and techniques for designing and managing the size of widgets. </li> |
| </ul> |
| </td> |
| </tr> |
| </table> |
| |
| |
| <h2 id="offer-full-feature-set">7. Offer the app's full feature set to tablet users</h2> |
| |
| <p>Let your tablet users experience the best features of your app. Here are |
| some recommendations:</p> |
| |
| <ul> |
| <li>Design your app to offer at least the same set of features on tablets as it does on |
| handsets. </li> |
| <li>In exceptional cases, your app might omit or replace certain features on |
| tablets if they are not supported by the hardware or use-case of most tablets. |
| For example: |
| <ul> |
| <li>If the handset uses telephony features but telephony is not available on the |
| current tablet, you can omit or replace the related functionality.</li> |
| <li>Many tablets have a GPS sensor, but most users would not normally carry |
| their tablets while running. If your phone app provides functionality to let the |
| user record a GPS track of their runs while carrying their phones, the app would not need to |
| provide that functionality on tablets because the use-case is not |
| compelling.</li> |
| </ul> |
| </li> |
| <li>If you will omit a feature or capability from your tablet UI, make sure |
| that it is not accessible to users or that it offers “graceful degradation” |
| to a replacement feature (also see the section below on hardware features).</li> |
| </ul> |
| |
| |
| <h2 id="hardware-requirements">8. Don’t require hardware features that might not be available on tablets</h2> |
| |
| <p>Handsets and tablets typically offer slightly different hardware support for |
| sensors, camera, telephony, and other features. For example, many tablets are |
| available in a "Wi-Fi" configuration that does not include telephony support.</p> |
| |
| <p>To ensure that you can deliver a single APK broadly across the |
| your full customer base, make sure that your app does not have built-in |
| requirements for hardware features that aren't commonly available on tablets. |
| </p> |
| |
| <ul> |
| <li>Your app's manifest should not include <a |
| href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><code><uses-feature></code></a> |
| elements for hardware features or capabilities that might not be |
| available on tablets, except when they are declared with the |
| <code>android:required=”false”</code> attribute. For example, your app should |
| not <em>require</em> features such as: |
| <ul> |
| <li><code>android.hardware.telephony</code></li> |
| <li><code>android.hardware.camera</code> (refers to back camera), or</li> |
| <li><code>android.hardware.camera.front</code></li> |
| </ul> |
| </li> |
| <li>Similarly, your app manifest should not include any <a |
| href="{@docRoot}guide/topics/manifest/permission-element.html"><code><permission></code></a> elements that <a |
| href="{@docRoot}guide/topics/manifest/uses-feature-element.html#permissions">imply |
| feature requirements</a> that might not be appropriate for tablets, except when |
| accompanied by a corresponding <code><uses-feature></code> element |
| declared with the <code>android:required=”false”</code> attribute.</li> |
| </ul> |
| |
| <p>In all cases, the app must function normally when the hardware features it |
| uses are not available and should offer “graceful degradation” and alternative |
| functionality where appropriate. For example, if GPS is not supported on the device, |
| your app could let the user set their location manually. The app should do |
| run-time checking for the hardware capability that it needs and handle as needed.</p> |
| |
| <table> |
| <tr> |
| <td><p>Related resources:</p> |
| <ul style="margin-top:-.5em;"> |
| <li><strong><a href="{@docRoot}guide/topics/manifest/uses-feature-element.html#permissions">Permissions that Imply Feature Requirements</a></strong> — A list of permissions that may cause unwanted filtering if declared in your app's manifest.</li> |
| <li><strong><a href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><code><uses-feature></code></a></strong> — Description and reference documentation for the <code><uses-feature></code> manifest element.</li> |
| <li><strong><a href="{@docRoot}guide/topics/manifest/uses-feature-element.html#testing">Testing the features required by your application</a></strong> — Description of how to determine the actual set of hardware and software requirements (explicit or implied) that your app requires.</li> |
| </ul> |
| </td> |
| </tr> |
| </table> |
| |
| |
| <h2 id="support-screens">9. Declare support for tablet screen configurations</h2> |
| |
| <p>To ensure that you can distribute your app to a broad range of tablets, |
| declare all the screen sizes that your app supports in its manifest:</p> |
| |
| <ul> |
| <li>Declare a <a |
| href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><code><supports-screens></code></a> element |
| with appropriate attributes, as needed.</li> |
| <li>If the app declares a <code><compatible-screens></code> element in the |
| manifest, the element must include attributes that specify <em>all of the size and |
| density combinations for tablet screens</em> that the app supports. Note that, if possible, |
| you should avoid using this element in your app.</li> |
| </ul> |
| |
| <table> |
| <tr> |
| <td><p>Related resources:</p> |
| <ul style="margin-top:-.5em;"> |
| <li><strong><a href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><code><supports-screens></code></a></strong> |
| — Description and reference documentation for the <code><supports-screens></code> |
| manifest element.</li> |
| <li><strong><a href="{@docRoot}guide/practices/screens_support.html#DeclaringScreenSizeSupport">Declaring Screen Size |
| Support</a></strong> — Developer documentation that explains the details of managing UI |
| for best display on multiple screen sizes.</li> |
| </ul> |
| </td> |
| </tr> |
| </table> |
| |
| |
| <h2 id="google-play">10. Follow best practices for publishing in Google Play</h2> |
| |
| <ul> |
| <li>Publish your app as a single APK for all screen sizes (handsets |
| and tablets), with a single Google Play listing: |
| <ul style="margin-top:.25em;"> |
| <li>Easier for users to find your app from search, browsing, or promotions</li> |
| <li>Easier for users to restore your app automatically if they get a new device.</li> |
| <li>Your ratings and download stats are consolidated across all devices.</li> |
| <li>Publishing a tablet app in a second listing can dilute ratings for your brand.</li> |
| </ul> |
| </li> |
| <li>If necessary, you can alternatively choose to deliver your app using <a |
| href="{@docRoot}guide/google/play/publishing/multiple-apks.html">Multiple APK Support</a>, |
| although in most cases using a single APK to reach all devices is strongly recommended.</li> |
| |
| <li>Highlight your app’s tablet capabilities in the product details page: |
| <ul style="margin-top:.25em;"> |
| <li>Add <strong>at least one screenshot taken while the app is running on a |
| tablet</strong>. It's recommended that you add one screenshot of landscape orientation |
| and one of portrait orientation, if possible. These screenshots make it clear to users |
| that your app is designed for tablets and highlight all the effort you've put into designing |
| a great tablet app experience.</li> |
| <li>Mention tablet support in the app description.</li> |
| <li>Include information about tablet support in the app's release notes and update |
| information.</li> |
| <li>In your app's promo video, add shots of your app running on a tablet.</li> |
| </ul> |
| </li> |
| <li>Make sure you are distributing to tablet devices. Check the app's Supported Devices |
| list in the <a href="https://play.google.com/apps/publish/">Developer Console</a> |
| to make sure your app is not filtered from tablet devices that you want to target.</li> |
| |
| <li>Let tablet users know about your app! Plan a marketing or advertising campaign that |
| highlights the use of your app on tablets.</li> |
| </ul> |
| |
| <table> |
| <tr> |
| <td><p>Related resources:</p> |
| <ul style="margin-top:-.5em;"> |
| <li><strong><a href="https://play.google.com/apps/publish/">Publishing Checklist</a></strong> — Recommendations on how to prepare your app for publishing, test it, and launch successfully on Google Play.</li> |
| <li><strong><a href="https://play.google.com/apps/publish/">Google Play Android Developer Console</a></strong> — The tools console for publishing your app to Android users.</li> |
| </ul> |
| </td> |
| </tr> |
| </table> |
| |
| <h2 id="test-environment">Setting Up a Test Environment for Tablets</h2> |
| |
| <p>To assess the quality of your app on tablets — both for core app quality |
| and tablet app quality — you need to set up a suitable |
| hardware or emulator environment for testing. </p> |
| |
| <p>The ideal test environment would |
| include a small number of actual hardware devices that represent key form |
| factors and hardware/software combinations currently available to consumers. |
| It's not necessary to test on <em>every</em> device that's on the market — |
| rather, you should focus on a small number of representative devices, even using |
| one or two devices per form factor. The table below provides an overview of |
| devices you could use for testing.</p> |
| |
| <p>If you are not able to obtain actual hardware devices for testing, you should |
| set up emulated devices (AVDs) to represent the most common form factors and |
| hardware/software combinations. See the table below for suggestions on the emulator |
| configurations to use. </p> |
| |
| <p>To go beyond basic testing, you can add more devices, more form factors, or |
| new hardware/software combinations to your test environment. For example, you |
| could include mid-size tablets, tablets with more or fewer hardware/software |
| features, and so on. You can also increase the number or complexity of tests |
| and quality criteria. </p> |
| |
| <p class="table-caption"><strong>Table 1</strong>. A typical tablet test environment might |
| include one or two devices from each row in the table below, with one of the |
| listed chipsets, platform versions, and hardware feature configurations.</p> |
| |
| <table> |
| <tr> |
| <th>Type</th> |
| <th>Size</th> |
| <th>Density</th> |
| <th>Version</th> |
| <th>AVD Skin</th> |
| </tr> |
| |
| <tr> |
| <td>7-inch tablet</td> |
| <td><span style="white-space:nowrap"><code>large</code> or</span><br /><code>-sw600</code></td> |
| <td><code>hdpi</code>,<br /><code>tvdpi</code></td> |
| <td>Android 4.0+</td> |
| <td>WXGA800-7in</td> |
| </tr> |
| <tr> |
| <td><span style="white-space:nowrap">10-inch</span> tablet</td> |
| <td><span style="white-space:nowrap"><code>xlarge</code> or</span><br /><code>-sw800</code></td> |
| <td><code>mdpi</code>,<br /><code>hdpi</code></td> |
| <td>Android 3.2+</td> |
| <td>WXGA800</td> |
| </tr> |
| </table> |