| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "FrameInfoVisualizer.h" |
| #include "LayerUpdateQueue.h" |
| #include "SwapBehavior.h" |
| #include "hwui/Bitmap.h" |
| #include "thread/TaskManager.h" |
| |
| #include <SkRect.h> |
| #include <utils/RefBase.h> |
| |
| class GrContext; |
| |
| namespace android { |
| |
| class Surface; |
| |
| namespace uirenderer { |
| |
| class DeferredLayerUpdater; |
| class ErrorHandler; |
| |
| namespace renderthread { |
| |
| enum class MakeCurrentResult { AlreadyCurrent, Failed, Succeeded }; |
| |
| enum class ColorMode { |
| Srgb, |
| WideColorGamut, |
| // Hdr |
| }; |
| |
| class Frame; |
| |
| class IRenderPipeline { |
| public: |
| virtual MakeCurrentResult makeCurrent() = 0; |
| virtual Frame getFrame() = 0; |
| virtual bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, |
| const LightGeometry& lightGeometry, |
| LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, |
| bool opaque, bool wideColorGamut, const LightInfo& lightInfo, |
| const std::vector<sp<RenderNode>>& renderNodes, |
| FrameInfoVisualizer* profiler) = 0; |
| virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, |
| FrameInfo* currentFrameInfo, bool* requireSwap) = 0; |
| virtual bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) = 0; |
| virtual DeferredLayerUpdater* createTextureLayer() = 0; |
| virtual bool setSurface(Surface* window, SwapBehavior swapBehavior, ColorMode colorMode) = 0; |
| virtual void onStop() = 0; |
| virtual bool isSurfaceReady() = 0; |
| virtual bool isContextReady() = 0; |
| virtual void onDestroyHardwareResources() = 0; |
| virtual void renderLayers(const LightGeometry& lightGeometry, |
| LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut, |
| const LightInfo& lightInfo) = 0; |
| virtual TaskManager* getTaskManager() = 0; |
| virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, |
| bool wideColorGamut, ErrorHandler* errorHandler) = 0; |
| virtual bool pinImages(std::vector<SkImage*>& mutableImages) = 0; |
| virtual bool pinImages(LsaVector<sk_sp<Bitmap>>& images) = 0; |
| virtual void unpinImages() = 0; |
| virtual void onPrepareTree() = 0; |
| |
| virtual ~IRenderPipeline() {} |
| }; |
| |
| } /* namespace renderthread */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |