| /* |
| * Copyright (C) 2023 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef FORCEDARKUTILS_H |
| #define FORCEDARKUTILS_H |
| |
| #include <stdint.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /** |
| * The type of force dark set on the renderer, if any. |
| * |
| * This should stay in sync with the java @IntDef in |
| * frameworks/base/graphics/java/android/graphics/ForceDarkType.java |
| */ |
| enum class ForceDarkType : uint8_t { NONE = 0, FORCE_DARK = 1, FORCE_INVERT_COLOR_DARK = 2 }; |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| #endif // FORCEDARKUTILS_H |