blob: 0f2aa9185c502d5f6a4504c0e70ea4a93322fffa [file] [log] [blame]
SHADER_SOURCE(gDrawTextureFragmentShader,
varying mediump vec2 outTexCoords;
uniform vec4 color;
uniform sampler2D sampler;
void main(void) {
gl_FragColor = texture2D(sampler, outTexCoords) * color;
}
);