| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef AAPT_PROCESS_SYMBOLTABLE_H |
| #define AAPT_PROCESS_SYMBOLTABLE_H |
| |
| #include <algorithm> |
| #include <memory> |
| #include <vector> |
| |
| #include "android-base/macros.h" |
| #include "androidfw/Asset.h" |
| #include "androidfw/AssetManager2.h" |
| #include "utils/JenkinsHash.h" |
| #include "utils/LruCache.h" |
| |
| #include "Resource.h" |
| #include "ResourceTable.h" |
| #include "ResourceValues.h" |
| #include "util/Util.h" |
| |
| namespace aapt { |
| |
| inline android::hash_t hash_type(const ResourceName& name) { |
| std::hash<std::string> str_hash; |
| android::hash_t hash = 0; |
| hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.package)); |
| hash = android::JenkinsHashMix(hash, (uint32_t)name.type); |
| hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.entry)); |
| return hash; |
| } |
| |
| inline android::hash_t hash_type(const ResourceId& id) { |
| return android::hash_type(id.id); |
| } |
| |
| class ISymbolSource; |
| class ISymbolTableDelegate; |
| class NameMangler; |
| |
| class SymbolTable { |
| public: |
| struct Symbol { |
| Symbol() = default; |
| |
| explicit Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr = {}, |
| bool pub = false) |
| : id(i), attribute(attr), is_public(pub) { |
| } |
| |
| Symbol(const Symbol&) = default; |
| Symbol(Symbol&&) = default; |
| Symbol& operator=(const Symbol&) = default; |
| Symbol& operator=(Symbol&&) = default; |
| |
| Maybe<ResourceId> id; |
| std::shared_ptr<Attribute> attribute; |
| bool is_public = false; |
| bool is_dynamic = false; |
| }; |
| |
| explicit SymbolTable(NameMangler* mangler); |
| |
| // Overrides the default ISymbolTableDelegate, which allows a custom defined strategy for |
| // looking up resources from a set of sources. |
| void SetDelegate(std::unique_ptr<ISymbolTableDelegate> delegate); |
| |
| // Appends a symbol source. The cache is not cleared since entries that |
| // have already been found would take precedence due to ordering. |
| void AppendSource(std::unique_ptr<ISymbolSource> source); |
| |
| // Prepends a symbol source so that its symbols take precedence. This will |
| // cause the existing cache to be cleared. |
| void PrependSource(std::unique_ptr<ISymbolSource> source); |
| |
| // NOTE: Never hold on to the result between calls to FindByXXX. The |
| // results are stored in a cache which may evict entries on subsequent calls. |
| const Symbol* FindByName(const ResourceName& name); |
| |
| // NOTE: Never hold on to the result between calls to FindByXXX. The |
| // results are stored in a cache which may evict entries on subsequent calls. |
| const Symbol* FindById(const ResourceId& id); |
| |
| // Let's the ISymbolSource decide whether looking up by name or ID is faster, |
| // if both are available. |
| // NOTE: Never hold on to the result between calls to FindByXXX. The |
| // results are stored in a cache which may evict entries on subsequent calls. |
| const Symbol* FindByReference(const Reference& ref); |
| |
| private: |
| NameMangler* mangler_; |
| std::unique_ptr<ISymbolTableDelegate> delegate_; |
| std::vector<std::unique_ptr<ISymbolSource>> sources_; |
| |
| // We use shared_ptr because unique_ptr is not supported and |
| // we need automatic deletion. |
| android::LruCache<ResourceName, std::shared_ptr<Symbol>> cache_; |
| android::LruCache<ResourceId, std::shared_ptr<Symbol>> id_cache_; |
| |
| DISALLOW_COPY_AND_ASSIGN(SymbolTable); |
| }; |
| |
| // Allows the customization of the lookup strategy/order of a symbol from a set of |
| // symbol sources. |
| class ISymbolTableDelegate { |
| public: |
| ISymbolTableDelegate() = default; |
| virtual ~ISymbolTableDelegate() = default; |
| |
| // The name is already mangled and does not need further processing. |
| virtual std::unique_ptr<SymbolTable::Symbol> FindByName( |
| const ResourceName& name, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0; |
| |
| virtual std::unique_ptr<SymbolTable::Symbol> FindById( |
| ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ISymbolTableDelegate); |
| }; |
| |
| class DefaultSymbolTableDelegate : public ISymbolTableDelegate { |
| public: |
| DefaultSymbolTableDelegate() = default; |
| virtual ~DefaultSymbolTableDelegate() = default; |
| |
| virtual std::unique_ptr<SymbolTable::Symbol> FindByName( |
| const ResourceName& name, |
| const std::vector<std::unique_ptr<ISymbolSource>>& sources) override; |
| virtual std::unique_ptr<SymbolTable::Symbol> FindById( |
| ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) override; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(DefaultSymbolTableDelegate); |
| }; |
| |
| // An interface that a symbol source implements in order to surface symbol information |
| // to the symbol table. |
| class ISymbolSource { |
| public: |
| virtual ~ISymbolSource() = default; |
| |
| virtual std::unique_ptr<SymbolTable::Symbol> FindByName( |
| const ResourceName& name) = 0; |
| virtual std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) = 0; |
| |
| // Default implementation tries the name if it exists, else the ID. |
| virtual std::unique_ptr<SymbolTable::Symbol> FindByReference( |
| const Reference& ref) { |
| if (ref.name) { |
| return FindByName(ref.name.value()); |
| } else if (ref.id) { |
| return FindById(ref.id.value()); |
| } |
| return {}; |
| } |
| }; |
| |
| // Exposes the resources in a ResourceTable as symbols for SymbolTable. |
| // Instances of this class must outlive the encompassed ResourceTable. |
| // Lookups by ID are ignored. |
| class ResourceTableSymbolSource : public ISymbolSource { |
| public: |
| explicit ResourceTableSymbolSource(ResourceTable* table) : table_(table) {} |
| |
| std::unique_ptr<SymbolTable::Symbol> FindByName( |
| const ResourceName& name) override; |
| |
| std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override { |
| return {}; |
| } |
| |
| private: |
| ResourceTable* table_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ResourceTableSymbolSource); |
| }; |
| |
| class AssetManagerSymbolSource : public ISymbolSource { |
| public: |
| AssetManagerSymbolSource() = default; |
| |
| bool AddAssetPath(const android::StringPiece& path); |
| std::map<size_t, std::string> GetAssignedPackageIds() const; |
| bool IsPackageDynamic(uint32_t packageId) const; |
| |
| std::unique_ptr<SymbolTable::Symbol> FindByName( |
| const ResourceName& name) override; |
| std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override; |
| std::unique_ptr<SymbolTable::Symbol> FindByReference( |
| const Reference& ref) override; |
| |
| android::AssetManager2* GetAssetManager() { |
| return &asset_manager_; |
| } |
| |
| private: |
| android::AssetManager2 asset_manager_; |
| std::vector<std::unique_ptr<const android::ApkAssets>> apk_assets_; |
| |
| DISALLOW_COPY_AND_ASSIGN(AssetManagerSymbolSource); |
| }; |
| |
| } // namespace aapt |
| |
| #endif /* AAPT_PROCESS_SYMBOLTABLE_H */ |