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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_UI_VERTEX_H
#define ANDROID_UI_VERTEX_H
namespace android {
namespace uirenderer {
/**
* Simple structure to describe a vertex with a position.
* This is used to draw filled rectangles without a texture.
*/
struct SimpleVertex {
float position[2];
}; // struct SimpleVertex
/**
* Simple structure to describe a vertex with a position and a texture.
*/
struct TextureVertex {
float position[2];
float texture[2];
static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
vertex[0].position[0] = x;
vertex[0].position[1] = y;
vertex[0].texture[0] = u;
vertex[0].texture[1] = v;
}
static inline void setUV(TextureVertex* vertex, float u, float v) {
vertex[0].texture[0] = u;
vertex[0].texture[1] = v;
}
}; // struct TextureVertex
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_UI_VERTEX_H